uxn/src/emulator.c

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15 KiB
C
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#include <SDL2/SDL.h>
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#include <stdio.h>
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#include <time.h>
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/*
Copyright (c) 2021 Devine Lu Linvega
Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE.
*/
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#include "uxn.h"
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#define HOR 64
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#define VER 32
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#define PAD 2
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#define RES (HOR * VER * 16)
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typedef struct {
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Uint8 reqdraw, bg[RES], fg[RES];
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Uint16 x1, y1, x2, y2;
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} Screen;
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int WIDTH = 8 * HOR + 8 * PAD * 2;
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int HEIGHT = 8 * VER + 8 * PAD * 2;
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int FPS = 30, GUIDES = 0, ZOOM = 2;
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Uint32 *pixels, theme[4];
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Uint8 font[][8] = {
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{0x00, 0x3c, 0x46, 0x4a, 0x52, 0x62, 0x3c, 0x00},
{0x00, 0x18, 0x28, 0x08, 0x08, 0x08, 0x3e, 0x00},
{0x00, 0x3c, 0x42, 0x02, 0x3c, 0x40, 0x7e, 0x00},
{0x00, 0x3c, 0x42, 0x1c, 0x02, 0x42, 0x3c, 0x00},
{0x00, 0x08, 0x18, 0x28, 0x48, 0x7e, 0x08, 0x00},
{0x00, 0x7e, 0x40, 0x7c, 0x02, 0x42, 0x3c, 0x00},
{0x00, 0x3c, 0x40, 0x7c, 0x42, 0x42, 0x3c, 0x00},
{0x00, 0x7e, 0x02, 0x04, 0x08, 0x10, 0x10, 0x00},
{0x00, 0x3c, 0x42, 0x3c, 0x42, 0x42, 0x3c, 0x00},
{0x00, 0x3c, 0x42, 0x42, 0x3e, 0x02, 0x3c, 0x00},
{0x00, 0x3c, 0x42, 0x42, 0x7e, 0x42, 0x42, 0x00},
{0x00, 0x7c, 0x42, 0x7c, 0x42, 0x42, 0x7c, 0x00},
{0x00, 0x3c, 0x42, 0x40, 0x40, 0x42, 0x3c, 0x00},
{0x00, 0x78, 0x44, 0x42, 0x42, 0x44, 0x78, 0x00},
{0x00, 0x7e, 0x40, 0x7c, 0x40, 0x40, 0x7e, 0x00},
{0x00, 0x7e, 0x40, 0x40, 0x7c, 0x40, 0x40, 0x00}};
#define SAMPLE_FREQUENCY 48000
static Uint32 note_periods[12] = { /* middle C (C4) is note 60 */
(Uint32) 0xfa7e * SAMPLE_FREQUENCY, /* C-1 */
(Uint32) 0xec6f * SAMPLE_FREQUENCY,
(Uint32) 0xdf2a * SAMPLE_FREQUENCY, /* D-1 */
(Uint32) 0xd2a4 * SAMPLE_FREQUENCY,
(Uint32) 0xc6d1 * SAMPLE_FREQUENCY, /* E-1 */
(Uint32) 0xbba8 * SAMPLE_FREQUENCY, /* F-1 */
(Uint32) 0xb120 * SAMPLE_FREQUENCY,
(Uint32) 0xa72f * SAMPLE_FREQUENCY, /* G-1 */
(Uint32) 0x9dcd * SAMPLE_FREQUENCY,
(Uint32) 0x94f2 * SAMPLE_FREQUENCY, /* A-1 */
(Uint32) 0x8c95 * SAMPLE_FREQUENCY,
(Uint32) 0x84b2 * SAMPLE_FREQUENCY /* B-1 */
};
static struct audio_channel {
Uint32 period, count;
int value;
Sint16 volume;
} channels[4];
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static SDL_Window *gWindow;
static SDL_Renderer *gRenderer;
static SDL_Texture *gTexture;
static SDL_AudioDeviceID audio_id;
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static Screen screen;
static Device *devscreen, *devmouse, *devkey, *devctrl, *devaudio;
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#pragma mark - Helpers
int
clamp(int val, int min, int max)
{
return (val >= min) ? (val <= max) ? val : max : min;
}
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#pragma mark - Paint
void
paintpixel(Uint8 *dst, Uint16 x, Uint16 y, Uint8 color)
{
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Uint16 row = (y % 8) + ((x / 8 + y / 8 * HOR) * 16), col = 7 - (x % 8);
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if(x >= HOR * 8 || y >= VER * 8 || row > RES - 8)
return;
if(color == 0 || color == 2)
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dst[row] &= ~(1UL << col);
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else
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dst[row] |= 1UL << col;
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if(color == 0 || color == 1)
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dst[row + 8] &= ~(1UL << col);
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else
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dst[row + 8] |= 1UL << col;
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}
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void
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painticn(Uint8 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 blend)
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{
Uint16 v, h;
