Fixed blending mode
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720fc2f80b
commit
27b5ab0003
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@ -14,8 +14,8 @@ WITH REGARD TO THIS SOFTWARE.
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#include "uxn.h"
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#include "uxn.h"
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#define HOR 32
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#define HOR 64 / 2
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#define VER 18
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#define VER 48 / 2
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#define PAD 2
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#define PAD 2
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#define RES (HOR * VER * 16)
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#define RES (HOR * VER * 16)
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@ -112,6 +112,8 @@ painticn(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 blend)
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for(v = 0; v < 8; v++)
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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if(ch1 == 0 && (blend == 0x05 || blend == 0x0a || blend == 0x0f))
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continue;
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paintpixel(dst, x + h, y + v, ch1 ? blend % 4 : blend / 4);
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paintpixel(dst, x + h, y + v, ch1 ? blend % 4 : blend / 4);
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}
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}
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}
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}
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@ -193,7 +195,7 @@ drawdebugger(Uint32 *dst, Uxn *u)
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Uint8 x = (i % 8) * 3 + 3, y = i / 8 + 3, b = u->ram.dat[i];
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Uint8 x = (i % 8) * 3 + 3, y = i / 8 + 3, b = u->ram.dat[i];
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drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1, 0);
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drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1, 0);
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drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1, 0);
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drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1, 0);
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y = i / 8 + 0x11, b = u->wst.dat[i];
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y = VER - i / 8, b = u->wst.dat[i];
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drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1 + (u->wst.ptr == i), 0);
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drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1 + (u->wst.ptr == i), 0);
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}
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}
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@ -3,7 +3,8 @@
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:dev/r fff8 ( std read port )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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:dev/w fff9 ( std write port )
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;mousex 2 ;mousey 2 ;lastx 2 ;lasty 2
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&Point2d { x 2 y 2 }
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;mouse Point2d
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;state 1 ;color 1 ;brush 2
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;state 1 ;color 1 ;brush 2
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|0100 @RESET
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|0100 @RESET
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@ -21,11 +22,11 @@ BRK
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|c000 @FRAME
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|c000 @FRAME
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( clear last cursor )
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( clear last cursor )
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#10 ,clear_icn ~lastx ~lasty ,draw-sprite JSR
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#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( record mouse values )
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( record mouse values )
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#00 IOR2 =mousex #02 IOR2 =mousey
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#00 IOR2 =mouse.x #02 IOR2 =mouse.y
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#04 IOR #11 ADD =state
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#04 IOR #11 ADD =state
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~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR
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~state ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( check click )
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( check click )
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#04 IOR #00 EQU ,end-touch ROT JMP? POP2
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#04 IOR #00 EQU ,end-touch ROT JMP? POP2
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@ -47,20 +48,18 @@ BRK
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#05 =color BRK
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#05 =color BRK
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@option4
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@option4
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#02 IOR2 #0008 DIV2 #000c NEQ2 ,option5 ROT JMP? POP2
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#02 IOR2 #0008 DIV2 #000c NEQ2 ,option5 ROT JMP? POP2
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#06 =color BRK
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#0a =color BRK
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@option5
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@option5
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#02 IOR2 #0008 DIV2 #000d NEQ2 ,option6 ROT JMP? POP2
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#02 IOR2 #0008 DIV2 #000d NEQ2 ,option6 ROT JMP? POP2
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#07 =color BRK
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#0f =color BRK
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@option6
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@option6
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BRK
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BRK
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@end-interface
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@end-interface
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~color ~brush ~mousex #0004 SUB2 ~mousey #0004 SUB2 ,draw-sprite JSR
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~color ~brush ~mouse.x #0004 SUB2 ~mouse.y #0004 SUB2 ,draw-sprite JSR
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@end-touch
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@end-touch
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~mousex =lastx ~mousey =lasty ( update last post )
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BRK
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BRK
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@draw-interface
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@draw-interface
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@ -68,8 +67,8 @@ BRK
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#05 ,brush_small #0008 #0028 ,draw-sprite JSR
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#05 ,brush_small #0008 #0028 ,draw-sprite JSR
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#05 ,brush_tiny #0008 #0030 ,draw-sprite JSR
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#05 ,brush_tiny #0008 #0030 ,draw-sprite JSR
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#05 ,brush_large #0008 #0058 ,draw-sprite JSR
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#05 ,brush_large #0008 #0058 ,draw-sprite JSR
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#06 ,brush_large #0008 #0060 ,draw-sprite JSR
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#0a ,brush_large #0008 #0060 ,draw-sprite JSR
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#07 ,brush_large #0008 #0068 ,draw-sprite JSR
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#0f ,brush_large #0008 #0068 ,draw-sprite JSR
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RTS
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RTS
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@draw-sprite
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@draw-sprite
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@ -1,29 +0,0 @@
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( blank )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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&Rect2d { x 2 y 2 width 2 height 2 }
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&ColorRGB { r 1 g 1 b 1 }
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;rc1 Rect2d
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;red ColorRGB
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|0100 @RESET
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( byte mode )
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#ff =red.r
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~red.r
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( short mode )
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#1234 =rc1.x
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#abcd =rc1.height
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~rc1.height
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BRK
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|c000 @FRAME BRK
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|d000 @ERROR BRK
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|FFF0 [ 0f32 0f32 0f32 ] ( palette )
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|FFFA .RESET .FRAME .ERROR
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@ -3,9 +3,13 @@
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:dev/r fff8 ( std read port )
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:dev/r fff8 ( std read port )
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:dev/w fff9 ( std write port )
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:dev/w fff9 ( std write port )
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&Point2d { x 2 y 2 }
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;mouse Point2d
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( window ) ;wx1 2 ;wy1 2 ;wx2 2 ;wy2 2
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( window ) ;wx1 2 ;wy1 2 ;wx2 2 ;wy2 2
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( drawing ) ;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2
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( drawing ) ;color 1 ;x1 2 ;x2 2 ;y1 2 ;y2 2
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( mouse ) ;mousex 2 ;mousey 2 ;state 1
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( mouse ) ;state 1
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|0100 @RESET
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|0100 @RESET
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@ -22,9 +26,9 @@ BRK
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|c000 @FRAME
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|c000 @FRAME
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( clear last cursor )
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( clear last cursor )
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#10 ,clear_icn ~mousex ~mousey ,draw-sprite JSR
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#10 ,clear_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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( record mouse positions )
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( record mouse positions )
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#00 IOR2 =mousex #02 IOR2 =mousey
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#00 IOR2 =mouse.x #02 IOR2 =mouse.y
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( record mouse state )
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( record mouse state )
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#04 IOR #11 ADD =state
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#04 IOR #11 ADD =state
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@ -33,7 +37,7 @@ BRK
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@no-touch
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@no-touch
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( draw mouse )
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( draw mouse )
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~state ,cursor_icn ~mousex ~mousey ,draw-sprite JSR
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~state ,cursor_icn ~mouse.x ~mouse.y ,draw-sprite JSR
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BRK
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BRK
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