Removed Device struct from controller device
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062bbac37d
commit
9aefeebf25
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@ -2,8 +2,7 @@
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#include "controller.h"
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Copyright (c) 2021 Devine Lu Linvega, Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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@ -14,39 +13,29 @@ WITH REGARD TO THIS SOFTWARE.
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*/
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void
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controller_down(Device *d, Uint8 mask)
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controller_down(Uxn *u, Uint8 *d, Uint8 mask)
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{
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if(mask) {
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d->dat[2] |= mask;
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uxn_eval(d->u, GETVECTOR(d));
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d[2] |= mask;
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uxn_eval(u, GETVEC(d));
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}
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}
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void
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controller_up(Device *d, Uint8 mask)
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controller_up(Uxn *u, Uint8 *d, Uint8 mask)
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{
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if(mask) {
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d->dat[2] &= (~mask);
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uxn_eval(d->u, GETVECTOR(d));
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d[2] &= (~mask);
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uxn_eval(u, GETVEC(d));
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}
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}
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void
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controller_key(Device *d, Uint8 key)
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controller_key(Uxn *u, Uint8 *d, Uint8 key)
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{
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if(key) {
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d->dat[3] = key;
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uxn_eval(d->u, GETVECTOR(d));
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d->dat[3] = 0x00;
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}
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}
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void
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controller_special(Device *d, Uint8 key)
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{
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if(key) {
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d->dat[4] = key;
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uxn_eval(d->u, GETVECTOR(d));
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d->dat[4] = 0x00;
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d[3] = key;
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uxn_eval(u, GETVEC(d));
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d[3] = 0x00;
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}
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}
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@ -1,6 +1,5 @@
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Copyright (c) 2021 Devine Lu Linvega, Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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@ -10,7 +9,6 @@ THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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void controller_down(Device *d, Uint8 mask);
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void controller_up(Device *d, Uint8 mask);
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void controller_key(Device *d, Uint8 key);
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void controller_special(Device *d, Uint8 key);
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void controller_down(Uxn *u, Uint8 *d, Uint8 mask);
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void controller_up(Uxn *u, Uint8 *d, Uint8 mask);
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void controller_key(Uxn *u, Uint8 *d, Uint8 key);
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16
src/uxnemu.c
16
src/uxnemu.c
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@ -411,13 +411,13 @@ handle_events(Uxn *u)
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mouse_scroll(u, devmouse->dat, event.wheel.x, event.wheel.y);
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/* Controller */
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else if(event.type == SDL_TEXTINPUT)
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controller_key(devctrl, event.text.text[0]);
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controller_key(u, devctrl->dat, event.text.text[0]);
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else if(event.type == SDL_KEYDOWN) {
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int ksym;
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if(get_key(&event))
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controller_key(devctrl, get_key(&event));
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controller_key(u, devctrl->dat, get_key(&event));
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else if(get_button(&event))
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controller_down(devctrl, get_button(&event));
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controller_down(u, devctrl->dat, get_button(&event));
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else
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do_shortcut(u, &event);
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ksym = event.key.keysym.sym;
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@ -425,17 +425,17 @@ handle_events(Uxn *u)
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return 1;
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}
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} else if(event.type == SDL_KEYUP)
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controller_up(devctrl, get_button(&event));
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controller_up(u, devctrl->dat, get_button(&event));
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else if(event.type == SDL_JOYAXISMOTION) {
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Uint8 vec = get_vector_joystick(&event);
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if(!vec)
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controller_up(devctrl, (0x03 << (!event.jaxis.axis * 2)) << 4);
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controller_up(u, devctrl->dat, (0x03 << (!event.jaxis.axis * 2)) << 4);
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else
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controller_down(devctrl, (0x01 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
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controller_down(u, devctrl->dat, (0x01 << ((vec + !event.jaxis.axis * 2) - 1)) << 4);
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} else if(event.type == SDL_JOYBUTTONDOWN)
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controller_down(devctrl, get_button_joystick(&event));
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controller_down(u, devctrl->dat, get_button_joystick(&event));
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else if(event.type == SDL_JOYBUTTONUP)
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controller_up(devctrl, get_button_joystick(&event));
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controller_up(u, devctrl->dat, get_button_joystick(&event));
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/* Console */
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else if(event.type == stdin_event)
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console_input(u, event.cbutton.button);
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