uxn/projects/software/launcher.tal

578 lines
11 KiB
Tal
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2021-11-08 13:54:21 -05:00
( launcher )
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%2* { #10 SFT } %2/ { #01 SFT } %2** { #10 SFT2 } %2// { #01 SFT2 }
%4* { #20 SFT } %4/ { #02 SFT } %4** { #20 SFT2 } %4// { #02 SFT2 }
%8* { #30 SFT } %8/ { #03 SFT } %8** { #30 SFT2 } %8// { #03 SFT2 }
%10* { #40 SFT } %10/ { #04 SFT } %10** { #40 SFT2 } %10// { #04 SFT2 }
%20* { #50 SFT } %20/ { #05 SFT } %20** { #50 SFT2 } %20// { #05 SFT2 }
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%40** { #60 SFT2 }
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%RTN { JMP2r }
%TOS { #00 SWP }
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%AUTO-NONE { #00 .Screen/auto DEO }
%AUTO-XADDR { #05 .Screen/auto DEO }
%AUTO-YADDR { #06 .Screen/auto DEO }
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%HALT { #010f DEO }
%EMIT { #18 DEO }
%PRINT { ;print-str JSR2 #0a EMIT }
%DEBUG { ;print-hex/byte JSR2 #0a EMIT }
%DEBUG2 { ;print-hex JSR2 #0a EMIT }
%LINES-COUNT { .browser/y2 LDZ2 .browser/y LDZ2 SUB2 10// NIP }
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( devices )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|10 @Console &vector $2 &read $1 &pad $5 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|80 @Controller &vector $2 &button $1 &key $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &pad $3 &scrollx $2 &scrolly $2
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|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
|c0 @DateTime &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1
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( variables )
|0000
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@pointer
&x $2 &y $2
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@browser
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&x $2 &y $2 &x2 $2 &y2 $2
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&sel $1 &last $1 &scroll $1
&lines $1
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( init )
|0100 ( -> )
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( theme )
#f079 .System/r DEO2
#f0c2 .System/g DEO2
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#f0a4 .System/b DEO2
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( vectors )
;on-frame .Screen/vector DEO2
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;on-button .Controller/vector DEO2
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;on-mouse .Mouse/vector DEO2
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( resize )
#0200 .Screen/width DEO2
#0140 .Screen/height DEO2
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( asma debugger )
#0d ;asma/log-level STA
;asma-heap ;heap STA2
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( setup synth )
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#0102 .Audio0/adsr DEO2
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;sin-pcm .Audio0/addr DEO2
#0100 .Audio0/length DEO2
#dd .Audio0/volume DEO ( TODO: turn ON )
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( place )
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#0088 .browser/x STZ2
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#0010 .browser/y STZ2
.Screen/height DEI2 #33 SFT2 #0011 SUB2 .browser/y2 STZ2
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( draw mascot )
#0010 #0010 #0060 #0060 ;mascot-icn #01 ;draw-icn JSR2
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;load-dir JSR2
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( theme support )
;load-theme JSR2
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( force selection )
#ff .browser/last STZ
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#00 ;select-file JSR2
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BRK
@on-frame ( -> )
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( unused )
BRK
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@on-mouse ( -> )
;pointer-icn .Screen/addr DEO2
( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#41 .Mouse/state DEI #01 EQU ADD .Screen/sprite DEO
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( wheel )
.Mouse/scrolly INC DEI
DUP #ff NEQ ,&no-up JCN
.browser/scroll LDZ #00 EQU ,&no-up JCN
DUP .browser/scroll LDZ ADD ;scroll-to JSR2
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&no-up
DUP #01 NEQ ,&no-down JCN
.browser/scroll LDZ .browser/lines LDZ EQU ,&no-down JCN
DUP .browser/scroll LDZ ADD ;scroll-to JSR2
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&no-down
POP
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( within browser )
.Mouse/y DEI2 .browser/y LDZ2 LTH2 ,&outside JCN
.Mouse/y DEI2 .browser/y2 LDZ2 #0010 SUB2 GTH2 ,&outside JCN
