(life.tal) General optimizations
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0b3ac97752
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bb2aabee54
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@ -4,56 +4,18 @@
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Any live cell with more than three live neighbours dies, as if by overpopulation.
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Any dead cell with exactly three live neighbours becomes a live cell, as if by reproduction. )
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%+ { ADD } %- { SUB }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%2/ { #01 SFT }
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%8/ { #03 SFT }
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%2// { #01 SFT2 } %8// { #03 SFT2 }
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%2** { #10 SFT2 } %8** { #30 SFT2 }
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%40** { #60 SFT2 }
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%8MOD { #07 AND } %2MOD { #01 AND }
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%TOS { #00 SWP }
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%RTN { JMP2r }
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%SFL { #40 SFT SFT }
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%WIDTH { #40 }
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%HEIGHT { #40 }
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%LENGTH { #0200 }
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%WIDTH-MOD { #3f AND }
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%HEIGHT-MOD { #3f AND }
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%IN-RANGE { INCk SWP SUB2 GTH }
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%BANK1 { #8000 } %BANK2 { #a000 }
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%GET-ITERATORS { SWP2k POP NIP }
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%GET-ITER { OVR2 NIP OVR SWP }
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%AUTO-NONE { #00 .Screen/auto DEO }
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%AUTO-X { #01 .Screen/auto DEO }
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &wheel $1 ]
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( variables )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2
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|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
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|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
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|0000
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@world [ &frame $1 &count $2 ]
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@anchor [ &x $2 &y $2 ]
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@pointer [ &x $2 &y $2 ]
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@rle [ &x $1 &y $1 &n $1 ]
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( program )
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@world &frame $1 &count $2
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@anchor &x $2 &y $2 &x2 $2 &y2 $2
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@pointer &x $2 &y $2
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|0100 ( -> )
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@ -61,94 +23,41 @@
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#02cf .System/r DEO2
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#02ff .System/g DEO2
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#024f .System/b DEO2
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( resize )
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#00c0 .Screen/width DEO2
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#00c0 .Screen/height DEO2
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( vectors )
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;on-input .Console/vector DEO2
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;on-frame .Screen/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-frame .Screen/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-control .Controller/vector DEO2
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( glider )
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#07 #03 ;set-cell JSR2
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#07 #04 ;set-cell JSR2
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#05 #04 ;set-cell JSR2
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#07 #05 ;set-cell JSR2
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#06 #05 ;set-cell JSR2
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.Screen/width DEI2 2// WIDTH TOS -- .anchor/x STZ2
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.Screen/height DEI2 2// HEIGHT TOS -- .anchor/y STZ2
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BRK
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@on-frame-paused ( -> )
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( center )
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.Screen/width DEI2 #01 SFT2 #0040 SUB2
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DUP2 .anchor/x STZ2
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#007e ADD2 .anchor/x2 STZ2
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.Screen/height DEI2 #01 SFT2 #0040 SUB2
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DUP2 .anchor/y STZ2
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#007e ADD2 .anchor/y2 STZ2
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BRK
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@on-frame ( -> )
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.Mouse/state DEI #00 = #01 JCN [ BRK ]
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( incr frame ) .world/frame LDZ INC [ DUP ] .world/frame STZ
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( reset count ) #0000 .world/count STZ2
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#03 AND #00 = #01 JCN [ BRK ]
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( clear buffer )
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BANK2 LENGTH ;mclr JSR2
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( run grid )
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#00 HEIGHT
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&ver
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#00 WIDTH
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&hor
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GET-ITERATORS
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( x y ) DUP2
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( neighbours ) DUP2 ;get-neighbours JSR2
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( state ) ROT ROT ;get-cell JSR2
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,run-cell JSR
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SWP INC SWP
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LTHk ,&hor JCN
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POP2
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SWP INC SWP
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LTHk ,&ver JCN
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POP2
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( move buffer )
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BANK2 BANK1 LENGTH ;mcpy JSR2
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;draw-grid JSR2
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.Mouse/state DEI #00 EQU #01 JCN [ BRK ]
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#0000 .world/count STZ2
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.world/frame LDZ INC
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DUP .world/frame STZ
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#03 AND #00 EQU #01 JCN [ BRK ]
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;run JSR2
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&paused
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BRK
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@run-cell ( x y neighbours state -- )
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#00 = ,&dead JCN
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&alive
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DUP #02 < ,&dies JCN
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DUP #03 > ,&dies JCN
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&lives POP ,save-cell JSR RTN
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&dies POP POP2 RTN
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&dead
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DUP #03 = ,&birth JCN POP POP2 RTN
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&birth POP ,save-cell JSR RTN
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RTN
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@save-cell ( x y -- )
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( get index )
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HEIGHT-MOD SWP WIDTH-MOD SWP
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TOS 8** ROT 8/ TOS ++ [ BANK2 ++ ]
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( incr count )
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.world/count LDZ2 INC2 .world/count STZ2
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( save in buffer )
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STH2
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DUP2 POP 8MOD #01 SWP SFL
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LDAkr STHr SWP ORA
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STH2r STA
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RTN
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@on-mouse ( -> )
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( clear last cursor )
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@ -156,138 +65,177 @@ RTN
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( record pointer positions )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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( colorize on state )
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#42 [ .Mouse/state DEI #00 ! ] + .Screen/sprite DEO
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.Mouse/state DEI #00 ! #01 JCN [ BRK ]
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.Mouse/x DEI2 DUP2 .anchor/x LDZ2 >> ROT ROT .anchor/x LDZ2 WIDTH DUP ADD TOS ++ INC2 << #0101 ==
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.Mouse/y DEI2 DUP2 .anchor/y LDZ2 >> ROT ROT .anchor/y LDZ2 HEIGHT DUP ADD TOS ++ << #0101 ==
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#0101 == #01 JCN [ BRK ]
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.Mouse/x DEI2 .anchor/x LDZ2 SUB2 2/ NIP
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.Mouse/y DEI2 .anchor/y LDZ2 SUB2 2/ NIP
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;set-cell JSR2
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#42 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/sprite DEO
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( on touch in rect )
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.Mouse/state DEI #00 NEQ #01 JCN [ BRK ]
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.Mouse/x DEI2 .Mouse/y DEI2 .anchor ;within-rect JSR2 JMP [ BRK ]
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( paint )
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.Mouse/x DEI2 .anchor/x LDZ2 SUB2 #01 SFT NIP
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.Mouse/y DEI2 .anchor/y LDZ2 SUB2 #01 SFT NIP
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;set-cell JSR2
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( draw )
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;draw-grid JSR2
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BRK
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@on-control ( -> )
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.Controller/key DEI #20 ! ,&no-toggle JCN
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( toggle play )
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.Controller/key DEI #20 NEQ ,&no-toggle JCN
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;on-frame
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.Screen/vector DEI2 ;on-frame-paused == ,&swap JCN
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POP2 ;on-frame-paused
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.Screen/vector DEI2 ;on-frame/paused EQU2 ,&swap JCN
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POP2 ;on-frame/paused
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&swap
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.Screen/vector DEO2
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&no-toggle
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.Controller/button DEI #08 ! ,&no-reset JCN
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BANK1 #1000 ;mclr JSR2
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BANK2 #1000 ;mclr JSR2
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( clear on home )
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.Controller/button DEI #08 NEQ ,&no-reset JCN
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;bank1 #0400 ;mclr JSR2
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&no-reset
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BRK
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@run ( -- )
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( clear buffer )
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;bank2 #1000 ;mclr JSR2
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( run grid )
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#4000
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&ver
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STHk
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#4000
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&hor
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DUP STHkr ,run-cell JSR
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INC GTHk ,&hor JCN
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POP2
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POPr
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INC GTHk ,&ver JCN
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POP2
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( move buffer )
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;bank2 ;bank1 #1000 ;mcpy JSR2