for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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if(ch1 == 0 && (blend == 0x05 || blend == 0x0a || blend == 0x0f))
continue;
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paintpixel(dst, x + h, y + v, ch1 ? blend % 4 : blend / 4);
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}
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}
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#pragma mark - Helpers
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void
clear(Uint32 *dst)
{
int v, h;
for(v = 0; v < HEIGHT; v++)
for(h = 0; h < WIDTH; h++)
dst[v * WIDTH + h] = theme[0];
}
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void
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drawpixel(Uint32 *dst, Uint16 x, Uint16 y, Uint8 color)
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{
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if(x >= screen.x1 && x <= screen.x2 && y >= screen.x1 && y <= screen.y2)
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dst[y * WIDTH + x] = theme[color];
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}
void
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drawchr(Uint32 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 alpha)
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{
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Uint8 v, h;
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for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
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Uint8 ch1 = ((sprite[v] >> h) & 0x1);
Uint8 ch2 = (((sprite[v + 8] >> h) & 0x1) << 1);
if(!alpha || (alpha && ch1 + ch2 != 0))
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drawpixel(dst, x + 7 - h, y + v, ch1 + ch2);
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}
}
void
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drawicn(Uint32 *dst, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 fg, Uint8 bg)
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{
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Uint8 v, h;
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for(v = 0; v < 8; v++)
for(h = 0; h < 8; h++) {
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
drawpixel(dst, x + h, y + v, ch1 ? fg : bg);
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}
}
#pragma mark - Core
int
error(char *msg, const char *err)
{
printf("Error %s: %s\n", msg, err);
return 0;
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}
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void
loadtheme(Uint8 *addr)
{
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int i;
for(i = 0; i < 4; ++i) {
Uint8
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r = (*(addr + i / 2) >> (!(i % 2) << 2)) & 0x0f,
g = (*(addr + 2 + i / 2) >> (!(i % 2) << 2)) & 0x0f,
b = (*(addr + 4 + i / 2) >> (!(i % 2) << 2)) & 0x0f;
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theme[i] = (r << 20) + (r << 16) + (g << 12) + (g << 8) + (b << 4) + b;
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}
screen.reqdraw = 1;
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}
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void
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drawdebugger(Uint32 *dst, Uxn *u)
{
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Uint8 i, x, y, b;
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for(i = 0; i < 0x10; ++i) { /* memory */
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x = ((i % 8) * 3 + 3) * 8, y = screen.x1 + 8 + i / 8 * 8, b = u->wst.dat[i];
drawicn(dst, x, y, font[(b >> 4) & 0xf], 1 + (u->wst.ptr == i), 0);
drawicn(dst, x + 8, y, font[b & 0xf], 1 + (u->wst.ptr == i), 0);
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}
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for(x = 0; x < 32; ++x) {
drawpixel(dst, x, HEIGHT / 2, 2);
drawpixel(dst, WIDTH - x, HEIGHT / 2, 2);
drawpixel(dst, WIDTH / 2, HEIGHT - x, 2);
drawpixel(dst, WIDTH / 2, x, 2);
drawpixel(dst, WIDTH / 2 - 16 + x, HEIGHT / 2, 2);
drawpixel(dst, WIDTH / 2, HEIGHT / 2 - 16 + x, 2);
}
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}
void
redraw(Uint32 *dst, Uxn *u)
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{
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Uint16 x, y;
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for(y = 0; y < VER; ++y)
for(x = 0; x < HOR; ++x) {
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Uint16 key = (y * HOR + x) * 16;
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drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.bg[key], 0);
drawchr(dst, (x + PAD) * 8, (y + PAD) * 8, &screen.fg[key], 1);
}
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if(GUIDES)
drawdebugger(dst, u);
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SDL_UpdateTexture(gTexture, NULL, dst, WIDTH * sizeof(Uint32));
SDL_RenderClear(gRenderer);
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
SDL_RenderPresent(gRenderer);
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screen.reqdraw = 0;
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}
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void
toggledebug(Uxn *u)
{
GUIDES = !GUIDES;
redraw(pixels, u);
}
void
togglezoom(Uxn *u)
{
ZOOM = ZOOM == 3 ? 1 : ZOOM + 1;
SDL_SetWindowSize(gWindow, WIDTH * ZOOM, HEIGHT * ZOOM);
redraw(pixels, u);
}
void
audio_callback(void* userdata, Uint8* stream, int len) {
Sint16 *samples = (Sint16 *) stream;
int i, j;
len >>= 1; /* use len for number of samples, not bytes */
for (j = 0; j < len; ++j) samples[j] = 0;
for (i = 0; i < 4; ++i) {
struct audio_channel *c = &channels[i];
if (!c->volume) continue;
if (c->period < (1 << 20)) continue;
for (j = 0; j < len; ++j) {
c->count += 1 << 20;
while (c->count > c->period) {
c->value = !c->value;
c->count -= c->period;
}
samples[j] += (c->value * 2 - 1) * c->volume;
}
}
(void) userdata;
}
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void
quit(void)
{
free(pixels);
SDL_DestroyTexture(gTexture);
gTexture = NULL;
SDL_DestroyRenderer(gRenderer);
gRenderer = NULL;
SDL_DestroyWindow(gWindow);
gWindow = NULL;
SDL_Quit();
exit(0);
}
int
init(void)
{
SDL_AudioSpec as;
if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0)
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return error("Init", SDL_GetError());
gWindow = SDL_CreateWindow("Uxn", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH * ZOOM, HEIGHT * ZOOM, SDL_WINDOW_SHOWN);
if(gWindow == NULL)
return error("Window", SDL_GetError());
gRenderer = SDL_CreateRenderer(gWindow, -1, 0);
if(gRenderer == NULL)
return error("Renderer", SDL_GetError());
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, WIDTH, HEIGHT);
if(gTexture == NULL)
return error("Texture", SDL_GetError());
if(!(pixels = (Uint32 *)malloc(WIDTH * HEIGHT * sizeof(Uint32))))
return error("Pixels", "Failed to allocate memory");
clear(pixels);
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SDL_StartTextInput();
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SDL_ShowCursor(SDL_DISABLE);
as.freq = SAMPLE_FREQUENCY;
as.format = AUDIO_S16;
as.channels = 1;
as.callback = audio_callback;
as.samples = 2048;
audio_id = SDL_OpenAudioDevice(NULL, 0, &as, NULL, 0);
if(!audio_id)
return error("Audio", SDL_GetError());
SDL_PauseAudioDevice(audio_id, 0);
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screen.x1 = PAD * 8;
screen.x2 = WIDTH - PAD * 8 - 1;
screen.y1 = PAD * 8;
screen.y2 = HEIGHT - PAD * 8 - 1;
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return 1;
}
void
domouse(Uxn *u, SDL_Event *event)
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{
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Uint8 flag = 0x00;
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Uint16 addr = devmouse->addr;
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Uint16 x = clamp(event->motion.x / ZOOM - PAD * 8, 0, HOR * 8 - 1);
Uint16 y = clamp(event->motion.y / ZOOM - PAD * 8, 0, VER * 8 - 1);
u->ram.dat[addr + 0] = (x >> 8) & 0xff;
u->ram.dat[addr + 1] = x & 0xff;
u->ram.dat[addr + 2] = (y >> 8) & 0xff;
u->ram.dat[addr + 3] = y & 0xff;
u->ram.dat[addr + 5] = 0x00;
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switch(event->button.button) {
case SDL_BUTTON_LEFT: flag = 0x01; break;
case SDL_BUTTON_RIGHT: flag = 0x10; break;
}
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switch(event->type) {
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case SDL_MOUSEBUTTONUP:
setflag(&u->ram.dat[addr + 4], flag, 0);
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break;
case SDL_MOUSEBUTTONDOWN:
setflag(&u->ram.dat[addr + 4], flag, 1);
if(flag == 0x10 && getflag(&u->ram.dat[addr + 4], 0x01))
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u->ram.dat[addr + 5] = 0x01;
if(flag == 0x01 && getflag(&u->ram.dat[addr + 4], 0x10))
u->ram.dat[addr + 5] = 0x10;
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break;
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}
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}
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void
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dotext(Uxn *u, SDL_Event *event)
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{
int i;
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Uint16 addr = devkey->addr;
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if(SDL_GetModState() & KMOD_LCTRL || SDL_GetModState() & KMOD_RCTRL)
return;
for(i = 0; i < SDL_TEXTINPUTEVENT_TEXT_SIZE; ++i) {
char c = event->text.text[i];
if(c < ' ' || c > '~')
break;
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u->ram.dat[addr] = c;
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}
}
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void
