Rewriting polycat
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e8c70d954a
commit
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2
build.sh
2
build.sh
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@ -34,7 +34,7 @@ else
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fi
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echo "Assembling.."
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./bin/assembler projects/demos/piano.usm bin/boot.rom
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./bin/assembler projects/demos/polycat.usm bin/boot.rom
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echo "Running.."
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if [ "${2}" = '--cli' ];
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@ -16,9 +16,6 @@
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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@ -28,13 +25,12 @@
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|0000
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@last-note $1
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@octave $1
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@addr $1
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@color $1
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@last-note $1
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@octave $1
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@color $1
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@pointer [ &x $2 &y $2 ]
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@knob [ &x $2 &y $2 &value $1 ]
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@center [ &x $2 &y $2 ]
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@knob [ &x $2 &y $2 &value $1 ]
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@adsr-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@wave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@octave-view [ &x1 $2 &y1 $2 &x2 $2 &y2 $2 ]
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@ -88,16 +84,6 @@
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WAVEFORM .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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#011a .Audio1/adsr DEO2
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#88 .Audio1/volume DEO
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WAVEFORM #0100 ADD2 .Audio1/addr DEO2
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#0100 .Audio1/length DEO2
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#1118 .Audio2/adsr DEO2
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#88 .Audio2/volume DEO
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WAVEFORM #0200 ADD2 .Audio2/addr DEO2
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#0100 .Audio2/length DEO2
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( inital drawing )
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;draw-octave JSR2
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;draw-adsr JSR2
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@ -0,0 +1,187 @@
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( polycat )
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%RTN { JMP2r }
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%8+ { #0008 ADD2 }
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%2/ { #0002 DIV2 }
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%MOD { DUP2 DIV MUL SUB }
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%INC { #01 ADD }
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%TOS { #00 SWP }
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( devices )
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|00 @System [ &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 ]
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|10 @Console [ &pad $8 &char $1 &byte $1 &short $2 &string $2 ]
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|20 @Screen [ &vector $2 &width $2 &height $2 &pad $2 &x $2 &y $2 &addr $2 &color $1 ]
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|30 @Audio0 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|40 @Audio1 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|50 @Audio2 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|60 @Audio3 [ &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1 ]
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|70 @Midi [ &vector $2 &channel $1 ¬e $1 &velocity $1 ]
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|80 @Controller [ &vector $2 &button $1 &key $1 ]
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|90 @Mouse [ &vector $2 &x $2 &y $2 &state $1 &chord $1 ]
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|a0 @File [ &vector $2 &success $2 &offset $2 &pad $2 &name $2 &length $2 &load $2 &save $2 ]
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|b0 @DateTime [ &year $2 &month $1 &day $1 &hour $1 &minute $1 &second $1 &dotw $1 &doty $2 &isdst $1 ]
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( variables )
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|0000
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@cat [ &x $2 &y $2 &timer $1 ]
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@pointer [ &x $2 &y $2 ]
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( program )
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|0100 ( -> )
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( theme )
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#0a3f .System/r DEO2
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#05df .System/g DEO2
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#0caf .System/b DEO2
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( find center )
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.Screen/width DEI2 2/ #0008 SUB2 .cat/x POK2
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.Screen/height DEI2 #0004 DIV2 #0003 MUL2 #0018 SUB2 .cat/y POK2
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( place polycat )
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( vectors )
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;on-mouse .Mouse/vector DEO2
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;on-frame .Screen/vector DEO2
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;draw-polycat JSR2
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;draw-ground JSR2
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BRK
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@on-mouse ( -> )
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;draw-cursor JSR2
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.Mouse/x DEI2 .cat/x PEK2 GTH2 #20 MUL
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.Mouse/y DEI2 .cat/y PEK2 GTH2 #40 MUL
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ADD #00 SWP ;draw-eye JSR2
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BRK
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@on-frame ( -> )
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.cat/timer PEK #01 ADD [ DUP ] .cat/timer POK
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DUP #00 NEQ ,&skip0 JNZ #0000 ;draw-tail JSR2 &skip0
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DUP #10 NEQ ,&skip1 JNZ #0001 ;draw-tail JSR2 &skip1
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DUP #20 NEQ ,&skip2 JNZ #0002 ;draw-tail JSR2 &skip2
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DUP #30 NEQ ,&skip3 JNZ #0003 ;draw-tail JSR2 &skip3
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DUP #40 NEQ ,&skip4 JNZ #0002 ;draw-tail JSR2 &skip4
