Moved some demos to /old
This commit is contained in:
parent
4019add040
commit
21f3a2d870
6
build.sh
6
build.sh
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@ -39,11 +39,7 @@ while [ $# -gt 0 ]; do
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done
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echo "Cleaning.."
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rm -f ./bin/uxnasm
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rm -f ./bin/uxnemu
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rm -f ./bin/uxncli
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rm -f ./bin/launcher.rom
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rm -f ./bin/asma.rom
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rm -f ./bin/*
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# When clang-format is present
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@ -1,119 +0,0 @@
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( Project by Alex Schroeder - https://alexschroeder.ch )
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%RTN { JMP2r }
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%INCR { SWP INC SWP }
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%CELL { #1000 }
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%NEXT { #2000 }
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( devices )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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|0000
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( program )
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@seed [ &x $1 &w $2 &s $2 ]
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|0100 ( -> )
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( theme )
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#2aac .System/r DEO2
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#269b .System/g DEO2
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#378d .System/b DEO2
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;seed-line JSR2
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( run for a few generations )
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#00 #ff
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&loop
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OVR #00 SWP ;print-line JSR2
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;compute-next JSR2
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;copy-next JSR2
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( incr ) INCR
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( loop ) LTHk ,&loop JCN
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POP2
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BRK
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@print-line ( y -- )
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( set ) .Screen/y DEO2
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( loop through cells )
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#00 #ff
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&loop
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( copy ) OVR #00 SWP DUP2
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( pos ) .Screen/x DEO2
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( addr ) CELL ADD2
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( draw ) LDA .Screen/pixel DEO
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( incr ) INCR
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( loop ) LTHk ,&loop JCN
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POP2
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RTN
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@compute-next ( -- )
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( loop through 62 cells )
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#01 #fe
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&loop
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OVR DUP DUP ( three copies of the counter )
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#01 SUB #00 SWP CELL ADD2 LDA
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SWP
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INC #00 SWP CELL ADD2 LDA
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( the cell dies if the neighbors are either both dead or both alive, i.e. Rule 90 )
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NEQ
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( one copy of the counter and the life value )
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SWP #00 SWP NEXT ADD2 STA
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( incr ) INCR
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( loop ) LTHk ,&loop JCN
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POP2
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RTN
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@copy-next ( -- )
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( loop through cells )
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#00 #ff
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&loop
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OVR DUP ( two copies of the counter )
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#00 SWP NEXT ADD2 LDA ( one copy of the counter and the value )
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SWP #00 SWP CELL ADD2 STA
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( incr ) INCR
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( loop ) LTHk ,&loop JCN
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POP2
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RTN
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@seed-line ( -- )
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.DateTime/second DEI .seed/x STZ
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#0000 .seed/w STZ2
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#e2a9 .seed/s STZ2
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( loop through cells )
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#01 #fe
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&loop
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OVR ( one copy of the counter )
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;rand JSR2
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#10 AND ( pick a bit )
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SWP #00 SWP CELL ADD2 STA
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( incr ) INCR
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( loop ) LTHk ,&loop JCN
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POP2
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RTN
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( https://en.wikipedia.org/wiki/Middle-square_method )
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@rand ( -- 1 )
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.seed/x LDZ #00 SWP DUP2 MUL2
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.seed/w LDZ2 .seed/s LDZ2 ADD2
