uxn-utils/gui/shaviankb/shaviankb.tal

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Tal
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( uxnemu shaviankb.rom | listener )
|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1
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|0000
@hover $2
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|0100
@on-reset ( -> )
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#9c0f .System/r DEO2
#7c0f .System/g DEO2
#de0f .System/b DEO2
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#0130 .Screen/width DEO2
#00d0 .Screen/height DEO2
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;on-mouse .Mouse/vector DEO2
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<draw-keyboard>
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( #010e DEO ) BRK
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@on-mouse ( -> )
[ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;pointer-icn <update-pointer>
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.Mouse/state DEI ?on-mouse-down
( | hover )
get-mouse-key <set-hover>
BRK
@on-mouse-down ( -> )
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BRK
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(
@|core )
@<set-hover> ( id* -- )
DUP2 .hover LDZ2 EQU2 ?{ .hover STZ2
JMP2r }
POP2 JMP2r
@get-mouse-key ( -- id* )
( x ) .Mouse/x DEI2 #0008 SUB2 #05 SFT2
( y ) .Mouse/y DEI2 #0008 SUB2 #0030 DIV2 #0009 MUL2 ADD2
( last2 ) DUP #22 LTH ?{ #0004 SUB2 JMP2r }
( space ) DUP #1d SUB #04 GTH ?{ POP2 #001d }
JMP2r
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@<set-position> ( id* -- )
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DUP2 #0009 DIV2 #0030 MUL2 #0008 ADD2 .Screen/y DEO2
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DUP #1e NEQ ?{ POP2 #0007 }
DUP #1f NEQ ?{ POP2 #0008 }
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#0009 DIV2k MUL2 SUB2 #0020 MUL2 #0008 ADD2 .Screen/x DEO2
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JMP2r
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@<draw-frame> ( x* y* w h sprite* -- )
.Screen/addr DEO2
,&h STR
,&w STR
DUP2 .Screen/y DEO2
,&y STR2
DUP2 .Screen/x DEO2
,&x STR2
#01 .Screen/auto DEO
#81 .Screen/sprite DEO
,&next JSR [ LIT &w $1 ] ,&repeat JSR #02 .Screen/auto DEO
,&next JSR #81 .Screen/sprite DEO
,&next JSR [ LIT &h $1 ] ,&repeat JSR
( left ) [ LIT2 &y $2 ] #0008 ADD2 .Screen/y DEO2
[ LIT2 &x $2 ] .Screen/x DEO2
,&next JSR ,&h LDR ,&repeat JSR #01 .Screen/auto DEO
,&next JSR #81 .Screen/sprite DEO
,&next JSR ,&w LDR ,&repeat JSR ,&next JSR #81 .Screen/sprite DEO
( fill ) ,&next JSR ,&x LDR2 #0008 ADD2 .Screen/x DEO2
,&y LDR2 #0008 ADD2 .Screen/y DEO2
JMP2r
&next .Screen/addr DEI2k #0010 ADD2 ROT DEO2
JMP2r
&repeat #00 &repeat-loop #81 .Screen/sprite DEO
INC GTHk ?&repeat-loop
POP2 JMP2r
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@<draw-keyboard> ( -- )
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#0020 #0000
&l ( -- )
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DUP2 #00 <draw-key-id>
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INC2 GTH2k ?&l
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POP2 POP2 JMP2r
@<draw-key-id> ( id* state -- )
POP DUP2 <set-position>
DUP #1d EQU ?<draw-key-space>
#0006 MUL2 ;layout ADD2
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( ) STH2k #0004 ADD2 LDA2
( ) STH2kr #0002 ADD2 LDA2
( ) STH2r LDA2 <draw-key>
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JMP2r
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@<draw-glyph> ( addr* -- )
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.Screen/addr DEO2
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[ LIT2 15 -Screen/auto ] DEO
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[ LIT2 0a -Screen/sprite ] DEO
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JMP2r
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@<draw-key> ( a* b* c* -- )
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<draw-button>
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
.Screen/y DEI2k #0024 SUB2 ROT DEO2
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( | a )
<draw-glyph>
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
.Screen/y DEI2k #000c ADD2 ROT DEO2
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( | b )
<draw-glyph>
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
.Screen/y DEI2k #000c ADD2 ROT DEO2
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( | c )
<draw-glyph>
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.Screen/x DEI2k #0006 ADD2 ROT DEO2
.Screen/y DEI2k #001c SUB2 ROT DEO2
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JMP2r
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@<draw-key-space> ( id* -- )
POP2 [ LIT2 35 -Screen/auto ] DEO
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;button-wide-icn/left .Screen/addr DEO2
[ LIT2 81 -Screen/sprite ] DEOk DEOk #ef
&l ( -- )
;button-wide-icn/center .Screen/addr DEO2
[ LIT2 81 -Screen/sprite ] DEO
INC DUP ?&l
POP DEO
JMP2r
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@<draw-button> ( -- )
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.Screen/x DEI2 .Screen/y DEI2 #0204 ;btn-chr <draw-frame>
;fill-icn .Screen/addr DEO2
[ LIT2 12 -Screen/auto ] DEO
[ LIT2 03 -Screen/sprite ] DEOk DEOk DEOk DEO
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JMP2r
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@<update-pointer> ( color addr* -- )
[ LIT2 00 -Screen/auto ] DEO
;fill-icn .Screen/addr DEO2
#40 <draw-pointer>
.Mouse/x DEI2 ,<draw-pointer>/x STR2
.Mouse/y DEI2 ,<draw-pointer>/y STR2
.Screen/addr DEO2
@<draw-pointer> ( color -- )
[ LIT2 &x $2 ] .Screen/x DEO2
[ LIT2 &y $2 ] .Screen/y DEO2
.Screen/sprite DEO
JMP2r
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(
@|stdlib )
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@<phex> ( short* -- )
SWP <phex>/b
&b ( -- )
DUP #04 SFT <phex>/c
&c ( -- )
#0f AND DUP #09 GTH #27 MUL ADD [ LIT "0 ] ADD #18 DEO
JMP2r
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~assets.tal
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