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( select choice )
.Mouse/y DEI2 .browser/y LDZ2 SUB2
10// NIP .browser/scroll LDZ ADD ;select-file JSR2
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( run choice )
.Mouse/state DEI #00 EQU ,&no-click JCN
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.browser/sel LDZ ;run-file JSR2
&no-click
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&outside
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BRK
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@on-button ( -> )
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( controller )
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.Controller/button DEI
DUP #10 NEQ ,&no-up JCN
.browser/sel LDZ #00 EQU ,&no-up JCN
.browser/sel LDZ #01 SUB ;select-file JSR2
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;follow-selection JSR2
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POP BRK
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&no-up
DUP #20 NEQ ,&no-down JCN
.browser/sel LDZ INC .browser/lines LDZ EQU ,&no-down JCN
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.browser/sel LDZ INC ;select-file JSR2
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;follow-selection JSR2
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POP BRK
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&no-down
DUP #01 NEQ ,&no-a JCN
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.browser/sel LDZ ;run-file JSR2
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POP BRK
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&no-a
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POP
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( keyboard )
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.Controller/key DEI
DUP #0d NEQ ,&no-enter JCN
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.browser/sel LDZ ;run-file JSR2
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POP BRK
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&no-enter
POP
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BRK
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@load-dir ( -- )
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;dir/path .File/name DEO2
#1000 .File/length DEO2
;dir/data .File/read DEO2
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.File/success DEI2 ;dir/length STA2
#00 .browser/lines STZ
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( split with null-char )
;dir/data
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&while
LDAk #1f GTH ,&no-lb JCN
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( split ) STH2k #00 STH2r STA
( count lines ) .browser/lines LDZk INC SWP STZ
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&no-lb
INC2 LDAk ,&while JCN
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POP2
RTN
@select-file ( id -- )
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( has changed )
DUP .browser/last LDZ NEQ ,&has-changed JCN
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POP RTN
&has-changed
( beyond )
DUP .browser/lines LDZ LTH ,&valid JCN
POP RTN
&valid
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#00 ;draw-browser JSR2
DUP .browser/sel STZ
DUP .browser/last STZ
#30 ADD .Audio0/pitch DEO
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#01 ;draw-browser JSR2
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( draw mascot )
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#0010 #0010 #0060 #0060
;mascot-icn [ .browser/sel LDZ #03 AND TOS #0480 MUL2 ADD2 ] #01
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;draw-icn JSR2
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( draw position )
AUTO-YADDR
#0010 .Screen/x DEO2
#0080 .Screen/y DEO2
.browser/sel LDZ #02 ;draw-byte JSR2
LIT '/ #02 ;draw-char JSR2
.browser/lines LDZ #01 SUB #02 ;draw-byte JSR2
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AUTO-NONE
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RTN
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@follow-selection ( -- )
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LINES-COUNT .browser/sel LDZ .browser/scroll LDZ SUB
DUP2 GTH ,&no-down JCN
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.browser/scroll LDZ INC ,scroll-to JSR
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&no-down
DUP2 SWP LTH ,&no-up JCN
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.browser/sel LDZ ,scroll-to JSR
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&no-up
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POP2
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RTN
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@scroll-to ( line -- )
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STH
( more lines than visible )
