Starting noodle
This commit is contained in:
parent
f792684b44
commit
4633fcf920
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@ -1,22 +1,35 @@
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(
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app/noodle : illustration program
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TODO
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- Only redraw when mouse has changed
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- Only redraw target tile
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)
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%RTN { JMP2r }
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%RTN? { JMP2r? }
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%++ { #0001 ADD2 } %-- { #0001 SUB2 }
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%2/ { #0001 SHR2 } %2* { #0001 SHL2 }
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%8/ { #0003 SHR2 } %8* { #0003 SHL2 }
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%8- { #0008 SUB2 } %8+ { #0008 ADD2 }
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%MOD8 { #0007 AND2 }
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%ABS { DUP #07 SHR #ff SWP MUL? } ( abs )
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%ABS2 { DUP2 #000f SHR2 #ffff SWP2 SWP POP MUL2? } ( abs2 )
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;toolbar { x 2 y 2 }
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;cursor { x 2 y 2 }
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;a { x 2 y 2 }
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;b { x 2 y 2 }
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;d { x 2 y 2 }
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;s { x 2 y 2 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
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;color { byte 1 }
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;pt { x 2 y 2 }
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;label { x 2 y 2 color 1 addr 2 } ( remove )
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|0100 @RESET
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#0008 =toolbar.x #0068 =toolbar.y
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#0020 #0020 #0090 #0070 ,draw-line JSR2
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#0010 =canvas.x1 #0020 =canvas.y1
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#0026 =canvas.w #0010 =canvas.h ,fit JSR2
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,draw-titlebar JSR2
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,draw-toolbar JSR2
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BRK
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@ -24,27 +37,65 @@ BRK
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,draw-cursor JSR2
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,$no-touch ~Mouse.state #01 NEQ JMP2?
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,$no-paint ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2?
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,$no-paint ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2?
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~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint JSR2
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$no-paint
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$no-touch
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BRK
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@draw-line ( x1 y1 x2 y2 )
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@paint ( x y )
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=b.y =b.x ( target, b )
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=a.y =a.x ( target, a )
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=pt.y =pt.x
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( dx = abs[bx - ax] )
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~b.x ~a.x SUB2 ABS2 =d.x
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( get tile addr ) ,data ~pt.x 8/ ~pt.y 8/ ~canvas.w MUL2 ADD2 8* ~pt.y MOD8 ADD2 ADD2
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( dx = abs[bx - ax] )
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~b.y ~a.y SUB2 ABS2 =d.y
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( load ) DUP2 LDR
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( mask ) #01 #07 ~pt.x MOD8 SWP POP SUB SHL XOR
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( save ) ROT ROT STR
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( sx = ax < bx ? 1 : -1; )
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#ffff #00 ~a.x ~b.x GTH2 #0002 MUL2 ADD2 =s.x
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( sy = ay < by ? 1 : -1; )
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#ffff #00 ~a.y ~b.y GTH2 #0002 MUL2 ADD2 =s.y
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,redraw JSR2
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RTN
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@redraw
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~canvas.y1 =Sprite.y
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,data =Sprite.addr
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$ver
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~canvas.x1 =Sprite.x
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$hor
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( draw ) #09 =Sprite.color
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( incr ) ~Sprite.x 8+ =Sprite.x
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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,$hor ~Sprite.x ~canvas.x2 LTH2 JMP2?
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( incr ) ~Sprite.y 8+ =Sprite.y
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,$ver ~Sprite.y ~canvas.y2 LTH2 JMP2?
