(screen) Faster implementation

This commit is contained in:
Devine Lu Linvega 2023-05-04 20:43:06 -07:00
parent f181416095
commit cac4e5d093
3 changed files with 67 additions and 59 deletions

View File

@ -25,18 +25,27 @@ static Uint8 blending[4][16] = {
{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}}; {2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2}};
static void static void
screen_fill(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, Uint8 color) screen_change(int x1, int y1, int x2, int y2)
{ {
int x, y, width = s->width, height = s->height; if(x1 < uxn_screen.x1) uxn_screen.x1 = x1;
for(y = y1; y < y2 && y < height; y++) if(y1 < uxn_screen.y1) uxn_screen.y1 = y1;
for(x = x1; x < x2 && x < width; x++) if(x2 > uxn_screen.x2) uxn_screen.x2 = x2;
pixels[x + y * width] = color; if(y2 > uxn_screen.y2) uxn_screen.y2 = y2;
} }
static void static void
screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint16 addr, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp) screen_fill(Uint8 *layer, int x1, int y1, int x2, int y2, int color)
{ {
int v, h, width = s->width, height = s->height, opaque = (color % 5) || !color; int x, y, width = uxn_screen.width, height = uxn_screen.height;
for(y = y1; y < y2 && y < height; y++)
for(x = x1; x < x2 && x < width; x++)
layer[x + y * width] = color;
}
static void
screen_blit(Uint8 *layer, Uint8 *ram, Uint16 addr, int x1, int y1, int color, int flipx, int flipy, int twobpp)
{
int v, h, width = uxn_screen.width, height = uxn_screen.height, opaque = (color % 5) || !color;
for(v = 0; v < 8; v++) { for(v = 0; v < 8; v++) {
Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0); Uint16 c = ram[(addr + v) & 0xffff] | (twobpp ? (ram[(addr + v + 8) & 0xffff] << 8) : 0);
Uint16 y = y1 + (flipy ? 7 - v : v); Uint16 y = y1 + (flipy ? 7 - v : v);
@ -45,14 +54,14 @@ screen_blit(UxnScreen *s, Uint8 *pixels, Uint16 x1, Uint16 y1, Uint8 *ram, Uint1
if(opaque || ch) { if(opaque || ch) {
Uint16 x = x1 + (flipx ? 7 - h : h); Uint16 x = x1 + (flipx ? 7 - h : h);
if(x < width && y < height) if(x < width && y < height)
pixels[x + y * width] = blending[ch][color]; layer[x + y * width] = blending[ch][color];
} }
} }
} }
} }
void void
screen_palette(UxnScreen *p, Uint8 *addr) screen_palette(Uint8 *addr)
{ {
int i, shift; int i, shift;
for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) { for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
@ -60,46 +69,52 @@ screen_palette(UxnScreen *p, Uint8 *addr)
r = (addr[0 + i / 2] >> shift) & 0xf, r = (addr[0 + i / 2] >> shift) & 0xf,
g = (addr[2 + i / 2] >> shift) & 0xf, g = (addr[2 + i / 2] >> shift) & 0xf,
b = (addr[4 + i / 2] >> shift) & 0xf; b = (addr[4 + i / 2] >> shift) & 0xf;
p->palette[i] = 0x0f000000 | r << 16 | g << 8 | b; uxn_screen.palette[i] = 0x0f000000 | r << 16 | g << 8 | b;
p->palette[i] |= p->palette[i] << 4; uxn_screen.palette[i] |= uxn_screen.palette[i] << 4;
} }
p->fg.changed = p->bg.changed = 1; screen_change(0, 0, uxn_screen.width, uxn_screen.height);
} }
void void
screen_resize(UxnScreen *p, Uint16 width, Uint16 height) screen_resize(Uint16 width, Uint16 height)
{ {
Uint8 *bg, *fg; Uint8 *bg, *fg;
Uint32 *pixels; Uint32 *pixels;
if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400) if(width < 0x8 || height < 0x8 || width >= 0x400 || height >= 0x400)
return; return;
bg = realloc(p->bg.pixels, width * height), bg = realloc(uxn_screen.bg, width * height),
fg = realloc(p->fg.pixels, width * height); fg = realloc(uxn_screen.fg, width * height);
pixels = realloc(p->pixels, width * height * sizeof(Uint32) * SCALE * SCALE); pixels = realloc(uxn_screen.pixels, width * height * sizeof(Uint32));
if(!bg || !fg || !pixels) if(!bg || !fg || !pixels)
return; return;
p->bg.pixels = bg; uxn_screen.bg = bg;
p->fg.pixels = fg; uxn_screen.fg = fg;
p->pixels = pixels; uxn_screen.pixels = pixels;
p->width = width; uxn_screen.width = width;
p->height = height; uxn_screen.height = height;
screen_fill(p, p->bg.pixels, 0, 0, p->width, p->height, 0); screen_fill(uxn_screen.bg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
