about page works
This commit is contained in:
parent
e6f26332e0
commit
9196a3795b
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BIN
kodiak.rom
BIN
kodiak.rom
Binary file not shown.
203
kodiak.tal
203
kodiak.tal
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@ -60,9 +60,9 @@
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&y0 $2 ( starting y coord )
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&x1 $2 ( ending x coord )
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&y1 $2 ] ( ending y coord )
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@about $1 ( is about screen visible? 01 start, ff resume )
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@audio [ $1 ( is audio enabled? )
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&pos $2 ] ( position in music )
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@about $1 ( is about screen visible? 01 start, ff resume )
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|0100
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( metadata )
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@ -93,11 +93,14 @@
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#011f #00b0 ;noise #0200 #44 .Audio4 setup-audio
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start-audio
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( display about window when first starting )
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#01 .about STZ
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reset BRK
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@metadata 00
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( title ) "kodiak 0a
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( details ) "klondike 20 "solitaire 20 "game 0a
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( details ) &details "klondike 20 "solitaire 20 "game 0a
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( author ) "by 20 "d_m 0a
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( version ) "version 20 "0 0a
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( date ) "5 20 "aug 20 2024 00
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@ -134,10 +137,9 @@
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shuffle-stock
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deal-tableau
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clear-fg
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#01 .about STZ
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draw-about
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( draw auto-move )
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JMP2r
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.about LDZ ?draw-about
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draw !auto-move
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@clear-fg ( -> )
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#0000 .Screen/x DEO2
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@ -195,6 +197,7 @@
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.prev #06 dump-mem
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.auto #04 dump-mem
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.move #0e dump-mem
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.about #01 dump-mem
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LIT "- .Console/w DEOk DEOk DEOk DEOk DEO
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#0a .Console/w DEO JMP2r
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@ -260,40 +263,138 @@
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#00 .about STZ draw !auto-move
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@resume-button-addr ( -> addr* )
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.about LDZ #00 LTH ?&resume
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.about LDZ #7f GTH ?&resume
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;start-button JMP2r
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&resume ;resume-button JMP2r
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@draw-about ( -> )
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.about LDZ #7f GTH ?{ clear-screen !draw-about-content }
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fill-box !draw-about-content
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@draw-horiz ( len^ -> )
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#01 .Screen/auto DEO
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;horiz .Screen/addr DEO2
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#00 SWP SUB
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LITr 00 LITr -Screen/sprite
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&loop DEOkr INC DUP ?&loop
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POP POP2r JMP2r
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@draw-vert ( len^ -> )
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#02 .Screen/auto DEO
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;vert .Screen/addr DEO2
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#00 SWP SUB
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LITr 00 LITr -Screen/sprite
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&loop DEOkr INC DUP ?&loop
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POP POP2r JMP2r
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@clear-screen ( -> )
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#0000 .Screen/x DEO2
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#0000 .Screen/y DEO2
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#83 .Screen/px DEO
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JMP2r
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#0010 .Screen/x DEO2
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#0010 .Screen/y DEO2
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;logo .Screen/addr DEO2
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#a6 .Screen/auto DEO
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#80 .Screen/sprite DEOk DEO
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@fill-box ( -> )
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#01 .Screen/auto DEO
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#20 load-ch
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LITr 0c LITr -Screen/sprite
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#0008 .Screen/y DEO2 #1600
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&yloop #0020 .Screen/x DEO2 #1800
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&xloop DEOkr INC GTHk ?&xloop
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.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