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#01 =Screen.color
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,draw-toolbar JSR2
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RTN
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@line-rect ( x1 y1 x2 y2 color )
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( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
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$hor
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( incr ) ~Screen.x ++ =Screen.x
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( draw ) ~rect.y1 =Screen.y ~color =Screen.color
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( draw ) ~rect.y2 =Screen.y ~color =Screen.color
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,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
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~rect.y1 =Screen.y
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$ver
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( draw ) ~rect.x1 =Screen.x ~color =Screen.color
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( draw ) ~rect.x2 =Screen.x ~color =Screen.color
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( incr ) ~Screen.y ++ =Screen.y
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,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
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RTN
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@ -68,15 +119,144 @@ RTN
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( draw new cursor )
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~cursor.x =Sprite.x
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~cursor.y =Sprite.y
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,tool_pointer =Sprite.addr
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#12 =Sprite.color
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,brush_pointer =Sprite.addr
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#13 =Sprite.color
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RTN
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@tool_pointer [ 80c0 e0f0 f8e0 1000 ]
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@tool_hand [ 4040 4070 f8f8 f870 ]
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@tool_eraser [ 2050 b87c 3e1c 0800 ]
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@draw-titlebar
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~canvas.x1 ~canvas.y2 #06 ,filepath
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( load ) =label.addr =label.color =Sprite.y =Sprite.x
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~label.addr
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$loop NOP
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( draw ) DUP2 LDR #00 SWP #20 SUB 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
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( incr ) ++
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( incr ) ~Sprite.x 8+ =Sprite.x
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DUP2 LDR #00 NEQ ^$loop MUL JMP
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POP2
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RTN
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@fit
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~canvas.w 8* ~canvas.x1 ADD2 =canvas.x2
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~canvas.h 8* ~canvas.y1 ADD2 =canvas.y2
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~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #01 ,line-rect JSR2
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,redraw JSR2
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RTN
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@draw-toolbar
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~toolbar.x -- ~toolbar.y -- ~toolbar.x #0010 ADD2 ~toolbar.y #0050 ADD2 #02 ,line-rect JSR2
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~toolbar.x #0002 SUB2 ~toolbar.y #0002 SUB2 ~toolbar.x #0010 ADD2 ++ ~toolbar.y #0050 ADD2 ++ #01 ,line-rect JSR2
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~toolbar.x =Sprite.x
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~toolbar.y =Sprite.y
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,size0_icn =Sprite.addr
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( draw brush sizes )
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$sizes
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( draw ) #09 =Sprite.color
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( incr ) ~Sprite.y 8+ =Sprite.y
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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,$sizes ~Sprite.y ~toolbar.y #0040 ADD2 LTH2 JMP2?
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( draw brush tools )
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~toolbar.x 8+ =Sprite.x
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~toolbar.y =Sprite.y
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$brushes
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( draw ) #09 =Sprite.color
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( incr ) ~Sprite.y 8+ =Sprite.y
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( incr ) ~Sprite.addr 8+ =Sprite.addr
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,$brushes ~Sprite.y ~toolbar.y #0040 ADD2 LTH2 JMP2?
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RTN
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@size0_icn [ 0000 0010 0000 0000 ]
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@size1_icn [ 0000 1038 1000 0000 ]
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@size2_icn [ 0000 3838 3800 0000 ]
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@size3_icn [ 0010 387c 3810 0000 ]
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@size4_icn [ 0038 7c7c 7c38 0000 ]
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@size5_icn [ 1038 7cfe 7c38 1000 ]
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@size6_icn [ 387c fefe fe7c 3800 ]
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@size7_icn [ 7cfe fefe fefe 7c00 ]
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@brush_pointer [ 80c0 e0f0 f8e0 1000 ]
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@brush_hand [ 4040 4070 f8f8 f870 ]
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@brush_eraser [ 2050 b87c 3e1c 0800 ]
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@brush_pattern0 [ ffff ffff ffff ffff ]
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@brush_pattern1 [ aa55 aa55 aa55 aa55 ]
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@brush_pattern2 [ 8800 2200 8800 2200 ]
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@mode_guidesoff [ 0038 4492 2810 0000 ]
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@mode_zoomout [ 3048 8484 4834 0200 ]
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@mode_guideson [ 0000 0082 4438 0000 ]
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@mode_zoomin [ 3245 8284 4834 0200 ]
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@blank_icn [ 0000 0000 0000 0000 ]
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@filepath [ projects/drawings/hello.chr 00 ]
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@font ( specter8-frag font )
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[
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0000 0000 0000 0000 0008 0808 0800 0800
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0014 1400 0000 0000 0024 7e24 247e 2400
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0008 1e28 1c0a 3c08 0000 2204 0810 2200
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0030 4832 4c44 3a00 0008 1000 0000 0000
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0004 0808 0808 0400 0020 1010 1010 2000
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0000 2214 0814 2200 0000 0808 3e08 0800
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0000 0000 0000 0810 0000 0000 3e00 0000
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0000 0000 0000 0800 0000 0204 0810 2000
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003c 464a 5262 3c00 0018 0808 0808 1c00
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003c 4202 3c40 7e00 003c 421c 0242 3c00
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000c 1424 447e 0400 007e 407c 0242 3c00
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003c 407c 4242 3c00 007e 0204 0810 1000
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003c 423c 4242 3c00 003c 4242 3e02 3c00
