(calc.tal) Optimized to use screen/auto
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a63322e207
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@ -1,71 +1,22 @@
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( simple graphical calculator )
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( simple graphical calculator )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
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%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
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%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
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%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
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%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
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%2MOD { #01 AND } %2MOD2 { #0001 AND2 }
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%4MOD { #03 AND } %4MOD2 { #0003 AND2 }
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%8MOD { #07 AND } %8MOD2 { #0007 AND2 }
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%10MOD { #0f AND } %10MOD2 { #000f AND2 }
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%!~ { NEQk NIP }
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%DEBUG { ;print-hex/byte JSR2 #0a .Console/write DEO }
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%DEBUG2 { ;print-hex/short JSR2 #0a .Console/write DEO }
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%AUTO-NONE { #00 .Screen/auto DEO }
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%AUTO-X { #01 .Screen/auto DEO }
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%AUTO-XADDR { #05 .Screen/auto DEO }
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%AUTO-YADDR { #06 .Screen/auto DEO }
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%RELEASE-MOUSE { #0096 DEO }
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%RTN { JMP2r }
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%RTN? { JMP RTN }
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%TOS { #00 SWP }
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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|a0 @File [ &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2 ]
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( variables )
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|0000
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|0000
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@input
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@input &value $2 &mode $1
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&value $2
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@stack &length $1 &items $10
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&mode $1
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@center &x $2 &y $2
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@stack
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@pointer &x $2 &y $2 &last $1
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&length $1
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@keypad-frame &x $2 &y $2 &x2 $2 &y2 $2
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&items $10
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@modpad-frame &x $2 &y $2 &x2 $2 &y2 $2
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@center
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@bitpad-frame &x $2 &y $2 &x2 $2 &y2 $2
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&x $2 &y $2
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@input-frame &x $2 &y $2 &x2 $2 &y2 $2
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@pointer
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&x $2 &y $2 &last $1
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@keypad-frame
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&x $2 &y $2 &x2 $2 &y2 $2
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@modpad-frame
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&x $2 &y $2 &x2 $2 &y2 $2
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@bitpad-frame
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&x $2 &y $2 &x2 $2 &y2 $2
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@input-frame
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&x $2 &y $2 &x2 $2 &y2 $2
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( program )
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|0100 ( -> )
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|0100 ( -> )
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@ -73,45 +24,36 @@
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#0e7d .System/r DEO2
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#0e7d .System/r DEO2
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#0ec6 .System/g DEO2
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#0ec6 .System/g DEO2
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#0e95 .System/b DEO2
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#0e95 .System/b DEO2
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( size )
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( size )
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#0090 .Screen/width DEO2
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#0090 .Screen/width DEO2
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#0100 .Screen/height DEO2
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#0100 .Screen/height DEO2
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( vectors )
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( vectors )
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;on-mouse .Mouse/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-button .Controller/vector DEO2
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;on-button .Controller/vector DEO2
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( setup synth )
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( setup synth )
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#0112 .Audio0/adsr DEO2
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#0112 .Audio0/adsr DEO2
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;sin-pcm .Audio0/addr DEO2
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;sin-pcm .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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#0100 .Audio0/length DEO2
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#88 .Audio0/volume DEO
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#88 .Audio0/volume DEO
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( center )
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( center )
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.Screen/width DEI2 2// .center/x STZ2
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.Screen/width DEI2 #01 SFT2 .center/x STZ2
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.Screen/height DEI2 2// .center/y STZ2
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.Screen/height DEI2 #01 SFT2 .center/y STZ2
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.center/x LDZ2 #0020 SUB2
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.center/x LDZ2 #0020 --
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DUP2 .keypad-frame/x STZ2 #0040 ADD2 .keypad-frame/x2 STZ2
