uxn/projects/software/noodle.usm

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2021-03-17 13:18:43 -04:00
(
app/noodle : illustration program
)
%RTN { JMP2r }
%RTN? { JMP2r? }
%ABS { DUP #07 SHR #ff SWP MUL? } ( abs )
%ABS2 { DUP2 #000f SHR2 #ffff SWP2 SWP POP MUL2? } ( abs2 )
;cursor { x 2 y 2 }
;a { x 2 y 2 }
;b { x 2 y 2 }
;d { x 2 y 2 }
;s { x 2 y 2 }
|0100 @RESET
#0020 #0020 #0090 #0070 ,draw-line JSR2
BRK
@FRAME
,draw-cursor JSR2
BRK
@draw-line ( x1 y1 x2 y2 )
=b.y =b.x ( target, b )
=a.y =a.x ( target, a )
( dx = abs[bx - ax] )
~b.x ~a.x SUB2 ABS2 =d.x
( dx = abs[bx - ax] )
~b.y ~a.y SUB2 ABS2 =d.y
( sx = ax < bx ? 1 : -1; )
#ffff #00 ~a.x ~b.x GTH2 #0002 MUL2 ADD2 =s.x
( sy = ay < by ? 1 : -1; )
#ffff #00 ~a.y ~b.y GTH2 #0002 MUL2 ADD2 =s.y
#01 =Screen.color
RTN
@draw-cursor
~cursor.x ~Mouse.x NEQU2
~cursor.y ~Mouse.y NEQU2
#0000 EQU2 RTN? ( Return if unchanged )
( clear last cursor )
~cursor.x =Sprite.x
~cursor.y =Sprite.y
,blank_icn =Sprite.addr
#10 =Sprite.color
( record cursor positions )
~Mouse.x =cursor.x
~Mouse.y =cursor.y
( draw new cursor )
~cursor.x =Sprite.x
~cursor.y =Sprite.y
,tool_pointer =Sprite.addr
#12 =Sprite.color
RTN
@tool_pointer [ 80c0 e0f0 f8e0 1000 ]
@tool_hand [ 4040 4070 f8f8 f870 ]
@tool_eraser [ 2050 b87c 3e1c 0800 ]
@blank_icn [ 0000 0000 0000 0000 ]
|F000 @ERROR BRK
|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FF30 ;Controller { buttons 1 }
|FF40 ;Keys { key 1 }
|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )