uxn/projects/software/calc.tal

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Tal
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( simple graphical calculator )
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|00 @System &vector $2 &wst $1 &rst $1 &pad $4 &r $2 &g $2 &b $2 &debug $1 &halt $1
|20 @Screen &vector $2 &width $2 &height $2 &auto $1 &pad $1 &x $2 &y $2 &addr $2 &pixel $1 &sprite $1
|30 @Audio0 &vector $2 &position $2 &output $1 &pad $3 &adsr $2 &length $2 &addr $2 &volume $1 &pitch $1
|80 @Controller &vector $2 &button $1 &key $1
|90 @Mouse &vector $2 &x $2 &y $2 &state $1 &wheel $1
|a0 @File &vector $2 &success $2 &stat $2 &delete $1 &append $1 &name $2 &length $2 &read $2 &write $2
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|0000
@input &value $2 &mode $1
@stack &length $1 &items $10
@center &x $2 &y $2
@pointer &x $2 &y $2 &last $1
@keypad-frame &x $2 &y $2 &x2 $2 &y2 $2
@modpad-frame &x $2 &y $2 &x2 $2 &y2 $2
@bitpad-frame &x $2 &y $2 &x2 $2 &y2 $2
@input-frame &x $2 &y $2 &x2 $2 &y2 $2
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|0100 ( -> )
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( theme )
#0e7d .System/r DEO2
#0ec6 .System/g DEO2
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#0e95 .System/b DEO2
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( size )
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#0090 .Screen/width DEO2
#0100 .Screen/height DEO2
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( vectors )
;on-mouse .Mouse/vector DEO2
;on-button .Controller/vector DEO2
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( setup synth )
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#0112 .Audio0/adsr DEO2
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;sin-pcm .Audio0/addr DEO2
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#0100 .Audio0/length DEO2
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#88 .Audio0/volume DEO
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( center )
.Screen/width DEI2 #01 SFT2 .center/x STZ2
.Screen/height DEI2 #01 SFT2 .center/y STZ2
.center/x LDZ2 #0020 SUB2
DUP2 .keypad-frame/x STZ2 #003f ADD2 .keypad-frame/x2 STZ2
.center/y LDZ2 #0018 SUB2
DUP2 .keypad-frame/y STZ2 #003f ADD2 .keypad-frame/y2 STZ2
.keypad-frame/x LDZ2
DUP2 .modpad-frame/x STZ2 #003f ADD2 .modpad-frame/x2 STZ2
.keypad-frame/y LDZ2 #0040 ADD2
DUP2 .modpad-frame/y STZ2 #001f ADD2 .modpad-frame/y2 STZ2
.keypad-frame/x LDZ2
DUP2 .bitpad-frame/x STZ2 #003f ADD2 .bitpad-frame/x2 STZ2
.modpad-frame/y2 LDZ2 #0008 ADD2
DUP2 .bitpad-frame/y STZ2 #000f ADD2 .bitpad-frame/y2 STZ2
.center/x LDZ2 #0020 SUB2
DUP2 .input-frame/x STZ2 #003f ADD2 .input-frame/x2 STZ2
.center/y LDZ2 #002a SUB2
DUP2 .input-frame/y STZ2 #000f ADD2 .input-frame/y2 STZ2
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( theme support )
;load-theme JSR2
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BRK
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@on-button ( -> )
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.Controller/key DEI
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( generics )
[ #00 ] NEQk NIP ,&no-empty JCN ;redraw JSR2 POP BRK &no-empty
[ #09 ] NEQk NIP ,&no-tab JCN ;toggle-mode JSR2 POP BRK &no-tab
[ #0d ] NEQk NIP ,&no-enter JCN ;do-push JSR2 POP BRK &no-enter
[ #1b ] NEQk NIP ,&no-esc JCN ;do-pop JSR2 POP BRK &no-esc
[ #08 ] NEQk NIP ,&no-backspace JCN ;do-erase JSR2 POP BRK &no-backspace
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( arithmetic )
[ LIT '+ ] NEQk NIP ,&no-add JCN ;do-add JSR2 POP BRK &no-add
[ LIT '- ] NEQk NIP ,&no-sub JCN ;do-sub JSR2 POP BRK &no-sub
[ LIT '* ] NEQk NIP ,&no-mul JCN ;do-mul JSR2 POP BRK &no-mul
[ LIT '/ ] NEQk NIP ,&no-div JCN ;do-div JSR2 POP BRK &no-div
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( bitwise )
[ LIT '& ] NEQk NIP ,&no-and JCN ;do-and JSR2 POP BRK &no-and
[ LIT '| ] NEQk NIP ,&no-ora JCN ;do-ora JSR2 POP BRK &no-ora
[ LIT '^ ] NEQk NIP ,&no-eor JCN ;do-eor JSR2 POP BRK &no-eor
[ LIT '~ ] NEQk NIP ,&no-not JCN ;do-not JSR2 POP BRK &no-not
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( value )
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;key-value JSR2 ;push-input JSR2
BRK
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@on-mouse ( -> )
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;pointer-icn .Screen/addr DEO2
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( clear last cursor )
