(screen) Faster implementation
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f181416095
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cac4e5d093
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@ -25,18 +25,27 @@ static Uint8 blending[4][16] = {
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
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static void
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screen_fill(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color)
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screen_change(int x1, int y1, int x2, int y2)
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{
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int x, y, width = s->width, height = s->height;
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for(y = y1; y < y2 && y < height; y++)
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for(x = x1; x < x2 && x < width; x++)
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pixels[x + y * width] = color;
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if(x1 < uxn_screen.x1) uxn_screen.x1 = x1;
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if(y1 < uxn_screen.y1) uxn_screen.y1 = y1;
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if(x2 > uxn_screen.x2) uxn_screen.x2 = x2;
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if(y2 > uxn_screen.y2) uxn_screen.y2 = y2;
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}
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static void
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screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
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{
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int v, h, width = s->width, height = s->height, opaque = (color % 5) || !color;
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int x, y, width = uxn_screen.width, height = uxn_screen.height;
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for(y = y1; y < y2 && y < height; y++)
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for(x = x1; x < x2 && x < width; x++)
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layer[x + y * width] = color;
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}
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static void
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screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp)
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{
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int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5) || !color;
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for(v = 0; v < 8; v++) {
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Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
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Uint16 y = y1 + (flipy ? 7 - v : v);
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@ -45,14 +54,14 @@ screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint1
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if(opaque || ch) {
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Uint16 x = x1 + (flipx ? 7 - h : h);
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if(x < width && y < height)
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pixels[x + y * width] = blending[ch][color];
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layer[x + y * width] = blending[ch][color];
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}
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}
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}
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}
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void
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screen_palette(UxnScreen *p, Uint8 *addr)
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screen_palette(Uint8 *addr)
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{
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int i, shift;
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for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
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@ -60,46 +69,52 @@ screen_palette(UxnScreen *p, Uint8 *addr)
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r = (addr[0 + i / 2] >> shift) & 0xf,
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g = (addr[2 + i / 2] >> shift) & 0xf,
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b = (addr[4 + i / 2] >> shift) & 0xf;
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p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
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p->palette[i] |= p->palette[i] << 4;
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uxn_screen.palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
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uxn_screen.palette[i] |= uxn_screen.palette[i] << 4;
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}
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p->fg.changed = p->bg.changed = 1;
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screen_change(0, 0, uxn_screen.width, uxn_screen.height);
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}
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void
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screen_resize(UxnScreen *p, Uint16 width, Uint16 height)
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screen_resize(Uint16 width, Uint16 height)
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{
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Uint8 *bg, *fg;
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Uint32 *pixels;
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if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
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return;
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bg = realloc(p->bg.pixels, width * height),
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fg = realloc(p->fg.pixels, width * height);
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pixels = realloc(p->pixels, width * height * sizeof(Uint32) * SCALE * SCALE);
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bg = realloc(uxn_screen.bg, width * height),
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fg = realloc(uxn_screen.fg, width * height);
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pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32));
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if(!bg || !fg || !pixels)
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return;
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p->bg.pixels = bg;
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p->fg.pixels = fg;
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p->pixels = pixels;
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p->width = width;
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p->height = height;
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screen_fill(p, p->bg.pixels, 0, 0, p->width, p->height, 0);
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screen_fill(p, p->fg.pixels, 0, 0, p->width, p->height, 0);
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uxn_screen.bg = bg;
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uxn_screen.fg = fg;
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uxn_screen.pixels = pixels;
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uxn_screen.width = width;
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uxn_screen.height = height;
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screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
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}
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void
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screen_redraw(UxnScreen *p)
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screen_redraw(void)
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{
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Uint8 *fg = p->fg.pixels, *bg = p->bg.pixels;
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Uint32 i, j, x, y, w = p->width * SCALE, h = p->height * SCALE, palette[16], *pixels = p->pixels;
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Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg;
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Uint32 palette[16], *pixels = uxn_screen.pixels;
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int i, x, y, w = uxn_screen.width, h = uxn_screen.height;
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int x1 = uxn_screen.x1;
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int y1 = uxn_screen.y1;
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int x2 = uxn_screen.x2 > w ? w : uxn_screen.x2;
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int y2 = uxn_screen.y2 > h ? h : uxn_screen.y2;
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for(i = 0; i < 16; i++)
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palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(y = 0; y < h; y++)
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for(x = 0; x < w; x++) {
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j = ((x / SCALE) + (y / SCALE) * p->width);
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pixels[x + y * w] = palette[fg[j] << 2 | bg[j]];
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palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(y = y1; y < y2; y++)
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for(x = x1; x < x2; x++) {
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i = x + y * w;
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pixels[i] = palette[fg[i] << 2 | bg[i]];
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}
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p->fg.changed = p->bg.changed = 0;
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uxn_screen.x1 = uxn_screen.y1 = 0xffff;
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uxn_screen.x2 = uxn_screen.y2 = 0;
