uxn/projects/examples/dev.controller.usm

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( Controller )
%INCR2 { #0001 ADD2 }
%DECR2 { #0001 SUB2 }
%HALF2 { #0002 DIV2 }
;slime { color 1 }
|0100 @RESET
( set origin )
~Screen.width HALF2 =Sprite.x
~Screen.height HALF2 =Sprite.y
,default_icn =Sprite.addr
#11 =Sprite.color
#0a =slime
BRK
@FRAME
~Controller.buttons #f0 AND #00 EQU BRK?
#0a =slime
( hold ctrl key to change slime color )
~Controller.buttons #0f AND
DUP #01 NEQ ,$no-ctrl ROT JMP2? POP2 #05 =slime $no-ctrl
DUP #02 NEQ ,$no-alt ROT JMP2? POP2 #0f =slime $no-alt
POP
( clear ) #10 =Sprite.color
( detect movement )
~Controller.buttons #f0 AND
DUP #04 ROR #01 AND #01 NEQ ,$no-up ROT JMP2? POP2
( move ) ~Sprite.y DECR2 =Sprite.y ,up_icn =Sprite.addr $no-up
DUP #05 ROR #01 AND #01 NEQ ,$no-down ROT JMP2? POP2
( move ) ~Sprite.y INCR2 =Sprite.y ,down_icn =Sprite.addr $no-down
DUP #06 ROR #01 AND #01 NEQ ,$no-left ROT JMP2? POP2
( move ) ~Sprite.x DECR2 =Sprite.x ,left_icn =Sprite.addr $no-left
DUP #07 ROR #01 AND #01 NEQ ,$no-right ROT JMP2? POP2
( move ) ~Sprite.x INCR2 =Sprite.x ,right_icn =Sprite.addr $no-right
POP
( draw face )
#11 =Sprite.color
( draw slime )
,slime_icn =Sprite.addr
~slime =Sprite.color
BRK
@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ]
@down_icn [ 3c7e ffff dbe7 6624 ]
@left_icn [ 3c7e ef1f 1fef 7e3c ]
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
@slime_icn [ 0000 183c 3c18 0000 ]
|d000 @ERROR BRK
|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FF30 ;Controller { buttons 1 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 0daf 02ff 035f ] ( palette )