Add emulator without SDL window.
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commit
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1
build.sh
1
build.sh
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@ -17,6 +17,7 @@ clang-format -i uxn.c
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clang-format -i emulator.c
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rm -f ./bin/emulator
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cc -std=c89 -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined uxn.c emulator.c -L/usr/local/lib -lSDL2 -o bin/emulator
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cc -std=c89 -DNO_SDL -DDEBUG -Wall -Wno-unknown-pragmas -Wpedantic -Wshadow -Wextra -Werror=implicit-int -Werror=incompatible-pointer-types -Werror=int-conversion -Wvla -g -Og -fsanitize=address -fsanitize=undefined uxn.c emulator.c -L/usr/local/lib -lSDL2 -o bin/emulator-nosdl
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# cc uxn.c emulator.c -std=c89 -Os -DNDEBUG -g0 -s -Wall -Wno-unknown-pragmas -L/usr/local/lib -lSDL2 -o bin/emulator
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# run
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10
emulator.c
10
emulator.c
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@ -238,6 +238,7 @@ quit(void)
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int
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init(void)
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{
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#ifndef NO_SDL
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if(SDL_Init(SDL_INIT_VIDEO) < 0)
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return error("Init", SDL_GetError());
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gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN);
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@ -254,6 +255,7 @@ init(void)
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clear(pixels);
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
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#endif
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screen.bounds.x1 = PAD * 8;
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screen.bounds.x2 = WIDTH - PAD * 8 - 1;
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screen.bounds.y1 = PAD * 8;
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@ -429,12 +431,17 @@ ppnil(Uint8 *m, Uint16 ptr, Uint8 b0, Uint8 b1)
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int
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start(Uxn *u)
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{
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#ifndef NO_SDL
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int ticknext = 0;
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#endif
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evaluxn(u, u->vreset);
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loadtheme(u->ram.dat + PAGE_DEVICE + 0x00f8);
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#ifndef NO_SDL
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if(screen.reqdraw)
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redraw(pixels, u);
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#endif
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while(1) {
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#ifndef NO_SDL
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int tick = SDL_GetTicks();
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SDL_Event event;
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if(tick < ticknext)
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@ -455,9 +462,12 @@ start(Uxn *u)
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break;
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}
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}
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#endif
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evaluxn(u, u->vframe);
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#ifndef NO_SDL
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if(screen.reqdraw)
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redraw(pixels, u);
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#endif
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}
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}
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@ -0,0 +1,13 @@
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#!/bin/bash
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set -e
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EMULATOR=./bin/emulator
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if [ "${1}" = '--no-sdl' ]; then
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EMULATOR=./bin/emulator-nosdl
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shift
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fi
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if [ -z "${1}" ]; then
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printf 'usage: %s [--no-sdl] USM_FILE\n' "${0}" >&2
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exit 2
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fi
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./bin/assembler "${1}" bin/boot.rom
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"${EMULATOR}" bin/boot.rom
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