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DUP2 .keypad-frame/x STZ2 #0040 ++ .keypad-frame/x2 STZ2
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.center/y LDZ2 #0018 SUB2
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.center/y LDZ2 #0018 --
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DUP2 .keypad-frame/y STZ2 #003f ADD2 .keypad-frame/y2 STZ2
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DUP2 .keypad-frame/y STZ2 #003f ++ .keypad-frame/y2 STZ2
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.keypad-frame/x LDZ2
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.keypad-frame/x LDZ2
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DUP2 .modpad-frame/x STZ2 #0040 ++ .modpad-frame/x2 STZ2
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DUP2 .modpad-frame/x STZ2 #0040 ADD2 .modpad-frame/x2 STZ2
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.keypad-frame/y LDZ2 #0040 ++
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.keypad-frame/y LDZ2 #0040 ADD2
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DUP2 .modpad-frame/y STZ2 #001f ++ .modpad-frame/y2 STZ2
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DUP2 .modpad-frame/y STZ2 #001f ADD2 .modpad-frame/y2 STZ2
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.keypad-frame/x LDZ2
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.keypad-frame/x LDZ2
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DUP2 .bitpad-frame/x STZ2 #0040 ++ .bitpad-frame/x2 STZ2
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DUP2 .bitpad-frame/x STZ2 #0040 ADD2 .bitpad-frame/x2 STZ2
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.modpad-frame/y2 LDZ2 #0008 ++
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.modpad-frame/y2 LDZ2 #0008 ADD2
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DUP2 .bitpad-frame/y STZ2 #000f ++ .bitpad-frame/y2 STZ2
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DUP2 .bitpad-frame/y STZ2 #000f ADD2 .bitpad-frame/y2 STZ2
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.center/x LDZ2 #0020 SUB2
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.center/x LDZ2 #0020 --
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DUP2 .input-frame/x STZ2 #0040 ADD2 .input-frame/x2 STZ2
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DUP2 .input-frame/x STZ2 #0040 ++ .input-frame/x2 STZ2
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.center/y LDZ2 #002a SUB2
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.center/y LDZ2 #002a --
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DUP2 .input-frame/y STZ2 #0010 ADD2 .input-frame/y2 STZ2
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DUP2 .input-frame/y STZ2 #0010 ++ .input-frame/y2 STZ2
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( theme support )
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( theme support )
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;load-theme JSR2
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;load-theme JSR2
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@ -121,21 +63,21 @@ BRK
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.Controller/key DEI
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.Controller/key DEI
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( generics )
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( generics )
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#00 !~ ,&no-empty JCN ;redraw JSR2 POP BRK &no-empty
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[ #00 ] NEQk NIP ,&no-empty JCN ;redraw JSR2 POP BRK &no-empty
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#09 !~ ,&no-tab JCN ;toggle-mode JSR2 POP BRK &no-tab
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[ #09 ] NEQk NIP ,&no-tab JCN ;toggle-mode JSR2 POP BRK &no-tab
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#0d !~ ,&no-enter JCN ;do-push JSR2 POP BRK &no-enter
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[ #0d ] NEQk NIP ,&no-enter JCN ;do-push JSR2 POP BRK &no-enter
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#1b !~ ,&no-esc JCN ;do-pop JSR2 POP BRK &no-esc
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[ #1b ] NEQk NIP ,&no-esc JCN ;do-pop JSR2 POP BRK &no-esc
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#08 !~ ,&no-backspace JCN ;do-erase JSR2 POP BRK &no-backspace
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[ #08 ] NEQk NIP ,&no-backspace JCN ;do-erase JSR2 POP BRK &no-backspace
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( arithmetic )
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( arithmetic )
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LIT '+ !~ ,&no-add JCN ;do-add JSR2 POP BRK &no-add
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[ LIT '+ ] NEQk NIP ,&no-add JCN ;do-add JSR2 POP BRK &no-add
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LIT '- !~ ,&no-sub JCN ;do-sub JSR2 POP BRK &no-sub
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[ LIT '- ] NEQk NIP ,&no-sub JCN ;do-sub JSR2 POP BRK &no-sub
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LIT '* !~ ,&no-mul JCN ;do-mul JSR2 POP BRK &no-mul
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[ LIT '* ] NEQk NIP ,&no-mul JCN ;do-mul JSR2 POP BRK &no-mul
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LIT '/ !~ ,&no-div JCN ;do-div JSR2 POP BRK &no-div
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[ LIT '/ ] NEQk NIP ,&no-div JCN ;do-div JSR2 POP BRK &no-div
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( bitwise )
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( bitwise )
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LIT '& !~ ,&no-and JCN ;do-and JSR2 POP BRK &no-and
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[ LIT '& ] NEQk NIP ,&no-and JCN ;do-and JSR2 POP BRK &no-and
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LIT '| !~ ,&no-ora JCN ;do-ora JSR2 POP BRK &no-ora
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[ LIT '| ] NEQk NIP ,&no-ora JCN ;do-ora JSR2 POP BRK &no-ora
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LIT '^ !~ ,&no-eor JCN ;do-eor JSR2 POP BRK &no-eor
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[ LIT '^ ] NEQk NIP ,&no-eor JCN ;do-eor JSR2 POP BRK &no-eor
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LIT '~ !~ ,&no-not JCN ;do-not JSR2 POP BRK &no-not
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[ LIT '~ ] NEQk NIP ,&no-not JCN ;do-not JSR2 POP BRK &no-not
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( value )
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( value )
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;key-value JSR2 ;push-input JSR2
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;key-value JSR2 ;push-input JSR2
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@ -153,11 +95,11 @@ BRK
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( draw new cursor )
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( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#41 .Mouse/state DEI #01 = + .Screen/sprite DEO
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#41 .Mouse/state DEI #01 EQU ADD .Screen/sprite DEO
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.Mouse/state DEI .pointer/last LDZ
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.Mouse/state DEI .pointer/last LDZ
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( down )
