uxn/projects/examples/demos/move.tal

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Tal
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( dev/controller/buttons )
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%++ { INC2 }
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%-- { #0001 SUB2 }
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%2// { #01 SFT2 }
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( devices )
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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( variables )
|0000
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@slime $1
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( init )
|0100 ( -> )
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( theme )
#0daf .System/r DEO2
#02ff .System/g DEO2
#035f .System/b DEO2
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( vectors )
;on-frame .Screen/vector DEO2
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( set origin )
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.Screen/width DEI2 2// .Screen/x DEO2
.Screen/height DEI2 2// .Screen/y DEO2
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;default_icn .Screen/addr DEO2
#41 .Screen/sprite DEO
#0a .slime STZ
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BRK
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@on-frame ( -> )
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#0a .slime STZ
;default_icn .Screen/addr DEO2
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( hold ctrl key to change slime color )
.Controller/button DEI #0f AND
DUP #01 NEQ ,&no-ctrl JCN #05 .slime STZ &no-ctrl
DUP #02 NEQ ,&no-alt JCN #0f .slime STZ &no-alt
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POP
( clear ) #40 .Screen/sprite DEO
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( detect movement )
.Controller/button DEI #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ,&no-up JCN
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( move )
.Screen/y DEI2 -- .Screen/y DEO2
;up_icn .Screen/addr DEO2 &no-up
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DUP #05 SFT #01 AND #01 NEQ ,&no-down JCN
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( move )
.Screen/y DEI2 ++ .Screen/y DEO2
;down_icn .Screen/addr DEO2 &no-down
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JCN
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( move )
.Screen/x DEI2 -- .Screen/x DEO2
;left_icn .Screen/addr DEO2 &no-left
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JCN
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( move )
.Screen/x DEI2 ++ .Screen/x DEO2
;right_icn .Screen/addr DEO2 &no-right
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POP
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( draw face )
#41 .Screen/sprite DEO
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( draw slime )
;slime_icn .Screen/addr DEO2
.slime LDZ .Screen/sprite DEO
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BRK
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@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ]
@down_icn [ 3c7e ffff dbe7 6624 ]
@left_icn [ 3c7e ef1f 1fef 7e3c ]
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
@slime_icn [ 0000 183c 3c18 0000 ]
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