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doctrl(Uxn *u, SDL_Event *event, int z)
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{
Uint8 flag = 0x00;
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Uint16 addr = devctrl->addr;
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if(z && event->key.keysym.sym == SDLK_h) {
if(SDL_GetModState() & KMOD_LCTRL)
toggledebug(u);
if(SDL_GetModState() & KMOD_LALT)
togglezoom(u);
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}
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switch(event->key.keysym.sym) {
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case SDLK_LCTRL: flag = 0x01; break;
case SDLK_LALT: flag = 0x02; break;
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case SDLK_BACKSPACE:
flag = 0x04;
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if(z) u->ram.dat[devkey->addr] = 0x08;
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break;
case SDLK_RETURN:
flag = 0x08;
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if(z) u->ram.dat[devkey->addr] = 0x0d;
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break;
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case SDLK_UP: flag = 0x10; break;
case SDLK_DOWN: flag = 0x20; break;
case SDLK_LEFT: flag = 0x40; break;
case SDLK_RIGHT: flag = 0x80; break;
}
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setflag(&u->ram.dat[addr], flag, z);
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}
#pragma mark - Devices
Uint8
console_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
{
Uint8 *m = u->ram.dat;
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switch(b0) {
case 0x08: printf("%c", b1); break;
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case 0x09: printf("0x%02x\n", b1); break;
case 0x0b: printf("0x%04x\n", (m[ptr + 0x0a] << 8) + b1); break;
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case 0x0d: printf("%s\n", &m[(m[ptr + 0x0c] << 8) + b1]); break;
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}
fflush(stdout);
(void)m;
(void)ptr;
(void)b0;
return b1;
}
Uint8
screen_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
{
Uint8 *m = u->ram.dat;
ptr += 8;
if(b0 == 0x0c) {
Uint16 x = (m[ptr] << 8) + m[ptr + 1];
Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3];
paintpixel(b1 >> 4 & 0xf ? screen.fg : screen.bg, x, y, b1 & 0xf);
screen.reqdraw = 1;
}
return b1;
}
Uint8
sprite_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
{
Uint8 *m = u->ram.dat;
ptr += 8;
if(b0 == 0x0e) {
Uint16 x = (m[ptr] << 8) + m[ptr + 1];
Uint16 y = (m[ptr + 2] << 8) + m[ptr + 3];
Uint16 a = (m[ptr + 4] << 8) + m[ptr + 5];
Uint8 source = (b1 >> 4) & 0xf;
Uint8 *layer = source % 2 ? screen.fg : screen.bg;
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painticn(layer, x, y, &m[a], b1 & 0xf);
screen.reqdraw = 1;
}
return b1;
}
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Uint8
file_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
Uint8 *m = u->ram.dat;
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char *name = (char *)&m[(m[ptr + 8] << 8) + m[ptr + 8 + 1]];
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Uint16 length = (m[ptr + 8 + 2] << 8) + m[ptr + 8 + 3];
Uint16 offset = (m[ptr + 0] << 8) + m[ptr + 1];
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if(b0 == 0x0d) {
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Uint16 addr = (m[ptr + 8 + 4] << 8) + b1;
FILE *f = fopen(name, "r");
if(f && fseek(f, offset, SEEK_SET) != -1 && fread(&m[addr], length, 1, f)) {
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fclose(f);
printf("Loaded %d bytes, at %04x from %s\n", length, addr, name);
}
} else if(b0 == 0x0f) {
Uint16 addr = (m[ptr + 8 + 6] << 8) + b1;
FILE *f = fopen(name, (m[ptr + 2] & 0x1) ? "a" : "w");
if(f && fseek(f, offset, SEEK_SET) != -1 && fwrite(&m[addr], length, 1, f)) {
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fclose(f);
printf("Saved %d bytes, at %04x from %s\n", length, addr, name);
}
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}
return b1;
}
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Uint8
audio_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
{
Uint8 *m = u->ram.dat;
if (b0 & 1) {
Uint16 channel_addr = ptr + (b0 & 0x6);
struct audio_channel *c = &channels[(b0 & 0x6) >> 1];
SDL_LockAudioDevice(audio_id);
c->period = note_periods[m[channel_addr + 8] % 12] >> (m[channel_addr + 8] / 12);
c->count %= c->period;
c->volume = m[channel_addr + 9] << 5;
SDL_UnlockAudioDevice(audio_id);
}
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return b1;
}
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Uint8
midi_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
{
(void)u;
printf("%04x - %02x,%02x\n", ptr, b0, b1);
return b1;
}
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Uint8
