(pond.tal) Progress
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@ -16,7 +16,6 @@
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#c2c2 DUP2 .System/r DEO2
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DUP2 .System/g DEO2
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.System/b DEO2
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;on-mouse .Mouse/vector DEO2
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BRK
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@ -25,8 +24,7 @@
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POP2 <update-cursor>
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.Mouse/state DEI ?{ BRK }
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( | touch )
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.Mouse/x DEI2 .Mouse/y DEI2 #0010 #01 draw-circle
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.Mouse/x DEI2 .Mouse/y DEI2 #0010 #01 <draw-circle>
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BRK
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@<update-cursor> ( color addr* -- )
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@ -44,39 +42,67 @@
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.Screen/sprite DEOk DEO
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JMP2r
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%LTS2 { #8000 ADD2 SWP2 #8000 ADD2 GTH2 }
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%GTS2 { #8000 ADD2 SWP2 #8000 ADD2 LTH2 }
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@<draw-circle> ( xc* yc* r color -- )
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( load ) .color STZ .circle/r STZ2 .circle/yc STZ2 .circle/xc STZ2
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#0000 .circle/x STZ2 .circle/r LDZ2 .circle/y STZ2
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( load ) .color STZ
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.circle/r STZ2
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.circle/yc STZ2
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.circle/xc STZ2
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#0000 .circle/x STZ2
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.circle/r LDZ2 .circle/y STZ2
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.circle/r LDZ2 #10 SFT2 .circle/d STZ2
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( draw ) ;&seg JSR2
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&loop
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( draw ) <draw-seg>
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&>loop ( -- )
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( incr ) .circle/x LDZ2 INC2 .circle/x STZ2
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.circle/d LDZ2 #0001 LTS2 ,&else JCN
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.circle/d LDZ2 #0001 LTS2 ?{
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( decr ) .circle/y LDZ2 #0001 SUB2 .circle/y STZ2
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.circle/x LDZ2 .circle/y LDZ2 SUB2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2
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;&end JMP2
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&else
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.circle/x LDZ2 .circle/y LDZ2 SUB2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2 !&end }
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.circle/x LDZ2 #20 SFT2 .circle/d LDZ2 ADD2 .circle/d STZ2
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&end
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( draw ) ;&seg JSR2
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.circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ,&loop JCN
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JMP2r
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&seg
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2 .circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2 .color LDZ .Screen/pixel DEO
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&end ( draw )
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<draw-seg>
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.circle/y LDZ2 .circle/x LDZ2 #0001 SUB2 GTS2 ?&>loop
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JMP2r
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@LTS2 ( a* b* -- f )
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#8000 ADD2 SWP2 #8000 ADD2 GTH2 JMP2r
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@GTS2 ( a* b* -- f )
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#8000 ADD2 SWP2 #8000 ADD2 LTH2 JMP2r
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@<draw-seg> ( -- )
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.color LDZ .Screen/pixel
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( | .. )
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/y LDZ2 ADD2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/x LDZ2 ADD2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/x LDZ2 SUB2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/y LDZ2 SUB2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/x LDZ2 ADD2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/y LDZ2 ADD2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2
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DEOk
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( | .. )
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.circle/xc LDZ2 .circle/y LDZ2 SUB2 .Screen/x DEO2
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.circle/yc LDZ2 .circle/x LDZ2 SUB2 .Screen/y DEO2
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DEO
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JMP2r
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@touch-chr [
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0000 0000 0814 1417 0000 0000 0008 0808
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