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DUP2 .seed/w STZ2
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ADD2
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#04 SFT SWP #40 SFT ADD
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DUP .seed/x STZ
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RTN
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@ -1,42 +1,10 @@
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( Dev/Time )
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%+ { ADD } %- { SUB } %* { MUL } %/ { DIV }
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%< { LTH } %> { GTH } %= { EQU } %! { NEQ }
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%++ { ADD2 } %-- { SUB2 } %** { MUL2 } %// { DIV2 }
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%<< { LTH2 } %>> { GTH2 } %== { EQU2 } %!! { NEQ2 }
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%4* { #20 SFT }
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%10* { #40 SFT }
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%2** { #10 SFT2 } %2// { #01 SFT2 }
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%4// { #02 SFT2 }
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%10** { #40 SFT2 }
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%20** { #50 SFT2 }
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%TOS { #00 SWP }
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%RTN { JMP2r }
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%MOD { DUP2 DIV MUL SUB }
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%ABS2 { DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 -- }
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%LTS2 { #8000 ++ SWP2 #8000 ++ GTH2 }
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%GTS2 { #8000 ++ SWP2 #8000 ++ LTH2 }
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%RADIUS { #0040 }
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%SCALEX { 2// .center/x LDZ2 ++ RADIUS -- }
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%SCALEY { 2// .center/y LDZ2 ++ RADIUS -- }
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%12HOURS { #0c MOD }
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%IS-UC { DUP #40 > SWP #5b < AND }
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%IS-LC { DUP #60 > SWP #7b < AND }
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%IS-NUM { DUP #2f > SWP #3a < AND }
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( devices )
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( Clock )
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|00 @System [ &vector $2 &pad $6 &r $2 &g $2 &b $2 ]
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|10 @Console [ &vector $2 &read $1 &pad $5 &write $1 &error $1 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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|0000
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@last
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@ -58,34 +26,27 @@
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&x0 $2 &y0 $2 &x $2 &y $2 &sx $2 &sy $2
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&dx $2 &dy $2 &e1 $2 &e2 $2 &color $1
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( program )
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|0100 ( -> )
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( theme )
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#0ff8 .System/r DEO2
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#0f08 .System/g DEO2
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#0f08 .System/b DEO2
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( resize )
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#00f0 .Screen/width DEO2
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#0120 .Screen/height DEO2
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( vectors )
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;on-frame .Screen/vector DEO2
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( center )
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.Screen/width DEI2 2//
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.Screen/width DEI2 #01 SFT2
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DUP2 .center/x STZ2
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DUP2 #0028 -- .date/x STZ2
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#0020 -- .time/x STZ2
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.Screen/height DEI2 2//
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DUP2 #0028 SUB2 .date/x STZ2
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#0020 SUB2 .time/x STZ2
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.Screen/height DEI2 #01 SFT2
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DUP2 .center/y STZ2
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DUP2 #0078 -- .date/y STZ2
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#006c ++ .time/y STZ2
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DUP2 #0078 SUB2 .date/y STZ2
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#006c ADD2 .time/y STZ2
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;draw-watchface JSR2
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( time buffer )
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LIT ':
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DUP .buf/s1 STZ
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@ -97,7 +58,7 @@
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( once per second )
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.DateTime/second DEI
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DUP .last/sec LDZ = ,&same-sec JCN
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DUP .last/sec LDZ EQU ,&same-sec JCN
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( make time )
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.DateTime/hour DEI .buf/h ;decimal JSR2
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.DateTime/minute DEI .buf/m ;decimal JSR2
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@ -116,14 +77,14 @@
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( once per day )
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.DateTime/day DEI
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DUP .last/day LDZ = ,&same-day JCN
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DUP .last/day LDZ EQU ,&same-day JCN
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( make date )
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DUP .buf/d ;decimal JSR2
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( draw label )
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.date/x LDZ2 .Screen/x DEO2
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.date/y LDZ2 .Screen/y DEO2
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.DateTime/dotw DEI 4* TOS ;week-txt ++ ;draw-text JSR2
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.DateTime/month DEI 4* TOS ;month-txt ++ ;draw-text JSR2
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[ #00 .DateTime/dotw DEI #20 SFT ] ;week-txt ADD2 ;draw-text JSR2