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}
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Uint8
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@ -119,33 +134,33 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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{
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switch(port) {
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case 0x3:
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screen_resize(&uxn_screen, PEEK2(d + 2), uxn_screen.height);
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screen_resize(PEEK2(d + 2), uxn_screen.height);
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break;
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case 0x5:
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screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4));
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screen_resize(uxn_screen.width, PEEK2(d + 4));
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break;
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case 0xe: {
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Uint8 ctrl = d[0xe];
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Uint8 color = ctrl & 0x3;
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Uint16 x = PEEK2(d + 0x8);
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Uint16 y = PEEK2(d + 0xa);
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Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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/* fill mode */
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if(ctrl & 0x80) {
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Uint16 x2 = uxn_screen.width;
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Uint16 y2 = uxn_screen.height;
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if(ctrl & 0x10) x2 = x, x = 0;
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if(ctrl & 0x20) y2 = y, y = 0;
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screen_fill(&uxn_screen, layer->pixels, x, y, x2, y2, color);
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layer->changed = 1;
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screen_fill(layer, x, y, x2, y2, color);
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screen_change(x, y, x2, y2);
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}
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/* pixel mode */
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else {
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Uint16 width = uxn_screen.width;
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Uint16 height = uxn_screen.height;
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if(x < width && y < height)
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layer->pixels[x + y * width] = color;
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layer->changed = 1;
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layer[x + y * width] = color;
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screen_change(x, y, x + 1, y + 1);
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if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
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if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
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}
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@ -162,12 +177,12 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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Uint16 addr = PEEK2(d + 0xc);
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Uint16 dx = (move & 0x1) << 3;
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Uint16 dy = (move & 0x2) << 2;
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Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg;
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Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
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for(i = 0; i <= length; i++) {
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screen_blit(&uxn_screen, layer->pixels, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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screen_blit(layer, ram, addr, x + dy * i, y + dx * i, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
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addr += (move & 0x04) << (1 + twobpp);
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}
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layer->changed = 1;
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screen_change(x, y, x + dy * length + 8, y + dx * length + 8);
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if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
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if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
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if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */
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@ -10,23 +10,15 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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#define SCALE 2
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typedef struct Layer {
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Uint8 *pixels, changed;
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} Layer;
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typedef struct UxnScreen {
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int width, height, x1, y1, x2, y2;
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Uint32 palette[4], *pixels;
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Uint16 width, height;
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Layer fg, bg;
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Uint8 *fg, *bg;
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} UxnScreen;
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extern UxnScreen uxn_screen;
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void screen_palette(UxnScreen *p, Uint8 *addr);
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void screen_resize(UxnScreen *p, Uint16 width, Uint16 height);
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void screen_redraw(UxnScreen *p);
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void screen_palette(Uint8 *addr);
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void screen_resize(Uint16 width, Uint16 height);
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void screen_redraw(void);
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Uint8 screen_dei(Uxn *u, Uint8 addr);
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void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port);
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@ -33,6 +33,7 @@ static Window window;
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char *rom_path;
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#define SCALE 1
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#define WIDTH (64 * 8)
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#define HEIGHT (40 * 8)
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#define PAD 4
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case 0x00:
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system_deo(u, &u->dev[d], p);
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if(p > 0x7 && p < 0xe)
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screen_palette(&uxn_screen, &u->dev[0x8]);
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screen_palette(&u->dev[0x8]);
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break;
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case 0x10: console_deo(&u->dev[d], p); break;
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case 0x20: screen_deo(u->ram, &u->dev[d], p); break;
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@ -71,7 +72,7 @@ uxn_deo(Uxn *u, Uint8 addr)
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static void
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emu_draw(void)
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{
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screen_redraw(&uxn_screen);
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screen_redraw();
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XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, PAD, PAD, uxn_screen.width * SCALE, uxn_screen.height * SCALE);
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}
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@ -81,7 +82,7 @@ emu_start(Uxn *u, char *rom)
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if(!system_load(u, rom))
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return 0;
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if(!uxn_screen.width || !uxn_screen.height)
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screen_resize(&uxn_screen, WIDTH, HEIGHT);
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screen_resize(WIDTH, HEIGHT);
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if(!uxn_eval(u, PAGE_PROGRAM))
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return system_error("boot", "Failed to start rom.");
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return 1;
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@ -237,7 +238,7 @@ main(int argc, char **argv)
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for(i = 0; i < n; i++)
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console_input(&u, coninp[i], CONSOLE_STD);
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}
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if(uxn_screen.fg.changed || uxn_screen.bg.changed)
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if(uxn_screen.x2)
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emu_draw();
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}
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XDestroyImage(ximage);
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