Housekeeping
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@ -17,9 +17,9 @@
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@on-mouse ( -> )
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( | clear background )
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( #0000 DUP2 .Screen/x DEO2
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#0000 DUP2 .Screen/x DEO2
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.Screen/y DEO2
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#80 .Screen/pixel DEO )
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#80 .Screen/pixel DEO
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<draw-guide>
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( | cursor )
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#41 ;cursor-icn <update-cursor>
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@ -34,7 +34,6 @@ twos(Uint16 value)
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return (int)value;
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}
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static void
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screen_2bpp(Uint8 *layer, Uint8 *addr, Uint16 x1, Uint16 y1, Uint16 color, int fx, int fy)
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{
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@ -88,7 +87,7 @@ screen_changed(void)
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uxn_screen.y2 = 0;
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else if(uxn_screen.y2 >= uxn_screen.height)
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uxn_screen.y2 = uxn_screen.height;
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return uxn_screen.x2 > uxn_screen.x1 || uxn_screen.y2 > uxn_screen.y1;
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return uxn_screen.x2 > uxn_screen.x1 && uxn_screen.y2 > uxn_screen.y1;
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}
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void
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@ -99,24 +98,6 @@ screen_change(int x1, int y1, int x2, int y2)
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if(x2 > uxn_screen.x2) uxn_screen.x2 = x2;
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if(y2 > uxn_screen.y2) uxn_screen.y2 = y2;
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}
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void
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screen_fill(Uint8 *layer, int color)
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{
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int i, length = uxn_screen.width * uxn_screen.height;
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for(i = 0; i < length; i++)
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layer[i] = color;
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}
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void
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screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color)
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{
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int row, x, y, w = uxn_screen.width, h = uxn_screen.height;
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for(y = y1; y < y2 && y < h; y++)
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for(x = x1, row = y * w; x < x2 && x < w; x++)
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layer[x + row] = color;
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}
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/* clang-format off */
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static Uint8 icons[] = {
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@ -165,6 +146,23 @@ screen_debugger(Uxn *u)
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draw_byte(u->ram[i], (i & 0x7) * 0x18 + 0x8, ((i >> 3) << 3) + 0x8, 1 + !!u->ram[i]);
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}
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void
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screen_fill(Uint8 *layer, int color)
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{
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int i, length = uxn_screen.width * uxn_screen.height;
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for(i = 0; i < length; i++)
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layer[i] = color;
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}
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void
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screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color)
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{
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int row, x, y, w = uxn_screen.width, h = uxn_screen.height;
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for(y = y1; y < y2 && y < h; y++)
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for(x = x1, row = y * w; x < x2 && x < w; x++)
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layer[x + row] = color;
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}
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void
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screen_palette(Uint8 *addr)
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{
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@ -190,7 +188,6 @@ screen_resize(Uint16 width, Uint16 height, int scale)
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return;
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if(uxn_screen.width == width && uxn_screen.height == height && uxn_screen.scale == scale)
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return;
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if(dim_change) {
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bg = malloc(width * height), fg = malloc(width * height);
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if(bg && fg)
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@ -206,7 +203,6 @@ screen_resize(Uint16 width, Uint16 height, int scale)
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if(!pixels)
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return;
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}
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uxn_screen.bg = bg, uxn_screen.fg = fg;
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uxn_screen.pixels = pixels;
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uxn_screen.width = width, uxn_screen.height = height, uxn_screen.scale = scale;
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@ -326,14 +322,14 @@ screen_deo(Uint8 *ram, Uint8 *d, Uint8 port)
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for(i = 0; i <= rML; i++, rA += addr_incr)
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screen_1bpp(layer, &ram[rA], rX + dyx * i, rY + dxy * i, color, fx, fy);
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if(fx == -1)
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x1 = rX + dyx * rML, x2 = rX + 8;
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x1 = rX + dyx * rML, x2 = rX;
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else
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x1 = rX, x2 = rX + dyx * rML + 8;
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x1 = rX, x2 = rX + dyx * rML;
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if(fy == -1)
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y1 = rY + dxy * rML, y2 = rY + 8;
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y1 = rY + dxy * rML, y2 = rY;
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else
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y1 = rY, y2 = rY + dxy * rML + 8;
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screen_change(x1, y1, x2, y2);
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y1 = rY, y2 = rY + dxy * rML;
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screen_change(x1, y1, x2 + 8, y2 + 8);
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if(rMX) rX += rDX * fx;
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if(rMY) rY += rDY * fy;
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return;
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@ -22,12 +22,11 @@ typedef struct UxnScreen {
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extern UxnScreen uxn_screen;
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extern int emu_resize(int width, int height);
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int screen_changed(void);
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void normalize_rect(void);
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void screen_change(int x1, int y1, int x2, int y2);
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void screen_fill(Uint8 *layer, int color);
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void screen_rect(Uint8 *layer, Uint16 x1, Uint16 y1, Uint16 x2, Uint16 y2, int color);
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void screen_palette(Uint8 *addr);
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void screen_resize(Uint16 width, Uint16 height, int scale);
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void screen_change(int x1, int y1, int x2, int y2);
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void screen_redraw(Uxn *u);
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Uint8 screen_dei(Uxn *u, Uint8 addr);
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