2.0 KiB
2.0 KiB
Uxn
A stack-based VM, written in ANSI C.
Setup
If you wish to build your own emulator, you can create a new instance of Uxn like:
#include "uxn.h"
Uxn u;
if(!bootuxn(&u))
return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
return error("Load", "Failed");
if(!init())
return error("Init", "Failed");
evaluxn(u, u->vreset); /* Once on start */
evaluxn(u, u->vframe); /* Each frame
Uxambly
Read more in the Uxambly Guide.
( hello world )
@RESET
,text1 ,print-label JSR2
,text2 ,print-label JSR2
#ab =Console.byte
#cdef =Console.short
BRK
@print-label ( text )
$loop NOP
( send ) DUP2 LDR =Console.char
( incr ) #0001 ADD2
( loop ) DUP2 LDR #00 NEQ ^$loop MUL JMPS
POP2
RTN
@text1 [ Welcome 20 to 20 UxnVM 0a00 ]
@text2 [ Hello 20 World 0a00 ]
|c000 @FRAME
|d000 @ERROR
|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ 13fd 1ef3 1bf2 ] ( palette )
TODOs
OS Boot Disk
- Load external disk in disk2
- Build hex editor
Assembler
- Includes
- Defines
- Jump helpers
- Don't brk when return stack is not zeroed
- LDRS should load from the zeropage?
- Keep ref counts in macros
- A fast way(2 bytes) to read from the zero page #aa LDR.
Macros
&RTS { RSW JMP }
&JSR { PRG WSR JMP }
Notes
Conditional Jumping
I've considered automatically popping an amount of items from the stack equal to the offset between the opcode's push/pop to make the stack length more predictable, and making the pattern JMP? POP2 unecessary, but that idea would make DUP? unusable. That change was reverted.
Palettes
[ 6a03 4a0d aa0c ]
, purple/cyan[ a1f3 a14d a16c ]
, grey-pink/teal
Refs
https://code.9front.org/hg/plan9front/file/a7f9946e238f/sys/src/games/nes/cpu.c http://www.w3group.de/stable_glossar.html http://www.emulator101.com/6502-addressing-modes.html http://forth.works/8f0c04f616b6c34496eb2141785b4454 https://justinmeiners.github.io/lc3-vm/