.pointer/x LDZ2 .Screen/x DEO2
.pointer/y LDZ2 .Screen/y DEO2
#40 .Screen/sprite DEO
( draw new cursor )
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.Mouse/x DEI2 DUP2 .pointer/x STZ2 .Screen/x DEO2
.Mouse/y DEI2 DUP2 .pointer/y STZ2 .Screen/y DEO2
#41 .Mouse/state DEI #01 EQU ADD .Screen/sprite DEO
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.Mouse/state DEI .pointer/last LDZ
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( down )
DUP2 #0100 NEQ2 ,&no-down JCN
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.Mouse/x DEI2 .Mouse/y DEI2
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OVR2 OVR2 .keypad-frame ;within-rect JSR2 ;click-keypad JCN2
OVR2 OVR2 .input-frame ;within-rect JSR2 ;click-input JCN2
OVR2 OVR2 .modpad-frame ;within-rect JSR2 ;click-modpad JCN2
OVR2 OVR2 .bitpad-frame ;within-rect JSR2 ;click-bitpad JCN2
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;toggle-mode JSR2
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POP2 POP2
&no-down
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( up )
DUP2 #0001 NEQ2 ,&no-up JCN
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;redraw JSR2
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&no-up
POP2
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( record )
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.Mouse/state DEI .pointer/last STZ
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BRK
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@click-keypad ( state* x* y* -> )
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( y ) .keypad-frame/y LDZ2 SUB2 #24 SFT2
( x ) SWP2 .keypad-frame/x LDZ2 SUB2 #04 SFT2 #0003 AND2
( value ) ADD2 ;keypad/layout ADD2 LDA ;push-input JSR2
#00 .Mouse/state DEO POP2
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BRK
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@click-modpad ( state* x* y* -> )
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( y ) .modpad-frame/y LDZ2 SUB2 #24 SFT2 NIP STH
( x ) .modpad-frame/x LDZ2 SUB2 #04 SFT2
( lookup ) STHr ADD #10 SFT2 ;keypad/ops ADD2 LDA2 JSR2
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;draw-bitpad JSR2
#00 .Mouse/state DEO POP2
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BRK
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@click-input ( state* x* y* -> )
POP2
.input-frame/x LDZ2 SUB2 #03 SFT2 NIP
DUP #00 NEQ ,&no-push JCN
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;do-push JSR2 &no-push
DUP #01 NEQ ,&no-pop JCN
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;do-pop JSR2 &no-pop
POP
#00 .Mouse/state DEO POP2
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BRK
@click-bitpad ( state* x* y* -> )
( y ) .bitpad-frame/y LDZ2 SUB2 #33 SFT2 NIP STH
( x ) .bitpad-frame/x LDZ2 SUB2 #03 SFT2 NIP
( value ) STHr ADD STHk
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#30 ADD .Audio0/pitch DEO
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( toggle bit )
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.input/value LDZ2 #0001
[ STHr #0f SWP SUB ] #40 SFT SFT2 EOR2
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.input/value STZ2
;draw-bitpad JSR2
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#ff ;draw-input JSR2
#00 .Mouse/state DEO POP2
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BRK
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@push-input ( key -- )
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DUP #50 ADD .Audio0/pitch DEO
#00 OVR ;keypad/series ADD2 LDA ;draw-keypad JSR2
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( hex/dec )
#00 SWP .input/value LDZ2 #00 [ #0a #10 .input/mode LDZ JMP SWP POP ] MUL2
ADD2 .input/value STZ2
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#ff ;draw-input JSR2
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;draw-bitpad JSR2
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JMP2r
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@push ( value* -- )
( store ) .stack/length LDZ #10 SFT .stack/items ADD STZ2
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( INCZ ) .stack/length LDZk INC SWP STZ
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( reset ) #0000 .input/value STZ2
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#00 ;draw-input JSR2
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;draw-stack JSR2
JMP2r
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@pop ( -- value* )
.stack/length LDZ #01 SUB #10 SFT .stack/items ADD LDZ2
