255 lines
4.8 KiB
Tal
255 lines
4.8 KiB
Tal
( wireworld
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electron head<3>, becomes electron tail<2>
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electron tail<2>, becomes conductor<1>
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conductor<1>, becomes electron head<3>
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if there are exactly 1 or 2 electron heads around it. )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
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|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|80 @Controller &vector $2 &button $1 &key $1 &func $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &modx $2 &mody $2
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|0000
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@color $1
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@pointer &x $2 &y $2
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@timer &play $1
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(
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@|vectors )
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|0100 ( -> )
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( theme )
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#0ff2 .System/r DEO2
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#0d46 .System/g DEO2
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#006f .System/b DEO2
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( size )
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#0200 .Screen/width DEO2
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#0200 .Screen/height DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-mouse .Mouse/vector DEO2
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;on-button .Controller/vector DEO2
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( setup )
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#01 .timer/play STZ
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#01 set-color
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( start )
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;world ;get-addr/current STA2
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#1000 ;run/future STA2
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redraw
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BRK
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@on-frame ( -> )
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.Mouse/state DEI #00 EQU [ JMP BRK ]
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.timer/play LDZ [ JMP BRK ]
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( every 4th )
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[ LIT &f $1 ] INCk ,&f STR
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#03 AND ?&no-run
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run &no-run
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BRK
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@on-mouse ( -> )
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;pointer-icn .Screen/addr DEO2
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( clear last cursor )
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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#40 .Screen/sprite DEO
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( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
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.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
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#40 .color LDZ ADD .Screen/sprite DEO
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( paint )
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.Mouse/state DEI ?&down
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BRK
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&down ( -> )
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.Mouse/y DEI2 #03 SFT2 NIP #02 NEQ ?&no-menu
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.Mouse/x DEI2 #03 SFT2 NIP
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DUP #02 NEQ ?&no-color1
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#01 set-color
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&no-color1
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DUP #03 NEQ ?&no-color2
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#02 set-color
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&no-color2
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DUP #04 NEQ ?&no-color3
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#03 set-color
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&no-color3
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DUP #06 NEQ ?&no-toggle
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.timer/play LDZk #00 EQU SWP STZ
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#00 .Mouse/state DEO
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draw-ui
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&no-toggle
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POP
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&no-menu
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( color ) .color LDZ .Mouse/state DEI #01 GTH #00 EQU MUL
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( cell* ) .Mouse/x DEI2 #03 SFT2 .Mouse/y DEI2 #03 SFT2 make-addr STA
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redraw
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BRK
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@on-button ( -> )
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.Controller/button DEI
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[ #01 ] NEQk NIP ?&no-a #01 set-color &no-a
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[ #02 ] NEQk NIP ?&no-b #02 set-color &no-b
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[ #04 ] NEQk NIP ?&no-select #03 set-color &no-select
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[ #08 ] NEQk NIP ?&no-start ;world #2000 mclr redraw &no-start
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POP
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( space )
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.Controller/key DEI #20 NEQ ?&no-space .timer/play LDZk #00 EQU SWP STZ &no-space
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BRK
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(
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@|core )
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@set-color ( color -- )
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.color STZ
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.pointer/x LDZ2 .Screen/x DEO2
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.pointer/y LDZ2 .Screen/y DEO2
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;pointer-icn .Screen/addr DEO2
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#40 .color LDZ ADD .Screen/sprite DEO
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#00 .Mouse/state DEO
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JMP2r
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@run ( -- )
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#4000
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&ver
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STHk
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#4000
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&hor
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( x,y ) DUP STHkr
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( cell ) DUP2 get-addr STH2k LDA
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( transform ) transform STH2r [ LIT2 &future $2 ] ADD2 STA
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INC GTHk ?&hor
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POP2
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POPr
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INC GTHk ?&ver
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POP2
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( Swap worlds )
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;get-addr/current LDA2k ;run/future LDA2 STH2k ADD2 SWP2 STA2
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#0000 STH2r SUB2 ;run/future STA2
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!redraw
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@get-addr ( x y -- addr* )
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#00 SWP #60 SFT2 ROT #00 SWP ADD2 [ LIT2 ¤t $2 ] ADD2
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JMP2r
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@transform ( xy cell -- cell )
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DUP ?&no-null NIP NIP JMP2r &no-null
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DUP #03 NEQ ?&no-head POP POP2 #02 JMP2r &no-head
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DUP #02 NEQ ?&no-tail POP POP2 #01 JMP2r &no-tail
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DUP #01 NEQ ?&no-cond POP
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LITr 00
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DUP2 #01 SUB get-addr
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( tl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
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( tc ) INC2 LDAk #03 NEQ JMP INCr
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( tr ) INC2 LDA #03 NEQ JMP INCr
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DUP2 get-addr
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( ml ) #0001 SUB2 LDAk #03 NEQ JMP INCr
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( mr ) INC2 INC2 LDA #03 NEQ JMP INCr
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INC get-addr
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( bl ) #0001 SUB2 LDAk #03 NEQ JMP INCr
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( bc ) INC2 LDAk #03 NEQ JMP INCr
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( br ) INC2 LDA #03 NEQ JMP INCr
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STHkr #02 EQU STHr #01 EQU ORA
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DUP ADD INC JMP2r
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&no-cond
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( unknown )
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NIP NIP
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JMP2r
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@mclr ( addr* len* -- )
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OVR2 ADD2 SWP2
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&loop
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STH2k #00 STH2r STA
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INC2 GTH2k ?&loop
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POP2 POP2
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JMP2r
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@make-addr ( x* y* -- addr* )
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#60 SFT2 ADD2 ;get-addr/current LDA2 ADD2
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JMP2r
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(
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@|drawing )
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@redraw ( -- )
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;cell-icn .Screen/addr DEO2
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[ LIT2 01 -Screen/auto ] DEO
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#0000
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DUP2 .Screen/x DEO2
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.Screen/y DEO2
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#1000 #0000
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&l
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( x ) DUP2 #003f AND2
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( y ) OVR2 #06 SFT2
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make-addr LDA .Screen/sprite DEO
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INCk #3f AND ?&no-bound
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#0000 .Screen/x DEO2
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.Screen/y DEI2 #0008 ADD2 .Screen/y DEO2
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&no-bound
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INC2 GTH2k ?&l
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POP2 POP2
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@draw-ui ( -- )
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( colors )
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[ LIT2 01 -Screen/auto ] DEO
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#0010
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DUP2 .Screen/x DEO2
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.Screen/y DEO2
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;cell-icn .Screen/addr DEO2
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[ LIT2 01 -Screen/sprite ] DEO
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[ LIT2 02 -Screen/sprite ] DEO
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[ LIT2 03 -Screen/sprite ] DEO
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( toggle )
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#0030 .Screen/x DEO2
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;toggle-icn [ LIT2 00 -timer/play ] LDZ #30 SFT2 ADD2 .Screen/addr DEO2
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[ LIT2 01 -Screen/sprite ] DEO
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JMP2r
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(
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@|assets )
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@pointer-icn [
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80c0 e0f0 f8e0 1000 ]
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@cell-icn [
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7cfe fefe fefe 7c00 ]
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@toggle-icn [
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6666 6666 6666 6600
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4666 767e 7666 4600 ]
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(
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I live in the atom with the happy protons and neutrons.
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I'm also so negative all the freakin time.
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What do I do?
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How do I find peace? )
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@world
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