Renamed PPU to Screen
This commit is contained in:
parent
2a9fc00441
commit
7b33cf3d95
6
build.sh
6
build.sh
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@ -14,8 +14,8 @@ then
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echo "Formatting.."
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clang-format -i src/uxn.h
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clang-format -i src/uxn.c
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clang-format -i src/devices/ppu.h
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clang-format -i src/devices/ppu.c
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clang-format -i src/devices/screen.h
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clang-format -i src/devices/screen.c
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clang-format -i src/devices/apu.h
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clang-format -i src/devices/apu.c
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clang-format -i src/devices/file.h
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@ -62,7 +62,7 @@ fi
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echo "Building.."
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${CC} ${CFLAGS} src/uxnasm.c -o bin/uxnasm
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${CC} ${CFLAGS} ${CORE} src/devices/file.c src/devices/mouse.c src/devices/controller.c src/devices/ppu.c src/devices/apu.c src/uxnemu.c ${UXNEMU_LDFLAGS} -o bin/uxnemu
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${CC} ${CFLAGS} ${CORE} src/devices/file.c src/devices/mouse.c src/devices/controller.c src/devices/screen.c src/devices/apu.c src/uxnemu.c ${UXNEMU_LDFLAGS} -o bin/uxnemu
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${CC} ${CFLAGS} ${CORE} src/devices/file.c src/uxncli.c -o bin/uxncli
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if [ -d "$HOME/bin" ]
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6
mkfile
6
mkfile
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@ -8,7 +8,7 @@ HFILES=\
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/sys/include/npe/stdio.h\
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src/devices/apu.h\
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src/devices/file.h\
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src/devices/ppu.h\
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src/devices/screen.h\
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src/uxn.h\
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CLEANFILES=$TARG $ROM
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@ -35,13 +35,13 @@ bin/uxncli: file.$O uxncli.$O uxn.$O
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bin/uxnasm: uxnasm.$O
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$LD $LDFLAGS -o $target $prereq
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bin/uxnemu: uxnemu.$O apu.$O file.$O ppu.$O uxn.$O
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bin/uxnemu: uxnemu.$O apu.$O file.$O screen.$O uxn.$O
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$LD $LDFLAGS -o $target $prereq
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(uxnasm|uxncli|uxnemu|uxn)\.$O:R: src/\1.c
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$CC $CFLAGS -Isrc -o $target src/$stem1.c
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(apu|file|ppu)\.$O:R: src/devices/\1.c
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(apu|file|screen)\.$O:R: src/devices/\1.c
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$CC $CFLAGS -Isrc -o $target src/devices/$stem1.c
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nuke:V: clean
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@ -1,37 +0,0 @@
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#include <stdlib.h>
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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typedef unsigned char Uint8;
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typedef unsigned short Uint16;
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typedef unsigned int Uint32;
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typedef struct Layer {
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Uint8 *pixels;
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Uint8 changed;
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} Layer;
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typedef struct Ppu {
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Uint32 palette[4], *screen;
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Uint16 width, height;
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Layer fg, bg;
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} Ppu;
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void ppu_palette(Ppu *p, Uint8 *addr);
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void ppu_resize(Ppu *p, Uint16 width, Uint16 height);
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void ppu_clear(Ppu *p, Layer *layer);
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void ppu_redraw(Ppu *p, Uint32 *screen);
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void ppu_write(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color);
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void ppu_blit(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp);
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void ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory);
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@ -1,4 +1,5 @@
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#include "ppu.h"
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#include "../uxn.h"
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#include "screen.h"
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/*
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Copyright (c) 2021 Devine Lu Linvega
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@ -12,6 +13,8 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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Screen screen;
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static Uint8 blending[5][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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@ -37,8 +40,39 @@ static Uint8 font[][8] = {
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{0x00, 0x7c, 0x82, 0x80, 0xf0, 0x80, 0x82, 0x7c},
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{0x00, 0x7c, 0x82, 0x80, 0xf0, 0x80, 0x80, 0x80}};
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static void
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screen_write(Screen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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if(x < p->width && y < p->height) {
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Uint32 i = x + y * p->width;
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Uint8 prev = layer->pixels[i];
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if(color != prev) {
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layer->pixels[i] = color;
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layer->changed = 1;
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}
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}
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}
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static void
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screen_blit(Screen *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
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int v, h, opaque = blending[4][color];
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for(v = 0; v < 8; ++v) {
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Uint16 c = sprite[v] | (twobpp ? sprite[v + 8] : 0) << 8;
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for(h = 7; h >= 0; --h, c >>= 1) {
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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if(opaque || ch)
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screen_write(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch][color]);
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}
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}