( clear ) #0000 [ .stack/length LDZ #01 SUB #10 SFT .stack/items ADD ] STZ2
( DECZ ) .stack/length LDZk #01 SUB SWP STZ
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#01 ;draw-input JSR2
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;draw-stack JSR2
JMP2r
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@toggle-mode ( -- )
.input/mode LDZk #00 EQU SWP STZ
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#30 .Audio0/pitch DEO
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;redraw JSR2
JMP2r
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@do-push ( -- )
.input/value LDZ2 ADD #00 GTH JMP JMP2r
.stack/length LDZ #07 LTH JMP JMP2r
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#40 .Audio0/pitch DEO
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.input/value LDZ2 ;push JSR2
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;draw-bitpad JSR2
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JMP2r
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@do-pop ( -- )
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#0000 .input/value STZ2
.stack/length LDZ #00 EQU ,&continue JCN
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#41 .Audio0/pitch DEO
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;pop JSR2 POP2
;draw-stack JSR2
&continue
#01 ;draw-input JSR2
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;draw-bitpad JSR2
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JMP2r
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@do-add ( -- )
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
&no-push
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#42 .Audio0/pitch DEO
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#00 ;draw-modpad JSR2
;pop JSR2 ;pop JSR2 SWP2 ADD2 ;push JSR2
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JMP2r
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@do-sub ( -- )
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
&no-push
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#43 .Audio0/pitch DEO
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#01 ;draw-modpad JSR2
;pop JSR2 ;pop JSR2 SWP2 SUB2 ;push JSR2
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JMP2r
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@do-mul ( -- )
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
&no-push
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#44 .Audio0/pitch DEO
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#02 ;draw-modpad JSR2
;pop JSR2 ;pop JSR2 SWP2 MUL2 ;push JSR2
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JMP2r
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@do-div ( -- )
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
&no-push
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#45 .Audio0/pitch DEO
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#03 ;draw-modpad JSR2
;pop JSR2 ;pop JSR2 SWP2 DIV2 ;push JSR2
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JMP2r
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@do-and ( -- )
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
&no-push
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#46 .Audio0/pitch DEO
#04 ;draw-modpad JSR2
;pop JSR2 ;pop JSR2 SWP2 AND2 ;push JSR2
JMP2r
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@do-ora ( -- )
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
&no-push
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#47 .Audio0/pitch DEO
#05 ;draw-modpad JSR2
;pop JSR2 ;pop JSR2 SWP2 ORA2 ;push JSR2
JMP2r
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@do-eor ( -- )
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
&no-push
( stack empty ) .stack/length LDZ #01 GTH JMP JMP2r
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#48 .Audio0/pitch DEO
#06 ;draw-modpad JSR2
;pop JSR2 ;pop JSR2 SWP2 EOR2 ;push JSR2
JMP2r
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@do-not ( -- )
.input/value LDZ2 #0000 EQU2 ,&no-push JCN
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;do-push JSR2
&no-push
( stack empty ) .stack/length LDZ #00 GTH JMP JMP2r
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#49 .Audio0/pitch DEO
#07 ;draw-modpad JSR2
;pop JSR2 #ffff EOR2 ;push JSR2
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JMP2r
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@do-erase ( -- )
.input/value LDZ2 #04 SFT2 .input/value STZ2
#ff ;draw-input JSR2
;draw-bitpad JSR2
JMP2r