screen_fill(p, p->fg.pixels, 0, 0, p->width, p->height, 0); screen_fill(uxn_screen.fg, 0, 0, uxn_screen.width, uxn_screen.height, 0);
} }
void void
screen_redraw(UxnScreen *p) screen_redraw(void)
{ {
Uint8 *fg = p->fg.pixels, *bg = p->bg.pixels; Uint8 *fg = uxn_screen.fg, *bg = uxn_screen.bg;
Uint32 i, j, x, y, w = p->width * SCALE, h = p->height * SCALE, palette[16], *pixels = p->pixels; Uint32 palette[16], *pixels = uxn_screen.pixels;
int i, x, y, w = uxn_screen.width, h = uxn_screen.height;
int x1 = uxn_screen.x1;
int y1 = uxn_screen.y1;
int x2 = uxn_screen.x2 > w ? w : uxn_screen.x2;
int y2 = uxn_screen.y2 > h ? h : uxn_screen.y2;
for(i = 0; i < 16; i++) for(i = 0; i < 16; i++)
palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)]; palette[i] = uxn_screen.palette[(i >> 2) ? (i >> 2) : (i & 3)];
for(y = 0; y < h; y++) for(y = y1; y < y2; y++)
for(x = 0; x < w; x++) { for(x = x1; x < x2; x++) {
j = ((x / SCALE) + (y / SCALE) * p->width); i = x + y * w;
pixels[x + y * w] = palette[fg[j] << 2 | bg[j]]; pixels[i] = palette[fg[i] << 2 | bg[i]];
} }
p->fg.changed = p->bg.changed = 0; uxn_screen.x1 = uxn_screen.y1 = 0xffff;
uxn_screen.x2 = uxn_screen.y2 = 0;
} }
Uint8 Uint8
@ -119,33 +134,33 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
{ {
switch(port) { switch(port) {
case 0x3: case 0x3:
screen_resize(&uxn_screen, PEEK2(d + 2), uxn_screen.height); screen_resize(PEEK2(d + 2), uxn_screen.height);
break; break;
case 0x5: case 0x5:
screen_resize(&uxn_screen, uxn_screen.width, PEEK2(d + 4)); screen_resize(uxn_screen.width, PEEK2(d + 4));
break; break;
case 0xe: { case 0xe: {
Uint8 ctrl = d[0xe]; Uint8 ctrl = d[0xe];
Uint8 color = ctrl & 0x3; Uint8 color = ctrl & 0x3;
Uint16 x = PEEK2(d + 0x8); Uint16 x = PEEK2(d + 0x8);
Uint16 y = PEEK2(d + 0xa); Uint16 y = PEEK2(d + 0xa);
Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
/* fill mode */ /* fill mode */
if(ctrl & 0x80) { if(ctrl & 0x80) {
Uint16 x2 = uxn_screen.width; Uint16 x2 = uxn_screen.width;
Uint16 y2 = uxn_screen.height; Uint16 y2 = uxn_screen.height;
if(ctrl & 0x10) x2 = x, x = 0; if(ctrl & 0x10) x2 = x, x = 0;
if(ctrl & 0x20) y2 = y, y = 0; if(ctrl & 0x20) y2 = y, y = 0;
screen_fill(&uxn_screen, layer->pixels, x, y, x2, y2, color); screen_fill(layer, x, y, x2, y2, color);
layer->changed = 1; screen_change(x, y, x2, y2);
} }
/* pixel mode */ /* pixel mode */
else { else {
Uint16 width = uxn_screen.width; Uint16 width = uxn_screen.width;
Uint16 height = uxn_screen.height; Uint16 height = uxn_screen.height;
if(x < width && y < height) if(x < width && y < height)
layer->pixels[x + y * width] = color; layer[x + y * width] = color;
layer->changed = 1; screen_change(x, y, x + 1, y + 1);
if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */ if(d[0x6] & 0x1) POKE2(d + 0x8, x + 1); /* auto x+1 */
if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */ if(d[0x6] & 0x2) POKE2(d + 0xa, y + 1); /* auto y+1 */
} }
@ -162,12 +177,12 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
Uint16 addr = PEEK2(d + 0xc); Uint16 addr = PEEK2(d + 0xc);
Uint16 dx = (move & 0x1) << 3; Uint16 dx = (move & 0x1) << 3;
Uint16 dy = (move & 0x2) << 2; Uint16 dy = (move & 0x2) << 2;
Layer *layer = (ctrl & 0x40) ? &uxn_screen.fg : &uxn_screen.bg; Uint8 *layer = (ctrl & 0x40) ? uxn_screen.fg : uxn_screen.bg;
for(i = 0; i <= length; i++) { for(i = 0; i <= length; i++) {
screen_blit(&uxn_screen, layer->pixels, x + dy * i, y + dx * i, ram, addr, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp); screen_blit(layer, ram, addr, x + dy * i, y + dx * i, ctrl & 0xf, ctrl & 0x10, ctrl & 0x20, twobpp);
addr += (move & 0x04) << (1 + twobpp); addr += (move & 0x04) << (1 + twobpp);
} }
layer->changed = 1; screen_change(x, y, x + dy * length + 8, y + dx * length + 8);
if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */ if(move & 0x1) POKE2(d + 0x8, x + dx); /* auto x+8 */
if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */ if(move & 0x2) POKE2(d + 0xa, y + dy); /* auto y+8 */
if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */ if(move & 0x4) POKE2(d + 0xc, addr); /* auto addr+length */