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( down )
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DUP2 #0100 !! ,&no-down JCN
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DUP2 #0100 NEQ2 ,&no-down JCN
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.Mouse/x DEI2 .Mouse/y DEI2
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.Mouse/x DEI2 .Mouse/y DEI2
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OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2
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OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2
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OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2
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OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2
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@ -167,7 +109,7 @@ BRK
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POP2 POP2
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POP2 POP2
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&no-down
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&no-down
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( up )
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( up )
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DUP2 #0001 !! ,&no-up JCN
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DUP2 #0001 NEQ2 ,&no-up JCN
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;redraw JSR2
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;redraw JSR2
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&no-up
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&no-up
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POP2
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POP2
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@ -178,109 +120,109 @@ BRK
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@click-keypad ( state* x* y* -> )
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@click-keypad ( state* x* y* -> )
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( y ) .keypad-frame/y LDZ2 -- #24 SFT2
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( y ) .keypad-frame/y LDZ2 SUB2 #24 SFT2
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( x ) SWP2 .keypad-frame/x LDZ2 -- 10// 4MOD2
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( x ) SWP2 .keypad-frame/x LDZ2 SUB2 #04 SFT2 #0003 AND2
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( value ) ++ ;keypad/layout ++ LDA ;push-input JSR2
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( value ) ADD2 ;keypad/layout ADD2 LDA ;push-input JSR2
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RELEASE-MOUSE POP2
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#00 .Mouse/state DEO POP2
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BRK
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BRK
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@click-modpad ( state* x* y* -> )
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@click-modpad ( state* x* y* -> )
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( y ) .modpad-frame/y LDZ2 -- #24 SFT2 NIP STH
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( y ) .modpad-frame/y LDZ2 SUB2 #24 SFT2 NIP STH
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( x ) .modpad-frame/x LDZ2 -- 10//
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( x ) .modpad-frame/x LDZ2 SUB2 #04 SFT2
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( lookup ) STHr + 2** ;keypad/ops ++ LDA2 JSR2
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( lookup ) STHr ADD #10 SFT2 ;keypad/ops ADD2 LDA2 JSR2
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;draw-bitpad JSR2
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;draw-bitpad JSR2
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RELEASE-MOUSE POP2
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#00 .Mouse/state DEO POP2
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BRK
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BRK
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@click-input ( state* x* y* -> )
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@click-input ( state* x* y* -> )
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POP2
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POP2
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.input-frame/x LDZ2 -- 8// NIP
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.input-frame/x LDZ2 SUB2 #03 SFT2 NIP
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DUP #00 ! ,&no-push JCN
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DUP #00 NEQ ,&no-push JCN
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;do-push JSR2 &no-push
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;do-push JSR2 &no-push
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DUP #01 ! ,&no-pop JCN
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DUP #01 NEQ ,&no-pop JCN
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;do-pop JSR2 &no-pop
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;do-pop JSR2 &no-pop
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POP
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POP
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RELEASE-MOUSE POP2
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#00 .Mouse/state DEO POP2
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BRK
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BRK
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@click-bitpad ( state* x* y* -> )
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@click-bitpad ( state* x* y* -> )
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( y ) .bitpad-frame/y LDZ2 -- 8// NIP 8* STH
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( y ) .bitpad-frame/y LDZ2 SUB2 #03 SFT2 NIP #30 SFT STH
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( x ) .bitpad-frame/x LDZ2 -- 8// NIP
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( x ) .bitpad-frame/x LDZ2 SUB2 #03 SFT2 NIP
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( value ) STHr + STHk
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( value ) STHr ADD STHk
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#30 + .Audio0/pitch DEO
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#30 ADD .Audio0/pitch DEO
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( toggle bit )
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( toggle bit )
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.input/value LDZ2 #0001
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.input/value LDZ2 #0001
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[ STHr #0f SWP - ] #40 SFT SFT2 EOR2
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[ STHr #0f SWP SUB ] #40 SFT SFT2 EOR2
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.input/value STZ2
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.input/value STZ2
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;draw-bitpad JSR2
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;draw-bitpad JSR2
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#ff ;draw-input JSR2
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#ff ;draw-input JSR2
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RELEASE-MOUSE POP2
