Commit Graph

118 Commits

Author SHA1 Message Date
Devine Lu Linvega f135322b17 Fixed resize bug 2024-01-16 16:55:03 -08:00
Devine Lu Linvega 01d8856d99 Fixed issue with padding 2024-01-15 20:15:48 -08:00
Devine Lu Linvega 0ac9f19974 Switch case for fkey handler 2024-01-15 11:33:56 -08:00
Devine Lu Linvega aaa70e12eb Housekeeping 2024-01-15 11:29:37 -08:00
Devine Lu Linvega 909cc1b480 Housekeeping 2024-01-15 11:18:36 -08:00
Devine Lu Linvega 93430aebf0 Faster screen initialization 2024-01-15 10:54:58 -08:00
Devine Lu Linvega 148549bae2 Removed macro use in screen vector 2024-01-15 10:22:09 -08:00
Devine Lu Linvega f4e3dc9973 Merge display functions 2024-01-15 10:17:37 -08:00
Devine Lu Linvega 83762ded9c Use faster core 2024-01-15 10:05:45 -08:00
Devine Lu Linvega 6ff623d0ea Removed link include 2024-01-15 09:28:13 -08:00
Devine Lu Linvega cb72daf8d0 Removed link device 2024-01-15 09:26:14 -08:00
neauoire 69cc92496d (screen) Fixed issue with pixel fill 2023-11-18 10:59:40 -08:00
~d6 56a17bd878 Toggle scaling from 1-3x using the F1 key.
We reallocate a larger pixel buffer as well as a larger ximage, and
then redraw. If the dimensions have not changed we will preserve the
existing fg/bg data (since for pure rescaling those do not change
and don't need to be reinitialized).
2023-11-13 21:34:50 -08:00
neauoire 0536b821dc (Screen) Cache row during sprite drawing 2023-11-12 16:45:55 -08:00
neauoire e52db28299 (Screen) Fill function 2023-11-11 20:59:08 -08:00
neauoire eaa05f8d73 Removed SCALE artifacts 2023-11-11 19:59:12 -08:00
neauoire 520373d598 Housekeeping 2023-11-11 19:44:15 -08:00
neauoire d69d1508d0 Starting console process setup 2023-11-10 09:32:34 -08:00
neauoire d53473175c (uxn.c) tighter switch 2023-11-09 14:25:12 -08:00
neauoire 4d3974faad Redesigned the stack debugger 2023-10-31 10:59:42 -07:00
neauoire 90c3a25792 emu_deo() writes in memory 2023-10-31 09:00:02 -07:00
neauoire 5e720d7e4b Uxn can no longer error 2023-09-02 14:03:21 -07:00
neauoire 71490d712c (uxn.c) Removed needed masking for opcode lookup 2023-08-29 09:42:06 -07:00
neauoire e0ad8f1c0c Fixed issue in uxn11 2023-08-25 10:19:43 -07:00
neauoire 618212a0d7 Connected link device 2023-08-25 09:48:14 -07:00
neauoire 2c560686d8 Moved masks to system 2023-08-25 09:40:25 -07:00
neauoire 0ed2617506 Setting the stage for link device 2023-08-24 21:25:11 -07:00
neauoire 2e2f8df0e0 Added stack pointer accessors to system device 2023-08-19 07:36:26 -07:00
neauoire c6bd7f06a7 Pre-process dei/deo masks 2023-08-17 09:27:33 -07:00
neauoire 8edf2da7c8 Destroy assets on emu_end 2023-08-16 13:37:17 -07:00
neauoire c09a047851 Reduce redraws 2023-08-16 13:29:15 -07:00
neauoire 867701b5dc Make screen debugger private 2023-08-16 13:22:41 -07:00
neauoire 7dac87dcba Standardized varvara boot 2023-08-16 13:10:42 -07:00
neauoire 6ebc44baeb Delay window generation to after eval 2023-08-16 13:01:50 -07:00
neauoire 1cc1bbc594 Moved game loop into emu_run 2023-08-16 12:50:46 -07:00
neauoire c1fd75a90b Fixed issue with screen changed region 2023-08-10 08:56:11 -07:00
neauoire 86c26de680 Use tnl core 2023-08-09 19:50:29 -07:00
neauoire 8e3676f007 Added version to uxnasm 2023-08-08 16:34:30 -07:00
neauoire 1355d7813e Version 1 2023-08-08 16:26:13 -07:00
neauoire 9fd8b1709e Added on-screen debugger 2023-08-08 10:51:12 -07:00
neauoire 9737391b9f Implemented total sprite flipping in bliting 2023-08-04 11:40:24 -07:00
neauoire 14263f3a02 Updated screen device 2023-08-01 20:39:16 -07:00
neauoire 5c2c060aa3 Brought the latest changes over 2023-08-01 20:32:42 -07:00
Devine Lu Linvega d8e78ffef0 Fixed usage 2023-06-08 09:52:11 -07:00
neauoire d5fed95ef3 Returned PADDING 2023-06-07 08:42:22 -07:00
neauoire 1892352885 More selective redraw 2023-06-05 08:55:21 -07:00
Devine Lu Linvega 7377477f23 Implemented scaling 2023-05-05 17:21:46 -07:00
Devine Lu Linvega cac4e5d093 (screen) Faster implementation 2023-05-04 20:43:06 -07:00
Devine Lu Linvega f181416095 Renamed zoom for scale 2023-05-04 20:37:06 -07:00
Devine Lu Linvega e191a164ea Added multithreading port 2023-04-30 22:03:35 -07:00