Templated examples
This commit is contained in:
parent
dad55324aa
commit
1b4623be1b
2
build.sh
2
build.sh
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@ -32,7 +32,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/examples/dev.mouse.usm bin/boot.rom
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./bin/assembler projects/examples/gui.animation.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -10,52 +10,35 @@ scope: source.usm
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contexts:
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main:
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# pointer
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# label
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- match: '\@(\S+)\s?'
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scope: string.control
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pop: true
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# sublabel
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- match: '\&(\S+)\s?'
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scope: string.control
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pop: true
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# jump
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- match: '\|(\S+)\s?'
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scope: variable.control
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scope: entity.name.tag.structure.any
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pop: true
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# pad
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- match: '\$(\S+)\s?'
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scope: variable.control
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pop: true
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# constants
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# templated
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- match: '(\S+)\^\s?'
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scope: storage.type
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pop: true
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- match: '(\S+)\=\s?'
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scope: constant.numeric
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pop: true
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- match: '(\S+)\?\s?'
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scope: storage.type
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pop: true
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- match: '(\S+)\!\s?'
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scope: constant.numeric
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scope: entity.name.tag.structure.any
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pop: true
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# Pushing to stack
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- match: '\#(\S+)\s?'
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scope: keyword.control
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pop: true
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- match: '\"(\S+)\s?'
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scope: entity.control
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scope: variable.parameter.option
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pop: true
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# Addressing
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- match: '\.(\S+)\s?' # zero-page
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scope: variable.control
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scope: variable.function.shell
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pop: true
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- match: '\,(\S+)\s?' # relative
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scope: entity.name.type
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scope: entity.name.tag.yaml
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pop: true
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- match: '\;(\S+)\s?' # absolute
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scope: keyword.control
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@ -64,6 +47,7 @@ contexts:
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scope: keyword.control
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pop: true
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# Blocks
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- match: '\[\s?'
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scope: comment
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pop: true
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@ -71,9 +55,6 @@ contexts:
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scope: comment
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pop: true
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# Blocks
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- match: '\{'
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scope: variable.control
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push:
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@ -87,3 +68,39 @@ contexts:
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- meta_scope: comment.line
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- match: '\)'
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pop: true
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# templated
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- match: '(\S+)\^\!\s?'
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scope: entity.name.type.typedef
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pop: true
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- match: '(\S+)\~\!\s?'
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scope: constant.numeric
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pop: true
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- match: '(\S+)\*\!\s?'
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scope: entity.name.type.typedef
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pop: true
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- match: '(\S+)\=\!\s?'
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scope: constant.numeric
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pop: true
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- match: '(\S+)\^\s?'
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scope: entity.name.type.typedef
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pop: true
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- match: '(\S+)\~\s?'
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scope: constant.numeric
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pop: true
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- match: '(\S+)\*\s?'
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scope: entity.name.type.typedef
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pop: true
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- match: '(\S+)\=\s?'
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scope: constant.numeric
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pop: true
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- match: '(\S+)\?\s?'
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scope: storage.type
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pop: true
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- match: '(\S+)\!\s?'
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scope: constant.numeric
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pop: true
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@ -2,14 +2,14 @@
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio [ &wave $2 &envelope $2 &pad $4 &volume $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ]
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|40 @Controller [ &vector $2 &button $1 &key $1 ]
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|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 &refresh $1 ]
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio [ &wave $2 &envelope $2 &pad $4 &volume $1 &pitch $1 &play $1 &value $2 &delay $2 &finish $1 ]
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|40 @Controller [ &vector $2 &button $1 &key $1 ]
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|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|70 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|a0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 &refresh $1 ]
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( variables )
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@ -19,3 +19,16 @@
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|0100 ( -> )
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;deferred
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,relative
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.zero-page
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:immediate
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|goto
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$padding
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@label
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&sublabel
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#value
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"string
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@ -2,13 +2,12 @@
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%MOD { DUP2 DIV MUL SUB }
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(
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position in track,
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frame: counter for current frame,
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only playing every few frames
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)
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%%^! { .% DEI } %%~! { .% DEO }
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%%*! { .% DEI2 } %%=! { .% DEO2 }
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%%^ { .% PEK } %%~ { .% POK }
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%%* { .% PEK2 } %%= { .% POK2 }
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@timer $1
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@timer $1
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@progress $1
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( devices )
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@ -20,41 +19,41 @@
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|0100 ( -> )
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( set color pallete )
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#00ff .System/r DEO2
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#0f0f .System/g DEO2
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#0ff0 .System/b DEO2
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#00ff System/r=!