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@ -10,23 +10,15 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE. WITH REGARD TO THIS SOFTWARE.
*/ */
#define SCALE 2
typedef struct Layer {
Uint8 *pixels, changed;
} Layer;
typedef struct UxnScreen { typedef struct UxnScreen {
int width, height, x1, y1, x2, y2;
Uint32 palette[4], *pixels; Uint32 palette[4], *pixels;
Uint16 width, height; Uint8 *fg, *bg;
Layer fg, bg;
} UxnScreen; } UxnScreen;
extern UxnScreen uxn_screen; extern UxnScreen uxn_screen;
void screen_palette(Uint8 *addr);
void screen_palette(UxnScreen *p, Uint8 *addr); void screen_resize(Uint16 width, Uint16 height);
void screen_resize(UxnScreen *p, Uint16 width, Uint16 height); void screen_redraw(void);
void screen_redraw(UxnScreen *p);
Uint8 screen_dei(Uxn *u, Uint8 addr); Uint8 screen_dei(Uxn *u, Uint8 addr);
void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port); void screen_deo(Uint8 *ram, Uint8 *d, Uint8 port);

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@ -33,6 +33,7 @@ static Window window;
char *rom_path; char *rom_path;
#define SCALE 1
#define WIDTH (64 * 8) #define WIDTH (64 * 8)
#define HEIGHT (40 * 8) #define HEIGHT (40 * 8)
#define PAD 4 #define PAD 4
@ -59,7 +60,7 @@ uxn_deo(Uxn *u, Uint8 addr)
case 0x00: case 0x00:
system_deo(u, &u->dev[d], p); system_deo(u, &u->dev[d], p);
if(p > 0x7 && p < 0xe) if(p > 0x7 && p < 0xe)
screen_palette(&uxn_screen, &u->dev[0x8]); screen_palette(&u->dev[0x8]);
break; break;
case 0x10: console_deo(&u->dev[d], p); break; case 0x10: console_deo(&u->dev[d], p); break;
case 0x20: screen_deo(u->ram, &u->dev[d], p); break; case 0x20: screen_deo(u->ram, &u->dev[d], p); break;
@ -71,7 +72,7 @@ uxn_deo(Uxn *u, Uint8 addr)
static void static void
emu_draw(void) emu_draw(void)
{ {
screen_redraw(&uxn_screen); screen_redraw();
XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, PAD, PAD, uxn_screen.width * SCALE, uxn_screen.height * SCALE); XPutImage(display, window, DefaultGC(display, 0), ximage, 0, 0, PAD, PAD, uxn_screen.width * SCALE, uxn_screen.height * SCALE);
} }
@ -81,7 +82,7 @@ emu_start(Uxn *u, char *rom)
if(!system_load(u, rom)) if(!system_load(u, rom))
return 0; return 0;
if(!uxn_screen.width || !uxn_screen.height) if(!uxn_screen.width || !uxn_screen.height)
screen_resize(&uxn_screen, WIDTH, HEIGHT); screen_resize(WIDTH, HEIGHT);
if(!uxn_eval(u, PAGE_PROGRAM)) if(!uxn_eval(u, PAGE_PROGRAM))
return system_error("boot", "Failed to start rom."); return system_error("boot", "Failed to start rom.");
return 1; return 1;
@ -237,7 +238,7 @@ main(int argc, char **argv)
for(i = 0; i < n; i++) for(i = 0; i < n; i++)
console_input(&u, coninp[i], CONSOLE_STD); console_input(&u, coninp[i], CONSOLE_STD);
} }
if(uxn_screen.fg.changed || uxn_screen.bg.changed) if(uxn_screen.x2)
emu_draw(); emu_draw();
} }
XDestroyImage(ximage); XDestroyImage(ximage);