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#00 .Mouse/state DEO POP2
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BRK
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BRK
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@push-input ( key -- )
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@push-input ( key -- )
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DUP #50 + .Audio0/pitch DEO
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DUP #50 ADD .Audio0/pitch DEO
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#00 OVR ;keypad/series ++ LDA ;draw-keypad JSR2
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#00 OVR ;keypad/series ADD2 LDA ;draw-keypad JSR2
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( hex/dec )
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( hex/dec )
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TOS .input/value LDZ2 #00 [ #0a #10 .input/mode LDZ JMP SWP POP ] **
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#00 SWP .input/value LDZ2 #00 [ #0a #10 .input/mode LDZ JMP SWP POP ] MUL2
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++ .input/value STZ2
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ADD2 .input/value STZ2
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#ff ;draw-input JSR2
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#ff ;draw-input JSR2
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;draw-bitpad JSR2
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;draw-bitpad JSR2
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RTN
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JMP2r
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@push ( value* -- )
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@push ( value* -- )
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( store ) .stack/length LDZ 2* .stack/items + STZ2
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( store ) .stack/length LDZ #10 SFT .stack/items ADD STZ2
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( INCZ ) .stack/length LDZk INC SWP STZ
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( INCZ ) .stack/length LDZk INC SWP STZ
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( reset ) #0000 .input/value STZ2
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( reset ) #0000 .input/value STZ2
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#00 ;draw-input JSR2
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#00 ;draw-input JSR2
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;draw-stack JSR2
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;draw-stack JSR2
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RTN
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JMP2r
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@pop ( -- value* )
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@pop ( -- value* )
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.stack/length LDZ #01 - 2* .stack/items + LDZ2
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.stack/length LDZ #01 SUB #10 SFT .stack/items ADD LDZ2
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( clear ) #0000 [ .stack/length LDZ #01 - 2* .stack/items + ] STZ2
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( clear ) #0000 [ .stack/length LDZ #01 SUB #10 SFT .stack/items ADD ] STZ2
|
||||||
( DECZ ) .stack/length LDZk #01 - SWP STZ
|
( DECZ ) .stack/length LDZk #01 SUB SWP STZ
|
||||||
#01 ;draw-input JSR2
|
#01 ;draw-input JSR2
|
||||||
;draw-stack JSR2
|
;draw-stack JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@toggle-mode ( -- )
|
@toggle-mode ( -- )
|
||||||
|
|
||||||
.input/mode LDZk #00 = SWP STZ
|
.input/mode LDZk #00 EQU SWP STZ
|
||||||
#30 .Audio0/pitch DEO
|
#30 .Audio0/pitch DEO
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-push ( -- )
|
@do-push ( -- )
|
||||||
|
|
||||||
.input/value LDZ2 ADD #00 > JMP RTN
|
.input/value LDZ2 ADD #00 GTH JMP JMP2r
|
||||||
.stack/length LDZ #07 < JMP RTN
|
.stack/length LDZ #07 LTH JMP JMP2r
|
||||||
#40 .Audio0/pitch DEO
|
#40 .Audio0/pitch DEO
|
||||||
.input/value LDZ2 ;push JSR2
|
.input/value LDZ2 ;push JSR2
|
||||||
;draw-bitpad JSR2
|
;draw-bitpad JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-pop ( -- )
|
@do-pop ( -- )
|
||||||
|
|
||||||
#0000 .input/value STZ2
|
#0000 .input/value STZ2
|
||||||
.stack/length LDZ #00 = ,&continue JCN
|
.stack/length LDZ #00 EQU ,&continue JCN
|
||||||
#41 .Audio0/pitch DEO
|
#41 .Audio0/pitch DEO
|
||||||
;pop JSR2 POP2
|
;pop JSR2 POP2
|
||||||
;draw-stack JSR2
|
;draw-stack JSR2
|
||||||
|
@ -288,119 +230,119 @@ RTN
|
||||||
#01 ;draw-input JSR2
|
#01 ;draw-input JSR2
|
||||||
;draw-bitpad JSR2
|
;draw-bitpad JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-add ( -- )
|
@do-add ( -- )
|
||||||
|
|
||||||
.input/value LDZ2 #0000 == ,&no-push JCN
|
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
|
||||||
;do-push JSR2
|
;do-push JSR2
|
||||||
&no-push
|
&no-push
|
||||||
|
|
||||||
( stack empty ) .stack/length LDZ #01 > RTN?
|
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
|
||||||
|
|
||||||
#42 .Audio0/pitch DEO
|
#42 .Audio0/pitch DEO
|
||||||
#00 ;draw-modpad JSR2
|
#00 ;draw-modpad JSR2
|
||||||
;pop JSR2 ;pop JSR2 SWP2 ADD2 ;push JSR2
|
;pop JSR2 ;pop JSR2 SWP2 ADD2 ;push JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-sub ( -- )
|
@do-sub ( -- )
|
||||||
|
|
||||||
.input/value LDZ2 #0000 == ,&no-push JCN
|
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
|
||||||
;do-push JSR2
|
;do-push JSR2
|
||||||
&no-push
|
&no-push
|
||||||
|
|
||||||
( stack empty ) .stack/length LDZ #01 > RTN?
|
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
|
||||||
|
|
||||||
#43 .Audio0/pitch DEO
|
#43 .Audio0/pitch DEO
|
||||||
#01 ;draw-modpad JSR2
|
#01 ;draw-modpad JSR2
|
||||||
;pop JSR2 ;pop JSR2 SWP2 SUB2 ;push JSR2
|
;pop JSR2 ;pop JSR2 SWP2 SUB2 ;push JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-mul ( -- )
|
@do-mul ( -- )
|
||||||
|
|
||||||
.input/value LDZ2 #0000 == ,&no-push JCN
|
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
|
||||||
;do-push JSR2
|
;do-push JSR2
|
||||||
&no-push
|
&no-push
|
||||||
|
|
||||||
( stack empty ) .stack/length LDZ #01 > RTN?
|
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
|
||||||
|
|
||||||
#44 .Audio0/pitch DEO
|
#44 .Audio0/pitch DEO
|
||||||
#02 ;draw-modpad JSR2
|
#02 ;draw-modpad JSR2
|
||||||
;pop JSR2 ;pop JSR2 SWP2 MUL2 ;push JSR2
|
;pop JSR2 ;pop JSR2 SWP2 MUL2 ;push JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-div ( -- )
|
@do-div ( -- )
|
||||||
|
|
||||||
.input/value LDZ2 #0000 == ,&no-push JCN
|
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
|
||||||
;do-push JSR2
|
;do-push JSR2
|
||||||
&no-push
|
&no-push
|
||||||
|
|
||||||
( stack empty ) .stack/length LDZ #01 > RTN?
|
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
|
||||||
|
|
||||||
#45 .Audio0/pitch DEO
|
#45 .Audio0/pitch DEO
|
||||||
#03 ;draw-modpad JSR2
|
#03 ;draw-modpad JSR2
|
||||||
;pop JSR2 ;pop JSR2 SWP2 DIV2 ;push JSR2
|
;pop JSR2 ;pop JSR2 SWP2 DIV2 ;push JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-and ( -- )
|
@do-and ( -- )
|
||||||
|
|
||||||
.input/value LDZ2 #0000 == ,&no-push JCN
|
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
|
||||||
;do-push JSR2
|
;do-push JSR2
|
||||||
&no-push
|
&no-push
|
||||||
|
|
||||||
( stack empty ) .stack/length LDZ #01 > RTN?