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datetime_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
Uint8 *m = u->ram.dat;
time_t seconds = time(NULL);
struct tm *t = localtime(&seconds);
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t->tm_year += 1900;
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m[ptr + 0] = (t->tm_year & 0xff00) >> 8;
m[ptr + 1] = t->tm_year & 0xff;
m[ptr + 2] = t->tm_mon;
m[ptr + 3] = t->tm_mday;
m[ptr + 4] = t->tm_hour;
m[ptr + 5] = t->tm_min;
m[ptr + 6] = t->tm_sec;
m[ptr + 7] = t->tm_wday;
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m[ptr + 8] = (t->tm_yday & 0xff00) >> 8;
m[ptr + 9] = t->tm_yday & 0xff;
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m[ptr + 10] = t->tm_isdst;
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(void)b0;
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return b1;
}
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Uint8
system_poke(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
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{
Uint8 *m = u->ram.dat;
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m[PAGE_DEVICE + 0x00f0 + b0] = b1;
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loadtheme(&m[PAGE_DEVICE + 0x00f8]);
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(void)ptr;
(void)b0;
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return b1;
}
Uint8
ppnil(Uxn *u, Uint16 ptr, Uint8 b0, Uint8 b1)
{
(void)u;
(void)ptr;
(void)b0;
return b1;
}
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#pragma mark - Generics
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int
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start(Uxn *u)
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{
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int ticknext = 0;
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evaluxn(u, PAGE_VECTORS);
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if(screen.reqdraw)
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redraw(pixels, u);
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while(1) {
int tick = SDL_GetTicks();
SDL_Event event;
if(tick < ticknext)
SDL_Delay(ticknext - tick);
ticknext = tick + (1000 / FPS);
while(SDL_PollEvent(&event) != 0) {
switch(event.type) {
case SDL_QUIT: quit(); break;
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEMOTION: domouse(u, &event); break;
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case SDL_TEXTINPUT: dotext(u, &event); break;
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case SDL_KEYDOWN: doctrl(u, &event, 1); break;
case SDL_KEYUP: doctrl(u, &event, 0); break;
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case SDL_WINDOWEVENT:
if(event.window.event == SDL_WINDOWEVENT_EXPOSED)
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redraw(pixels, u);
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break;
}
}
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evaluxn(u, PAGE_VECTORS + 0x08);
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if(screen.reqdraw)
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redraw(pixels, u);
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}
}
int
main(int argc, char **argv)
{
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Uxn u;
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if(argc < 2)
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return error("Input", "Missing");
if(!bootuxn(&u))
return error("Boot", "Failed");
if(!loaduxn(&u, argv[1]))
return error("Load", "Failed");
if(!init())
return error("Init", "Failed");
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portuxn(&u, "console", console_poke);
devscreen = portuxn(&u, "screen", screen_poke);
portuxn(&u, "sprite", sprite_poke);
devctrl = portuxn(&u, "controller", ppnil);
devkey = portuxn(&u, "key", ppnil);
devmouse = portuxn(&u, "mouse", ppnil);
portuxn(&u, "file", file_poke);
devaudio = portuxn(&u, "audio", audio_poke);
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portuxn(&u, "midi", ppnil);
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portuxn(&u, "datetime", datetime_poke);
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portuxn(&u, "---", ppnil);
portuxn(&u, "---", ppnil);
portuxn(&u, "---", ppnil);
portuxn(&u, "---", ppnil);
portuxn(&u, "---", ppnil);
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portuxn(&u, "system", system_poke);
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/* Write screen size to dev/screen */
u.ram.dat[devscreen->addr + 0] = (HOR * 8 >> 8) & 0xff;
u.ram.dat[devscreen->addr + 1] = HOR * 8 & 0xff;
u.ram.dat[devscreen->addr + 2] = (VER * 8 >> 8) & 0xff;
u.ram.dat[devscreen->addr + 3] = VER * 8 & 0xff;
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start(&u);
quit();
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return 0;
}