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.browser/lines LDZ LINES-COUNT
DUP2 GTH ,&can-scroll JCN
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POPr POP2 RTN
&can-scroll
( less than max scroll )
SUB INC STHkr GTH ,&valid-scroll JCN
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POPr RTN
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&valid-scroll
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#00 ;draw-browser JSR2
STHr .browser/scroll STZ
#01 ;draw-browser JSR2
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RTN
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@run-file ( id -- )
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( release inputs )
#0000 .Controller/button DEO2
#00 .Mouse/state DEO
;get-entry JSR2 #0005 ADD2
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DUP2 ;check-rom JSR2 ,&valid JCN
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( check if tal file )
DUP2 ;scap JSR2 #0004 SUB2 ;&tal-ext ;scmp JSR2 #01 NEQ ,&no-tal JCN
( assemble tal file )
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DUP2 ;&output-path ;scpy JSR2
;&rom-ext ;&output-path ;scat JSR2
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;&output-path ;asma-assemble-file JSR2
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;load-dir JSR2
;redraw JSR2
RTN
&no-tal
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POP2 RTN
&valid
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;load-rom JSR2
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RTN
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&tal-ext ".tal $1
&rom-ext ".rom $1
&output-path $20
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@redraw ( -- )
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( force selection )
#ff .browser/last STZ
#00 ;select-file JSR2
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RTN
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@draw-browser ( mask -- )
( when empty )
.browser/lines LDZ #01 EQU ;draw-browser-empty JCN2
STH
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( draw hand )
.browser/x LDZ2 #0018 SUB2 .browser/y LDZ2
.browser/sel LDZ .browser/scroll LDZ SUB TOS 10** ADD2
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#0010 #0010
;hand-icn STHkr #02 MUL ;draw-icn JSR2
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( draw files )
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LINES-COUNT #00
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&loop
( reached end )
DUP INC .browser/lines LDZ GTH ,&end JCN
( has file )
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.browser/x LDZ2 .Screen/x DEO2
#00 OVR 10** .browser/y LDZ2 ADD2 .Screen/y DEO2
DUP .browser/scroll LDZ ADD ;get-entry JSR2
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DUP2 ;get-type JSR2 ;draw-type JSR2
#01 STHkr MUL ;draw-str JSR2
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INC GTHk ,&loop JCN
&end
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POP2
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POPr
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RTN
@draw-browser-empty ( mask -- )
POP
.browser/x LDZ2 .Screen/x DEO2
.browser/y LDZ2 .Screen/y DEO2
;&empty-txt #01 ;draw-str JSR2
RTN
&empty-txt "Empty 20 "Folder $1
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@get-type ( line* -- type )
;scap JSR2 #0004 SUB2 ;&rom-ext ;scmp JSR2
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RTN
&rom-ext ".rom $1
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@get-entry ( id -- addr* )
( limit ) STH
( counter ) LITr 00
;dir/length LDA2 #0000
&loop
EQUkr STHr #00 EQU ,&no-reached JCN
POP2r NIP2 ;dir/data ADD2 RTN
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&no-reached
DUP2 ;dir/data ADD2 LDA #00 NEQ ,&no-lb JCN
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INCr
&no-lb
INC2 GTH2k ,&loop JCN
POP2 POP2
POP2r
;dir/data
RTN
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@draw-type ( type -- )
STHk TOS 20** ;file-icns ADD2 .Screen/addr DEO2
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AUTO-XADDR
#02 STHkr SUB .Screen/sprite DEOk DEO
.Screen/x DEI2k #0010 SUB2 ROT DEO2
.Screen/y DEI2k #0008 ADD2 ROT DEO2
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#02 STHr SUB .Screen/sprite DEOk DEO
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
.Screen/y DEI2k #0008 SUB2 ROT DEO2
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AUTO-NONE
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RTN
@draw-icn ( x* y* width* height* addr* color -- )
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AUTO-XADDR
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( load ) STH .Screen/addr DEO2 ,&height STR2 ,&width STR2 ,&y STR2 ,&x STR2
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,&height LDR2 #0000
