Devine Lu Linvega
aaa70e12eb
Housekeeping
2024-01-15 11:29:37 -08:00
Devine Lu Linvega
909cc1b480
Housekeeping
2024-01-15 11:18:36 -08:00
Devine Lu Linvega
93430aebf0
Faster screen initialization
2024-01-15 10:54:58 -08:00
Devine Lu Linvega
148549bae2
Removed macro use in screen vector
2024-01-15 10:22:09 -08:00
Devine Lu Linvega
f4e3dc9973
Merge display functions
2024-01-15 10:17:37 -08:00
Devine Lu Linvega
83762ded9c
Use faster core
2024-01-15 10:05:45 -08:00
Devine Lu Linvega
6ff623d0ea
Removed link include
2024-01-15 09:28:13 -08:00
Devine Lu Linvega
cb72daf8d0
Removed link device
2024-01-15 09:26:14 -08:00
Devine Lu Linvega
71c8d44051
Faster screen drawing
2024-01-10 17:41:35 -08:00
Devine Lu Linvega
e247b86471
Improved core
2024-01-10 17:26:29 -08:00
neauoire
69cc92496d
(screen) Fixed issue with pixel fill
2023-11-18 10:59:40 -08:00
~d6
56a17bd878
Toggle scaling from 1-3x using the F1 key.
...
We reallocate a larger pixel buffer as well as a larger ximage, and
then redraw. If the dimensions have not changed we will preserve the
existing fg/bg data (since for pure rescaling those do not change
and don't need to be reinitialized).
2023-11-13 21:34:50 -08:00
neauoire
317c754c67
(Screen) Removed unused variable
2023-11-12 17:05:21 -08:00
neauoire
ff63e12f2a
(Screen) Pass addr to sprite
2023-11-12 17:00:21 -08:00
neauoire
ee7a69c8b4
(Screen) Cached row only written when visible
2023-11-12 16:53:55 -08:00
neauoire
0536b821dc
(Screen) Cache row during sprite drawing
2023-11-12 16:45:55 -08:00
neauoire
a4ff15e668
Reduce redraws
2023-11-12 16:40:09 -08:00
neauoire
a9bf23118c
Housekeeping
2023-11-12 16:36:36 -08:00
neauoire
1706cdba04
Housekeeping
2023-11-12 15:59:15 -08:00
neauoire
8fb1c78180
Fixed issue drawing sprites
2023-11-12 12:34:02 -08:00
neauoire
9e5dbc043d
Faster 1bpp drawing
2023-11-12 11:58:08 -08:00
neauoire
0123b4030e
Faster 2bpp function
2023-11-12 11:49:21 -08:00
neauoire
224202e562
(Screen) Removed v value
2023-11-12 11:36:34 -08:00
neauoire
98c7036252
Taken some flags out of 2bpp tight lop
2023-11-12 11:21:47 -08:00
neauoire
7827570aec
Display mirrored sprites in boundary example
2023-11-12 10:45:42 -08:00
neauoire
67faef3e56
Added test for 1bpp
2023-11-12 10:30:25 -08:00
neauoire
843bbb5195
Split 1bpp/2bpp drawing
2023-11-12 10:20:03 -08:00
neauoire
f98b69827f
(Screen) Only check for screen boundary in blit, once
2023-11-11 21:47:54 -08:00
neauoire
e52db28299
(Screen) Fill function
2023-11-11 20:59:08 -08:00
neauoire
eaa05f8d73
Removed SCALE artifacts
2023-11-11 19:59:12 -08:00
neauoire
520373d598
Housekeeping
2023-11-11 19:44:15 -08:00
neauoire
7a9bc710e6
Housekeeping
2023-11-11 09:50:19 -08:00
neauoire
d98e8d43a8
(console) Added tools to spawn unix process
2023-11-11 09:17:24 -08:00
neauoire
d69d1508d0
Starting console process setup
2023-11-10 09:32:34 -08:00
neauoire
59edc06ae0
(screen) redraw on resize
2023-11-09 14:46:38 -08:00
neauoire
d53473175c
(uxn.c) tighter switch
2023-11-09 14:25:12 -08:00
neauoire
91257363c2
(uxn.c) Simple branching value
2023-11-01 16:30:42 -07:00
neauoire
21dfea7890
(uxn.c) Cleanup
2023-11-01 12:00:34 -07:00
neauoire
c29c480e92
Removed unused variable
2023-11-01 11:12:57 -07:00
neauoire
6b9717276d
(uxn.c) Wrapping zp
2023-11-01 11:10:29 -07:00
neauoire
8f38d8bde2
(uxn.c) Wrap RAM
2023-11-01 10:57:12 -07:00
neauoire
ea65f7da37
Removed unused extern
2023-10-31 11:49:42 -07:00
neauoire
13b3496f4e
New stack printing in cli
2023-10-31 11:13:27 -07:00
neauoire
4d3974faad
Redesigned the stack debugger
2023-10-31 10:59:42 -07:00
neauoire
90c3a25792
emu_deo() writes in memory
2023-10-31 09:00:02 -07:00
neauoire
d439d0a45d
Send zero byte and EOF on stdin
2023-09-05 16:35:10 -07:00
neauoire
f63b25e118
(screen.c) Fixed missing pixel in redraw region
2023-09-02 18:47:33 -07:00
neauoire
5e720d7e4b
Uxn can no longer error
2023-09-02 14:03:21 -07:00
neauoire
0fd7427d37
Only check for keep mode during SET()
2023-09-01 15:56:47 -07:00
neauoire
8530f2fa77
(screen.c) Faster DEI/DEO
2023-08-30 12:15:52 -07:00