247 lines
4.6 KiB
Tal
247 lines
4.6 KiB
Tal
|
( uxnemu wireworld.rom )
|
||
|
|
||
|
(
|
||
|
Wireworld:
|
||
|
- electron head<3>, becomes electron tail<2>
|
||
|
- electron tail<2>, becomes conductor<1>
|
||
|
- conductor<1>, becomes electron head<3>
|
||
|
if there are exactly 1 or 2 electron heads around it. )
|
||
|
|
||
|
( devices )
|
||
|
|
||
|
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|
||
|
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|
||
|
|80 @Controller &vector $2 &button $1 &key $1 &func $1
|
||
|
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
|
||
|
|
||
|
|0000
|
||
|
|
||
|
@color $1
|
||
|
@pointer &x $2 &y $2
|
||
|
@timer &frame $1 &play $1
|
||
|
|
||
|
|0100 ( -> )
|
||
|
|
||
|
( theme )
|
||
|
#07fe .System/r DEO2
|
||
|
#07b6 .System/g DEO2
|
||
|
#0fc6 .System/b DEO2
|
||
|
( size )
|
||
|
#0100 .Screen/width DEO2
|
||
|
#0100 .Screen/height DEO2
|
||
|
( vectors )
|
||
|
;on-frame .Screen/vector DEO2
|
||
|
;on-mouse .Mouse/vector DEO2
|
||
|
;on-button .Controller/vector DEO2
|
||
|
( setup )
|
||
|
#00 .timer/play STZ
|
||
|
#01 .color STZ
|
||
|
( start )
|
||
|
;world ;get-addr/current STA2
|
||
|
#1000 ;run/future STA2
|
||
|
redraw
|
||
|
|
||
|
BRK
|
||
|
|
||
|
@on-frame ( -> )
|
||
|
|
||
|
.timer/play LDZ [ JMP BRK ]
|
||
|
( every 4th )
|
||
|
.timer/frame LDZk
|
||
|
#03 AND ?&no-run
|
||
|
run
|
||
|
&no-run
|
||
|
LDZk INC SWP STZ
|
||
|
|
||
|
BRK
|
||
|
|
||
|
@on-mouse ( -> )
|
||
|
|
||
|
;pointer-icn .Screen/addr DEO2
|
||
|
( clear last cursor )
|
||
|
.pointer/x LDZ2 .Screen/x DEO2
|
||
|
.pointer/y LDZ2 .Screen/y DEO2
|
||
|
#40 .Screen/sprite DEO
|
||
|
( draw new cursor )
|
||
|
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
|
||
|
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
|
||
|
#40 .color LDZ ADD .Screen/sprite DEO
|
||
|
( paint )
|
||
|
.Mouse/state DEI ?on-mouse-down
|
||
|
|
||
|
BRK
|
||
|
|
||
|
@on-mouse-down ( -> )
|
||
|
|
||
|
.Mouse/x DEI2 #03 SFT2 NIP
|
||
|
.Mouse/y DEI2 #03 SFT2 NIP
|
||
|
#0202 NEQ2k NIP2 ?&no-color1
|
||
|
#01 .color STZ
|
||
|
#00 .Mouse/state DEO
|
||
|
POP2 BRK
|
||
|
&no-color1
|
||
|
#0302 NEQ2k NIP2 ?&no-color2
|
||
|
#02 .color STZ
|
||
|
#00 .Mouse/state DEO
|
||
|
POP2 BRK
|
||
|
&no-color2
|
||
|
#0402 NEQ2k NIP2 ?&no-color3
|
||
|
#03 .color STZ
|
||
|
#00 .Mouse/state DEO
|
||
|
POP2 BRK
|
||
|
&no-color3
|
||
|
#0602 NEQ2k NIP2 ?&no-toggle
|
||
|
.timer/play LDZk #00 EQU SWP STZ
|
||
|
#00 .Mouse/state DEO
|
||
|
draw-ui
|
||
|
POP2 BRK
|
||
|
&no-toggle
|
||
|
POP2
|
||
|
|
||
|
( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL
|
||
|
( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP
|
||
|
get-addr STA
|
||
|
redraw
|
||
|
|
||
|
BRK
|
||
|
|
||
|
@on-button ( -> )
|
||
|
|
||
|
.Controller/button DEI
|
||
|
[ #01 ] NEQk NIP ?&no-a #01 .color STZ &no-a
|
||
|
[ #02 ] NEQk NIP ?&no-b #02 .color STZ &no-b
|
||
|
[ #04 ] NEQk NIP ?&no-select #03 .color STZ &no-select
|
||
|
[ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start
|
||
|
POP
|
||
|
( space )
|
||
|