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#0f0f System/g=!
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#0ff0 System/b=!
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;on-frame .Screen/vector DEO2 ( run on-frame every 1/60th of a second )
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#ff .Audio/vol DEO ( set volume to max )
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;saw .Audio/wave DEO2 ( set waveform to saw for audio engine )
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;env .Audio/env DEO2 ( set envelope for audio engine )
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;on-frame Screen/vector=! ( run on-frame every 1/60th of a second )
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#ff Audio/vol~! ( set volume to max )
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;saw Audio/wave=! ( set waveform to saw for audio engine )
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;env Audio/env=! ( set envelope for audio engine )
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BRK
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@on-frame ( -> )
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( incr ) .timer PEK #01 ADD .timer POK
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( skip ) .timer PEK #10 EQU ,&play-note JNZ BRK &play-note
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( incr ) timer^ #01 ADD timer~
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( skip ) timer^ #10 EQU ,&play-note JNZ BRK &play-note
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( get note )
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;melody #00 .progress PEK ADD2 GET ( -- note )
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;melody #00 progress^ ADD2 GET
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( play note )
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DUP #80 ORA .Audio/pitch DEO ( -- note ) ( OR note with #80 and set the audio pitch to it. )
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#01 .Audio/play DEO ( play the note )
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DUP #80 ORA Audio/pitch~!
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#01 Audio/play~!
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( erase last note )
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#20 .Screen/color DEO ( draw a dot )
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#20 Screen/color~!
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( draw note )
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#00 SWP #0004 MUL2 #0100 SUB2 .Screen/y DEO2 ( calculate the y position of a dot. TODO make this not upside down )
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#00 .progress PEK #0008 MUL2 .Screen/x DEO2 ( calculate the x position of a dot )
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;dot .Screen/addr DEO2 ( set the sprite for a dot )
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#21 .Screen/color DEO ( draw a dot )
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#00 SWP #0004 MUL2 #0100 SUB2 Screen/y=!
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#00 progress^ #0008 MUL2 Screen/x=!
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;dot Screen/addr=!
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#21 Screen/color~!
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( incr ) .progress PEK #01 ADD #20 MOD .progress POK
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( incr ) progress^ #01 ADD #20 MOD progress~
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#00 .timer POK
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#00 timer~
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BRK
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@ -66,10 +65,10 @@ BRK
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@saw ( -> )
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#6000 .Audio/value DEO2
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#0000 .Audio/delay DEO2 ( move to volume #600 after 0 delay )
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#0000 .Audio/value DEO2
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#ffff .Audio/delay DEO2 ( reach volume 0 after the whole note. Interpolated linearly )
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#6000 Audio/value=!
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#0000 Audio/delay=! ( move to volume #600 after 0 delay )
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#0000 Audio/value=!
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#ffff Audio/delay=! ( reach volume 0 after the whole note. Interpolated linearly )
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BRK
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@ -77,11 +76,11 @@ BRK
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@env ( -> )
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#ffff .Audio/value DEO2
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#1000 .Audio/delay DEO2 ( move pretty quickly to volume #ffff (maximum) )
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#0000 .Audio/value DEO2
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#4000 .Audio/delay DEO2 ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second )
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#00 .Audio/finish DEO ( end the envelope )
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#ffff Audio/value=!
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#1000 Audio/delay=! ( move pretty quickly to volume #ffff (maximum) )
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#0000 Audio/value=!
