(screen) Housekeeping
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98bd2a7849
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d80885ee22
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@ -25,7 +25,7 @@ static Uint8 blending[4][16] = {
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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static void
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screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2)
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screen_change(int x1, int y1, int x2, int y2)
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{
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if(x1 < uxn_screen.x1) uxn_screen.x1 = x1;
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if(y1 < uxn_screen.y1) uxn_screen.y1 = y1;
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@ -34,7 +34,7 @@ screen_change(Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2)
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}
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static void
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screen_fill(Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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screen_fill(Uint8 *pixels, int x1, int y1, int x2, int y2, int color)
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{
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int x, y, width = uxn_screen.width, height = uxn_screen.height;
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for(y = y1; y < y2 && y < height; y++)
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@ -43,7 +43,7 @@ screen_fill(Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 col
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}
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static void
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screen_blit(Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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screen_blit(Uint8 *pixels, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp)
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{
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int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5) || !color;
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for(v = 0; v < 8; v++) {
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@ -99,12 +99,13 @@ screen_resize(Uint16 width, Uint16 height)
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void
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screen_redraw(void)
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{
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Uint32 i, x, y, w = uxn_screen.width, palette[16], *pixels = uxn_screen.pixels;
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Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg;
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Uint32 palette[16], *pixels = uxn_screen.pixels;
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int i, x, y, w = uxn_screen.width, h = uxn_screen.height;
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int x1 = uxn_screen.x1;
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int y1 = uxn_screen.y1;
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int x2 = uxn_screen.x2 > uxn_screen.width ? uxn_screen.width : uxn_screen.x2;
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int y2 = uxn_screen.y2 > uxn_screen.height ? uxn_screen.height : uxn_screen.y2;
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int x2 = uxn_screen.x2 > w ? w : uxn_screen.x2;
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int y2 = uxn_screen.y2 > h ? h : uxn_screen.y2;
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for(i = 0; i < 16; i++)
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palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(y = y1; y < y2; y++)
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@ -178,7 +179,7 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 dy = (move & 0x2) << 2;
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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for(i = 0; i <= length; i++) {
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screen_blit(layer, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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screen_blit(layer, ram, addr, x + dy * i, y + dx * i, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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addr += (move & 0x04) << (1 + twobpp);
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}
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screen_change(x, y, x + dy * length + 8, y + dx * length + 8);
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@ -11,8 +11,7 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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typedef struct UxnScreen {
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Uint32 palette[4], *pixels;
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Uint16 width, height, x1, y1, x2, y2;
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Uint32 palette[4], *pixels, width, height, x1, y1, x2, y2;
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Uint8 *fg, *bg;
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} UxnScreen;
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