uxn-utils/gui/wireworld/wireworld.tal

247 lines
4.6 KiB
Tal

( uxnemu wireworld.rom )
(
Wireworld:
- electron head<3>, becomes electron tail<2>
- electron tail<2>, becomes conductor<1>
- conductor<1>, becomes electron head<3>
if there are exactly 1 or 2 electron heads around it. )
( devices )
|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller &vector $2 &button $1 &key $1 &func $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
|0000
@color $1
@pointer &x $2 &y $2
@timer &frame $1 &play $1
|0100 ( -> )
( theme )
#07fe .System/r DEO2
#07b6 .System/g DEO2
#0fc6 .System/b DEO2
( size )
#0100 .Screen/width DEO2
#0100 .Screen/height DEO2
( vectors )
;on-frame .Screen/vector DEO2
;on-mouse .Mouse/vector DEO2
;on-button .Controller/vector DEO2
( setup )
#00 .timer/play STZ
#01 .color STZ
( start )
;world ;get-addr/current STA2
#1000 ;run/future STA2
redraw
BRK
@on-frame ( -> )
.timer/play LDZ [ JMP BRK ]
( every 4th )
.timer/frame LDZk
#03 AND ?&no-run
run
&no-run
LDZk INC SWP STZ
BRK
@on-mouse ( -> )
;pointer-icn .Screen/addr DEO2
( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( draw new cursor )
.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#40 .color LDZ ADD .Screen/sprite DEO
( paint )
.Mouse/state DEI ?on-mouse-down
BRK
@on-mouse-down ( -> )
.Mouse/x DEI2 #03 SFT2 NIP
.Mouse/y DEI2 #03 SFT2 NIP
#0202 NEQ2k NIP2 ?&no-color1
#01 .color STZ
#00 .Mouse/state DEO
POP2 BRK
&no-color1
#0302 NEQ2k NIP2 ?&no-color2
#02 .color STZ
#00 .Mouse/state DEO
POP2 BRK
&no-color2
#0402 NEQ2k NIP2 ?&no-color3
#03 .color STZ
#00 .Mouse/state DEO
POP2 BRK
&no-color3
#0602 NEQ2k NIP2 ?&no-toggle
.timer/play LDZk #00 EQU SWP STZ
#00 .Mouse/state DEO
draw-ui
POP2 BRK
&no-toggle
POP2
( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL
( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP
get-addr STA
redraw
BRK
@on-button ( -> )
.Controller/button DEI
[ #01 ] NEQk NIP ?&no-a #01 .color STZ &no-a
[ #02 ] NEQk NIP ?&no-b #02 .color STZ &no-b
[ #04 ] NEQk NIP ?&no-select #03 .color STZ &no-select
[ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start
POP
( space )
.Controller/key DEI #20 NEQ ?&no-space .timer/play LDZk #00 EQU SWP STZ &no-space
BRK
(
@|core )
@run ( -- )
#40 #00
&ver
STHk
#40 #00
&hor
( x,y ) DUP STHkr
( cell ) DUP2 get-addr STH2k LDA
( transform ) transform STH2r [ LIT2 &future $2 ] ADD2 STA
INC GTHk ?&hor
POP2
POPr
INC GTHk ?&ver
POP2
( Swap worlds )
;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2
#0000 STH2r SUB2 ;run/future STA2
redraw
JMP2r
@get-addr ( x y -- addr* )
#00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 &current $2 ] ADD2
JMP2r
@transform ( xy cell -- cell )
DUP ?&no-null NIP NIP JMP2r &no-null
DUP #03 NEQ ?&no-head POP POP2 #02 JMP2r &no-head
DUP #02 NEQ ?&no-tail POP POP2 #01 JMP2r &no-tail
DUP #01 NEQ ?&no-cond POP
LITr 00
DUP2 #01 SUB get-addr
( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( tc ) INC2 LDAk #03 NEQ JMP INCr
( tr ) INC2 LDA #03 NEQ JMP INCr
DUP2 get-addr
( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( mr ) INC2 INC2 LDA #03 NEQ JMP INCr
INC get-addr
( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
( bc ) INC2 LDAk #03 NEQ JMP INCr
( br ) INC2 LDA #03 NEQ JMP INCr
STHkr #02 EQU STHr #01 EQU ORA
DUP ADD INC JMP2r
&no-cond
( unknown )
NIP NIP
JMP2r
(
@|drawing )
@redraw ( -- )
;cell-icn .Screen/addr DEO2
#4000
&ver
#00 OVR #20 SFT2 .Screen/y DEO2
STHk
#4000
&hor
#00 OVR #20 SFT2 .Screen/x DEO2
DUP STHkr get-addr LDA .Screen/sprite DEO
INC GTHk ?&hor
POP2
POPr
INC GTHk ?&ver
POP2
( >> )
@draw-ui ( -- )
( colors )
#01 .Screen/auto DEO
#0010 DUP2 .Screen/x DEO2 .Screen/y DEO2
;color-icn .Screen/addr DEO2
#01 .Screen/sprite DEO
#02 .Screen/sprite DEO
#03 .Screen/sprite DEO
( toggle )
#0030 .Screen/x DEO2
;toggle-icn #00 .timer/play LDZ #30 SFT2 ADD2 .Screen/addr DEO2
#01 .Screen/sprite DEO
JMP2r
@mclr ( addr* len* -- )
OVR2 ADD2 SWP2
&loop
STH2k #00 STH2r STA
INC2 GTH2k ?&loop
POP2 POP2
JMP2r
(
@|assets )
@pointer-icn [
80c0 e0f0 f8e0 1000 ]
@cell-icn [
e0e0 e000 0000 0000 ]
@color-icn [
7cfe fefe fefe 7c00 ]
@toggle-icn [
( pause ) 6666 6666 6666 6600
( play ) 4666 767e 7666 4600 ]
(
I live in the atom with the happy protons and neutrons.
I'm also so negative all the freakin time.
What do I do?
How do I find peace? )
@world