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DUP #50 NEQ ,&skip5 JNZ #0001 ;draw-tail JSR2 &skip5
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POP
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BRK
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@draw-polycat ( -- )
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( ears )
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.cat/y PEK2 .Screen/y DEO2
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.cat/x PEK2 #0008 SUB2 .Screen/x DEO2
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;ears .Screen/addr DEO2
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#41 .Screen/color DEO
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.cat/x PEK2 .Screen/x DEO2
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;ears #0010 ADD2 .Screen/addr DEO2
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#41 .Screen/color DEO
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#0000 ;draw-eye JSR2
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#0000 ;draw-tail JSR2
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RTN
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@draw-eye ( quad* -- )
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.cat/y PEK2 #0008 ADD2 .Screen/y DEO2
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.cat/x PEK2 #0008 SUB2 .Screen/x DEO2
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DUP2 ;eye ADD2 .Screen/addr DEO2
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#41 .Screen/color DEO
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.cat/x PEK2 .Screen/x DEO2
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;eye #0010 ADD2 ADD2 .Screen/addr DEO2
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#41 .Screen/color DEO
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RTN
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@draw-tail ( frame* -- )
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.cat/y PEK2 #0010 ADD2 .Screen/y DEO2
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.cat/x PEK2 #0008 SUB2 .Screen/x DEO2
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;body .Screen/addr DEO2
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#41 .Screen/color DEO
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.cat/x PEK2 .Screen/x DEO2
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#0010 MUL2 ;body #0010 ADD2 ADD2 .Screen/addr DEO2
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#41 .Screen/color DEO
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RTN
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@draw-cursor ( -- )
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( clear last cursor )
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#fff8 .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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#30 .Screen/color DEO
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( record pointer positions )
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.Mouse/x DEI2 .pointer/x POK2
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.Mouse/y DEI2 .pointer/y POK2
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( draw new cursor )
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;cursor .Screen/addr DEO2
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.pointer/x PEK2 .Screen/x DEO2
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.pointer/y PEK2 .Screen/y DEO2
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( colorize on state )
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#31 [ .Mouse/state DEI #00 NEQ ] ADD .Screen/color DEO
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RTN
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@draw-ground ( -- )
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.cat/y PEK2 #0018 ADD2 .Screen/y DEO2
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.cat/x PEK2 #0010 SUB2 .Screen/x DEO2
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;ground .Screen/addr DEO2
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#00 #10
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&loop
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#21 .Screen/color DEO
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.Screen/addr DEI2 #0008 ADD2 .Screen/addr DEO2
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.Screen/x DEI2 #0008 ADD2 .Screen/x DEO2
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SWP #01 ADD SWP
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DUP2 LTH ,&loop JNZ
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POP2
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RTN
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@cursor [
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80c0 e0f0 f8e0 1000 ]
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@ears [
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081c 3e3e 7f7f ffff 081c 3e3e 7f7f fffc
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081c 3c3e 7e7e ffff 081c 3c3e 7e7e ff1f ]
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@eye [
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ffff ffff ff7f 3f0f f7ef cfe7 f07c 3f0f
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ffff ffff fffe fcf0 87c3 c183 071e fcf0
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ffff ffff ff7f 3f0f f0e1 c1e0 f07c 3f0f
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ffff ffff fffe fcf0 f7fb f9f3 071e fcf0
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ffff ffff ff7f 3f0f f0e7 cfef f77c 3f0f
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ffff ffff fffe fcf0 0783 c1c3 871e fcf0
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ffff ffff ff7f 3f0f f0e0 c1e1 f07c 3f0f
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ffff ffff fffe fcf0 07f3 f9fb f71e fcf0
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]
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@body [
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0707 0707 0302 0200 0107 0707 0300 0000
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e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
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e0f0 f0e0 e080 8000 c0f2 f9f9 fef8 b000
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e0f0 f0e0 e080 8000 c0f2 faf9 fef8 b000
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e0f0 f0e0 e080 8000 c0f1 faf9 fef8 b000
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0707 0707 0f08 1000 0307 0707 0f00 0000
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e0e0 e0e0 e080 8000 f2f9 f9fe b884 8400 ]
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@ground [
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bf15 0210 0200 0200 ff55 aa54 a900 2000
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fb55 aa45 2200 0400 ba40 a040 8880 0080 ]
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@ -48,4 +48,4 @@ int evaluxn(Uxn *u, Uint16 vec);
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void mempoke16(Uint8 *m, Uint16 a, Uint16 b);
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Uint16 mempeek16(Uint8 *m, Uint16 a);
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Device *portuxn(Uxn *u, Uint8 id, char *name, void (*talkfn)(Device *, Uint8, Uint8));
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Device *portuxn(Uxn *u, Uint8 id, char *name, void (*talkfn)(Device *, Uint8, Uint8));
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