uxn/examples/pixels.usm

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( pixels )
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:dev/r fff8 ( std read port )
:dev/w fff9 ( std write port )
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;x 2 ;y 2 ;color 1 ;alive 1
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|0100 @RESET
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#01 =dev/w ( set dev/write to screen )
#01 =color ( set color )
#0020 =x #0030 =y ( set origin )
#01 =alive ( set alive = true )
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BRK
|c000 @FRAME
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~alive #00 EQU BRK?
#01 ~color ~x ~y ,putpixel JSR
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,move JSR
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BRK
@move
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~x #0001 ADD2 =x ( incr x )
~x #0040 LTH2 RTS? ( if x > 60 )
#0020 =x ( x = 0x0020 )
~y #0001 ADD2 =y ( incr y )
~y #0050 LTH2 RTS? ( y > 50 )
#00 ,alive STR ( alive = 0 )
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RTS
@putpixel
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IOW2 ( y short )
IOW2 ( x short )
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IOW ( color byte )
IOW ( redraw byte )
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RTS
|d000 @ERROR BRK
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|FFF0 [ f2ac 35bb 2b53 ] ( palette )
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|FFFA .RESET .FRAME .ERROR