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#4000 Audio/delay=! ( interpolating linearly, move to #0000 after a delay of #4000 where #8000 is half a second )
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#00 Audio/finish~! ( end the envelope )
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BRK
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@ -1,11 +1,14 @@
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( dev/controller/buttons )
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%=>SC/ADDR { .Screen/addr DEO2 }
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%->SC/COLR { .Screen/color DEO }
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%++ { #0001 ADD2 }
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%-- { #0001 SUB2 }
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%2/ { #0002 DIV2 }
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%%^! { .% DEI } %%~! { .% DEO }
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%%*! { .% DEI2 } %%=! { .% DEO2 }
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%%^ { .% PEK } %%~ { .% POK }
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%%* { .% PEK2 } %%= { .% POK2 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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@ -23,62 +26,62 @@
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|0100 ( -> )
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( theme )
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#0daf .System/r DEO2
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#02ff .System/g DEO2
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#035f .System/b DEO2
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#0daf System/r=!
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#02ff System/g=!
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#035f System/b=!
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( vectors )
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;on-frame .Screen/vector DEO2
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;on-frame Screen/vector=!
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( set origin )
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.Screen/width DEI2 2/ .Screen/x DEO2
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.Screen/height DEI2 2/ .Screen/y DEO2
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Screen/width*! 2/ Screen/x=!
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Screen/height*! 2/ Screen/y=!
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;default_icn =>SC/ADDR
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#31 ->SC/COLR
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#2a .slime POK
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;default_icn Screen/addr=!
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#31 Screen/color~!
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#2a slime~
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BRK
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@on-frame ( -> )
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#2a .slime POK
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;default_icn =>SC/ADDR
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#2a slime~
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;default_icn Screen/addr=!
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( hold ctrl key to change slime color )
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.Controller/button DEI #0f AND
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DUP #01 NEQ ,&no-ctrl JNZ #25 .slime POK &no-ctrl
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DUP #02 NEQ ,&no-alt JNZ #2f .slime POK &no-alt
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Controller/button^! #0f AND
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DUP #01 NEQ ,&no-ctrl JNZ #25 slime~ &no-ctrl
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DUP #02 NEQ ,&no-alt JNZ #2f slime~ &no-alt
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POP
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( clear ) #30 ->SC/COLR
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( clear ) #30 Screen/color~!
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( detect movement )
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.Controller/button DEI #f0 AND
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Controller/button^! #f0 AND
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DUP #04 SFT #01 AND #01 NEQ ,&no-up JNZ
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( move )
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.Screen/y DEI2 -- .Screen/y DEO2
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;up_icn =>SC/ADDR &no-up
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Screen/y*! -- Screen/y=!
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;up_icn Screen/addr=! &no-up
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DUP #05 SFT #01 AND #01 NEQ ,&no-down JNZ
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( move )
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.Screen/y DEI2 ++ .Screen/y DEO2
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;down_icn =>SC/ADDR &no-down
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Screen/y*! ++ Screen/y=!
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;down_icn Screen/addr=! &no-down
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DUP #06 SFT #01 AND #01 NEQ ,&no-left JNZ
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( move )
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.Screen/x DEI2 -- .Screen/x DEO2
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;left_icn =>SC/ADDR &no-left
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Screen/x*! -- Screen/x=!
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;left_icn Screen/addr=! &no-left
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DUP #07 SFT #01 AND #01 NEQ ,&no-right JNZ
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( move )
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.Screen/x DEI2 ++ .Screen/x DEO2
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;right_icn =>SC/ADDR &no-right
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Screen/x*! ++ Screen/x=!
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;right_icn Screen/addr=! &no-right
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POP
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( draw face )
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#31 ->SC/COLR
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#31 Screen/color~!
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( draw slime )
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;slime_icn =>SC/ADDR
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.slime PEK ->SC/COLR
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;slime_icn Screen/addr=!
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slime^ Screen/color~!
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BRK
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@ -4,6 +4,11 @@
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%8+ { #0008 ADD2 }
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%8* { #0030 SFT2 }
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%%^! { .% DEI } %%~! { .% DEO }
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%%*! { .% DEI2 } %%=! { .% DEO2 }
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%%^ { .% PEK } %%~ { .% POK }
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%%* { .% PEK2 } %%= { .% POK2 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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@ -15,39 +20,36 @@
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|0100 ( -> )
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( theme )
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#0f73 .System/r DEO2
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#0fe3 .System/g DEO2
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#0fc3 .System/b DEO2
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( vectors ) ;on-button .Controller/vector DEO2
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#0f73 System/r=!
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#0fe3 System/g=!
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#0fc3 System/b=!
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( vectors )
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;on-button Controller/vector=!
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;draw-cursor JSR2
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BRK
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@on-button ( -> )
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.Controller/key DEI #00 NEQ ,&skip JNZ BRK &skip
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.Controller/key DEI #0d NEQ ,&no-return JNZ
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( draw ) #20 .Screen/color DEO
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( reset ) #0000 .Screen/x DEO2
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( incr ) .Screen/y DEI2 8+ .Screen/y DEO2
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Controller/key^! #00 NEQ ,&skip JNZ BRK &skip
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Controller/key^! #0d NEQ ,&no-return JNZ
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( draw ) #20 Screen/color~!
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( reset ) #0000 Screen/x=!
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( incr ) Screen/y*! 8+ Screen/y=!
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;draw-cursor JSR2
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BRK
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&no-return
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;font #00 .Controller/key DEI 8* ADD2 .Screen/addr DEO2
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( draw ) #21 .Screen/color DEO
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( incr ) .Screen/x DEI2 8+ .Screen/x DEO2
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;font #00 Controller/key^! 8* ADD2 Screen/addr=!
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( draw ) #21 Screen/color~!
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( incr ) Screen/x*! 8+ Screen/x=!
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;draw-cursor JSR2
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BRK
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@draw-cursor ( -- )
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;cursor .Screen/addr DEO2 #22 .Screen/color DEO
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;cursor Screen/addr=!
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#22 Screen/color~!
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RTN
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@ -3,6 +3,11 @@
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%8+ { #0008 ADD2 }
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%MEMORY { #1000 }
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%%^! { .% DEI } %%~! { .% DEO }
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%%*! { .% DEI2 } %%=! { .% DEO2 }
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%%^ { .% PEK } %%~ { .% POK }
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%%* { .% PEK2 } %%= { .% POK2 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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@ -19,35 +24,35 @@
|
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|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#0efc .System/r DEO2
|
||||
#03cc .System/g DEO2
|
||||
#03ac .System/b DEO2
|
||||
#0efc System/r=!
|
||||
#03cc System/g=!
|
||||
#03ac System/b=!
|
||||
|
||||
( load file )
|
||||
#1000 .File/length DEO2
|
||||
;srcpath .File/name DEO2
|
||||
MEMORY .File/load DEO2
|
||||
#1000 File/length=!
|
||||
;srcpath File/name=!
|
||||
MEMORY File/load=!
|
||||
|
||||
.File/success DEI2 #0000 NEQ2 ;on-success JNZ2
|
||||
File/success*! #0000 NEQ2 ;on-success JNZ2
|
||||
|
||||
;failedtxt .Console/string DEO2
|
||||
;failedtxt Console/string=!
|
||||
|
||||
BRK
|
||||
|
||||
@on-success ( -> )
|
||||
|
||||
;successtxt .Console/string DEO2
|
||||
;successtxt Console/string=!
|
||||
|
||||
( draw image )
|
||||
MEMORY .Screen/addr DEO2
|
||||
MEMORY Screen/addr=!
|
||||
#0000 #0080
|
||||
&ver
|
||||
( save ) OVR2 .Screen/y DEO2
|
||||
( save ) OVR2 Screen/y=!
|
||||
#0000 #0080
|
||||
&hor
|
||||
( save ) OVR2 .Screen/x DEO2
|
||||
( draw ) #41 .Screen/color DEO
|
||||
( incr ) .Screen/addr DEI2 #0010 ADD2 .Screen/addr DEO2
|
||||
( save ) OVR2 Screen/x=!
|
||||
( draw ) #41 Screen/color~!
|
||||
( incr ) Screen/addr*! #0010 ADD2 Screen/addr=!
|
||||
( incr ) SWP2 8+ SWP2
|
||||
OVR2 OVR2 LTH2 ,&hor JNZ
|
||||
POP2 POP2
|
||||
|
@ -56,9 +61,9 @@ BRK
|
|||
POP2 POP2
|
||||
|
||||
( save file )
|
||||
#1000 .File/length DEO2
|
||||
;dstpath .File/name DEO2
|
||||
MEMORY .File/save DEO2
|
||||
#1000 File/length=!
|
||||
;dstpath File/name=!
|
||||
MEMORY File/save=!
|
||||
|
||||
BRK
|
||||
|
||||
|
|
|
@ -1,31 +1,23 @@
|
|||
( dev/mouse )
|
||||
|
||||
%RTN { JMP2r }
|
||||
%8+ { #0008 ADD2 }
|
||||
%++ { #0001 ADD2 }
|
||||
%-- { #0001 SUB2 }
|
||||
%ABS2 { DUP2 #000f SFT2 EQU #04 JNZ #ffff MUL2 }
|
||||
|
||||
(
|
||||
%%^ { .% PEK } %%= { .% POK }
|
||||
%%? { .% DEI } %%! { .% DEO }
|
||||
)
|
||||
|
||||
%%^ { .% PEK2 } %%= { .% POK2 }
|
||||
%%? { .% DEI2 } %%! { .% DEO2 }
|
||||
%%^! { .% DEI } %%~! { .% DEO }
|
||||
%%*! { .% DEI2 } %%=! { .% DEO2 }
|
||||
%%^ { .% PEK } %%~ { .% POK }
|
||||
%%* { .% PEK2 } %%= { .% POK2 }
|
||||
|
||||
( devices )
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|40 @Controller [ &vector $2 &button $1 &key $1 ]
|
||||
|60 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
|
||||
|
||||
|0000
|
||||
|
||||
@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
|
||||
@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
|
||||
@line [ &x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2 &dx $2 &dy $2 &e1 $2 &e2 $2 ]
|
||||
@pointer [ &x $2 &y $2 &lastx $2 &lasty $2 &state $1 ]
|
||||
@color $1
|
||||
|
||||
( program )
|
||||
|
@ -33,108 +25,96 @@
|
|||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#f0f0 System/r!
|
||||
#f00f System/g!
|
||||
#f000 System/b!
|
||||
|
||||
#f0f0 System/r=!
|
||||
#f00f System/g=!
|
||||
#f000 System/b=!
|
||||
( vectors )
|
||||
;on-mouse Mouse/vector!
|
||||
;on-mouse Mouse/vector=!
|
||||
|
||||
BRK
|
||||
|
||||
@on-mouse ( -> )
|
||||
|
||||
;draw-cursor JSR2
|
||||
|
||||
( on down )
|
||||
.Mouse/state DEI #00 NEQ .pointer/state PEK #00 EQU #0101 EQU2 ,on-mouse-down JNZ
|
||||
|
||||
Mouse/state^! #00 NEQ pointer/state^ #00 EQU #0101 EQU2 ,on-mouse-down JNZ
|
||||
( on drag )
|
||||
.Mouse/state DEI #00 NEQ ,on-mouse-drag JNZ
|
||||
|
||||
.Mouse/state DEI .pointer/state POK
|
||||
Mouse/state^! #00 NEQ ,on-mouse-drag JNZ
|
||||
Mouse/state^! pointer/state~
|
||||
|
||||
BRK
|
||||
|
||||
@on-mouse-down ( -> )
|
||||
|
||||
( record start position )
|
||||
Mouse/x? DUP2 pointer/x= pointer/lastx=
|
||||
Mouse/y? DUP2 pointer/y= pointer/lasty=
|
||||
|
||||
.Mouse/state DEI .pointer/state POK
|
||||
Mouse/x*! DUP2 pointer/x= pointer/lastx=
|
||||
Mouse/y*! DUP2 pointer/y= pointer/lasty=
|
||||
Mouse/state^! pointer/state~
|
||||
|
||||
BRK
|
||||
|
||||
@on-mouse-drag ( -> )
|
||||
|
||||
( draw line )
|
||||
pointer/lastx^
|
||||
pointer/lasty^
|
||||
pointer/x^
|
||||
pointer/y^
|
||||
#01 ( add mouse state ) [ .Mouse/state DEI #10 EQU #02 MUL ADD ]
|
||||
pointer/lastx*
|
||||
pointer/lasty*
|
||||
pointer/x*
|
||||
pointer/y*
|
||||
#01 [ Mouse/state^! #10 EQU #02 MUL ADD ]
|
||||
;draw-line JSR2
|
||||
|
||||
( record last position )
|
||||
Mouse/x? pointer/lastx=
|
||||
Mouse/y? pointer/lasty=
|
||||
|
||||
.Mouse/state DEI .pointer/state POK
|
||||
Mouse/x*! pointer/lastx=
|
||||
Mouse/y*! pointer/lasty=
|
||||
Mouse/state^! pointer/state~
|
||||
|
||||
BRK
|
||||
|
||||
@draw-cursor ( -- )
|
||||
|
||||
( clear last cursor )
|
||||
;clear Screen/addr!
|
||||
pointer/x^ Screen/x!
|
||||
pointer/y^ Screen/y!
|
||||
#30 .Screen/color DEO
|
||||
|
||||
;clear Screen/addr=!
|
||||
pointer/x* Screen/x=!
|
||||
pointer/y* Screen/y=!
|
||||
#30 Screen/color~!
|
||||
( record pointer positions )
|
||||
Mouse/x? pointer/x=
|
||||
Mouse/y? pointer/y=
|
||||
|
||||
Mouse/x*! pointer/x=
|
||||
Mouse/y*! pointer/y=
|
||||
( draw new cursor )
|
||||
;cursor Screen/addr!
|
||||
pointer/x^ Screen/x!
|
||||
pointer/y^ Screen/y!
|
||||
|
||||
;cursor Screen/addr=!
|
||||
pointer/x* Screen/x=!
|
||||
pointer/y* Screen/y=!
|
||||
( colorize on state )
|
||||
.Mouse/state DEI #00 NEQ
|
||||
#31 ADD .Screen/color DEO
|
||||
#31 [ Mouse/state^! #00 NEQ ] ADD Screen/color~!
|
||||
|
||||
RTN
|
||||
|
||||
@draw-line ( x1 y1 x2 y2 color -- )
|
||||
|
||||
( load ) .color POK line/y0= line/x0= line/y= line/x=
|
||||
line/x0^ line/x^ SUB2 ABS2 line/dx=
|
||||
line/y0^ line/y^ SUB2 ABS2 #0000 SWP2 SUB2 line/dy=
|
||||
#ffff #00 line/x^ line/x0^ LTS2 #0002 MUL2 ADD2 line/sx=
|
||||
#ffff #00 line/y^ line/y0^ LTS2 #0002 MUL2 ADD2 line/sy=
|
||||
line/dx^ line/dy^ ADD2 line/e1=
|
||||
( load ) color~ line/y0= line/x0= line/y= line/x=
|
||||
line/x0* line/x* SUB2 ABS2 line/dx=
|
||||
line/y0* line/y* SUB2 ABS2 #0000 SWP2 SUB2 line/dy=
|
||||
#ffff #00 line/x* line/x0* LTS2 #0002 MUL2 ADD2 line/sx=
|
||||
#ffff #00 line/y* line/y0* LTS2 #0002 MUL2 ADD2 line/sy=
|
||||
line/dx* line/dy* ADD2 line/e1=
|
||||
&loop
|
||||
( draw )
|
||||
line/x^ Screen/x!
|
||||
line/y^ Screen/y!
|
||||
.color PEK
|
||||
.Screen/color DEO
|
||||
line/x^ line/x0^ EQU2 line/y^ line/y0^ EQU2 #0101 EQU2 ,&end JNZ
|
||||
line/e1^ #0002 MUL2 line/e2=
|
||||
line/e2^ line/dy^ LTS2 ,&skipy JNZ
|
||||
line/e1^ line/dy^ ADD2 line/e1=
|
||||
line/x^ line/sx^ ADD2 line/x=
|
||||
line/x* Screen/x=!
|
||||
line/y* Screen/y=!
|
||||
color^ Screen/color~!
|
||||
line/x* line/x0* EQU2 line/y* line/y0* EQU2 #0101 EQU2 ,&end JNZ
|
||||
line/e1* #0002 MUL2 line/e2=
|
||||
line/e2* line/dy* LTS2 ,&skipy JNZ
|
||||
line/e1* line/dy* ADD2 line/e1=
|
||||
line/x* line/sx* ADD2 line/x=
|
||||
&skipy
|
||||
line/e2^ line/dx^ GTS2 ,&skipx JNZ
|
||||
line/e1^ line/dx^ ADD2 line/e1=
|
||||
line/y^ line/sy^ ADD2 line/y=
|
||||
line/e2* line/dx* GTS2 ,&skipx JNZ
|
||||
line/e1* line/dx* ADD2 line/e1=
|
||||
line/y* line/sy* ADD2 line/y=
|
||||
&skipx
|
||||
,&loop JMP
|
||||
&end
|
||||
|
||||
RTN
|
||||
|
||||
@clear [ 0000 0000 0000 0000 ]
|
||||
@clear [ 0000 0000 0000 0000 ]
|
||||
@cursor [ 80c0 e0f0 f8e0 1000 ]
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
( GUI Animation )
|
||||
|
||||
%%^! { .% DEI } %%~! { .% DEO }
|
||||
%%*! { .% DEI2 } %%=! { .% DEO2 }
|
||||
%%^ { .% PEK } %%~ { .% POK }
|
||||
%%* { .% PEK2 } %%= { .% POK2 }
|
||||
|
||||
|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
|
||||
|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
|
||||
|
||||
|
@ -12,17 +17,14 @@
|
|||
|0100 ( -> )
|
||||
|
||||
( theme )
|
||||
#4cfd .System/r DEO2
|
||||
#4cf3 .System/g DEO2
|
||||
#dcf2 .System/b DEO2
|
||||
|
||||
#4cfd System/r=!
|
||||
#4cf3 System/g=!
|
||||
#dcf2 System/b=!
|
||||
( vectors )
|
||||
;on-frame .Screen/vector DEO2
|
||||
|
||||
;on-frame Screen/vector=!
|
||||
( starting position )
|
||||
.Screen/width DEI2 #0002 DIV2 .dvd/x POK2
|
||||
.Screen/height DEI2 #0002 DIV2 .dvd/y POK2
|
||||
|
||||
Screen/width*! #0002 DIV2 dvd/x=
|
||||
Screen/height*! #0002 DIV2 dvd/y=
|
||||
#21 ;draw-dvd JSR2
|
||||
|
||||
BRK
|
||||
|
@ -30,39 +32,39 @@ BRK
|
|||
@on-frame ( -> )
|
||||
|
||||
( clear ) #20 ;draw-dvd JSR2
|
||||
( hit-right ) .dvd/x PEK2 .Screen/width DEI2 #0020 SUB2 EQU2
|
||||
( hit-left ) .dvd/x PEK2 #0000 EQU2
|
||||
( case: hit-right ) dvd/x* Screen/width*! #0020 SUB2 EQU2
|
||||
( case: hit-left ) dvd/x* #0000 EQU2
|
||||
#0000 EQU2 ,&no-flipx JNZ
|
||||
.dvd/dx PEK #00 EQU .dvd/dx POK &no-flipx
|
||||
( hit-bottom ) .dvd/y PEK2 .Screen/height DEI2 #0010 SUB2 EQU2
|
||||
( hit-top ) .dvd/y PEK2 #0000 EQU2
|
||||
dvd/dx^ #00 EQU dvd/dx~ &no-flipx
|
||||
( case: hit-bottom ) dvd/y* Screen/height*! #0010 SUB2 EQU2
|
||||
( case: hit-top ) dvd/y* #0000 EQU2
|
||||
#0000 EQU2 ,&no-flipy JNZ
|
||||
.dvd/dy PEK #00 EQU .dvd/dy POK &no-flipy
|
||||
( incr ) .dvd/x PEK2 #0001 #00 .dvd/dx PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/x POK2
|
||||
( incr ) .dvd/y PEK2 #0001 #00 .dvd/dy PEK #00 EQU #fffe MUL2 ADD2 ADD2 .dvd/y POK2
|
||||
dvd/dy^ #00 EQU dvd/dy~ &no-flipy
|
||||
( incr ) dvd/x* #0001 #00 dvd/dx^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/x=
|
||||
( incr ) dvd/y* #0001 #00 dvd/dy^ #00 EQU #fffe MUL2 ADD2 ADD2 dvd/y=
|
||||
( draw ) #21 ;draw-dvd JSR2
|
||||
|
||||
BRK
|
||||
|
||||
@draw-dvd ( color -- )
|
||||
|
||||
( stash color ) STH
|
||||
;dvd_icn .Screen/addr DEO2
|
||||
.dvd/y PEK2 .dvd/y PEK2 #0010 ADD2
|
||||
( stash ) STH
|
||||
;dvd_icn Screen/addr=!
|
||||
dvd/y* [ dvd/y* #0010 ADD2 ]
|
||||
&ver
|
||||
OVR2 .Screen/y DEO2
|
||||
.dvd/x PEK2 .dvd/x PEK2 #0020 ADD2
|
||||
OVR2 Screen/y=!
|
||||
dvd/x* [ dvd/x* #0020 ADD2 ]
|
||||
&hor
|
||||
OVR2 .Screen/x DEO2
|
||||
( draw ) DUPr STHr .Screen/color DEO
|
||||
( next ) .Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
|
||||
OVR2 Screen/x=!
|
||||
( draw ) DUPr STHr Screen/color~!
|
||||
( next ) Screen/addr*! #0008 ADD2 Screen/addr=!
|
||||
( incr ) SWP2 #0008 ADD2 SWP2
|
||||
OVR2 OVR2 LTH2 ,&hor JNZ
|
||||
POP2 POP2
|
||||
( incr ) SWP2 #0008 ADD2 SWP2
|
||||
OVR2 OVR2 LTH2 ,&ver JNZ
|
||||
POP2 POP2
|
||||
( destroy color ) POPr
|
||||
( destroy ) POPr
|
||||
|
||||
JMP2r
|
||||
|
||||
|
|
|
@ -92,7 +92,6 @@ findmacro(char *name)
|
|||
for(i = 0; i < p.mlen; ++i)
|
||||
if(scmp(p.macros[i].name, name, 64))
|
||||
return &p.macros[i];
|
||||
/* look for templated */
|
||||
for(i = 0; i < p.mlen; ++i)
|
||||
if(p.macros[i].name[0] == '%' && ssin(name, p.macros[i].name + 1) != -1)
|
||||
return &p.macros[i];
|
||||
|
@ -141,7 +140,6 @@ char *template(char *src, char *dst, char *w, Macro *m)
|
|||
scpy(src, dst, scin(src, '%') + 1);
|
||||
scat(dst, input);
|
||||
scat(dst, src + scin(src, '%') + 1);
|
||||
printf(" Templated %s, to %s\n", w, dst);
|
||||
return dst;
|
||||
}
|
||||
|
||||
|
@ -375,7 +373,9 @@ cleanup(char *filename)
|
|||
int i;
|
||||
printf("Assembled %s(%d bytes), %d labels, %d macros.\n\n", filename, (p.length - TRIM), p.llen, p.mlen);
|
||||
for(i = 0; i < p.llen; ++i)
|
||||
if(!p.labels[i].refs)
|
||||
if(p.labels[i].name[0] >= 'A' && p.labels[i].name[0] <= 'Z')
|
||||
continue; /* Ignore capitalized labels(devices) */
|
||||
else if(!p.labels[i].refs && scin(p.labels[i].name, '/') > 0)
|
||||
printf("--- Unused label: %s\n", p.labels[i].name);
|
||||
for(i = 0; i < p.mlen; ++i)
|
||||
if(!p.macros[i].refs)
|
||||
|
|
Loading…
Reference in New Issue