2021-04-07 20:32:18 -04:00
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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#include "ppu.h"
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2021-04-07 20:42:30 -04:00
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Uint8 font[][8] = {
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{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
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{0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00},
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{0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00},
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{0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00},
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{0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00},
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{0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00},
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{0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00},
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{0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00},
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{0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00},
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{0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00},
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{0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00},
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{0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00},
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{0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00},
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{0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00},
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{0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00},
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{0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}};
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2021-04-07 20:32:18 -04:00
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void
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clear(Ppu *p)
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{
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int i, sz = p->height * p->width;
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for(i = 0; i < sz; ++i) {
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p->output[i] = p->colors[0];
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p->fg[i] = 0;
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p->bg[i] = 0;
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p->fg[sz + i] = 0;
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p->bg[sz + i] = 0;
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}
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}
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void
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drawpixel(Ppu *p, Uint16 x, Uint16 y, Uint8 color)
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{
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if(x >= p->x1 && x <= p->x2 && y >= p->x1 && y <= p->y2)
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p->output[y * p->width + x] = p->colors[color];
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}
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void
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drawchr(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha)
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{
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Uint8 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> h) & 0x1);
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Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
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if(!alpha || (alpha && ch1 + ch2 != 0))
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drawpixel(p, x + 7 - h, y + v, ch1 + ch2);
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}
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}
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void
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drawicn(Ppu *p, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg)
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{
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Uint8 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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drawpixel(p, x + h, y + v, ch1 ? fg : bg);
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}
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}
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void
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drawdebugger(Ppu *p, Uint8 *stack, Uint8 ptr)
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{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x10; ++i) { /* memory */
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x = ((i % 8) * 3 + 3) * 8, y = p->x1 + 8 + i / 8 * 8, b = stack[i];
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drawicn(p, x, y, font[(b >> 4) & 0xf], 1 + (ptr == i), 0);
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drawicn(p, x + 8, y, font[b & 0xf], 1 + (ptr == i), 0);
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}
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for(x = 0; x < 32; ++x) {
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drawpixel(p, x, p->height / 2, 2);
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drawpixel(p, p->width - x, p->height / 2, 2);
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drawpixel(p, p->width / 2, p->height - x, 2);
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drawpixel(p, p->width / 2, x, 2);
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drawpixel(p, p->width / 2 - 16 + x, p->height / 2, 2);
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drawpixel(p, p->width / 2, p->height / 2 - 16 + x, 2);
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}
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}
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void
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putpixel(Ppu *p, Uint8 *layer, Uint16 x, Uint16 y, Uint8 color)
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{
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Uint16 row = (y % 8) + ((x / 8 + y / 8 * p->hor) * 16), col = 7 - (x % 8);
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if(x >= p->hor * 8 || y >= p->ver * 8 || row > (p->hor * p->ver * 16) - 8)
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return;
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if(color == 0 || color == 2)
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layer[row] &= ~(1UL << col);
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else
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layer[row] |= 1UL << col;
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if(color == 0 || color == 1)
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layer[row + 8] &= ~(1UL << col);
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else
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layer[row + 8] |= 1UL << col;
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}
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void
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loadtheme(Ppu *p, Uint8 *addr)
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{
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int i;
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for(i = 0; i < 4; ++i) {
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Uint8
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r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
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b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
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p->colors[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b;
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}
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p->reqdraw = 1;
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}
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void
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drawppu(Ppu *p)
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{
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Uint16 x, y;
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for(y = 0; y < p->ver; ++y)
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for(x = 0; x < p->hor; ++x) {
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Uint16 key = (y * p->hor + x) * 16;
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drawchr(p, x * 8 + p->pad, y * 8 + p->pad, &p->bg[key], 0);
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drawchr(p, x * 8 + p->pad, y * 8 + p->pad, &p->fg[key], 1);
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}
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}
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int
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initppu(Ppu *p, Uint8 hor, Uint8 ver, Uint8 pad)
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{
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p->hor = hor;
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p->ver = ver;
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p->pad = pad;
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p->width = (8 * p->hor + p->pad * 2);
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p->height = (8 * p->ver + p->pad * 2);
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if(!(p->output = malloc(p->width * p->height * sizeof(Uint32))))
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return 0;
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if(!(p->bg = malloc(p->width * p->height * sizeof(Uint8) * 2)))
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return 0;
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if(!(p->fg = malloc(p->width * p->height * sizeof(Uint8) * 2)))
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return 0;
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clear(p);
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p->x1 = p->pad;
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p->x2 = p->width - p->pad - 1;
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p->y1 = p->pad;
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p->y2 = p->height - p->pad - 1;
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return 1;
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}
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