uxn/projects/examples/dev.controller.buttons.usm

126 lines
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( Dev/Controller )
%++ { #0001 ADD2 }
%-- { #0001 SUB2 }
%2/ { #0002 DIV2 }
( variables )
@slime [
&color 00
&end
]
( devices )
|0100 @System [
&vector 0000
&pad 0000
0000
0000
&r 0daf
&g 02ff
&b 035f
&end
]
|0110 @Console [
&pad 0000
0000
0000
0000
&char 00
&byte 00
&short 0000
&string 0000
&end
]
|0120 @Screen [
&vector 0000
&width 0000
&height 0000
&pad 0000
&x 0000
&y 0000
&addr 0000
&color 00
&end
]
|0140 @Controller [
&vector 0000
&button 00
&key 00
&end
]
|0200
( theme )
#0daf ,System/r STR2
#02ff ,System/g STR2
#035f ,System/b STR2
( vectors )
,on-frame ,Screen/vector STR2
( set origin )
,Screen/width LDR2 2/ ,Screen/x STR2
,Screen/height LDR2 2/ ,Screen/y STR2
,default_icn ,Screen/addr STR2
#31 ,Screen/color POK2
#2a ,slime/color POK2
BRK
@on-frame
#2a ,slime/color POK2
,default_icn ,Screen/addr STR2
( hold ctrl key to change slime color )
,Controller/button PEK2 #0f AND
DUP #01 NEQ ^&no-ctrl JNZ #25 ,slime/color POK2 &no-ctrl
DUP #02 NEQ ^&no-alt JNZ #2f ,slime/color POK2 &no-alt
POP
( clear ) #30 ,Screen/color POK2
( detect movement )
,Controller/button PEK2 #f0 AND
DUP #04 SFT #01 AND #01 NEQ ^&no-up JNZ
( move )
,Screen/y LDR2 -- ,Screen/y STR2
,up_icn ,Screen/addr STR2 &no-up
DUP #05 SFT #01 AND #01 NEQ ^&no-down JNZ
( move )
,Screen/y LDR2 ++ ,Screen/y STR2
,down_icn ,Screen/addr STR2 &no-down
DUP #06 SFT #01 AND #01 NEQ ^&no-left JNZ
( move )
,Screen/x LDR2 -- ,Screen/x STR2
,left_icn ,Screen/addr STR2 &no-left
DUP #07 SFT #01 AND #01 NEQ ^&no-right JNZ
( move )
,Screen/x LDR2 ++ ,Screen/x STR2
,right_icn ,Screen/addr STR2 &no-right
POP
( draw face )
#31 ,Screen/color POK2
( draw slime )
,slime_icn ,Screen/addr STR2
,slime/color PEK2 ,Screen/color POK2
BRK
@default_icn [ 3c7e ffdb ffe7 7e3c ]
@up_icn [ 2466 e7db ffff 7e3c ]
@down_icn [ 3c7e ffff dbe7 6624 ]
@left_icn [ 3c7e ef1f 1fef 7e3c ]
@right_icn [ 3c7e f7f8 f8f7 7e3c ]
@slime_icn [ 0000 183c 3c18 0000 ]