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}
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void
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ppu_palette(Ppu *p, Uint8 *addr)
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screen_palette(Screen *p, Uint8 *addr)
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{
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int i, shift;
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for(i = 0, shift = 4; i < 4; ++i, shift ^= 4) {
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@ -53,27 +87,27 @@ ppu_palette(Ppu *p, Uint8 *addr)
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}
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void
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ppu_resize(Ppu *p, Uint16 width, Uint16 height)
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screen_resize(Screen *p, Uint16 width, Uint16 height)
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{
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Uint8
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*bg = realloc(p->bg.pixels, width * height),
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*fg = realloc(p->fg.pixels, width * height);
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Uint32
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*screen = realloc(p->screen, width * height * sizeof(Uint32));
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*pixels = realloc(p->pixels, width * height * sizeof(Uint32));
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if(bg) p->bg.pixels = bg;
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if(fg) p->fg.pixels = fg;
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if(screen) p->screen = screen;
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if(bg && fg && screen) {
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if(pixels) p->pixels = pixels;
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if(bg && fg && pixels) {
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p->width = width;
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p->height = height;
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p->screen = screen;
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ppu_clear(p, &p->bg);
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ppu_clear(p, &p->fg);
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p->pixels = pixels;
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screen_clear(p, &p->bg);
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screen_clear(p, &p->fg);
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}
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}
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void
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ppu_clear(Ppu *p, Layer *layer)
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screen_clear(Screen *p, Layer *layer)
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{
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Uint32 i, size = p->width * p->height;
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for(i = 0; i < size; ++i)
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@ -82,72 +116,87 @@ ppu_clear(Ppu *p, Layer *layer)
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}
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void
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ppu_redraw(Ppu *p, Uint32 *screen)
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screen_redraw(Screen *p, Uint32 *pixels)
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{
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Uint32 i, size = p->width * p->height, palette[16];
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for(i = 0; i < 16; ++i)
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palette[i] = p->palette[(i >> 2) ? (i >> 2) : (i & 3)];
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for(i = 0; i < size; ++i)
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screen[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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pixels[i] = palette[p->fg.pixels[i] << 2 | p->bg.pixels[i]];
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p->fg.changed = p->bg.changed = 0;
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}
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void
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ppu_write(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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if(x < p->width && y < p->height) {
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Uint32 i = x + y * p->width;
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Uint8 prev = layer->pixels[i];
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if(color != prev) {
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layer->pixels[i] = color;
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layer->changed = 1;
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}
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}
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}
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void
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ppu_blit(Ppu *p, Layer *layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy, Uint8 twobpp)
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{
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int v, h, opaque = blending[4][color];
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for(v = 0; v < 8; ++v) {
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Uint16 c = sprite[v] | (twobpp ? sprite[v + 8] : 0) << 8;
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for(h = 7; h >= 0; --h, c >>= 1) {
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Uint8 ch = (c & 1) | ((c >> 7) & 2);
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if(opaque || ch)
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ppu_write(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch][color]);
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}
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}
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}
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void
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ppu_debug(Ppu *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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screen_debug(Screen *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x20; ++i) {
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x = ((i % 8) * 3 + 1) * 8, y = (i / 8 + 1) * 8, b = stack[i];
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/* working stack */
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ppu_blit(p, &p->fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0, 0);
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ppu_blit(p, &p->fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0, 0);
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screen_blit(p, &p->fg, x, y, font[(b >> 4) & 0xf], 1 + (wptr == i) * 0x7, 0, 0, 0);
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screen_blit(p, &p->fg, x + 8, y, font[b & 0xf], 1 + (wptr == i) * 0x7, 0, 0, 0);
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y = 0x28 + (i / 8 + 1) * 8;
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b = memory[i];
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/* return stack */
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ppu_blit(p, &p->fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0, 0);
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ppu_blit(p, &p->fg, x + 8, y, font[b & 0xf], 3, 0, 0, 0);
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screen_blit(p, &p->fg, x, y, font[(b >> 4) & 0xf], 3, 0, 0, 0);
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screen_blit(p, &p->fg, x + 8, y, font[b & 0xf], 3, 0, 0, 0);
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}
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/* return pointer */
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ppu_blit(p, &p->fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0, 0);
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ppu_blit(p, &p->fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0, 0);
