uxn-utils/gui/lander/lander.tal

262 lines
5.1 KiB
Tal
Raw Normal View History

2023-06-09 01:12:46 -04:00
( uxnemu lander.rom )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|80 @Controller &vector $2 &button $1 &key $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
2023-06-10 22:47:46 -04:00
|0000
@pos &x $2 &y $2
@force &x $2 &y $2
@angle $2
2023-06-09 01:12:46 -04:00
|0100 ( -> )
( theme )
2023-06-10 13:48:56 -04:00
#0ff0 .System/r DEO2
#0f0f .System/g DEO2
2023-06-09 01:12:46 -04:00
#0f0f .System/b DEO2
( resize )
2023-06-10 22:18:41 -04:00
#0200 .Screen/width DEO2
#0160 .Screen/height DEO2
2023-06-09 01:12:46 -04:00
( vectors )
2023-06-10 22:18:41 -04:00
;on-frame .Screen/vector DEO2
2023-06-09 01:12:46 -04:00
;on-control .Controller/vector DEO2
2023-06-11 00:09:31 -04:00
#0100 .pos/x STZ2
#00a0 .pos/y STZ2
2023-06-09 01:12:46 -04:00
redraw
BRK
(
@|vectors )
2023-06-10 22:18:41 -04:00
@on-frame ( -> )
2023-06-09 01:12:46 -04:00
2023-06-10 22:18:41 -04:00
[ LIT &f $1 ] INCk ,&f STR
#01 AND ?&no-read
2023-06-10 12:56:32 -04:00
.Controller/button DEI
2023-06-10 22:47:46 -04:00
DUP #10 NEQ ?&no-u
2023-06-11 00:09:31 -04:00
.angle LDZ2 thruster
2023-06-10 12:56:32 -04:00
&no-u
2023-06-11 00:09:31 -04:00
DUP #20 NEQ ?&no-d
#0010 .force/y STZ2
&no-d
2023-06-10 22:47:46 -04:00
DUP #40 NEQ ?&no-l
2023-06-11 00:09:31 -04:00
2023-06-10 23:04:14 -04:00
.angle LDZ2 #0001 SUB2 #001f AND2 .angle STZ2
2023-06-10 22:47:46 -04:00
;draw-lander/plume LDA INC ;draw-lander/plume STA
&no-l
DUP #80 NEQ ?&no-r
2023-06-11 00:09:31 -04:00
2023-06-10 23:04:14 -04:00
.angle LDZ2 INC2 #001f AND2 .angle STZ2
2023-06-10 13:48:56 -04:00
;draw-lander/plume LDA INC ;draw-lander/plume STA
2023-06-10 22:47:46 -04:00
&no-r
2023-06-10 12:56:32 -04:00
POP
2023-06-10 22:47:46 -04:00
2023-06-10 22:18:41 -04:00
&no-read
2023-06-10 22:47:46 -04:00
apply-force
( .force/y LDZ2 phex #0a18 DEO )
2023-06-10 22:18:41 -04:00
redraw
BRK
@on-control ( -> )
2023-06-10 12:56:32 -04:00
2023-06-09 01:12:46 -04:00
BRK
2023-06-10 22:47:46 -04:00
(
@|core )
2023-06-11 00:09:31 -04:00
@thruster ( angle* -- )
#10 SFT2 ;circle-tbl ADD2 LDA2 POP
( make short )
#80 SUB
DUP #80 AND #00 NEQ STH #ff00 STHr JMP SWP POP SWP
reduce3 .force/x LDZ2 ADD2 .force/x STZ2
.angle LDZ2 #0020 ADD2 #001f AND2 #10 SFT2 ;circle-tbl ADD2 LDA2 NIP
( make short )
#80 ADD
DUP #80 AND #00 NEQ STH #ff00 STHr JMP SWP POP SWP