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[ #00 .DateTime/month DEI #20 SFT ] ;month-txt ADD2 ;draw-text JSR2
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;buf/d ;draw-text JSR2
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DUP .last/day STZ
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&same-day
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@ -136,20 +97,20 @@ BRK
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STH
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.center/x LDZ2 .center/y LDZ2
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OVR2 OVR2
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.needles/zx LDZ2 .needles/zy LDZ2 #02 STHkr * ;draw-line JSR2
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.needles/zx LDZ2 .needles/zy LDZ2 #02 STHkr MUL ;draw-line JSR2
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OVR2 OVR2
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.needles/sx LDZ2 .needles/sy LDZ2 #02 STHkr * ;draw-line JSR2
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.needles/sx LDZ2 .needles/sy LDZ2 #02 STHkr MUL ;draw-line JSR2
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OVR2 OVR2
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.needles/mx LDZ2 .needles/my LDZ2 #01 STHkr * ;draw-line JSR2
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.needles/mx LDZ2 .needles/my LDZ2 #01 STHkr MUL ;draw-line JSR2
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OVR2 OVR2
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.needles/hx LDZ2 .needles/hy LDZ2 #01 STHr * ;draw-line JSR2
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.needles/hx LDZ2 .needles/hy LDZ2 #01 STHr MUL ;draw-line JSR2
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( middle )
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#0001 -- .Screen/y DEO2
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#0001 -- .Screen/x DEO2
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#0001 SUB2 .Screen/y DEO2
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#0001 SUB2 .Screen/x DEO2
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;middle-icn .Screen/addr DEO2
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#0a .Screen/sprite DEO
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RTN
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JMP2r
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@draw-text ( addr* -- )
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@ -157,68 +118,68 @@ RTN
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.Screen/y DEI2 ,&anchor-y STR2
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&while
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LDAk
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DUP IS-LC ,&lc JCN
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DUP IS-UC ,&uc JCN
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DUP IS-NUM ,&num JCN
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DUP LIT '/ = ,&slash JCN
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DUP LIT ': = ,&colon JCN
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DUP ;is-lc JSR2 ,&lc JCN
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DUP ;is-uc JSR2 ,&uc JCN
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DUP ;is-num JSR2 ,&num JCN
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DUP LIT '/ EQU ,&slash JCN
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DUP LIT ': EQU ,&colon JCN
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POP ;font/blank
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&end
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.Screen/addr DEO2
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#03 .Screen/sprite DEOk DEO
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[ LIT2 &anchor-y $2 ] .Screen/y DEO2
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.Screen/x DEI2k #0008 ++ ROT DEO2
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
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INC2 LDAk ,&while JCN
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POP2
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( auto none ) #00 .Screen/auto DEO
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.Screen/x DEI2k #0008 ++ ROT DEO2
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.Screen/x DEI2k #0008 ADD2 ROT DEO2
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RTN
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&lc #61 - TOS 10** ;font/lc ++ ,&end JMP
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&uc #41 - TOS 10** ;font/uc ++ ,&end JMP
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&num #30 - TOS 10** ;font/num ++ ,&end JMP
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JMP2r
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&lc #61 SUB #00 SWP #40 SFT2 ;font/lc ADD2 ,&end JMP
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&uc #41 SUB #00 SWP #40 SFT2 ;font/uc ADD2 ,&end JMP
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&num #30 SUB #00 SWP #40 SFT2 ;font/num ADD2 ,&end JMP
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&slash POP ;font/slash ,&end JMP
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&colon POP ;font/colon ,&end JMP
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@draw-line ( x1* y1* x2* y2* color -- )
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( load ) .line/color STZ .line/y0 STZ2 .line/x0 STZ2 .line/y STZ2 .line/x STZ2
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.line/x0 LDZ2 .line/x LDZ2 -- ABS2 .line/dx STZ2
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.line/y0 LDZ2 .line/y LDZ2 -- ABS2 #0000 SWP2 -- .line/dy STZ2
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#ffff #00 .line/x LDZ2 .line/x0 LDZ2 LTS2 2** ++ .line/sx STZ2
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#ffff #00 .line/y LDZ2 .line/y0 LDZ2 LTS2 2** ++ .line/sy STZ2
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.line/dx LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
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.line/x0 LDZ2 .line/x LDZ2 SUB2 ;abs2 JSR2 .line/dx STZ2
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.line/y0 LDZ2 .line/y LDZ2 SUB2 ;abs2 JSR2 #0000 SWP2 SUB2 .line/dy STZ2
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#ffff #00 .line/x LDZ2 .line/x0 LDZ2 ;lts2 JSR2 #10 SFT2 ADD2 .line/sx STZ2
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#ffff #00 .line/y LDZ2 .line/y0 LDZ2 ;lts2 JSR2 #10 SFT2 ADD2 .line/sy STZ2
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.line/dx LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
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&loop
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.line/x LDZ2 .Screen/x DEO2
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.line/y LDZ2 .Screen/y DEO2
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.line/color LDZ .Screen/pixel DEO
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[ .line/x LDZ2 .line/x0 LDZ2 == ]
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[ .line/y LDZ2 .line/y0 LDZ2 == ] AND ,&end JCN
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.line/e1 LDZ2 2** .line/e2 STZ2
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.line/e2 LDZ2 .line/dy LDZ2 LTS2 ,&skipy JCN
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.line/e1 LDZ2 .line/dy LDZ2 ++ .line/e1 STZ2
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.line/x LDZ2 .line/sx LDZ2 ++ .line/x STZ2
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[ .line/x LDZ2 .line/x0 LDZ2 EQU2 ]
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[ .line/y LDZ2 .line/y0 LDZ2 EQU2 ] AND ,&end JCN
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.line/e1 LDZ2 #10 SFT2 .line/e2 STZ2
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.line/e2 LDZ2 .line/dy LDZ2 ;lts2 JSR2 ,&skipy JCN
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.line/e1 LDZ2 .line/dy LDZ2 ADD2 .line/e1 STZ2
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.line/x LDZ2 .line/sx LDZ2 ADD2 .line/x STZ2
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&skipy
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.line/e2 LDZ2 .line/dx LDZ2 GTS2 ,&skipx JCN
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.line/e1 LDZ2 .line/dx LDZ2 ++ .line/e1 STZ2
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.line/y LDZ2 .line/sy LDZ2 ++ .line/y STZ2
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.line/e2 LDZ2 .line/dx LDZ2 ;gts2 JSR2 ,&skipx JCN
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.line/e1 LDZ2 .line/dx LDZ2 ADD2 .line/e1 STZ2
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.line/y LDZ2 .line/sy LDZ2 ADD2 .line/y STZ2
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&skipx
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;&loop JMP2
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&end
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RTN
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JMP2r
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@draw-watchface ( -- )
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#3c00
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&loop
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( dots )
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#00 OVR 2** ;table ++ LDA2
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#00 OVR #10 SFT2 ;table ADD2 LDA2
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#0018 ;circle JSR2
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.Screen/x DEO2 .Screen/y DEO2 #01 .Screen/pixel DEO
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( markers )
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DUP #05 MOD ,&no-marker JCN
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#00 OVR 2** ;table ++ LDA2
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DUP #05 ;mod JSR2 ,&no-marker JCN
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#00 OVR #10 SFT2 ;table ADD2 LDA2
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STH2k #0018 ;circle JSR2 SWP2
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STH2r #001c ;circle JSR2 SWP2
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#01 ;draw-line JSR2
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@ -226,39 +187,47 @@ RTN
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INC GTHk ;&loop JCN2
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POP2
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RTN
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JMP2r
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@make-needles ( -- )
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[ #00 .DateTime/second DEI #1e + #3c MOD ] 2** ;table ++ LDA2
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[ #00 .DateTime/second DEI #1e ADD #3c ;mod JSR2 ] #10 SFT2 ;table ADD2 LDA2
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#00a0 ,circle JSR .needles/zx STZ2 .needles/zy STZ2
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[ #00 .DateTime/second DEI ] 2** ;table ++ LDA2
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[ #00 .DateTime/second DEI ] #10 SFT2 ;table ADD2 LDA2
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#0020 ,circle JSR .needles/sx STZ2 .needles/sy STZ2
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[ #00 .DateTime/minute DEI ] 2** ;table ++ LDA2
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[ #00 .DateTime/minute DEI ] #10 SFT2 ;table ADD2 LDA2
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#0022 ,circle JSR .needles/mx STZ2 .needles/my STZ2
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[ #00 .DateTime/hour DEI 12HOURS #20 SFTk NIP ADD ]
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( minute offset ) [ #00 .DateTime/minute DEI #0f / ++ ] 2** ;table ++ LDA2
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[ #00 .DateTime/hour DEI #0c ;mod JSR2 #20 SFTk NIP ADD ]
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( minute offset ) [ #00 .DateTime/minute DEI #0f DIV ADD2 ] #10 SFT2 ;table ADD2 LDA2
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#002a ,circle JSR .needles/hx STZ2 .needles/hy STZ2
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RTN
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JMP2r
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@circle ( cx cy radius* -- y* x* )
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STH2 SWP
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TOS 10** STH2kr // .center/x LDZ2 ++ #0800 STH2kr // --
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#00 SWP #40 SFT2 STH2kr DIV2 .center/x LDZ2 ADD2 #0800 STH2kr DIV2 SUB2
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STH2 SWP2r
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TOS 10** STH2kr // .center/y LDZ2 ++ #0800 STH2kr // --
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#00 SWP #40 SFT2 STH2kr DIV2 .center/y LDZ2 ADD2 #0800 STH2kr DIV2 SUB2
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POP2r STH2r
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RTN
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JMP2r
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@decimal ( value* zp-label -- )
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STH
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DUP #0a DIV #30 + STHkr STZ
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#0a MOD #30 + STHr INC STZ
|
||||
DUP #0a DIV #30 ADD STHkr STZ
|
||||
#0a ;mod JSR2 #30 ADD STHr INC STZ
|
||||
|
||||
RTN
|
||||
JMP2r
|
||||
|
||||
@mod DUP2 DIV MUL SUB JMP2r
|
||||
@abs2 DUP2 #0f SFT2 EQU #05 JCN #0000 SWP2 SUB2 JMP2r
|
||||
@lts2 #8000 ADD2 SWP2 #8000 ADD2 GTH2 JMP2r
|
||||
@gts2 #8000 ADD2 SWP2 #8000 ADD2 LTH2 JMP2r
|
||||
@is-uc DUP #40 GTH SWP #5b LTH AND JMP2r
|
||||
@is-lc DUP #60 GTH SWP #7b LTH AND JMP2r
|
||||
@is-num DUP #2f GTH SWP #3a LTH AND JMP2r
|
||||
|
||||
@week-txt
|
||||
"Sun $1 "Mon $1 "Tue $1 "Wed $1 "Thu $1 "Fri $1
|
||||
|
|
Loading…
Reference in New Issue