uxn/examples/draw.usm

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( draw routines )
:dev/r fff8 ( std read port )
:dev/w fff9 ( std write port )
;x_ 2 ;y_ 2
;x 2 ;y 2 ;w 2 ;h 2
;color 1
|0100 @RESET
( set dev/write to screen )
,01 ,dev/w STR
( set color 1 )
,03 ,color STR
,01 ,color STR
( fill rect x y w h )
,0020 ,0020 ,0060 ,0040 ,fillrect JSR
,02 ,color STR
( fill rect x y w h )
,0030 ,0030 ,0040 ,0060 ,fillrect JSR
,03 ,color STR
( fill rect x y w h )
,0040 ,0040 ,0060 ,0040 ,fillrect JSR
,redraw JSR
BRK
@redraw
,0000 IOW^
,0000 IOW^
,00 IOW
,01 IOW
RTS
@putpixel
IOW^ ( y short )
IOW^ ( x short )
,color LDR IOW ( color byte )
,00 IOW ( redraw byte )
RTS
@fillrect
( store shape )
,h STR^ ,w STR^ ,y STR^ ,x STR^
( set head )
,x LDR^ ,x_ STR^ ,y LDR^ ,y_ STR^
( paint row )
,fillrectrow JSR
RTS
@fillrectcol
,x_ LDR^ ,y_ LDR^ ,putpixel JSR
( incr x )
,x_ LDR^ ,0001 ADD^ ,x_ STR^
( check if greater than w )
,x_ LDR^ ,w LDR^ ,x LDR^ ADD^ GTH^ RTS?
,fillrectcol JMP
RTS
@fillrectrow
,x LDR^ ,x_ STR^
,fillrectcol JSR
( incr x )
,y_ LDR^ ,0001 ADD^ ,y_ STR^
( check if greater than w )
,y_ LDR^ ,h LDR^ ,y LDR^ ADD^ GTH^ RTS?
,fillrectrow JMP
RTS
|c000 @FRAME BRK
|d000 @ERROR BRK
|FFFA .RESET .FRAME .ERROR