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@key-value ( key -- value )
DUP #2f GTH OVR #3a LTH #0101 NEQ2 ,&no-num JCN
#30 SUB JMP2r &no-num
DUP #60 GTH OVR #67 LTH #0101 NEQ2 ,&no-lc JCN
#57 SUB JMP2r ( #61 - #0a ADD ) &no-lc
DUP #40 GTH OVR #47 LTH #0101 NEQ2 ,&no-uc JCN
#37 SUB JMP2r ( #41 - #0a ADD ) &no-uc
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POP #00
JMP2r
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@redraw ( -- )
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#ff ;draw-keypad JSR2
#ff ;draw-modpad JSR2
#ff ;draw-input JSR2
;draw-bitpad JSR2
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;draw-mode JSR2
;draw-stack JSR2
#0010 .Screen/x DEO2
#0010 .Screen/y DEO2
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JMP2r
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@draw-mode ( -- )
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#26 .Screen/auto DEO
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.input-frame/x LDZ2 .Screen/x DEO2
.input-frame/y LDZ2 #0014 SUB2 .Screen/y DEO2
;modes #00 .input/mode LDZ #0018 MUL2 ADD2 .Screen/addr DEO2
#02 .input/mode LDZ ADD .Screen/sprite DEO
#00 .Screen/auto DEO
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JMP2r
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@draw-stack ( -- )
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#08 #00
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&loop
.input-frame/x LDZ2 #0018 ADD2 .Screen/x DEO2
#00 OVR #30 SFT2 .input-frame/y LDZ2 ADD2 #004c SUB2 .Screen/y DEO2
( color ) DUP #08 .stack/length LDZ SUB #01 SUB GTH STH
( value ) DUP #10 SFT .stack/items ADD [ #10 .stack/length LDZ #10 SFT SUB SUB ] LDZ2
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STHr ;draw-number JSR2
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INC GTHk ,&loop JCN
POP2
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JMP2r
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@draw-input ( key -- )
STH
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( draw value )
.input-frame/x LDZ2 #0018 ADD2 .Screen/x DEO2
.input-frame/y LDZ2 #0003 ADD2 .Screen/y DEO2
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.input/value LDZ2 #02 ;draw-number JSR2
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( controls )
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.input-frame/x LDZ2
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.input-frame/y LDZ2
;stack-icns/push [ STHkr #00 EQU ] #02
;draw-key-thin JSR2
.input-frame/x LDZ2 #0008 ADD2
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.input-frame/y LDZ2
;stack-icns/pop [ STHkr #01 EQU ] #03
;draw-key-thin JSR2
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( line )
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.input-frame/x LDZ2
.input-frame/x2 LDZ2
.input-frame/y LDZ2 #0004 SUB2 #02
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;line-hor-dotted JSR2
POPr
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JMP2r
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@draw-keypad ( key -- )
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STH
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#10 #00
&loop
( color ) #00 OVR ;keypad/color ADD2 LDA STH
( state ) DUP OVRr STHr EQU STH
( layout ) #00 OVR ;keypad/layout ADD2 LDA
( layout addr ) #00 SWP #30 SFT2 ;font-hex ADD2 STH2
( x ) #00 OVR #03 AND #40 SFT2 STH2
( y ) #00 OVR #42 SFT2
( origin-x ) STH2r .keypad-frame/x LDZ2 ADD2 SWP2
( origin-y ) .keypad-frame/y LDZ2 ADD2
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STH2r STHr STHr ;draw-key JSR2
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INC GTHk ,&loop JCN
POP2
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POPr
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JMP2r
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@draw-modpad ( key -- )
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STH
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#08 #00
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&loop
( state ) DUP STHkr EQU STH
( glyph ) #00 OVR #30 SFT2 ;mod-icns ADD2 STH2
( y ) #00 OVR #42 SFT2 .modpad-frame/y LDZ2 ADD2 STH2
( x ) #00 OVR #03 AND #40 SFT2 .modpad-frame/x LDZ2 ADD2
STH2r STH2r STHr #03 ;draw-key JSR2
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INC GTHk ,&loop JCN
POP2
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POPr
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JMP2r