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0000 0010 0000 1000 0000 1000 0010 1020
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0000 0810 2010 0800 0000 003e 003e 0000
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0000 1008 0408 1000 003c 420c 1000 1000
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003c 4232 4a42 3c00 003c 4242 7e42 4200
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007c 427c 4242 7c00 003c 4240 4042 3c00
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007c 4242 4242 7c00 007e 4078 4040 7e00
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007e 4078 4040 4000 003c 4240 4642 3c00
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0042 427e 4242 4200 001c 0808 0808 1c00
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007e 0202 0242 3c00 0042 4478 4442 4200
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0040 4040 4040 7e00 0042 665a 4242 4200
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0042 6252 4a46 4200 003c 4242 4242 3c00
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007c 4242 7c40 4000 003c 4242 4244 3a00
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007c 4242 7c44 4200 003e 403c 0242 3c00
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007e 0808 0808 1000 0042 4242 4244 3a00
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0042 4242 4224 1800 0042 4242 5a66 4200
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0042 423c 4242 4200 0042 423e 0242 3c00
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007e 020c 3040 7e00 000c 0808 0808 0c00
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0040 2010 0804 0200 0030 1010 1010 3000
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0008 1400 0000 0000 0000 0000 0000 7e00
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0008 0400 0000 0000 0000 3c02 3e42 3a00
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0040 407c 4242 7c00 0000 3c42 4042 3c00
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0002 023e 4242 3e00 0000 3c42 7e40 3e00
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0000 3e40 7840 4000 0000 3c42 3e02 3c00
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0040 405c 6242 4200 0008 0018 0808 0400
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0008 0018 0808 4830 0040 4244 7844 4200
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0010 1010 1010 0c00 0000 6c52 5252 5200
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0000 5c62 4242 4200 0000 3c42 4242 3c00
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0000 7c42 427c 4040 0000 3e42 423e 0202
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0000 5c62 4040 4000 0000 3e40 3c02 7c00
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0008 7e08 0808 1000 0000 4242 4244 3a00
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0000 4242 4224 1800 0000 5252 5252 2e00
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0000 4224 1824 4200 0000 4242 3e02 7c00
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0000 7e02 3c40 7e00 000c 0810 1008 0c00
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0008 0808 0808 0800 0030 1008 0810 3000
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0000 0032 4c00 0000 3c42 99a1 a199 423c
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]
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|8000 ;canvas { w 2 h 2 x1 2 y1 2 x2 2 y2 2 }
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|9000 @data
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|F000 @ERROR BRK
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@ -89,4 +269,4 @@ RTN
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|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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|FFF8 [ c0fd c0f3 c0f2 ] ( palette )
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@ -0,0 +1,88 @@
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( tests/draw )
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%RTN { JMP2r }
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%RTN? { JMP2r? }
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;cursor { x 2 y 2 }
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;a { x 2 y 2 }
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;b { x 2 y 2 }
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;s { x 2 y 2 }
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|0100 @RESET
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#0020 #0020 #0070 #0080 ,draw-line JSR2
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#0020 #0080 #0070 #0030 ,draw-line JSR2
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#00a0 #0020 #0050 #00b0 ,draw-line JSR2
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#00b0 #0090 #0030 #0010 ,draw-line JSR2
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BRK
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@draw-line ( x1 y1 x2 y2 )
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=b.y =b.x ( target, b )
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=a.y =a.x ( target, a )
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~a.x =Screen.x ~a.y =Screen.y #02 =Screen.color
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~b.x =Screen.x ~b.y =Screen.y #02 =Screen.color
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( dx = abs[bx - ax] )
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~b.x ~a.x SUB2 ABS2 =d.x
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( dy = -abs[by - ay] )
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~b.y ~a.y SUB2 ABS2 #0000 SWP2 SUB2 =d.y
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( sx = ax < bx ? 1 : -1; )
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#ffff #00 ~a.x ~b.x LTH2 #0002 MUL2 ADD2 =s.x
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( sy = ay < by ? 1 : -1; )
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#ffff #00 ~a.y ~b.y LTH2 #0002 MUL2 ADD2 =s.y
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( err = dx + dy )
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~d.x ~d.y ADD2 =err
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( loop )
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$loop
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( putchr[ax, ay, color]; )
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~a.x =Screen.x ~a.y =Screen.y #01 =Screen.color
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( if[ax == bx && ay == by] break; )
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,$end ~a.x ~b.x EQU2 ~a.y ~b.y EQU2 #0101 EQU2 JMP2?
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( fallback, remove )
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,$end ~i #90 GTH JMP2? ~i #01 ADD =i
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( err2 = 2 * err; )
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~err #0002 MUL2 =err2
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~err2 =Console.short
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( if[err2 >= dy] )
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,$skipy ~err2 ~d.y LTH2 JMP2?
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( err += dy; )
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~err ~d.y ADD2 =err
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( ax += sx; )
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~a.x ~s.x ADD2 =a.x
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$skipy
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( if[err2 <= dx] )
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,$skipx ~err2 ~d.x GTH2 JMP2?
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( err += dx; )
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~err ~d.x ADD2 =err
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( ay += sy; )
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~a.y ~s.y ADD2 =a.y
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$skipx
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,$loop JMP2
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$end
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RTN
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|c000 @FRAME
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|d000 @ERROR
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|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
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|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
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