uxn/projects/examples/demos/snake.tal

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Tal
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( uxnemu snake.rom )
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|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|80 @Controller &vector $2 &button $1 &key $1
|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
|000
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@arena &w $1 &h $1
@apple &x $1 &y $1
@snake &direction $1 &length $1 &dead $1 &x $1 &y $1 &tail $40
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|100
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@on-reset ( -> )
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( | theme )
#0f7e .System/r DEO2
#0fe6 .System/g DEO2
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#0f62 .System/b DEO2
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( | vectors )
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;on-frame .Screen/vector DEO2
;on-button .Controller/vector DEO2
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( | resize )
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#00c8 .Screen/width DEO2
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#0100 .Screen/height DEO2
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( | set arena )
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.Screen/width DEI2 #03 SFT2 NIP .arena/w STZ
.Screen/height DEI2 #03 SFT2 NIP .arena/h STZ
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[ LIT2 01 -Screen/auto ] DEO
reset BRK
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@on-frame ( -> )
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[ LIT &f $1 ] INCk ,&f STR
#04 GTH ?{ BRK }
[ LIT2 00 _&f ] STR
#00 <draw-snake>
<move>
#02 .snake/dead LDZ ADD <draw-snake>
#83 <draw-apple>
<draw-score>
BRK
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@on-button ( -> )
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.Controller/button DEI
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( ) DUP #f0 AND ?&arrow
( ) #0f AND ?&button
BRK
&arrow ( button -> )
#04 SFT .snake/direction STZ
BRK
&button ( -> )
reset BRK
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@reset ( -- )
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#00 <draw-snake>
#00 <draw-apple>
[ LIT2 00 -snake/dead ] STZ
[ LIT2 00 -snake/length ] STZ
[ LIT2 00 -snake/direction ] STZ
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.arena/w LDZ #01 SFT #01 SUB .snake/x STZ
.arena/h LDZ #01 SFT #01 SUB .snake/y STZ
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#03 <draw-snake>
!<add-apple>
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@<move> ( -- )
( | tail )
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.snake/x LDZ2 STH2
.snake/length LDZ #00
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&>loop ( -- )
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( pop ) DUPk ADD .snake/tail ADD LDZ2 STH2
SWP2r
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( push ) DUPk ADD .snake/tail ADD STH2r ROT STZ2
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INC GTHk ?&>loop
POP2 POP2r .snake/dead LDZ #00 EQU JMP
JMP2r
.snake/direction LDZ DUP #01 NEQ ?&no-up
.snake/y LDZ #01 SUB .arena/h LDZ LTHk JMP
SWP POP .snake/y STZ
&no-up DUP #02 NEQ ?&no-down
.snake/y LDZ INC .arena/h LDZ DIVk MUL SUB .snake/y STZ
&no-down DUP #04 NEQ ?&no-left
.snake/x LDZ #01 SUB .arena/w LDZ LTHk JMP
SWP POP .snake/x STZ
&no-left DUP #08 NEQ ?&no-right
.snake/x LDZ INC .arena/w LDZ DIVk MUL SUB .snake/x STZ
&no-right POP
( detect collision with apple ) .snake/x LDZ2 .apple/x LDZ2 NEQ2 ?{
#00 <draw-apple>
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.snake/length LDZ INC .snake/length STZ
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<add-apple>
<move> }
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.snake/length LDZ #01
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&loop-body ( -- )
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( pop ) DUPk ADD .snake/tail ADD LDZ2 .snake/x LDZ2 NEQ2 ?{
#01 .snake/dead STZ
#03 <draw-snake> }
INC GTHk ?&loop-body
POP2 JMP2r
@<add-apple> ( -- )
.DateTime/hour DEI2 .DateTime/minute DEI2 MUL2
( ) DUP2 #1234 MUL2 ADD .arena/w LDZ DIVk MUL SUB .apple/x STZ
( ) #abcd MUL2 ADD .arena/h LDZ DIVk MUL SUB .apple/y STZ
JMP2r
(
@|drawing )
@<draw-snake> ( color -- )
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STH
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( | draw tail )
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;snake-icns .Screen/addr DEO2
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.snake/tail .snake/length LDZ DUP ADD OVR ADD SWP
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&>loop ( -- )
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LDZk #0005 SFT2 .Screen/x DEO2
INCk LDZ #0005 SFT2 .Screen/y DEO2
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STHkr .Screen/sprite DEO
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INC INC GTHk ?&>loop
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POP2
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( | draw head )
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.snake/x LDZ #0005 SFT2 .Screen/x DEO2
.snake/y LDZ #0005 SFT2 .Screen/y DEO2
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;snake-icns/face .Screen/addr DEO2
STHr .Screen/sprite DEO
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JMP2r
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@<draw-apple> ( color -- )
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.apple/x LDZ #0005 SFT2 .Screen/x DEO2
.apple/y LDZ #0005 SFT2 .Screen/y DEO2
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;apple-chr .Screen/addr DEO2
.Screen/sprite DEO
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JMP2r
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@<draw-score> ( -- )
#0010 DUP2 .Screen/x DEO2
.Screen/y DEO2
.snake/length LDZ
( x0 ) DUP #04 SFT <draw-num>
( 0x ) !<draw-num>
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@<draw-num> ( num -- )
#00 SWP #0f AND #30 SFT2 ;font-hex ADD2 .Screen/addr DEO2
[ LIT2 41 -Screen/sprite ] DEO
JMP2r
(
@|assets )
@snake-icns [ 7eff ffff ffff ff7e ]
&face [ 7eff ffdb ffe7 ff7e ]
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@apple-chr [
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0000 76ff ffff 7e3c 1008 0000 0000 0000 ]
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@font-hex [
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007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
007c 8280 fc82 827c 007c 8202 1e02 0202
007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
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007c 8280 f080 827c 007c 8280 f080 8080 ]
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