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POP2 INC GTHk ?&yloop
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POP2 POP2r JMP2r
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#0008 #00b4 resume-button-addr draw-button
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#0030 #00b4 ;quit-button draw-button
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@draw-box ( -> )
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#00 .Screen/auto DEO
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;corner .Screen/addr DEO2
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#0028 .Screen/x DEO2
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#0010 .Screen/y DEO2 #00 .Screen/sprite DEO
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#00d0 .Screen/x DEO2 #10 .Screen/sprite DEO
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#00a8 .Screen/y DEO2 #30 .Screen/sprite DEO
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#0028 .Screen/x DEO2 #20 .Screen/sprite DEO
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#0030 .Screen/x DEO2 #0010 .Screen/y DEO2 #14 draw-horiz
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#0030 .Screen/x DEO2 #00a8 .Screen/y DEO2 #14 draw-horiz
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#0028 .Screen/x DEO2 #0018 .Screen/y DEO2 #12 draw-vert
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#00d0 .Screen/x DEO2 #0018 .Screen/y DEO2 #12 draw-vert
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JMP2r
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@draw-bear-head ( x* y* head* -> )
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.Screen/addr DEO2 ( x* y* ; s/addr<-head )
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.Screen/y DEO2 ( y* x* ; s/y<- )
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.Screen/x DEO2 ( y* x* ; s/x<- )
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#16 .Screen/auto DEO ( y* x* ; s/auto<-0x16 )
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#80 .Screen/sprite DEOk DEO JMP2r ( y* x* ; draw 2x2 tiles )
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@draw-logo ( -> )
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#0054 .Screen/x DEO2
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#0020 .Screen/y DEO2
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;logo .Screen/addr DEO2
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#a6 .Screen/auto DEO
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#80 .Screen/sprite DEOk DEO
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JMP2r
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@draw-bear ( x* y* head* -> )
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STH2 OVR2 OVR2 STH2r draw-bear-head ( x* y* )
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;sprites #0140 ADD2 .Screen/addr DEO2 ( x* y* ; s/addr<-body )
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#0010 ADD2 .Screen/y DEO2 ( x* ; s/y<-y+16 )
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#0008 SUB2 .Screen/x DEO2 ( ; s/x<-x-8 )
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#36 .Screen/auto DEO ( ; s/auto<-0x36 )
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#80 .Screen/sprite DEOk DEOk DEO JMP2r ( ; draw 4x3 tiles )
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@draw-face ( x* y* addr* -> )
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.Screen/addr DEO2
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.Screen/y DEO2
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.Screen/x DEO2
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#16 .Screen/auto DEO
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#80 .Screen/sprite DEOk DEO JMP2r
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@draw-about-content ( -> )
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draw-box
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draw-logo
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#0078 #0038 #1d draw-xyc
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#0078 #0040 #2c draw-xyc
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#0078 #0048 #3b draw-xyc
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#0060 #0038 #80 draw-bear
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#0060 #0038 ;sprites #00c0 ADD2 draw-face
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#00a8 #0038 #90 draw-bear
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#0090 #0038 ;sprites #0100 ADD2 draw-face
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#0038 #0070 ;line1 print-str
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#0040 #0078 ;line2 print-str
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#0048 #0080 ;line3 print-str
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#0070 #0094 resume-button-addr draw-button
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POP2 POP2 JMP2r
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@line1 "klondike 20 "solitaire 00
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@line2 "version 20 "1 20 "by 20 "d_m 00
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@line3 "august 20 "6 20 "2024 00
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@print-str ( x* y* s* -> )
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STH2 .Screen/y DEO2 ( x* [s*] )
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.Screen/x DEO2 STH2r ( s* )
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#01 .Screen/auto DEO ( s* )
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&loop LDAk #1f GTH ?{ POP2 JMP2r } ( s* )
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LDAk load-ch #00 .Screen/sprite DEO ( s* )
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INC2 !&loop ( s+1* )
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@load-ch ( c^ -> )
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#00 SWP #30 SFT2 ;font ADD2 .Screen/addr DEO2 JMP2r
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@draw-xyc ( x* y* c^ -> )
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STH .Screen/y DEO2 .Screen/x DEO2 STHr !draw-c
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@draw-bear-head ( x* y* tint^ -> )
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STH ;sprites .Screen/addr DEO2 ( x* y* [tint^] ; s/addr<-head )
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.Screen/y DEO2 ( x* [tint^] ; s/y<- )
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STHkr #10 AND #00 EQU ?&norm ( x* [tint^] )
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#fff0 ADD2 ( x+16 [tint^] )
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&norm .Screen/x DEO2 ( [tint^] ; s/x<- )
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#16 .Screen/auto DEO ( [tint^] ; s/auto<-0x16 )