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screen_blit(p, &p->fg, 0x8, y + 0x10, font[(rptr >> 4) & 0xf], 0x2, 0, 0, 0);
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screen_blit(p, &p->fg, 0x10, y + 0x10, font[rptr & 0xf], 0x2, 0, 0, 0);
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/* guides */
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for(x = 0; x < 0x10; ++x) {
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ppu_write(p, &p->fg, x, p->height / 2, 2);
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ppu_write(p, &p->fg, p->width - x, p->height / 2, 2);
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ppu_write(p, &p->fg, p->width / 2, p->height - x, 2);
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ppu_write(p, &p->fg, p->width / 2, x, 2);
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ppu_write(p, &p->fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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ppu_write(p, &p->fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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screen_write(p, &p->fg, x, p->height / 2, 2);
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screen_write(p, &p->fg, p->width - x, p->height / 2, 2);
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screen_write(p, &p->fg, p->width / 2, p->height - x, 2);
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screen_write(p, &p->fg, p->width / 2, x, 2);
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screen_write(p, &p->fg, p->width / 2 - 0x10 / 2 + x, p->height / 2, 2);
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screen_write(p, &p->fg, p->width / 2, p->height / 2 - 0x10 / 2 + x, 2);
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}
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}
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/* APIs */
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Uint8
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screen_dei(Device *d, Uint8 port)
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{
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switch(port) {
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case 0x2: return screen.width >> 8;
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case 0x3: return screen.width;
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case 0x4: return screen.height >> 8;
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case 0x5: return screen.height;
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default: return d->dat[port];
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}
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}
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void
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screen_deo(Device *d, Uint8 port)
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{
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switch(port) {
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case 0x1: d->vector = peek16(d->dat, 0x0); break;
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case 0x5:
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/* TODO: if(!FIXED_SIZE) set_size(peek16(d->dat, 0x2), peek16(d->dat, 0x4), 1); */
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break;
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case 0xe: {
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Uint8 layer = d->dat[0xe] & 0x40;
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screen_write(&screen, layer ? &screen.fg : &screen.bg, x, y, d->dat[0xe] & 0x3);
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
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break;
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}
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case 0xf: {
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Uint16 x = peek16(d->dat, 0x8);
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Uint16 y = peek16(d->dat, 0xa);
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Layer *layer = (d->dat[0xf] & 0x40) ? &screen.fg : &screen.bg;
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Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
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Uint8 twobpp = !!(d->dat[0xf] & 0x80);
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screen_blit(&screen, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp);
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if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8 + twobpp * 8); /* auto addr+8 / auto addr+16 */
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if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
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if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 8); /* auto y+8 */
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break;
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}
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}
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}
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@ -0,0 +1,37 @@
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#include <stdlib.h>
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/*
|
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Copyright (c) 2021 Devine Lu Linvega
|
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Copyright (c) 2021 Andrew Alderwick
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|
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Permission to use, copy, modify, and distribute this software for any
|
||||
purpose with or without fee is hereby granted, provided that the above
|
||||
copyright notice and this permission notice appear in all copies.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE.
|
||||
*/
|
||||
|
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#define FIXED_SIZE 0
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typedef struct Layer {
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Uint8 *pixels;
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Uint8 changed;
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} Layer;
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typedef struct Screen {
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Uint32 palette[4], *pixels;
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Uint16 width, height;
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Layer fg, bg;
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} Screen;
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extern Screen screen;
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void screen_palette(Screen *p, Uint8 *addr);
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void screen_resize(Screen *p, Uint16 width, Uint16 height);
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void screen_clear(Screen *p, Layer *layer);
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void screen_redraw(Screen *p, Uint32 *pixels);
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void screen_debug(Screen *p, Uint8 *stack, Uint8 wptr, Uint8 rptr, Uint8 *memory);
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Uint8 screen_dei(Device *d, Uint8 port);
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void screen_deo(Device *d, Uint8 port);
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82
src/uxnemu.c
82
src/uxnemu.c
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@ -8,7 +8,7 @@
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#pragma GCC diagnostic ignored "-Wpedantic"
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#pragma clang diagnostic ignored "-Wtypedef-redefinition"
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#include <SDL.h>
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#include "devices/ppu.h"
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#include "devices/screen.h"
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#include "devices/apu.h"
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#include "devices/file.h"
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#include "devices/controller.h"
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@ -30,7 +30,6 @@ WITH REGARD TO THIS SOFTWARE.