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@draw-bitpad ( -- )
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#1000
&loop
( y ) #00 OVR #33 SFT2 .bitpad-frame/y LDZ2 ADD2 .Screen/y DEO2
( x ) #00 OVR #07 AND #30 SFT2 .bitpad-frame/x LDZ2 ADD2 .Screen/x DEO2
( state ) DUP #0f SWP SUB .input/value LDZ2 ROT SFT2 #0001 AND2
( addr ) #30 SFT2 ;bit-icns ADD2 .Screen/addr DEO2
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#01 .Screen/sprite DEO
INC GTHk ,&loop JCN
POP2
JMP2r
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@draw-key ( x* y* glyph* state color -- )
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STH2
#16 .Screen/auto DEO
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SWP2 .Screen/y DEO2
SWP2 .Screen/x DEO2
( bg )
;button-icns [ #00 OVRr STHr #50 SFT2 ADD2 ] .Screen/addr DEO2
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STHkr .Screen/sprite DEOk DEO
( fg )
.Screen/addr DEO2
#00 .Screen/auto DEO
.Screen/y DEI2k #000d SUB2 ROT DEO2
.Screen/x DEI2k #0004 ADD2 ROT DEO2
STHr [ STHr #09 MUL ADD ] .Screen/sprite DEO
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JMP2r
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@draw-key-thin ( x* y* glyph* state color -- )
#06 .Screen/auto DEO
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,&color STR ,&state STR ,&glyph STR2
( frame )
;button-thin-icns #00 [ LIT &state $1 ] #40 SFT2 ADD2 .Screen/addr DEO2
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.Screen/y DEO2 .Screen/x DEO2
[ LIT &color $1 ] .Screen/sprite DEOk DEO
( glyph )
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[ LIT2 &glyph $2 ] .Screen/addr DEO2
.Screen/y DEI2 #000c SUB2 .Screen/y DEO2
#05 .Screen/sprite DEO
#00 .Screen/auto DEO
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JMP2r
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@draw-number ( number* color -- )
,&color STR
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( reset zero pad )
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#00 ;&zero STA
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( hexadecimal )
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.input/mode LDZ ,&decimal JCN
#01 .Screen/auto DEO
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#00 ,&digit JSR
SWP ,&byte JSR
&byte
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STHk #04 SFT ,&digit JSR
STHr #0f AND
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&digit ( num -- )
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,&addr JSR .Screen/addr DEO2
[ LIT &color $1 ] .Screen/sprite DEO
JMP2r
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&decimal ( num* -- )
#01 .Screen/auto DEO
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#2710 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
#03e8 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2
#0064 DIV2k DUP2 NIP ,&digit JSR MUL2 SUB2 NIP
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#0a DIVk DUP ,&digit JSR MUL SUB
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,&digit JSR
#00 .Screen/auto DEO
JMP2r
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&addr ( num -- addr* )
,&zero LDR ,&padded JCN
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DUP ,&no-blank JCN
POP ;blank-icn JMP2r
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&no-blank
DUP ,&zero STR
&padded #30 SFT #00 SWP ;font-hex ADD2
JMP2r
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&zero $1
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( theme )
@theme-txt ".theme $1
@load-theme ( -- )
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;theme-txt .File/name DEO2
#0006 .File/length DEO2
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#fffa .File/read DEO2
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.File/success DEI2 #0006 NEQ2 ,&ignore JCN
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#fffa LDA2 .System/r DEO2
#fffc LDA2 .System/g DEO2
#fffe LDA2 .System/b DEO2
&ignore
;redraw JSR2
JMP2r
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@within-rect ( x* y* rect -- flag )
STH
( y < rect.y1 ) DUP2 STHkr INC INC LDZ2 LTH2 ,&skip JCN
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( y > rect.y2 ) DUP2 STHkr #06 ADD LDZ2 GTH2 ,&skip JCN
SWP2
( x < rect.x1 ) DUP2 STHkr LDZ2 LTH2 ,&skip JCN
( x > rect.x2 ) DUP2 STHkr #04 ADD LDZ2 GTH2 ,&skip JCN
POP2 POP2 POPr
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#01
JMP2r
&skip POP2 POP2 POPr #00 JMP2r
