uxn-utils/gui/shaviankb/shaviankb.tal

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Tal
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( uxnemu shaviankb.rom | listener )
|00 @System &vector $2 &expansion $2 &wst $1 &rst $1 &metadata $2 &r $2 &g $2 &b $2 &debug $1 &state $1
|10 @Console &vector $2 &read $1 &pad $4 &type $1 &write $1 &error $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
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|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &chord $1 &pad $4 &scrolly &scrolly-hb $1 &scrolly-lb $1
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|0000
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@hover $2
@lock $1
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@layer $1
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|0100
@on-reset ( -> )
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#d306 .System/r DEO2
#d90c .System/g DEO2
#d608 .System/b DEO2
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#0130 .Screen/width DEO2
#00d0 .Screen/height DEO2
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;on-mouse .Mouse/vector DEO2
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<draw-keyboard>
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( #010e DEO ) BRK
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@on-mouse ( -> )
[ LIT2 00 -Mouse/state ] DEI NEQ #42 ADD ;pointer-icn <update-pointer>
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( | within )
.Mouse/x DEI2 #0008 SUB2 #0120 LTH2 ?{ BRK }
.Mouse/y DEI2 #0008 SUB2 #00c0 LTH2 ?{ BRK }
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[ LIT2 &last 00 -Mouse/state ] DEI #00 NEQ DUP ,&last STR
DUP2 #0100 EQU2 ?on-mouse-release
NIP ?on-mouse-down
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( | hover )
get-mouse-key <set-hover>
BRK
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@on-mouse-release ( states* -> )
.hover LDZ2 ;btn-hover-chr <draw-key-id>
[ LIT2 00 -lock ] STZ
POP2 BRK
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@on-mouse-down ( -> )
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.lock LDZ ?{
get-mouse-key <set-press>
[ LIT2 01 -lock ] STZ }
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BRK
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(
@|core )
@get-mouse-key ( -- id* )
( x ) .Mouse/x DEI2 #0008 SUB2 #05 SFT2
( y ) .Mouse/y DEI2 #0008 SUB2 #0030 DIV2 #0009 MUL2 ADD2
( last2 ) DUP #22 LTH ?{ #0004 SUB2 JMP2r }
( space ) DUP #1d SUB #04 GTH ?{ POP2 #001d }
JMP2r
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@<set-press> ( id* -- )
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DUP #1b NEQ ?{ POP2 !<toggle-layer> }
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.hover LDZ2 ;btn-chr <draw-key-id>
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DUP2 ;btn-press-chr <draw-key-id>
( | event )
( key ) #0006 MUL2 ;layout ADD2 LDA2
( length ) #0010 ADD2 LDA2k SWP2 INC2 INC2
&l ( -- )
LDAk <phex>/b
#0a18 DEO
INC2 GTH2k ?&l
POP2 POP2 JMP2r
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@<toggle-layer> ( -- )
.layer LDZ INC #03 DIVk MUL SUB .layer STZ
!<draw-keyboard>
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@<set-hover> ( id* -- )
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DUP2 .hover LDZ2 EQU2 ?{
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.hover LDZ2 ;btn-chr <draw-key-id>
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DUP2 ;btn-hover-chr <draw-key-id>
.hover STZ2
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JMP2r }
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POP2 JMP2r
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@<set-position> ( id* -- )
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DUP2 #0009 DIV2 #0030 MUL2 #0008 ADD2 .Screen/y DEO2
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DUP #1e NEQ ?{ POP2 #0007 }
DUP #1f NEQ ?{ POP2 #0008 }
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#0009 DIV2k MUL2 SUB2 #0020 MUL2 #0008 ADD2 .Screen/x DEO2
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JMP2r
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(
@|drawing )
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@<draw-keyboard> ( -- )
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#0020 #0000
&l ( -- )
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DUP2 ;btn-chr <draw-key-id>
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INC2 GTH2k ?&l
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POP2 POP2 JMP2r
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@<draw-key-id> ( id* frame* -- )
OVR2 <set-position>
OVR2 #001d EQU2 ?<draw-key-space>
STH2
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#0006 MUL2 ;layout ADD2