|
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
|
||||||
|
|
||||||
#46 .Audio0/pitch DEO
|
#46 .Audio0/pitch DEO
|
||||||
#04 ;draw-modpad JSR2
|
#04 ;draw-modpad JSR2
|
||||||
;pop JSR2 ;pop JSR2 SWP2 AND2 ;push JSR2
|
;pop JSR2 ;pop JSR2 SWP2 AND2 ;push JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-ora ( -- )
|
@do-ora ( -- )
|
||||||
|
|
||||||
.input/value LDZ2 #0000 == ,&no-push JCN
|
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
|
||||||
;do-push JSR2
|
;do-push JSR2
|
||||||
&no-push
|
&no-push
|
||||||
|
|
||||||
( stack empty ) .stack/length LDZ #01 > RTN?
|
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
|
||||||
|
|
||||||
#47 .Audio0/pitch DEO
|
#47 .Audio0/pitch DEO
|
||||||
#05 ;draw-modpad JSR2
|
#05 ;draw-modpad JSR2
|
||||||
;pop JSR2 ;pop JSR2 SWP2 ORA2 ;push JSR2
|
;pop JSR2 ;pop JSR2 SWP2 ORA2 ;push JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-eor ( -- )
|
@do-eor ( -- )
|
||||||
|
|
||||||
.input/value LDZ2 #0000 == ,&no-push JCN
|
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
|
||||||
;do-push JSR2
|
;do-push JSR2
|
||||||
&no-push
|
&no-push
|
||||||
|
|
||||||
( stack empty ) .stack/length LDZ #01 > RTN?
|
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
|
||||||
|
|
||||||
#48 .Audio0/pitch DEO
|
#48 .Audio0/pitch DEO
|
||||||
#06 ;draw-modpad JSR2
|
#06 ;draw-modpad JSR2
|
||||||
;pop JSR2 ;pop JSR2 SWP2 EOR2 ;push JSR2
|
;pop JSR2 ;pop JSR2 SWP2 EOR2 ;push JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-not ( -- )
|
@do-not ( -- )
|
||||||
|
|
||||||
.input/value LDZ2 #0000 == ,&no-push JCN
|
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
|
||||||
;do-push JSR2
|
;do-push JSR2
|
||||||
&no-push
|
&no-push
|
||||||
|
|
||||||
( stack empty ) .stack/length LDZ #00 > RTN?
|
( stack empty ) .stack/length LDZ #00 GTH JMP JMP2r
|
||||||
|
|
||||||
#49 .Audio0/pitch DEO
|
#49 .Audio0/pitch DEO
|
||||||
#07 ;draw-modpad JSR2
|
#07 ;draw-modpad JSR2
|
||||||
;pop JSR2 #ffff EOR2 ;push JSR2
|
;pop JSR2 #ffff EOR2 ;push JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@do-erase ( -- )
|
@do-erase ( -- )
|
||||||
|
|
||||||
|
@ -408,19 +350,19 @@ RTN
|
||||||
#ff ;draw-input JSR2
|
#ff ;draw-input JSR2
|
||||||
;draw-bitpad JSR2
|
;draw-bitpad JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@key-value ( key -- value )
|
@key-value ( key -- value )
|
||||||
|
|
||||||
DUP #2f > OVR #3a < #0101 !! ,&no-num JCN
|
DUP #2f GTH OVR #3a LTH #0101 NEQ2 ,&no-num JCN
|
||||||
#30 - RTN &no-num
|
#30 SUB JMP2r &no-num
|
||||||
DUP #60 > OVR #67 < #0101 !! ,&no-lc JCN
|
DUP #60 GTH OVR #67 LTH #0101 NEQ2 ,&no-lc JCN
|
||||||
#57 - RTN ( #61 - #0a + ) &no-lc
|
#57 SUB JMP2r ( #61 - #0a ADD ) &no-lc
|
||||||
DUP #40 > OVR #47 < #0101 !! ,&no-uc JCN
|
DUP #40 GTH OVR #47 LTH #0101 NEQ2 ,&no-uc JCN
|
||||||
#37 - RTN ( #41 - #0a + ) &no-uc
|
#37 SUB JMP2r ( #41 - #0a ADD ) &no-uc
|
||||||
POP #00
|
POP #00
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@redraw ( -- )
|
@redraw ( -- )
|
||||||
|
|
||||||
|
@ -434,144 +376,141 @@ RTN
|
||||||
#0010 .Screen/x DEO2
|
#0010 .Screen/x DEO2
|
||||||
#0010 .Screen/y DEO2
|
#0010 .Screen/y DEO2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@draw-mode ( -- )
|
@draw-mode ( -- )
|
||||||
|
|
||||||
AUTO-XADDR
|
#26 .Screen/auto DEO
|
||||||
.input-frame/x LDZ2 .Screen/x DEO2
|
.input-frame/x LDZ2 .Screen/x DEO2
|
||||||
.input-frame/y LDZ2 #0014 -- .Screen/y DEO2
|
.input-frame/y LDZ2 #0014 SUB2 .Screen/y DEO2
|
||||||
;modes #00 .input/mode LDZ #0018 MUL2 ++ .Screen/addr DEO2
|
;modes #00 .input/mode LDZ #0018 MUL2 ADD2 .Screen/addr DEO2
