uxn/README.md

96 lines
1.8 KiB
Markdown
Raw Normal View History

2021-01-29 14:17:59 -05:00
# Uxn
2021-02-08 17:49:45 -05:00
A [stack-based VM](https://wiki.xxiivv.com/site/uxn.html), written in ANSI C.
2021-01-29 14:35:59 -05:00
2021-02-11 21:48:45 -05:00
## Setup
If you wish to build your own emulator, you can create a new instance of Uxn like:
```
#include "uxn.h"
Uxn u;
if(!bootuxn(&u))
return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
return error("Load", "Failed");
if(!init())
return error("Init", "Failed");
evaluxn(u, u->vreset); /* Once on start */
evaluxn(u, u->vframe); /* Each frame
```
2021-03-11 23:41:35 -05:00
## Uxambly
2021-01-29 14:35:59 -05:00
2021-03-11 23:41:35 -05:00
Read more in the [Uxambly Guide](https://wiki.xxiivv.com/site/uxambly.html).
2021-02-06 13:39:13 -05:00
2021-01-29 14:35:59 -05:00
```
( hello world )
2021-01-30 17:25:48 -05:00
2021-03-01 14:18:11 -05:00
&Console { pad 8 char 1 byte 1 short 2 }
2021-02-05 17:01:34 -05:00
|0100 @RESET
2021-03-11 15:19:59 -05:00
,text1 ,print-label JSR2
,text2 ,print-label JSR2
#ab =CNSL.byte
#cdef =CNSL.short
2021-02-07 23:49:00 -05:00
2021-02-13 16:21:05 -05:00
BRK
2021-02-05 17:01:34 -05:00
@print-label ( text )
2021-03-11 15:19:59 -05:00
2021-03-11 18:47:28 -05:00
$loop NOP
( send ) DUP2 LDR =CNSL.char
( incr ) #0001 ADD2
( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS
POP2
2021-03-01 12:38:54 -05:00
2021-03-11 18:47:28 -05:00
RTS
2021-03-11 18:47:28 -05:00
@text1 [ Welcome 20 to 20 UxnVM 0a00 ]
@text2 [ Hello 20 World 0a00 ]
2021-02-07 23:49:00 -05:00
|c000 @FRAME
|d000 @ERROR
2021-03-11 15:19:59 -05:00
|FF00 ;CNSL Console
2021-02-26 22:46:56 -05:00
2021-03-01 12:38:54 -05:00
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
2021-01-29 14:35:59 -05:00
```
2021-02-08 17:49:45 -05:00
## TODOs
2021-02-01 14:58:47 -05:00
2021-02-26 13:16:35 -05:00
### OS Boot Disk
2021-02-14 20:00:17 -05:00
2021-02-26 13:16:35 -05:00
- Load external disk in disk2
- Build hex editor
### Assembler
2021-02-14 20:00:17 -05:00
- Includes
- Defines
2021-03-10 22:41:46 -05:00
- Jump helpers
2021-02-05 13:51:45 -05:00
2021-03-11 15:19:59 -05:00
## Notes
### Conditional Jumping
I've considered automatically popping an amount of items from the stack equal to the offset between the opcode's push/pop to make the stack length more predictable, and making the pattern JMP? POP2 unecessary, but that idea would make DUP? unusable. That change was reverted.
2021-03-08 13:30:13 -05:00
## Palettes
- `[ 6a03 4a0d aa0c ]`, purple/cyan
- `[ a1f3 a14d a16c ]`, grey-pink/teal
2021-01-30 17:25:48 -05:00
## Refs
https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c
http://www.w3group.de/stable_glossar.html
http://www.emulator101.com/6502-addressing-modes.html
http://forth.works/8f0c04f616b6c34496eb2141785b4454
2021-02-05 23:18:30 -05:00
https://justinmeiners.github.io/lc3-vm/