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#define WIDTH 64 * 8
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#define HEIGHT 40 * 8
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#define PAD 4
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#define FIXED_SIZE 0
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#define POLYPHONY 4
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#define BENCH 0
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@ -39,8 +38,9 @@ static SDL_Texture *gTexture;
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static SDL_Renderer *gRenderer;
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static SDL_AudioDeviceID audio_id;
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static SDL_Rect gRect;
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/* devices */
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static Ppu ppu;
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static Apu apu[POLYPHONY];
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static Device *devsystem, *devscreen, *devmouse, *devctrl, *devaudio0, *devconsole;
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static Uint8 zoom = 1;
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|
@ -106,20 +106,20 @@ set_window_size(SDL_Window *window, int w, int h)
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static int
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set_size(Uint16 width, Uint16 height, int is_resize)
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{
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ppu_resize(&ppu, width, height);
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screen_resize(&screen, width, height);
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gRect.x = PAD;
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||||
gRect.y = PAD;
|
||||
gRect.w = ppu.width;
|
||||
gRect.h = ppu.height;
|
||||
gRect.w = screen.width;
|
||||
gRect.h = screen.height;
|
||||
if(gTexture != NULL) SDL_DestroyTexture(gTexture);
|
||||
SDL_RenderSetLogicalSize(gRenderer, ppu.width + PAD * 2, ppu.height + PAD * 2);
|
||||
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, ppu.width + PAD * 2, ppu.height + PAD * 2);
|
||||
SDL_RenderSetLogicalSize(gRenderer, screen.width + PAD * 2, screen.height + PAD * 2);
|
||||
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, screen.width + PAD * 2, screen.height + PAD * 2);
|
||||
if(gTexture == NULL || SDL_SetTextureBlendMode(gTexture, SDL_BLENDMODE_NONE))
|
||||
return error("gTexture", SDL_GetError());
|
||||
if(SDL_UpdateTexture(gTexture, NULL, ppu.screen, sizeof(Uint32)) != 0)
|
||||
if(SDL_UpdateTexture(gTexture, NULL, screen.pixels, sizeof(Uint32)) != 0)
|
||||
return error("SDL_UpdateTexture", SDL_GetError());
|
||||
if(is_resize)
|
||||
set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
|
||||
set_window_size(gWindow, (screen.width + PAD * 2) * zoom, (screen.height + PAD * 2) * zoom);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -127,9 +127,9 @@ static void
|
|||
redraw(Uxn *u)
|
||||
{
|
||||
if(devsystem->dat[0xe])
|
||||
ppu_debug(&ppu, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat);
|
||||
ppu_redraw(&ppu, ppu.screen);
|
||||
if(SDL_UpdateTexture(gTexture, &gRect, ppu.screen, ppu.width * sizeof(Uint32)) != 0)
|
||||
screen_debug(&screen, u->wst.dat, u->wst.ptr, u->rst.ptr, u->ram.dat);
|
||||
screen_redraw(&screen, screen.pixels);
|
||||
if(SDL_UpdateTexture(gTexture, &gRect, screen.pixels, screen.width * sizeof(Uint32)) != 0)
|
||||
error("SDL_UpdateTexture", SDL_GetError());
|
||||
SDL_RenderClear(gRenderer);
|
||||
