(wireworld) Cleanup
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@ -1,14 +1,10 @@
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( uxnemu wireworld.rom )
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( wireworld
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(
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Wireworld:
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- electron head<3>, becomes electron tail<2>
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- electron tail<2>, becomes conductor<1>
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- conductor<1>, becomes electron head<3>
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electron head<3>, becomes electron tail<2>
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electron tail<2>, becomes conductor<1>
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conductor<1>, becomes electron head<3>
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if there are exactly 1 or 2 electron heads around it. )
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( devices )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|80 @Controller &vector $2 &button $1 &key $1 &func $1
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@ -20,12 +16,15 @@
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@pointer &x $2 &y $2
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@timer &frame $1 &play $1
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(
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@|vectors )
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|0100 ( -> )
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( theme )
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#07fe .System/r DEO2
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#07b6 .System/g DEO2
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#0fc6 .System/b DEO2
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#0ff2 .System/r DEO2
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#0d46 .System/g DEO2
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#006f .System/b DEO2
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( size )
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#0100 .Screen/width DEO2
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#0100 .Screen/height DEO2
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@ -34,8 +33,8 @@
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;on-mouse .Mouse/vector DEO2
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;on-button .Controller/vector DEO2
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( setup )
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#00 .timer/play STZ
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#01 .color STZ
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#01 .timer/play STZ
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#01 set-color
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( start )
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;world ;get-addr/current STA2
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#1000 ;run/future STA2
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@ -67,36 +66,30 @@ BRK
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#40 .color LDZ ADD .Screen/sprite DEO
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( paint )
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.Mouse/state DEI ?on-mouse-down
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.Mouse/state DEI ?&down
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BRK
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@on-mouse-down ( -> )
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&down ( -> )
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.Mouse/y DEI2 #03 SFT2 NIP #02 NEQ ?&no-menu
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.Mouse/x DEI2 #03 SFT2 NIP
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.Mouse/y DEI2 #03 SFT2 NIP
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#0202 NEQ2k NIP2 ?&no-color1
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#01 .color STZ
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#00 .Mouse/state DEO
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POP2 BRK
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DUP #02 NEQ ?&no-color1
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#01 set-color
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&no-color1
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#0302 NEQ2k NIP2 ?&no-color2
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#02 .color STZ
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#00 .Mouse/state DEO
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POP2 BRK
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DUP #03 NEQ ?&no-color2
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#02 set-color
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&no-color2
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#0402 NEQ2k NIP2 ?&no-color3
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#03 .color STZ
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#00 .Mouse/state DEO
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POP2 BRK
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DUP #04 NEQ ?&no-color3
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#03 set-color
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&no-color3
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#0602 NEQ2k NIP2 ?&no-toggle
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DUP #06 NEQ ?&no-toggle
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.timer/play LDZk #00 EQU SWP STZ
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#00 .Mouse/state DEO
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draw-ui
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POP2 BRK
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&no-toggle
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POP2
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POP
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&no-menu
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( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL
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( cell* ) .Mouse/x DEI2 #02 SFT2 NIP .Mouse/y DEI2 #02 SFT2 NIP
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@ -108,9 +101,9 @@ BRK
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@on-button ( -> )
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.Controller/button DEI
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[ #01 ] NEQk NIP ?&no-a #01 .color STZ &no-a
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[ #02 ] NEQk NIP ?&no-b #02 .color STZ &no-b
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[ #04 ] NEQk NIP ?&no-select #03 .color STZ &no-select
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[ #01 ] NEQk NIP ?&no-a #01 set-color &no-a
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[ #02 ] NEQk NIP ?&no-b #02 set-color &no-b
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[ #04 ] NEQk NIP ?&no-select #03 set-color &no-select
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[ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start
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POP
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( space )
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@ -121,12 +114,23 @@ BRK
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(
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@|core )
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@set-color ( color -- )
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.color STZ
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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;pointer-icn .Screen/addr DEO2
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#40 .color LDZ ADD .Screen/sprite DEO
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#00 .Mouse/state DEO
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JMP2r
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@run ( -- )
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#40 #00
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#4000
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&ver
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STHk
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#40 #00
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#4000
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&hor
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( x,y ) DUP STHkr
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( cell ) DUP2 get-addr STH2k LDA
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@ -139,9 +143,8 @@ BRK
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( Swap worlds )
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;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2
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#0000 STH2r SUB2 ;run/future STA2
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redraw
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JMP2r
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!redraw
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@get-addr ( x y -- addr* )
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@ -175,6 +178,16 @@ JMP2r
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JMP2r
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@mclr ( addr* len* -- )
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OVR2 ADD2 SWP2
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&loop
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STH2k #00 STH2r STA
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INC2 GTH2k ?&loop
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POP2 POP2
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JMP2r
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(
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@|drawing )
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@ -195,8 +208,6 @@ JMP2r
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INC GTHk ?&ver
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POP2
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( >> )
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@draw-ui ( -- )
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( colors )
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@ -213,16 +224,6 @@ JMP2r
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JMP2r
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@mclr ( addr* len* -- )
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OVR2 ADD2 SWP2
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&loop
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STH2k #00 STH2r STA
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INC2 GTH2k ?&loop
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POP2 POP2
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JMP2r
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(
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@|assets )
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@ -233,8 +234,8 @@ JMP2r
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@color-icn [
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7cfe fefe fefe 7c00 ]
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@toggle-icn [
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( pause ) 6666 6666 6666 6600
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( play ) 4666 767e 7666 4600 ]
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6666 6666 6666 6600
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4666 767e 7666 4600 ]
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(
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I live in the atom with the happy protons and neutrons.
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