|
||||||
#02 .input/mode LDZ + .Screen/sprite DEOk DEOk DEO
|
#02 .input/mode LDZ ADD .Screen/sprite DEO
|
||||||
AUTO-NONE
|
#00 .Screen/auto DEO
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@draw-stack ( -- )
|
@draw-stack ( -- )
|
||||||
|
|
||||||
#08 #00
|
#08 #00
|
||||||
&loop
|
&loop
|
||||||
.input-frame/x LDZ2 #0018 ++ .Screen/x DEO2
|
.input-frame/x LDZ2 #0018 ADD2 .Screen/x DEO2
|
||||||
#00 OVR 8** .input-frame/y LDZ2 ++ #004c -- .Screen/y DEO2
|
#00 OVR #30 SFT2 .input-frame/y LDZ2 ADD2 #004c SUB2 .Screen/y DEO2
|
||||||
( color ) DUP #08 .stack/length LDZ - #01 - > STH
|
( color ) DUP #08 .stack/length LDZ SUB #01 SUB GTH STH
|
||||||
( value ) DUP 2* .stack/items + [ #10 .stack/length LDZ 2* - - ] LDZ2
|
( value ) DUP #10 SFT .stack/items ADD [ #10 .stack/length LDZ #10 SFT SUB SUB ] LDZ2
|
||||||
STHr ;draw-number JSR2
|
STHr ;draw-number JSR2
|
||||||
INC GTHk ,&loop JCN
|
INC GTHk ,&loop JCN
|
||||||
POP2
|
POP2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@draw-input ( key -- )
|
@draw-input ( key -- )
|
||||||
|
|
||||||
STH
|
STH
|
||||||
( draw value )
|
( draw value )
|
||||||
.input-frame/x LDZ2 #0018 ++ .Screen/x DEO2
|
.input-frame/x LDZ2 #0018 ADD2 .Screen/x DEO2
|
||||||
.input-frame/y LDZ2 #0003 ++ .Screen/y DEO2
|
.input-frame/y LDZ2 #0003 ADD2 .Screen/y DEO2
|
||||||
.input/value LDZ2 #02 ;draw-number JSR2
|
.input/value LDZ2 #02 ;draw-number JSR2
|
||||||
( controls )
|
( controls )
|
||||||
.input-frame/x LDZ2
|
.input-frame/x LDZ2
|
||||||
.input-frame/y LDZ2
|
.input-frame/y LDZ2
|
||||||
;stack-icns/push [ STHkr #00 = ] #02
|
;stack-icns/push [ STHkr #00 EQU ] #02
|
||||||
;draw-key-thin JSR2
|
;draw-key-thin JSR2
|
||||||
.input-frame/x LDZ2 #0008 ++
|
.input-frame/x LDZ2 #0008 ADD2
|
||||||
.input-frame/y LDZ2
|
.input-frame/y LDZ2
|
||||||
;stack-icns/pop [ STHkr #01 = ] #03
|
;stack-icns/pop [ STHkr #01 EQU ] #03
|
||||||
;draw-key-thin JSR2
|
;draw-key-thin JSR2
|
||||||
( line )
|
( line )
|
||||||
.input-frame/x LDZ2
|
.input-frame/x LDZ2
|
||||||
.input-frame/x2 LDZ2
|
.input-frame/x2 LDZ2
|
||||||
.input-frame/y LDZ2 #0004 -- #02
|
.input-frame/y LDZ2 #0004 SUB2 #02
|
||||||
;line-hor-dotted JSR2
|
;line-hor-dotted JSR2
|
||||||
POPr
|
POPr
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@draw-keypad ( key -- )
|
@draw-keypad ( key -- )
|
||||||
|
|
||||||
STH
|
STH
|
||||||
#10 #00
|
#10 #00
|
||||||
&loop
|
&loop
|
||||||
( color ) #00 OVR ;keypad/color ++ LDA STH
|
( color ) #00 OVR ;keypad/color ADD2 LDA STH
|
||||||
( state ) DUP OVRr STHr = STH
|
( state ) DUP OVRr STHr EQU STH
|
||||||
( layout ) #00 OVR ;keypad/layout ++ LDA
|
( layout ) #00 OVR ;keypad/layout ADD2 LDA
|
||||||
( layout addr ) TOS 8** ;font-hex ++ STH2
|
( layout addr ) #00 SWP #30 SFT2 ;font-hex ADD2 STH2
|
||||||
( x ) DUP 4MOD TOS 10** STH2
|
( x ) #00 OVR #03 AND #40 SFT2 STH2
|
||||||
( y ) DUP 4/ TOS 10**
|
( y ) #00 OVR #02 SFT #40 SFT2
|
||||||
( origin-x ) STH2r .keypad-frame/x LDZ2 ++ SWP2
|
( origin-x ) STH2r .keypad-frame/x LDZ2 ADD2 SWP2
|
||||||
( origin-y ) .keypad-frame/y LDZ2 ++
|
( origin-y ) .keypad-frame/y LDZ2 ADD2
|
||||||
STH2r STHr STHr ;draw-key JSR2
|
STH2r STHr STHr ;draw-key JSR2
|
||||||
INC GTHk ,&loop JCN
|
INC GTHk ,&loop JCN
|
||||||
POP2
|
POP2
|
||||||
POPr
|
POPr
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@draw-modpad ( key -- )
|
@draw-modpad ( key -- )
|
||||||
|
|
||||||
STH
|
STH
|
||||||
#08 #00
|
#08 #00
|
||||||
&loop
|
&loop
|
||||||
( state ) DUP STHkr = STH
|
( state ) DUP STHkr EQU STH
|
||||||
( glyph ) #00 OVR 8** ;mod-icns ++ STH2