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( ) STH2k #0004 ADD2 LDA2
( ) STH2kr #0002 ADD2 LDA2
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( ) STH2r LDA2 STH2r <draw-key>
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JMP2r
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@<draw-glyph> ( addr* color -- )
STH
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.Screen/addr DEO2
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[ LIT2 15 -Screen/auto ] DEO
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STHr .Screen/sprite DEO
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JMP2r
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@<draw-key> ( a* b* c* frame* -- )
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DUP2 ;btn-hover-chr EQU2 STH
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DUP2 ;btn-press-chr EQU2 #10 SFT STH
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<draw-button>
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
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.Screen/y DEI2k #0024 STHr SUB STHr SUB SUB2 ROT DEO2
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( | a )
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#0a00 [ LIT2 01 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
.Screen/y DEI2k #000c ADD2 ROT DEO2
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( | b )
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#0a00 [ LIT2 00 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
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.Screen/x DEI2k #0002 SUB2 ROT DEO2
.Screen/y DEI2k #000c ADD2 ROT DEO2
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( | c )
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#0a05 [ LIT2 02 -layer ] LDZ EQU [ JMP SWP POP ] <draw-glyph>
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.Screen/x DEI2k #0006 ADD2 ROT DEO2
.Screen/y DEI2k #001c SUB2 ROT DEO2
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JMP2r
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@<draw-key-space> ( id* frame* -- )
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DUP2 ;btn-press-chr NEQ2 #10 SFT INC ,&color STR
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STH2
POP2 .Screen/x DEI2 .Screen/y DEI2 #1204 STH2r <draw-frame>
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;fill-icn .Screen/addr DEO2
[ LIT2 31 -Screen/auto ] DEO
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[ LIT2 &color 03 ee ] !<draw-times>
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@<draw-button> ( frame* -- )
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DUP2 ;btn-press-chr NEQ2 #10 SFT INC ,&color STR
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STH2
.Screen/x DEI2 .Screen/y DEI2 #0204 STH2r <draw-frame>
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;fill-icn .Screen/addr DEO2
[ LIT2 12 -Screen/auto ] DEO
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[ LIT2 &color 03 -Screen/sprite ] DEOk DEOk DEOk DEO
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JMP2r
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@<draw-times> ( color times -- )
OVR .Screen/sprite DEO
INC DUP ?<draw-times>
POP2 JMP2r
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@<draw-frame> ( x* y* w h sprite* -- )
.Screen/addr DEO2
,&h STR
,&w STR
DUP2 .Screen/y DEO2
,&y STR2
DUP2 .Screen/x DEO2
,&x STR2
#01 .Screen/auto DEO
#81 .Screen/sprite DEO
,&next JSR [ LIT &w $1 ] ,&repeat JSR #02 .Screen/auto DEO
,&next JSR #81 .Screen/sprite DEO
,&next JSR [ LIT &h $1 ] ,&repeat JSR
( left ) [ LIT2 &y $2 ] #0008 ADD2 .Screen/y DEO2
[ LIT2 &x $2 ] .Screen/x DEO2
,&next JSR ,&h LDR ,&repeat JSR #01 .Screen/auto DEO
,&next JSR #81 .Screen/sprite DEO
,&next JSR ,&w LDR ,&repeat JSR ,&next JSR #81 .Screen/sprite DEO
( fill ) ,&next JSR ,&x LDR2 #0008 ADD2 .Screen/x DEO2
,&y LDR2 #0008 ADD2 .Screen/y DEO2
JMP2r
&next .Screen/addr DEI2k #0010 ADD2 ROT DEO2
JMP2r
&repeat #00 &repeat-loop #81 .Screen/sprite DEO
INC GTHk ?&repeat-loop
POP2 JMP2r
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@<update-pointer> ( color addr* -- )
[ LIT2 00 -Screen/auto ] DEO
;fill-icn .Screen/addr DEO2
#40 <draw-pointer>
.Mouse/x DEI2 ,<draw-pointer>/x STR2
.Mouse/y DEI2 ,<draw-pointer>/y STR2
.Screen/addr DEO2
@<draw-pointer> ( color -- )
[ LIT2 &x $2 ] .Screen/x DEO2
[ LIT2 &y $2 ] .Screen/y DEO2
.Screen/sprite DEO
JMP2r
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(
@|stdlib )
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@<phex> ( short* -- )
SWP <phex>/b
&b ( -- )
DUP #04 SFT <phex>/c
&c ( -- )
#0f AND DUP #09 GTH #27 MUL ADD [ LIT "0 ] ADD #18 DEO
JMP2r
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~assets.tal
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