uxn/examples/blank.usm

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( blank )
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&Console { pad 8 stdio 1 }
&Screen { width 2 height 2 pad 4 y 2 x 2 color 1 }
&Sprite { pad 8 y 2 x 2 addr 2 color 1 }
&Controller { buttons 1 }
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&Keyboard { key 1 }
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&Mouse { x 2 y 2 state 1 chord 1 }
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&File { rname 2 rlen 2 rbin 2 rtxt 2 wname 2 wlen 2 wbin 2 wtxt 2 }
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&Label2d { x 2 y 2 color 1 addr 2 }
&Picture2d { x 2 y 2 width 2 height 2 color 1 addr 2 }
&Rect2d { x1 2 y1 2 x2 2 y2 2 }
&Point2d { x 2 y 2 }
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|0100 @RESET BRK
|c000 @FRAME BRK
|d000 @ERROR BRK
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|FF00 ;dev/console Console
|FF10 ;dev/screen Screen
|FF20 ;dev/sprite Sprite
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|FF30 ;dev/ctrl Controller
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|FF40 ;dev/key Keyboard
|FF50 ;dev/mouse Mouse
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|FF60 ;dev/file File
|FFF0 .RESET .FRAME .ERROR ( vectors )
|FFF8 [ f2ac 35bb 2b53 ] ( palette )