uxn/emulator.c

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#include <SDL2/SDL.h>
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#include <stdio.h>
/*
Copyright (c) 2021 Devine Lu Linvega
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
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#include "uxn.h"
#define HOR 32
#define VER 16
#define PAD 2
#define SZ (HOR * VER * 16)
typedef unsigned char Uint8;
int WIDTH = 8 * HOR + 8 * PAD * 2;
int HEIGHT = 8 * (VER + 2) + 8 * PAD * 2;
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int FPS = 30, GUIDES = 1, REQDRAW = 0, ZOOM = 2;
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Uint32 theme[] = {
0x000000,
0xFFFFFF,
0x72DEC2,
0x666666,
0x222222};
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Uint8 icons[][8] = {
{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
{0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00},
{0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00},
{0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00},
{0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00},
{0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00},
{0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00},
{0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00},
{0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00},
{0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00},
{0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00},
{0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00},
{0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00},
{0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00},
{0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00},
{0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}};
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SDL_Window *gWindow;
SDL_Renderer *gRenderer;
SDL_Texture *gTexture;
Uint32 *pixels;
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Device *devconsole, *devscreen, *devmouse, *devkey, *devsprite, *devcontroller;
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#pragma mark - Helpers
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void
clear(Uint32 *dst)
{
int v, h;
for(v = 0; v < HEIGHT; v++)
for(h = 0; h < WIDTH; h++)
dst[v * WIDTH + h] = theme[0];
}
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void
putpixel(Uint32 *dst, int x, int y, int color)
{
if(x >= 0 && x < WIDTH - 8 && y >= 0 && y < HEIGHT - 8)
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dst[y * WIDTH + x] = theme[color];
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}
void
drawchr(Uint32 *dst, int x, int y, Uint8 *sprite)
{
int v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
int ch1 = ((sprite[v] >> h) & 0x1);
int ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
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putpixel(dst, x + 7 - h, y + v, ch1 + ch2);
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}
}
void
drawicn(Uint32 *dst, int x, int y, Uint8 *sprite, int fg, int bg)
{
int v, h;
for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
int ch1 = (sprite[v] >> (7 - h)) & 0x1;
putpixel(dst, x + h, y + v, ch1 ? fg : bg);
}
}
#pragma mark - Core
int
error(char *msg, const char *err)
{
printf("Error %s: %s\n", msg, err);
return 0;
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}
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void
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drawdebugger(Uint32 *dst, Uxn *u)
{
Uint8 i;
for(i = 0; i < 0x10; ++i) { /* memory */
Uint8 x = (i % 8) * 3 + 1, y = i / 8 + 1, b = u->ram.dat[i];
drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1, 0);
drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1, 0);
}
for(i = 0; i < 0x10; ++i) { /* memory */
Uint8 x = (i % 8) * 3 + 1, y = i / 8 + 0x13, b = u->wst.dat[i];
drawicn(dst, x * 8, y * 8, icons[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
drawicn(dst, x * 8 + 8, y * 8, icons[b & 0xf], 1 + (u->wst.ptr == i), 0);
}
drawicn(dst, 25 * 8, 8, icons[getflag(&u->status, FLAG_HALT) != 0], 2, 0);
drawicn(dst, 26 * 8, 8, icons[getflag(&u->status, FLAG_SHORT) != 0], 2, 0);
drawicn(dst, 27 * 8, 8, icons[getflag(&u->status, FLAG_SIGN) != 0], 2, 0);
drawicn(dst, 28 * 8, 8, icons[getflag(&u->status, FLAG_COND) != 0], 2, 0);
}
void
redraw(Uint32 *dst, Uxn *u)
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{
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if(GUIDES)
drawdebugger(dst, u);
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SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
SDL_RenderClear(gRenderer);
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
SDL_RenderPresent(gRenderer);
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REQDRAW = 0;
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}
void
quit(void)
{
free(pixels);
SDL_DestroyTexture(gTexture);
gTexture = NULL;
SDL_DestroyRenderer(gRenderer);
gRenderer = NULL;
SDL_DestroyWindow(gWindow);
gWindow = NULL;
SDL_Quit();
exit(0);
}
int
init(void)
{
if(SDL_Init(SDL_INIT_VIDEO) < 0)
return error("Init", SDL_GetError());
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN);
if(gWindow == NULL)
return error("Window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
if(gRenderer == NULL)
return error("Renderer", SDL_GetError());
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT);
if(gTexture == NULL)
return error("Texture", SDL_GetError());
if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
return error("Pixels", "Failed to allocate memory");
clear(pixels);
return 1;
}
void
domouse(SDL_Event *event)
{
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int x = event->motion.x / ZOOM;
int y = event->motion.y / ZOOM;
devmouse->mem[0] = (x >> 8) & 0xff;
devmouse->mem[1] = x & 0xff;
devmouse->mem[2] = (y >> 8) & 0xff;
devmouse->mem[3] = y & 0xff;
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switch(event->type) {
case SDL_MOUSEBUTTONUP:
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devmouse->mem[4] = 0;
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break;
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case SDL_MOUSEBUTTONDOWN:
