Faster screen initialization

This commit is contained in:
Devine Lu Linvega 2024-01-15 10:54:58 -08:00
parent 148549bae2
commit 93430aebf0
1 changed files with 5 additions and 6 deletions

View File

@ -79,7 +79,7 @@ emu_resize(int w, int h)
static Visual *visual;
if(window) {
visual = DefaultVisual(display, 0);
ximage = XCreateImage(display, visual, DefaultDepth(display, DefaultScreen(display)), ZPixmap, 0, (char *)uxn_screen.pixels, uxn_screen.width * s, uxn_screen.height * s, 32, 0);
ximage = XCreateImage(display, visual, DefaultDepth(display, DefaultScreen(display)), ZPixmap, 0, (char *)uxn_screen.pixels, w * s, h * s, 32, 0);
XResizeWindow(display, window, w * s, h * s);
XMapWindow(display, window);
}
@ -192,7 +192,6 @@ emu_event(Uxn *u)
static int
display_init(void)
{
int s = uxn_screen.scale;
Atom wmDelete;
static Visual *visual;
XColor black = {0};
@ -202,9 +201,10 @@ display_init(void)
display = XOpenDisplay(NULL);
if(!display)
return system_error("init", "Display failed");
/* display */
/* default size */
screen_resize(WIDTH, HEIGHT, 1);
visual = DefaultVisual(display, 0);
window = XCreateSimpleWindow(display, RootWindow(display, 0), 0, 0, uxn_screen.width * s + PAD * 2, uxn_screen.height * s + PAD * 2, 1, 0, 0);
window = XCreateSimpleWindow(display, RootWindow(display, 0), 0, 0, uxn_screen.width + PAD * 2, uxn_screen.height + PAD * 2, 1, 0, 0);
if(visual->class != TrueColor)
return system_error("init", "True-color visual failed");
XSelectInput(display, window, ButtonPressMask | ButtonReleaseMask | PointerMotionMask | ExposureMask | KeyPressMask | KeyReleaseMask);
@ -212,7 +212,7 @@ display_init(void)
XSetWMProtocols(display, window, &wmDelete, 1);
XStoreName(display, window, boot_rom);
XMapWindow(display, window);
ximage = XCreateImage(display, visual, DefaultDepth(display, DefaultScreen(display)), ZPixmap, 0, (char *)uxn_screen.pixels, uxn_screen.width * s, uxn_screen.height * s, 32, 0);
ximage = XCreateImage(display, visual, DefaultDepth(display, DefaultScreen(display)), ZPixmap, 0, (char *)uxn_screen.pixels, uxn_screen.width, uxn_screen.height, 32, 0);
/* hide cursor */
bitmap = XCreateBitmapFromData(display, window, empty, 1, 1);
blank = XCreatePixmapCursor(display, bitmap, bitmap, &black, &black, 0, 0);
@ -284,7 +284,6 @@ main(int argc, char **argv)
return 0;
}
/* Game Loop */
screen_resize(WIDTH, HEIGHT, 1);
u.dev[0x17] = argc - i;
if(uxn_eval(&u, PAGE_PROGRAM)) {
console_listen(&u, i, argc, argv);