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STHr .Screen/sprite DEOk DEO JMP2r ( ; draw 2x2 tiles )
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@draw-bear ( x* y* tint^ -> )
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STH OVR2 OVR2 STHkr draw-bear-head ( x* y* [tint^] )
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;sprites #0140 ADD2 .Screen/addr DEO2 ( x* y* [tint^] ; s/addr<-body )
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#0010 ADD2 .Screen/y DEO2 ( x* [tint^] ; s/y<-y+16 )
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#0008 SUB2 .Screen/x DEO2 ( [tint^] ; s/x<-x-8 )
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#36 .Screen/auto DEO ( [tint^] ; s/auto<-0x36 )
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STHr .Screen/sprite DEOk DEOk DEO JMP2r ( ; draw 4x3 tiles )
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@draw-button ( x* y* addr* -> )
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.Screen/addr DEO2
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JMP2r
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@draw-decorations ( -> )
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#00e8 #0098 ;sprites !draw-bear
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#00e8 #0098 #80 !draw-bear
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@draw-stock ( -> )
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.stock LDZk #00 EQU ?&empty ( stock^ )
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.frame LDZk INC SWP STZ ( ; increment frame counter )
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BRK
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@on-refresh-bear ( -> )
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.about LDZ #00 EQU ?{ JMP2r }
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@load-bear-frame ( -> )
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.frame LDZ
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DUP #e8 NEQ ?{ POP ;sprites #0040 ADD2 !&update }
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DUP #f0 NEQ ?{ POP ;sprites #0080 ADD2 !&update }
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DUP #f8 NEQ ?{ POP ;sprites #0040 ADD2 !&update }
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DUP #00 NEQ ?{ POP ;sprites !&update }
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POP JMP2r
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DUP #e8 NEQ ?{ POP ;sprites #0040 ADD2 JMP2r }
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DUP #f0 NEQ ?{ POP ;sprites #0080 ADD2 JMP2r }
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DUP #f8 NEQ ?{ POP ;sprites #0040 ADD2 JMP2r }
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DUP #00 NEQ ?{ POP ;sprites JMP2r }
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POP #0000 JMP2r
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@draw-bear-eyes ( addr* x* y* -> )
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#16 .Screen/auto DEO
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.Screen/y DEO2
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.Screen/x DEO2
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.Screen/addr DEO2
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#80 .Screen/sprite DEO JMP2r
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@on-refresh-about-bears
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load-bear-frame ORAk ?{ POP2 JMP2r }
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DUP2 #0060 #0038 draw-bear-eyes
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#0090 #0038 !draw-bear-eyes
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@on-refresh-bear ( -> )
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.about LDZ ?on-refresh-about-bears
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load-bear-frame ORAk ?&update POP2 JMP2r
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&update .Screen/addr DEO2 ( ; s/addr<-addr )
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#0098 .Screen/y DEO2 ( ; s/x<-0x98 )
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#00e8 .Screen/x DEO2 ( ; s/y<-0xe8 )
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.Mouse/state DEI ( state^ )
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.prev/mouse-state LDZ #ff EOR AND ( down^ )
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#01 AND ?&ok JMP2r &ok
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.about LDZ #00 EQU ?{ !close-about } ( TODO: check for buttons )
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.about LDZ ?on-click-down-about
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maybe-select-button ?&skip
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maybe-select-stock ?&skip
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maybe-select-waste ?&found
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@ -625,6 +741,15 @@
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&found clear-prev-mouse !draw-curr-hold
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&skip JMP2r
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@on-click-down-about ( -> )
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.Mouse/y DEI2
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DUP2 #0094 LTH2 ?&no
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DUP2 #009c GTH2 ?&no
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POP2 .Mouse/x DEI2
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DUP2 #0070 LTH2 ?&no
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DUP2 #0090 LTH2 ?close-about
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&no POP2 JMP2r
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@distance ( a* b* -> max[a,b]-min[a,b]* )
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GTH2k JMP SWP2 SUB2 JMP2r
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@ -1018,6 +1143,12 @@
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3f 3b 39 38 38 38 fe 6c 20 22 21 20 20 20 a4 48
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00 80 c0 e0 70 38 fe 6c 00 00 00 80 40 20 a4 48
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@corner 00 00 00 1f 1f 18 18 18
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@vert 18 18 18 18 18 18 18 18
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@horiz 00 00 00 ff ff 00 00 00
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@font ~ascii.tal
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@saw ff ee dd cc bb aa 99 88 77 66 55 44 33 22 11 00
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@triangle 80 ff 80 00
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