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&ver
( save ) DUP2 ,&y LDR2 ADD2 .Screen/y DEO2
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,&x LDR2 .Screen/x DEO2
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,&width LDR2 #0000
&hor
( draw ) STHkr .Screen/sprite DEO
#0008 ADD2 GTH2k ,&hor JCN
POP2 POP2
#0008 ADD2 GTH2k ,&ver JCN
POP2 POP2
POPr
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AUTO-NONE
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RTN
&x $2 &y $2 &width $2 &height $2
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@draw-str ( text* color -- )
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AUTO-YADDR
STH
&while
LDAk STHkr ,draw-char JSR
INC2 LDAk ,&while JCN
POP2
POPr
RTN
@draw-short ( short* color -- )
STH SWP STHkr ,draw-byte JSR
STHr ,draw-byte JSR
RTN
@draw-byte ( byte color -- )
STH
DUP #04 SFT ,&parse JSR STHkr ,draw-char JSR
#0f AND ,&parse JSR STHr ,draw-char JSR
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RTN
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&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
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&above #57 ADD JMP2r
@draw-char ( char color -- )
SWP
[ #20 SUB #00 SWP #40 SFT2 ;font ADD2 ] .Screen/addr DEO2
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.Screen/sprite DEOk DEO
.Screen/x DEI2k #0008 ADD2 ROT DEO2
.Screen/y DEI2k #0010 SUB2 ROT DEO2
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JMP2r
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( theme )
@theme-txt ".theme $1
@load-theme ( -- )
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;theme-txt .File/name DEO2
#0006 .File/length DEO2
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#fffa .File/read DEO2
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.File/success DEI2 #0006 NEQ2 ,&ignore JCN
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#fffa LDA2 .System/r DEO2
#fffc LDA2 .System/g DEO2
#fffe LDA2 .System/b DEO2
&ignore
;redraw JSR2
RTN
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( helpers )
@print-str ( string* -- )
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#0001 SUB2
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&while
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INC2 LDAk DUP #18 DEO ,&while JCN
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POP2
JMP2r
@print-hex ( value* -- )
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SWP ,&byte JSR
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&byte ( byte -- )
STHk #04 SFT ,&parse JSR #18 DEO
STHr #0f AND ,&parse JSR #18 DEO
JMP2r
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&parse ( byte -- char ) DUP #09 GTH ,&above JCN #30 ADD JMP2r
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&above #57 ADD JMP2r
JMP2r
@scmp ( a* b* -- flag )
STH2
&loop
LDAk LDAkr STHr EQU ,&not-diff JCN
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POP2 POP2r #00 RTN
&not-diff
LDAk LDAkr STHr #0000 NEQ2 ,&not-end JCN
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POP2 POP2r #01 RTN
&not-end
INC2 INC2r
,&loop JMP
POP2 POP2r #00
RTN
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@scat ( src* dst* -- )
DUP2 ,slen JSR ADD2 ,scpy JSR
JMP2r
@slen ( str* -- len* )
DUP2 ,scap JSR SWP2 SUB2
JMP2r
@scap ( str* -- end* )
LDAk #00 NEQ JMP JMP2r
&while
INC2 LDAk ,&while JCN
JMP2r
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@scpy ( src* dst* -- )
STH2
&while
LDAk STH2kr STA INC2r
INC2 LDAk ,&while JCN
POP2
#00 STH2r STA
JMP2r
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@pointer-icn
80c0 e0f0 f8e0 1000
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@hand-icn
000c 0a0a 1224 4780
0000 0000 0000 fc02
8180 8080 8040 3f00
fc20 c020 c020 c000
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@file-icns
003f 3f30 3f30 3f30
00fc fc0c fc0c fc0c
3f33 3f3f 3f3f 3f00
fcfc fcc4 c8d0 e000
003f 3f30 3132 3231
00fc fc0c 8c4c 4c8c
303f 3f3f 3f3f 3f00
0cfc fcc4 c8d0 e000
2021-11-07 15:55:26 -05:00
@sin-pcm
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
807d 7a77 7471 6e6b 6865 625f 5c59 5653
504d 4a47 4542 3f3d 3a37 3532 302e 2b29
2725 2220 1e1c 1a19 1715 1412 100f 0e0c
0b0a 0908 0706 0505 0403 0302 0202 0202
0102 0202 0202 0303 0405 0506 0708 090a
0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
5053 5659 5c5f 6265 686b 6e71 7477 7a7d
~projects/library/check-rom.tal
~projects/library/load-rom.tal
~projects/assets/mascot0cx0c.tal
~projects/assets/msx01x02.tal
2021-11-06 12:21:14 -04:00
2022-02-06 14:56:42 -05:00
( directory memory )
2021-11-07 14:30:36 -05:00
@dir
&path ". $1
2022-01-08 16:34:26 -05:00
&length $2
2022-01-15 14:15:47 -05:00
&data $1000
( assembler memory )
~projects/library/asma.tal
@asma-heap
|e000 &end @asma-read-buffer
|f800 &end @asma-write-buffer
|ffff &end