reduce3
.force/y LDZ2 ADD2 .force/y STZ2
JMP2r
2023-06-10 22:47:46 -04:00
@apply-force ( -- )
2023-06-11 00:09:31 -04:00
[ LIT &f $1 ] INCk ,&f STR
#03 AND ?&skip
.force/y LDZ2 INC2 .force/y STZ2
&skip
2023-06-10 22:47:46 -04:00
.force/y LDZ2 reduce .pos/y LDZ2 ADD2 .pos/y STZ2
2023-06-10 23:04:14 -04:00
.force/x LDZ2 reduce .pos/x LDZ2 ADD2 .pos/x STZ2
2023-06-10 22:47:46 -04:00
JMP2r
@reduce ( force* -- )
DUP2 #8000 AND2 ORA ?&neg
2023-06-11 00:09:31 -04:00
#01 SFT2
2023-06-10 22:47:46 -04:00
JMP2r
2023-06-11 00:09:31 -04:00
&neg abs2 #01 SFT2 #0000 SWP2 SUB2 JMP2r
2023-06-10 22:47:46 -04:00
2023-06-10 23:04:14 -04:00
@reduce2 ( force* -- )
DUP2 #8000 AND2 ORA ?&neg
2023-06-11 00:09:31 -04:00
#0001 SUB2
JMP2r
&neg abs2 #0001 SUB2 #0000 SWP2 SUB2 JMP2r
@reduce3 ( force* -- )
DUP2 #8000 AND2 ORA ?&neg
#0020 DIV2
2023-06-10 23:04:14 -04:00
JMP2r
2023-06-11 00:09:31 -04:00
&neg abs2 #0020 DIV2 #0000 SWP2 SUB2 JMP2r
2023-06-10 23:04:14 -04:00
2023-06-09 01:12:46 -04:00
(
@|drawing )
@redraw ( -- )
#0000
DUP2 .Screen/x DEO2
.Screen/y DEO2
#80 .Screen/pixel DEO
2023-06-10 22:18:41 -04:00
draw-lander
2023-06-10 12:56:32 -04:00
JMP2r
@draw-lander ( orientation -- )
2023-06-10 13:48:56 -04:00
( base )
#0c06 get-pt #1406 get-pt #01 draw-line
#0d08 get-pt #1308 get-pt #01 draw-line
#0c06 get-pt #0d08 get-pt #01 draw-line
#1406 get-pt #1308 get-pt #01 draw-line
( legs )
#0d08 get-pt #0d0c get-pt #01 draw-line
#1308 get-pt #130c get-pt #01 draw-line
#0d0c get-pt #0e0f get-pt #01 draw-line
#130c get-pt #120f get-pt #01 draw-line
( plume )
[ LIT &plume $1 ] #03 AND #0c ADD STH
#0e08 get-pt #1208 get-pt #02 draw-line
#0e08 get-pt #10 STHkr get-pt #02 draw-line
#1208 get-pt #10 STHr get-pt #02 draw-line
( face )
#26 .Screen/auto DEO
;face-icn .Screen/addr DEO2
2023-06-10 22:47:46 -04:00
#0014 .pos/x LDZ2 ADD2 .Screen/x DEO2
#0014 .pos/y LDZ2 ADD2 .Screen/y DEO2
2023-06-10 13:48:56 -04:00
#05 .Screen/sprite DEOk DEOk DEO
#00 .Screen/auto DEO
2023-06-09 01:12:46 -04:00
JMP2r
2023-06-10 12:56:32 -04:00
@draw-circle ( radius* -- )
2023-06-09 01:12:46 -04:00
2023-06-10 12:56:32 -04:00
;get-point/radius STA2
#2000
2023-06-09 01:12:46 -04:00
&l
2023-06-10 12:56:32 -04:00
STHk
INCk get-point
STHr get-point
#01 draw-line
INC GTHk ?&l
2023-06-09 01:12:46 -04:00
POP2
JMP2r
2023-06-10 13:48:56 -04:00
@get-pt ( id rad -- x* y* )