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( draw )
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;draw-grid JSR2
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JMP2r
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@run-cell ( x y -- )
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( x y ) DUP2
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( neighbours ) DUP2 ;get-neighbours JSR2
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( state ) ROT ROT ;get-cell JSR2
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#00 EQU ,&dead JCN
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DUP #02 LTH ,&dies JCN
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DUP #03 GTH ,&dies JCN
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POP ,&save JSR JMP2r
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&dies POP POP2 JMP2r
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&dead
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DUP #03 EQU ,&birth JCN POP POP2 JMP2r
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&birth POP ,&save JSR JMP2r
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JMP2r
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&save ( x y -- )
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STH2 #01 STH2r ,get-index JSR [ #1000 ADD2 ] STA
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.world/count LDZ2 INC2 .world/count STZ2
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JMP2r
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@get-index ( x y -- index* )
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( y ) #3f AND #00 SWP #60 SFT2
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( x ) ROT #3f AND #00 SWP ADD2
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;bank1 ADD2
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JMP2r
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@set-cell ( x y -- )
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STH2 #01 STH2r ,get-index JSR STA
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JMP2r
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@get-cell ( x y -- cell )
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,get-index JSR LDA
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JMP2r
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@get-neighbours ( x y -- neighbours )
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,&origin STR2
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LITr 00
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#0800
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&loop
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#00 OVR #10 SFT2 ;&mask ADD2 LDA2 [ LIT2 &origin $2 ]
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ROT ADD STH ADD STHr ;get-cell JSR2 STH ADDr
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INC GTHk ,&loop JCN
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POP2
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STHr
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JMP2r
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&mask ffff 00ff 01ff ff00 0100 ff01 0001 0101
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@draw-grid ( -- )
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( draw cell count )
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.anchor/x LDZ2 .Screen/x DEO2
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.anchor/y LDZ2 HEIGHT DUP ADD TOS ++ .Screen/y DEO2
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AUTO-X
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.world/count LDZ2 #03 ;draw-short JSR2
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AUTO-NONE
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HEIGHT #00
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.anchor/y2 LDZ2 #0008 ADD2 .Screen/y DEO2
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#01 .Screen/auto DEO
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.world/count LDZ2 ;draw-short JSR2
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#00 .Screen/auto DEO
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#4000
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&ver
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DUP TOS 2** .anchor/y LDZ2 ++ .Screen/y DEO2
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WIDTH #00
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#00 OVR #10 SFT2 .anchor/y LDZ2 ADD2 .Screen/y DEO2
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STHk
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#4000
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&hor
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DUP TOS 2** .anchor/x LDZ2 ++ .Screen/x DEO2
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GET-ITER ,get-cell JSR INC .Screen/pixel DEO
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#00 OVR #10 SFT2 .anchor/x LDZ2 ADD2 .Screen/x DEO2
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DUP STHkr ;get-cell JSR2 INC .Screen/pixel DEO
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INC GTHk ,&hor JCN
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POP2
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POPr
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INC GTHk ,&ver JCN
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POP2
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RTN
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JMP2r
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@get-index ( x y -- index* )
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HEIGHT-MOD SWP WIDTH-MOD SWP
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TOS 8** ROT 8/ TOS ++ [ BANK1 ++ ]
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@draw-short ( short* -- )
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RTN
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@set-cell ( x y -- )
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DUP2 ,get-index JSR STH2
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POP 8MOD #01 SWP SFL
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LDAkr STHr SWP ORA
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STH2r STA
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RTN
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@unset-cell ( x y -- )
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DUP2 ,get-index JSR STH2
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POP 8MOD #01 SWP SFL #ff EOR
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LDAkr STHr SWP AND
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STH2r STA
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RTN
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@get-cell ( x y -- cell )
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DUP2 ,get-index JSR LDA
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NIP SWP
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8MOD
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SFT 2MOD
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RTN
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@get-neighbours ( x y -- neighbours )
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( -1,-1 ) DUP2 #01 - [ SWP #01 - SWP ] ,get-cell JSR STH