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devmouse->mem[4] = event->button.button == SDL_BUTTON_LEFT;
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}
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}
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void
doctrl(SDL_Event *event, int z)
{
Uint8 flag = 0x00;
if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
flag = 0x01;
if(SDL_GetModState() & KMOD_LALT || SDL_GetModState() & KMOD_RALT)
flag = 0x02;
switch(event->key.keysym.sym) {
case SDLK_ESCAPE: flag = 0x04; break;
case SDLK_RETURN: flag = 0x08; break;
case SDLK_UP: flag = 0x10; break;
case SDLK_DOWN: flag = 0x20; break;
case SDLK_LEFT: flag = 0x40; break;
case SDLK_RIGHT: flag = 0x80; break;
}
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setflag(&devcontroller->mem[0], flag, z);
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}
#pragma mark - Devices
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Uint8
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defaultrw(Device *d, Memory *m, Uint8 b)
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{
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(void)m;
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return d->mem[b];
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}
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Uint8
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consolew(Device *d, Memory *m, Uint8 b)
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{
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if(b)
printf("%c", b);
fflush(stdout);
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(void)d;
(void)m;
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return 0;
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}
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Uint8
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screenr(Device *d, Memory *m, Uint8 b)
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{
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switch(b) {
case 0: return (WIDTH >> 8) & 0xff;
case 1: return WIDTH & 0xff;
case 2: return (HEIGHT >> 8) & 0xff;
case 3: return HEIGHT & 0xff;
}
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(void)m;
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return d->mem[b];
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}
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Uint8
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screenw(Device *d, Memory *m, Uint8 b)
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{
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d->mem[d->ptr++] = b;
if(d->ptr > 5) {
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putpixel(pixels,
(d->mem[2] << 8) + d->mem[3],
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(d->mem[0] << 8) + d->mem[1],
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d->mem[4]);
if(d->mem[5])
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REQDRAW = 1;
d->ptr = 0;
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}
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(void)m;
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return 0;
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}
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Uint8
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spritew(Device *d, Memory *m, Uint8 b)
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{
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d->mem[d->ptr++] = b;
if(d->ptr > 6) {
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Uint16 x = (d->mem[2] << 8) + d->mem[3];
Uint16 y = (d->mem[0] << 8) + d->mem[1];
Uint8 *chr = &m->dat[(d->mem[4] << 8) + d->mem[5]];
drawchr(pixels, x, y, chr);
if(d->mem[6])
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REQDRAW = 1;
d->ptr = 0;
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}
return 0;
}
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#pragma mark - Generics
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int
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start(Uxn *u)
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{
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int ticknext = 0;
evaluxn(u, u->vreset);
while(1) {
int tick = SDL_GetTicks();
SDL_Event event;
if(tick < ticknext)
SDL_Delay(ticknext - tick);
ticknext = tick + (1000 / FPS);
while(SDL_PollEvent(&event) != 0) {
switch(event.type) {
case SDL_QUIT: quit(); break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEMOTION: domouse(&event); break;
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case SDL_KEYDOWN: doctrl(&event, 1); break;
case SDL_KEYUP: doctrl(&event, 0); break;
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case SDL_WINDOWEVENT:
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
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redraw(pixels, u);
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break;
}
}
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evaluxn(u, u->vframe);
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if(REQDRAW)
redraw(pixels, u);
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}
}
int
main(int argc, char **argv)
{
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Uxn u;
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if(argc < 2)
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return error("Input", "Missing");
if(!bootuxn(&u))
return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
return error("Load", "Failed");
if(!init())
return error("Init", "Failed");
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devconsole = portuxn(&u, "console", defaultrw, consolew);
devscreen = portuxn(&u, "screen", screenr, screenw);
devsprite = portuxn(&u, "sprite", defaultrw, spritew);
devcontroller = portuxn(&u, "controller", defaultrw, defaultrw);
devkey = portuxn(&u, "key", defaultrw, consolew);
devmouse = portuxn(&u, "mouse", defaultrw, defaultrw);
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start(&u);
quit();
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return 0;
}