2023-06-10 22:47:46 -04:00
#00 SWP STH2
2023-06-10 13:48:56 -04:00
2023-06-10 22:47:46 -04:00
.angle LDZ2 NIP ADD
2023-06-10 13:48:56 -04:00
!get-point/force
2023-06-10 12:56:32 -04:00
@get-point ( id -- x* y* )
[ LIT2r &radius $2 ]
2023-06-10 13:48:56 -04:00
&force
2023-06-10 12:56:32 -04:00
#1f AND DUP ADD
#00 SWP ;circle-tbl ADD2 LDA2
#00 SWP STH2kr MUL2 #04 SFT2
2023-06-10 13:48:56 -04:00
( center ) #0080 STH2kr #30 SFT2 SUB2 ADD2 #02 SFT2
2023-06-10 22:47:46 -04:00
( pos ) .pos/y LDZ2 ADD2
2023-06-10 12:56:32 -04:00
ROT
2023-06-10 13:48:56 -04:00
#00 SWP STH2kr MUL2 #04 SFT2
( center ) #0080 STH2kr #30 SFT2 SUB2 ADD2 #02 SFT2
2023-06-10 22:47:46 -04:00
( pos ) .pos/x LDZ2 ADD2
2023-06-10 12:56:32 -04:00
SWP2
2023-06-10 13:48:56 -04:00
POP2r
2023-06-10 12:56:32 -04:00
JMP2r
2023-06-09 01:12:46 -04:00
@draw-line ( x1* y1* x2* y2* color -- )
,&color STR
,&y STR2
,&x STR2
,&y2 STR2
,&x2 STR2
,&x LDR2 ,&x2 LDR2 SUB2 abs2 ,&dx STR2
#0000 ,&y LDR2 ,&y2 LDR2 SUB2 abs2 SUB2 ,&dy STR2
#ffff [ LIT2 00 _&x2 ] LDR2 ,&x LDR2 lts2 DUP2 ADD2 ADD2 ,&sx STR2
#ffff [ LIT2 00 _&y2 ] LDR2 ,&y LDR2 lts2 DUP2 ADD2 ADD2 ,&sy STR2
[ LIT2 &dx $2 ] [ LIT2 &dy $2 ] ADD2 STH2
&while
[ LIT2 &x2 $2 ] DUP2 .Screen/x DEO2 [ LIT2 &x $2 ] EQU2
[ LIT2 &y2 $2 ] DUP2 .Screen/y DEO2 [ LIT2 &y $2 ] EQU2
[ LIT2 &color $1 -Screen/pixel ] DEO
AND ?&end
STH2kr DUP2 ADD2 DUP2
,&dy LDR2 lts2 ?&skipy
STH2r ,&dy LDR2 ADD2 STH2
,&x2 LDR2 [ LIT2 &sx $2 ] ADD2 ,&x2 STR2
&skipy
,&dx LDR2 gts2 ?&while
STH2r ,&dx LDR2 ADD2 STH2
,&y2 LDR2 [ LIT2 &sy $2 ] ADD2 ,&y2 STR2
!&while
&end
POP2r
JMP2r
(
@|stdlib )
@abs2 DUP2 #0f SFT2 EQU ?&end #0000 SWP2 SUB2 &end JMP2r
@lts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 GTH2 JMP2r
@gts2 #8000 STH2k ADD2 SWP2 STH2r ADD2 LTH2 JMP2r
@phex ( short* -- )
SWP phex/b
&b DUP #04 SFT phex/c
&c #0f AND DUP #09 GTH #27 MUL ADD #30 ADD #18 DEO
JMP2r
2023-06-10 13:48:56 -04:00
@face-icn [
0000 0000 0102 0408 0000 007e 8100 3cc3
0000 0000 8040 2010 0911 1212 1212 1109
0000 0042 0042 3c00 9088 4848 4848 8890
0804 0201 0000 0000 c33c 0081 7e00 0000
2023-06-11 00:09:31 -04:00
1020 4080 0000 0000 ]
2023-06-10 13:48:56 -04:00
2023-06-10 12:56:32 -04:00
@circle-tbl [
8000 9802 b009 c715 da25 ea38 f64f fd67
ff80 fd98 f6b0 eac7 dada c7ea b0f6 98fd
80ff 67fd 4ff6 38ea 25da 15c7 09b0 0298
2023-06-09 01:12:46 -04:00
0080 0267 094f 1538 2525 3815 4f09 6702 ]