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( 0,-1 ) DUP2 #01 - ,get-cell JSR STH ADDr
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( +1,-1 ) DUP2 #01 - [ SWP INC SWP ] ,get-cell JSR STH ADDr
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( -1, 0 ) DUP2 [ SWP #01 - SWP ] ,get-cell JSR STH ADDr
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( +1, 0 ) DUP2 [ SWP INC SWP ] ,get-cell JSR STH ADDr
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( -1,+1 ) DUP2 INC [ SWP #01 - SWP ] ,get-cell JSR STH ADDr
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( 0,+1 ) DUP2 INC ,get-cell JSR STH ADDr
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( +1,+1 ) INC [ SWP INC SWP ] ,get-cell JSR STH ADDr
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STHr
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RTN
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@draw-short ( short* color -- )
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STH
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SWP STHkr ,draw-byte JSR
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STHr
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SWP ,draw-byte JSR
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@draw-byte ( byte color -- )
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STH
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DUP #04 SFT STHkr ,draw-hex JSR #0f AND
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STHr
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DUP #04 SFT ,draw-hex JSR #0f AND
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@draw-hex ( char color -- )
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SWP TOS 8** ;font-hex ++ .Screen/addr DEO2
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.Screen/sprite DEO
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#00 SWP #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
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#03 .Screen/sprite DEO
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RTN
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JMP2r
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@within-rect ( x* y* rect -- flag )
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STH
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( y < rect.y1 ) DUP2 STHkr #02 ADD LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
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SWP2
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( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
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( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
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POP2 POP2 POPr
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#01
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JMP2r
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&skip
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POP2 POP2 POPr
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#00
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JMP2r
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@mclr ( addr* len* -- )
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OVR2 ++ SWP2
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OVR2 ADD2 SWP2
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&loop
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STH2k #00 STH2r STA
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INC2 GTH2k ,&loop JCN
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@ -298,7 +246,7 @@ JMP2r
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@mcpy ( src* dst* len* -- )
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SWP2 STH2
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OVR2 ++ SWP2
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OVR2 ADD2 SWP2
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&loop
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LDAk STH2kr STA INC2r
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INC2 GTH2k ,&loop JCN
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@ -307,77 +255,25 @@ JMP2r
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JMP2r
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( input )
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@on-input ( -> )
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,&main JSR
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BRK
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&main
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.Console/read DEI #20 GTH JMP JMP2r ( ignore whitespace )
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.Console/read DEI LIT 'b EQU ,unset-run JCN
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.Console/read DEI LIT 'o EQU ,set-run JCN
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.Console/read DEI LIT '$ EQU ,input-eol JCN
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.Console/read DEI LIT '! EQU ,input-eop JCN
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LIT2 '0 '9 .Console/read DEI IN-RANGE ,input-number JCN
|
||||
;on-ignore-until-eol .Console/vector DEO2
|
||||
JMP2r
|
||||
|
||||
@unset-run ( -- )
|
||||
;unset-cell ,run JMP ( tail call )
|
||||
|
||||
@set-run ( -- )
|
||||
;set-cell ( fall through )
|
||||
|
||||
@run ( cell-fn* -- )
|
||||
STH2
|
||||
;on-frame-paused .Screen/vector DEO2
|
||||
.rle/n LDZk #00 ROT STZ
|
||||
DUP #00 NEQ JMP INC
|
||||
&loop ( count / cell-fn* )
|
||||
DUP #00 EQU ,&end JCN
|
||||
.rle/x LDZ .rle/y LDZ STH2kr JSR2
|
||||
.rle/x LDZk INC SWP STZ
|
||||
#01 SUB
|
||||
,&loop JMP
|
||||
&end
|
||||
POP POP2r
|
||||
JMP2r
|
||||
|
||||
@input-number ( -- )
|
||||
.rle/n LDZk #0a MUL
|
||||
.Console/read DEI LIT '0 SUB
|
||||
ADD SWP STZ
|
||||
JMP2r
|
||||
|
||||
@input-eol ( -- )
|
||||
WIDTH .rle/x LDZ SUB .rle/n STZ
|
||||
,unset-run JSR
|
||||
#00 .rle/x STZ
|
||||
.rle/y LDZk INC SWP STZ
|
||||
JMP2r
|
||||
|
||||
@input-eop ( -- )
|
||||
,input-eol JSR
|
||||
HEIGHT .rle/y LDZ GTH ,input-eop JCN
|
||||
;on-frame .Screen/vector DEO2
|
||||
#00 .rle/y STZ
|
||||
BRK
|
||||
|
||||
@on-ignore-until-eol ( -> )
|
||||
.Console/read DEI #0a EQU JMP BRK
|
||||
;on-input .Console/vector DEO2
|
||||
BRK
|
||||
|
||||
@cursor
|
||||
80c0 e0f0 f8e0 1000
|
||||
|
||||
@font-hex
|
||||
007c 8282 8282 827c 0030 1010 1010 1010
|
||||
007c 8202 7c80 80fe 007c 8202 1c02 827c
|
||||
000c 1424 4484 fe04 00fe 8080 7c02 827c
|
||||
007c 8280 fc82 827c 007c 8202 1e02 0202
|
||||
007c 8282 7c82 827c 007c 8282 7e02 827c
|
||||
007c 8202 7e82 827e 00fc 8282 fc82 82fc
|
||||
007c 8280 8080 827c 00fc 8282 8282 82fc
|
||||
007c 8280 f080 827c 007c 8280 f080 8080
|
||||
7c82 8282 8282 7c00
|
||||
3010 1010 1010 3800
|
||||
7c82 027c 8080 fe00
|
||||
7c82 021c 0282 7c00
|
||||
2242 82fe 0202 0200
|
||||
fe80 807c 0282 7c00
|
||||
7c82 80fc 8282 7c00
|
||||
fe82 0408 0810 1000
|
||||
7c82 827c 8282 7c00
|
||||
7c82 827e 0202 0200
|
||||
7c82 82fe 8282 8200
|
||||
fc82 82fc 8282 fc00
|
||||
7c82 8080 8082 7c00
|
||||
fc82 8282 8282 fc00
|
||||
fe80 80f0 8080 fe00
|
||||
fe80 80f0 8080 8000
|
||||
|
||||
@bank1 $1000 @bank2
|
||||
|
|
Loading…
Reference in New Issue