uxn/emulator.c

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#include <SDL2/SDL.h>
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#include <stdio.h>
/*
Copyright (c) 2021 Devine Lu Linvega
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
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#include "uxn.h"
#define HOR 32
#define VER 16
#define PAD 2
#define SZ (HOR * VER * 16)
typedef unsigned char Uint8;
int WIDTH = 8 * HOR + 8 * PAD * 2;
int HEIGHT = 8 * (VER + 2) + 8 * PAD * 2;
int FPS = 30, GUIDES = 1, BIGPIXEL = 0, ZOOM = 2;
Uint32 theme[] = {
0x000000,
0xFFFFFF,
0x72DEC2,
0x666666,
0x222222};
SDL_Window *gWindow;
SDL_Renderer *gRenderer;
SDL_Texture *gTexture;
Uint32 *pixels;
int
error(char *msg, const char *err)
{
printf("Error %s: %s\n", msg, err);
return 0;
}
void
clear(Uint32 *dst)
{
int v, h;
for(v = 0; v < HEIGHT; v++)
for(h = 0; h < WIDTH; h++)
dst[v * WIDTH + h] = theme[0];
}
void
redraw(Uint32 *dst)
{
SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
SDL_RenderClear(gRenderer);
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
SDL_RenderPresent(gRenderer);
}
void
quit(void)
{
free(pixels);
SDL_DestroyTexture(gTexture);
gTexture = NULL;
SDL_DestroyRenderer(gRenderer);
gRenderer = NULL;
SDL_DestroyWindow(gWindow);
gWindow = NULL;
SDL_Quit();
exit(0);
}
int
init(void)
{
if(SDL_Init(SDL_INIT_VIDEO) < 0)
return error("Init", SDL_GetError());
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN);
if(gWindow == NULL)
return error("Window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
if(gRenderer == NULL)
return error("Renderer", SDL_GetError());
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT);
if(gTexture == NULL)
return error("Texture", SDL_GetError());
if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
return error("Pixels", "Failed to allocate memory");
clear(pixels);
return 1;
}
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void
echos(Stack8 *s, Uint8 len, char *name)
{
int i;
printf("\n%s\n", name);
for(i = 0; i < len; ++i) {
if(i % 16 == 0)
printf("\n");
printf("%02x%c", s->dat[i], s->ptr == i ? '<' : ' ');
}
printf("\n\n");
}
void
echom(Memory *m, Uint8 len, char *name)
{
int i;
printf("\n%s\n", name);
for(i = 0; i < len; ++i) {
if(i % 16 == 0)
printf("\n");
printf("%02x ", m->dat[i]);
}
printf("\n\n");
}
void
echof(Uxn *c)
{
printf("ended @ %d steps | hf: %x sf: %x sf: %x cf: %x\n",
c->counter,
getflag(&c->status, FLAG_HALT) != 0,
getflag(&c->status, FLAG_SHORT) != 0,
getflag(&c->status, FLAG_SIGN) != 0,
getflag(&c->status, FLAG_COND) != 0);
}
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void
domouse(SDL_Event *event)
{
(void)event;
printf("mouse\n");
}
void
dokey(SDL_Event *event)
{
(void)event;
printf("key\n");
}
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int
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start(Uxn *u)
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{
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int ticknext = 0;
evaluxn(u, u->vreset);
while(1) {
int tick = SDL_GetTicks();
SDL_Event event;
if(tick < ticknext)
SDL_Delay(ticknext - tick);
ticknext = tick + (1000 / FPS);
evaluxn(u, u->vframe);
while(SDL_PollEvent(&event) != 0) {
switch(event.type) {
case SDL_QUIT: quit(); break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEMOTION: domouse(&event); break;
case SDL_KEYDOWN: dokey(&event); break;
case SDL_WINDOWEVENT:
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
redraw(pixels);
break;
}
}
}
}
int
main(int argc, char **argv)
{
Uxn u;
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if(argc < 2)
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return error("Input", "Missing");
if(!bootuxn(&u))
return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
return error("Load", "Failed");
if(!init())
return error("Init", "Failed");
start(&u);
echos(&u.wst, 0x40, "stack");
echom(&u.ram, 0x40, "ram");
echof(&u);
quit();
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return 0;
}