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
|
||||
|
@ -197,7 +197,7 @@ system_deo(Device *d, Uint8 port)
|
|||
case 0x3: d->u->rst.ptr = d->dat[port]; break;
|
||||
}
|
||||
if(port > 0x7 && port < 0xe)
|
||||
ppu_palette(&ppu, &d->dat[0x8]);
|
||||
screen_palette(&screen, &d->dat[0x8]);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -209,50 +209,6 @@ console_deo(Device *d, Uint8 port)
|
|||
write(port - 0x7, (char *)&d->dat[port], 1);
|
||||
}
|
||||
|
||||
static Uint8
|
||||
screen_dei(Device *d, Uint8 port)
|
||||
{
|
||||
switch(port) {
|
||||
case 0x2: return ppu.width >> 8;
|
||||
case 0x3: return ppu.width;
|
||||
case 0x4: return ppu.height >> 8;
|
||||
case 0x5: return ppu.height;
|
||||
default: return d->dat[port];
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
screen_deo(Device *d, Uint8 port)
|
||||
{
|
||||
switch(port) {
|
||||
case 0x1: d->vector = peek16(d->dat, 0x0); break;
|
||||
case 0x5:
|
||||
if(!FIXED_SIZE) set_size(peek16(d->dat, 0x2), peek16(d->dat, 0x4), 1);
|
||||
break;
|
||||
case 0xe: {
|
||||
Uint16 x = peek16(d->dat, 0x8);
|
||||
Uint16 y = peek16(d->dat, 0xa);
|
||||
Uint8 layer = d->dat[0xe] & 0x40;
|
||||
ppu_write(&ppu, layer ? &ppu.fg : &ppu.bg, x, y, d->dat[0xe] & 0x3);
|
||||
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 1); /* auto x+1 */
|
||||
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 1); /* auto y+1 */
|
||||
break;
|
||||
}
|
||||
case 0xf: {
|
||||
Uint16 x = peek16(d->dat, 0x8);
|
||||
Uint16 y = peek16(d->dat, 0xa);
|
||||
Layer *layer = (d->dat[0xf] & 0x40) ? &ppu.fg : &ppu.bg;
|
||||
Uint8 *addr = &d->mem[peek16(d->dat, 0xc)];
|
||||
Uint8 twobpp = !!(d->dat[0xf] & 0x80);
|
||||
ppu_blit(&ppu, layer, x, y, addr, d->dat[0xf] & 0xf, d->dat[0xf] & 0x10, d->dat[0xf] & 0x20, twobpp);
|
||||
if(d->dat[0x6] & 0x04) poke16(d->dat, 0xc, peek16(d->dat, 0xc) + 8 + twobpp * 8); /* auto addr+8 / auto addr+16 */
|
||||
if(d->dat[0x6] & 0x01) poke16(d->dat, 0x8, x + 8); /* auto x+8 */
|
||||
if(d->dat[0x6] & 0x02) poke16(d->dat, 0xa, y + 8); /* auto y+8 */
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static Uint8
|
||||
audio_dei(Device *d, Uint8 port)
|
||||
{
|
||||
|
@ -370,14 +326,14 @@ static void
|
|||
set_zoom(Uint8 scale)
|
||||
{
|
||||
zoom = clamp(scale, 1, 3);
|
||||
set_window_size(gWindow, (ppu.width + PAD * 2) * zoom, (ppu.height + PAD * 2) * zoom);
|
||||
set_window_size(gWindow, (screen.width + PAD * 2) * zoom, (screen.height + PAD * 2) * zoom);
|
||||
}
|
||||
|
||||
static void
|
||||
toggle_debugger(void)
|
||||
{
|
||||
devsystem->dat[0xe] = !devsystem->dat[0xe];
|
||||
ppu_clear(&ppu, &ppu.fg);
|
||||
screen_clear(&screen, &screen.fg);
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -502,8 +458,8 @@ run(Uxn *u)
|
|||
/* Mouse */
|
||||
else if(event.type == SDL_MOUSEMOTION)
|
||||
mouse_pos(devmouse,
|
||||
clamp(event.motion.x - PAD, 0, ppu.width - 1),
|
||||
clamp(event.motion.y - PAD, 0, ppu.height - 1));
|
||||
clamp(event.motion.x - PAD, 0, screen.width - 1),
|
||||
clamp(event.motion.y - PAD, 0, screen.height - 1));
|
||||
else if(event.type == SDL_MOUSEBUTTONUP)
|
||||
mouse_up(devmouse, 0x1 << (event.button.button - 1));
|
||||
else if(event.type == SDL_MOUSEBUTTONDOWN)
|
||||
|
@ -537,7 +493,7 @@ run(Uxn *u)
|
|||
console_input(u, event.cbutton.button);
|
||||
}
|
||||
uxn_eval(u, devscreen->vector);
|
||||
if(ppu.fg.changed || ppu.bg.changed || devsystem->dat[0xe])
|
||||
if(screen.fg.changed || screen.bg.changed || devsystem->dat[0xe])
|
||||
redraw(u);
|
||||
if(!BENCH) {
|
||||
elapsed = (SDL_GetPerformanceCounter() - begin) / (double)SDL_GetPerformanceFrequency() * 1000.0f;
|
||||
|
|
Loading…
Reference in New Issue