76 lines
1.8 KiB
Plaintext
76 lines
1.8 KiB
Plaintext
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( Controller )
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;slime { color 1 }
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|0100 @RESET
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( set origin )
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~Screen.width #0002 DIV2 =Sprite.x
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~Screen.height #0002 DIV2 =Sprite.y
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,default_icn =Sprite.addr
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#11 =Sprite.color
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#0a =slime
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BRK
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|c000 @FRAME
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#0a =slime
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( hold ctrl key to change slime color )
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,no-ctrl ~Controller.buttons #0f AND #01 NEQ JMP2? POP2
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#05 =slime
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@no-ctrl
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( hold alt key to change slime color )
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,no-alt ~Controller.buttons #0f AND #02 NEQ JMP2? POP2
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#0f =slime
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@no-alt
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( detect movement )
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,no-up ~Controller.buttons #f0 AND #10 NEQ JMP2? POP2
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( clear ) #10 =Sprite.color
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( move ) ~Sprite.y #0001 SUB2 =Sprite.y ,up_icn =Sprite.addr
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( draw ) ,redraw JSR2 BRK
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@no-up
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,no-down ~Controller.buttons #f0 AND #20 NEQ JMP2? POP2
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( clear ) #10 =Sprite.color
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( move ) ~Sprite.y #0001 ADD2 =Sprite.y ,down_icn =Sprite.addr
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( draw ) ,redraw JSR2 BRK
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@no-down
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,no-left ~Controller.buttons #f0 AND #40 NEQ JMP2? POP2
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( clear ) #10 =Sprite.color
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( move ) ~Sprite.x #0001 SUB2 =Sprite.x ,left_icn =Sprite.addr
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( draw ) ,redraw JSR2 BRK
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@no-left
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,no-right ~Controller.buttons #f0 AND #80 NEQ JMP2? POP2
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( clear ) #10 =Sprite.color
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( move ) ~Sprite.x #0001 ADD2 =Sprite.x ,right_icn =Sprite.addr
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( draw ) ,redraw JSR2 BRK
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@no-right
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BRK
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@redraw
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( draw face )
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#11 =Sprite.color
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( draw slime )
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,slime_icn =Sprite.addr
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~slime =Sprite.color
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RTS
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
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@up_icn [ 2466 e7db ffff 7e3c ]
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@down_icn [ 3c7e ffff dbe7 6624 ]
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@left_icn [ 3c7e ef1f 1fef 7e3c ]
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@right_icn [ 3c7e f7f8 f8f7 7e3c ]
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@slime_icn [ 0000 183c 3c18 0000 ]
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|d000 @ERROR BRK
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|FF10 ;Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
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|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
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|FF30 ;Controller { buttons 1 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 0daf 02ff 035f ] ( palette )
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