.Controller/key DEI #20 NEQ ?&no-space .timer/play LDZk #00 EQU SWP STZ &no-space
|
||
|
|
||
|
BRK
|
||
|
|
||
|
(
|
||
|
@|core )
|
||
|
|
||
|
@run ( -- )
|
||
|
|
||
|
#40 #00
|
||
|
&ver
|
||
|
STHk
|
||
|
#40 #00
|
||
|
&hor
|
||
|
( x,y ) DUP STHkr
|
||
|
( cell ) DUP2 get-addr STH2k LDA
|
||
|
( transform ) transform STH2r [ LIT2 &future $2 ] ADD2 STA
|
||
|
INC GTHk ?&hor
|
||
|
POP2
|
||
|
POPr
|
||
|
INC GTHk ?&ver
|
||
|
POP2
|
||
|
( Swap worlds )
|
||
|
;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2
|
||
|
#0000 STH2r SUB2 ;run/future STA2
|
||
|
redraw
|
||
|
|
||
|
JMP2r
|
||
|
|
||
|
@get-addr ( x y -- addr* )
|
||
|
|
||
|
#00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 ¤t $2 ] ADD2
|
||
|
|
||
|
JMP2r
|
||
|
|
||
|
@transform ( xy cell -- cell )
|
||
|
|
||
|
DUP ?&no-null NIP NIP JMP2r &no-null
|
||
|
DUP #03 NEQ ?&no-head POP POP2 #02 JMP2r &no-head
|
||
|
DUP #02 NEQ ?&no-tail POP POP2 #01 JMP2r &no-tail
|
||
|
DUP #01 NEQ ?&no-cond POP
|
||
|
LITr 00
|
||
|
DUP2 #01 SUB get-addr
|
||
|
( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
|
||
|
( tc ) INC2 LDAk #03 NEQ JMP INCr
|
||
|
( tr ) INC2 LDA #03 NEQ JMP INCr
|
||
|
DUP2 get-addr
|
||
|
( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr
|
||
|
( mr ) INC2 INC2 LDA #03 NEQ JMP INCr
|
||
|
INC get-addr
|
||
|
( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
|
||
|
( bc ) INC2 LDAk #03 NEQ JMP INCr
|
||
|
( br ) INC2 LDA #03 NEQ JMP INCr
|
||
|
STHkr #02 EQU STHr #01 EQU ORA
|
||
|
DUP ADD INC JMP2r
|
||
|
&no-cond
|
||
|
( unknown )
|
||
|
NIP NIP
|
||
|
|
||
|
JMP2r
|
||
|
|
||
|
(
|
||
|
@|drawing )
|
||
|
|
||
|
@redraw ( -- )
|
||
|
|
||
|
;cell-icn .Screen/addr DEO2
|
||
|
#4000
|
||
|
&ver
|
||
|
#00 OVR #20 SFT2 .Screen/y DEO2
|
||
|
STHk
|
||
|
#4000
|
||
|
&hor
|
||
|
#00 OVR #20 SFT2 .Screen/x DEO2
|
||
|
DUP STHkr get-addr LDA .Screen/sprite DEO
|
||
|
INC GTHk ?&hor
|
||
|
POP2
|
||
|
POPr
|
||
|
INC GTHk ?&ver
|
||
|
POP2
|
||
|
|
||
|
( >> )
|
||
|
|
||
|
@draw-ui ( -- )
|
||
|
|
||
|
( colors )
|
||
|
#01 .Screen/auto DEO
|
||
|
#0010 DUP2 .Screen/x DEO2 .Screen/y DEO2
|
||
|
;color-icn .Screen/addr DEO2
|
||
|
#01 .Screen/sprite DEO
|
||
|
#02 .Screen/sprite DEO
|
||
|
#03 .Screen/sprite DEO
|
||
|
( toggle )
|
||
|
#0030 .Screen/x DEO2
|
||
|
;toggle-icn #00 .timer/play LDZ #30 SFT2 ADD2 .Screen/addr DEO2
|
||
|
#01 .Screen/sprite DEO
|
||
|
|
||
|
JMP2r
|
||
|
|
||
|
@mclr ( addr* len* -- )
|
||
|
|
||
|
OVR2 ADD2 SWP2
|
||
|
&loop
|
||
|
STH2k #00 STH2r STA
|
||
|
INC2 GTH2k ?&loop
|
||
|
POP2 POP2
|
||
|
|
||
|
JMP2r
|
||
|
|
||
|
(
|
||
|
@|assets )
|
||
|
|
||
|
@pointer-icn [
|
||
|
80c0 e0f0 f8e0 1000 ]
|
||
|
@cell-icn [
|
||
|
e0e0 e000 0000 0000 ]
|
||
|
@color-icn [
|
||
|
7cfe fefe fefe 7c00 ]
|
||
|
@toggle-icn [
|
||
|
( pause ) 6666 6666 6666 6600
|
||
|
( play ) 4666 767e 7666 4600 ]
|
||
|
|
||
|
(
|
||
|
I live in the atom with the happy protons and neutrons.
|
||
|
I'm also so negative all the freakin time.
|
||
|
What do I do?
|
||
|
How do I find peace? )
|
||
|
|
||
|
@world
|
||
|
|