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@line-hor-dotted ( x0* x1* y* color -- )
STH .Screen/y DEO2
SWP2
&loop
( save ) DUP2 .Screen/x DEO2
( draw ) STHkr .Screen/pixel DEO
INC2 INC2 GTH2k ,&loop JCN
POP2 POP2 POPr
JMP2r
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( assets )
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@keypad
&layout
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0708 090f 0405 060e 0102 030d 000a 0b0c
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&series
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0c08 090a 0405 0600 0102 0d0e 0f0b 0703
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&color
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0101 0102 0101 0102 0101 0102 0102 0202
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&ops
:do-add :do-sub :do-mul :do-div
:do-and :do-ora :do-eor :do-not
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@sin-pcm
8083 8689 8c8f 9295 989b 9ea1 a4a7 aaad
b0b3 b6b9 bbbe c1c3 c6c9 cbce d0d2 d5d7
d9db dee0 e2e4 e6e7 e9eb ecee f0f1 f2f4
f5f6 f7f8 f9fa fbfb fcfd fdfe fefe fefe
fffe fefe fefe fdfd fcfb fbfa f9f8 f7f6
f5f4 f2f1 f0ee eceb e9e7 e6e4 e2e0 dedb
d9d7 d5d2 d0ce cbc9 c6c3 c1be bbb9 b6b3
b0ad aaa7 a4a1 9e9b 9895 928f 8c89 8683
807d 7a77 7471 6e6b 6865 625f 5c59 5653
504d 4a47 4542 3f3d 3a37 3532 302e 2b29
2725 2220 1e1c 1a19 1715 1412 100f 0e0c
0b0a 0908 0706 0505 0403 0302 0202 0202
0102 0202 0202 0303 0405 0506 0708 090a
0b0c 0e0f 1012 1415 1719 1a1c 1e20 2225
2729 2b2e 3032 3537 3a3d 3f42 4547 4a4d
5053 5659 5c5f 6265 686b 6e71 7477 7a7d
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@font-hex
007c 8282 8282 827c 0030 1010 1010 1010
007c 8202 7c80 80fe 007c 8202 1c02 827c
000c 1424 4484 fe04 00fe 8080 7c02 827c
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007c 8280 fc82 827c 00fe 0202 0408 1010
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007c 8282 7c82 827c 007c 8282 7e02 827c
007c 8202 7e82 827e 00fc 8282 fc82 82fc
007c 8280 8080 827c 00fc 8282 8282 82fc
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00fe 8080 fe80 80fe 00fe 8080 f080 8080
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@modes
( hex )
0082 8282 fe82 8282
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00fe 8080 fe80 80fe
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0082 4428 1028 4482
( dec )
00fc 8282 8282 82fc
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00fe 8080 fe80 80fe
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007c 8280 8080 827c
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@mod-icns
0010 1010 fe10 1010
0000 0000 fe00 0000
0082 4428 1028 4482
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0002 0408 1020 4080
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0070 8888 728a 847a
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0010 1010 1010 1010
0000 1028 4482 0000
0000 0060 920c 0000
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@button-icns
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( outline )
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3f40 8080 8080 8080
f804 0202 0202 0202
8080 8080 8040 3f00
0202 0202 0204 f800
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( full )
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3f7f ffff ffff ffff
f8fc fefe fefe fefe
ffff ffff ff7f 3f00
fefe fefe fefc f800
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@button-thin-icns
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( outline )
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3844 8282 8282 8282
8282 8282 8244 3800
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( full )
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387c fefe fefe fefe
fefe fefe fe7c 3800
@bit-icns
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( outline )
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3844 8282 8244 3800
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( full )
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387c fefe fe7c 3800
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@stack-icns
&push
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0000 1028 1000 0000
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&pop
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0000 2810 2800 0000
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@pointer-icn
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80c0 e0f0 f8e0 1000
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@blank-icn