|
( glyph ) #00 OVR #30 SFT2 ;mod-icns ADD2 STH2
|
||||||
( y ) DUP 4/ TOS 10** .modpad-frame/y LDZ2 ++ STH2
|
( y ) #00 OVR #02 SFT #40 SFT2 .modpad-frame/y LDZ2 ADD2 STH2
|
||||||
( x ) DUP 4MOD TOS 10** .modpad-frame/x LDZ2 ++ STH2
|
( x ) #00 OVR #03 AND #40 SFT2 .modpad-frame/x LDZ2 ADD2 STH2
|
||||||
STH2r STH2r STH2r STHr #03 ;draw-key JSR2
|
STH2r STH2r STH2r STHr #03 ;draw-key JSR2
|
||||||
INC GTHk ,&loop JCN
|
INC GTHk ,&loop JCN
|
||||||
POP2
|
POP2
|
||||||
POPr
|
POPr
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@draw-bitpad ( -- )
|
@draw-bitpad ( -- )
|
||||||
|
|
||||||
#1000
|
#1000
|
||||||
&loop
|
&loop
|
||||||
( y ) DUP 8/ TOS 8** .bitpad-frame/y LDZ2 ++ .Screen/y DEO2
|
( y ) #00 OVR #03 SFT #30 SFT2 .bitpad-frame/y LDZ2 ADD2 .Screen/y DEO2
|
||||||
( x ) DUP 8MOD TOS 8** .bitpad-frame/x LDZ2 ++ .Screen/x DEO2
|
( x ) #00 OVR #07 AND #30 SFT2 .bitpad-frame/x LDZ2 ADD2 .Screen/x DEO2
|
||||||
( state ) DUP #0f SWP - .input/value LDZ2 ROT SFT2 2MOD2
|
( state ) DUP #0f SWP SUB .input/value LDZ2 ROT SFT2 #0001 AND2
|
||||||
( addr ) 8** ;bit-icns ++ .Screen/addr DEO2
|
( addr ) #30 SFT2 ;bit-icns ADD2 .Screen/addr DEO2
|
||||||
#01 .Screen/sprite DEO
|
#01 .Screen/sprite DEO
|
||||||
INC GTHk ,&loop JCN
|
INC GTHk ,&loop JCN
|
||||||
POP2
|
POP2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@draw-key ( x* y* glyph* state color -- )
|
@draw-key ( x* y* glyph* state color -- )
|
||||||
|
|
||||||
STH2
|
STH2
|
||||||
AUTO-XADDR
|
#16 .Screen/auto DEO
|
||||||
SWP2 .Screen/y DEO2
|
SWP2 .Screen/y DEO2
|
||||||
SWP2 .Screen/x DEO2
|
SWP2 .Screen/x DEO2
|
||||||
( bg )
|
( bg )
|
||||||
;button-icns [ #00 OVRr STHr 20** ++ ] .Screen/addr DEO2
|
;button-icns [ #00 OVRr STHr #50 SFT2 ADD2 ] .Screen/addr DEO2
|
||||||
STHkr .Screen/sprite DEOk DEO
|
|
||||||
.Screen/x DEI2k #0010 -- ROT DEO2
|
|
||||||
.Screen/y DEI2k #0008 ++ ROT DEO2
|
|
||||||
STHkr .Screen/sprite DEOk DEO
|
STHkr .Screen/sprite DEOk DEO
|
||||||
( fg )
|
( fg )
|
||||||
.Screen/addr DEO2
|
.Screen/addr DEO2
|
||||||
.Screen/x DEI2k #000c -- ROT DEO2
|
#00 .Screen/auto DEO
|
||||||
.Screen/y DEI2k #0005 -- ROT DEO2
|
.Screen/y DEI2k #000d SUB2 ROT DEO2
|
||||||
STHr [ STHr #09 MUL + ] .Screen/sprite DEO
|
.Screen/x DEI2k #0004 ADD2 ROT DEO2
|
||||||
AUTO-NONE
|
STHr [ STHr #09 MUL ADD ] .Screen/sprite DEO
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@draw-key-thin ( x* y* glyph* state color -- )
|
@draw-key-thin ( x* y* glyph* state color -- )
|
||||||
|
|
||||||
AUTO-YADDR
|
#06 .Screen/auto DEO
|
||||||
,&color STR ,&state STR ,&glyph STR2
|
,&color STR ,&state STR ,&glyph STR2
|
||||||
( frame )
|
( frame )
|
||||||
;button-thin-icns #00 [ LIT &state $1 ] 10** ++ .Screen/addr DEO2
|
;button-thin-icns #00 [ LIT &state $1 ] #40 SFT2 ADD2 .Screen/addr DEO2
|
||||||
.Screen/y DEO2 .Screen/x DEO2
|
.Screen/y DEO2 .Screen/x DEO2
|
||||||
[ LIT &color $1 ] .Screen/sprite DEOk DEO
|
[ LIT &color $1 ] .Screen/sprite DEOk DEO
|
||||||
( glyph )
|
( glyph )
|
||||||
[ LIT2 &glyph $2 ] .Screen/addr DEO2
|
[ LIT2 &glyph $2 ] .Screen/addr DEO2
|
||||||
.Screen/y DEI2 #000c -- .Screen/y DEO2
|
.Screen/y DEI2 #000c SUB2 .Screen/y DEO2
|
||||||
#05 .Screen/sprite DEO
|
#05 .Screen/sprite DEO
|
||||||
AUTO-NONE
|
#00 .Screen/auto DEO
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@draw-number ( number* color -- )
|
@draw-number ( number* color -- )
|
||||||
|
|
||||||
|
@ -580,38 +519,38 @@ RTN
|
||||||
#00 ;&zero STA
|
#00 ;&zero STA
|
||||||
( hexadecimal )
|
( hexadecimal )
|
||||||
.input/mode LDZ ,&decimal JCN
|
.input/mode LDZ ,&decimal JCN
