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README.md

Uxn

A stack-based VM, written in ANSI C.

Setup

If you wish to build your own emulator, you can create a new instance of Uxn like:

#include "uxn.h"

Uxn u;

if(!bootuxn(&u))
	return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
	return error("Load", "Failed");
if(!init())
	return error("Init", "Failed");

evaluxn(u, u->vreset); /* Once on start */
evaluxn(u, u->vframe); /* Each frame

Assembly Syntax

Assign

  • @label, assign the current address to a label.
  • ;variable 2, assign an address to a label automatically.
  • :const 1a2b, assign an address to a label manually.

Read

  • ,literal, push label value to stack, prefixed with LIT LEN.
  • .pointer, push label value to stack.

Write

  • ADD, an opcode.
  • #1a, a literal byte.
  • #12ef, a literal short.
  • +1a, a literal signed byte.
  • +12ef, a literal signed short.
  • -1a, a literal signed byte(negative).
  • -12ef, a literal signed short(negative).

Special

  • ( comment ), toggle parsing on/off.
  • |0010, move to position in the program.
  • "hello, push literal bytes for word "hello".

Operator modes

  • #1234 #0001 ADD2, 16-bits operators have the short flag 2.
  • #12 #11 GTH JMP?, conditional operators have the cond flag ?.
  • +21 -03 MULS, signed operators have the cond flag S.
:dev/w fff9 ( const write port )
;i 1 ( var iterator )

|0100 @RESET

	#00 ,dev/w STR              ( set dev/write to console ) 

	@word1 "hello_world         ( len: 0x0b )

	@loop
		IOW                     ( write to device#0 )
		,i LDR #01 ADD ,i STR   ( increment itr )
		,i LDR                  ( a = i )
		,word1 ,strlen JSR      ( b = string length )
		NEQ ,loop ROT JSR? POP^ ( a != b ? loop )

BRK

@strlen #0001 ADD2 LDR RTS

|c000 @FRAME BRK 
|d000 @ERROR BRK 
|FFFA .RESET .FRAME .ERROR

TODOs

  • Line routine
  • On-screen debugger.
  • Auto-advance ldr?
  • Getting rid of IOR/IOW would be nice..
  • Sending from the wst to the rst, balance mode/flag?
  • Device that works like an extra memory bank
  • Draw a chr sprite.

Refs

https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c http://www.w3group.de/stable_glossar.html http://www.emulator101.com/6502-addressing-modes.html http://forth.works/8f0c04f616b6c34496eb2141785b4454 https://justinmeiners.github.io/lc3-vm/