|
||||||
AUTO-X
|
#01 .Screen/auto DEO
|
||||||
#00 ,&digit JSR
|
#00 ,&digit JSR
|
||||||
SWP
|
SWP
|
||||||
STHk #04 SFT ,&digit JSR
|
STHk #04 SFT ,&digit JSR
|
||||||
STHr #0f AND ,&digit JSR
|
STHr #0f AND ,&digit JSR
|
||||||
STHk #04 SFT ,&digit JSR
|
STHk #04 SFT ,&digit JSR
|
||||||
STHr #0f AND ,&digit JSR
|
STHr #0f AND ,&digit JSR
|
||||||
AUTO-NONE
|
#00 .Screen/auto DEO
|
||||||
RTN
|
JMP2r
|
||||||
&digit ( num -- )
|
&digit ( num -- )
|
||||||
,&addr JSR .Screen/addr DEO2
|
,&addr JSR .Screen/addr DEO2
|
||||||
[ LIT &color $1 ] .Screen/sprite DEO
|
[ LIT &color $1 ] .Screen/sprite DEO
|
||||||
RTN
|
JMP2r
|
||||||
&decimal ( num* -- )
|
&decimal ( num* -- )
|
||||||
AUTO-X
|
#01 .Screen/auto DEO
|
||||||
#2710 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
|
#2710 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
|
||||||
#03e8 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
|
#03e8 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
|
||||||
#0064 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 NIP
|
#0064 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 NIP
|
||||||
#0a DIVk DUP ,&digit JSR MUL SUB
|
#0a DIVk DUP ,&digit JSR MUL SUB
|
||||||
,&digit JSR
|
,&digit JSR
|
||||||
AUTO-NONE
|
#00 .Screen/auto DEO
|
||||||
RTN
|
JMP2r
|
||||||
&addr ( num -- addr* )
|
&addr ( num -- addr* )
|
||||||
,&zero LDR ,&padded JCN
|
,&zero LDR ,&padded JCN
|
||||||
DUP ,&no-blank JCN
|
DUP ,&no-blank JCN
|
||||||
POP ;blank-icn RTN
|
POP ;blank-icn JMP2r
|
||||||
&no-blank
|
&no-blank
|
||||||
DUP ,&zero STR
|
DUP ,&zero STR
|
||||||
&padded 8* TOS ;font-hex ++
|
&padded #30 SFT #00 SWP ;font-hex ADD2
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
&zero $1
|
&zero $1
|
||||||
|
|
||||||
( theme )
|
( theme )
|
||||||
|
@ -624,14 +563,14 @@ RTN
|
||||||
#0006 .File/length DEO2
|
#0006 .File/length DEO2
|
||||||
#fffa .File/read DEO2
|
#fffa .File/read DEO2
|
||||||
|
|
||||||
.File/success DEI2 #0006 !! ,&ignore JCN
|
.File/success DEI2 #0006 NEQ2 ,&ignore JCN
|
||||||
#fffa LDA2 .System/r DEO2
|
#fffa LDA2 .System/r DEO2
|
||||||
#fffc LDA2 .System/g DEO2
|
#fffc LDA2 .System/g DEO2
|
||||||
#fffe LDA2 .System/b DEO2
|
#fffe LDA2 .System/b DEO2
|
||||||
&ignore
|
&ignore
|
||||||
;redraw JSR2
|
;redraw JSR2
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
@within-rect ( x* y* rect -- flag )
|
@within-rect ( x* y* rect -- flag )
|
||||||
|
|
||||||
|
@ -643,8 +582,8 @@ RTN
|
||||||
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
|
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
|
||||||
POP2 POP2 POPr
|
POP2 POP2 POPr
|
||||||
#01
|
#01
|
||||||
RTN
|
JMP2r
|
||||||
&skip POP2 POP2 POPr #00 RTN
|
&skip POP2 POP2 POPr #00 JMP2r
|
||||||
|
|
||||||
@line-hor-dotted ( x0* x1* y* color -- )
|
@line-hor-dotted ( x0* x1* y* color -- )
|
||||||
|
|
||||||
|
@ -656,7 +595,7 @@ RTN
|
||||||
INC2 INC2 GTH2k ,&loop JCN
|
INC2 INC2 GTH2k ,&loop JCN
|
||||||
POP2 POP2 POPr
|
POP2 POP2 POPr
|
||||||
|
|
||||||
RTN
|
JMP2r
|
||||||
|
|
||||||
( assets )
|
( assets )
|
||||||
|
|
||||||
|
@ -668,8 +607,8 @@ RTN
|
||||||
&color
|
&color
|
||||||
0101 0102 0101 0102 0101 0102 0102 0202
|
0101 0102 0101 0102 0101 0102 0102 0202
|
||||||
&ops
|
&ops
|
||||||
:do-add :do-sub :do-mul :do-div
|
:do-add :do-sub :do-mul :do-div
|
||||||
:do-and :do-ora :do-eor :do-not
|
:do-and :do-ora :do-eor :do-not
|
||||||
|
|
||||||
@sin-pcm
|
@sin-pcm
|
||||||
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
|
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
|
||||||
|
|
Loading…
Reference in New Issue