neauoire
a323cb5c56
(screen.c)Fixed redraw issue
2023-09-02 18:34:04 -07:00
neauoire
fb892e4329
Uxn can no longer error
2023-09-02 13:51:03 -07:00
neauoire
3b526bbed6
(screen.c) Always cache value before PEEK/POKE
2023-08-30 12:06:04 -07:00
neauoire
107a25295b
(mouse.c) Do not use POKE2 macro
2023-08-30 11:25:15 -07:00
neauoire
a18f8697f0
(uxn.c) Removed unnecessary negation
2023-08-25 13:05:45 -07:00
neauoire
1b1c9fc710
Make emu_masks globals
2023-08-25 09:38:03 -07:00
neauoire
d3081fd93d
Zero ram on reboot
2023-08-19 07:58:44 -07:00
neauoire
15d09cf15b
Added stack pointer accessors to system device
2023-08-19 07:34:14 -07:00
neauoire
c6a628e6ae
Pre-process dei/deo masks
2023-08-17 09:25:24 -07:00
neauoire
5a77c3e1e3
Removed unused ports from system deo mask
2023-08-16 20:46:24 -07:00
neauoire
63d5dd681a
Tightened screen debugger redraw
2023-08-16 14:33:45 -07:00
neauoire
d3371d1f73
Muted warnings
2023-08-16 13:53:31 -07:00
neauoire
13bd3ce2d8
Made debugger private to screen
2023-08-16 13:46:07 -07:00
neauoire
cfe02013fd
Inlined system_cmd
2023-08-15 19:23:55 -07:00
neauoire
d8532e7c0e
system_load() is now private
2023-08-15 19:21:06 -07:00
neauoire
b737dfca85
Combined all system reboots
2023-08-15 19:19:06 -07:00
neauoire
bd8b2026b8
Keep boot rom path in system
2023-08-15 18:53:51 -07:00
neauoire
4d7ce3e893
Made a console_listen function
2023-08-15 16:24:40 -07:00
neauoire
c0d45d1440
Try loading rom during system init
2023-08-15 16:06:29 -07:00
neauoire
9a7a11003f
System device handles boot
2023-08-15 15:59:32 -07:00
neauoire
de7b24e820
Added soft reboot
2023-08-13 18:48:32 -07:00
neauoire
c7884b625f
Fixed issue where redraw region always started at 0
2023-08-10 08:47:34 -07:00
neauoire
2e25f6c27e
Added version flag to uxnemu
2023-08-08 15:56:40 -07:00
neauoire
9c25f801d0
Print system versions for uxncli with -v flag
2023-08-08 15:31:48 -07:00
neauoire
2e1b56018b
Added per-device versions
2023-08-08 14:44:17 -07:00
neauoire
97d299261f
Setting up stage to add versioning
2023-08-08 14:13:07 -07:00
neauoire
13570f790d
(screen.c) Hide stack debugger when empty
2023-08-08 10:39:11 -07:00
neauoire
7090ab72b9
Returned the on-screen debugger
2023-08-08 10:27:41 -07:00
neauoire
c68936b475
(uxn.c) Renamed POP/PUSH to POPx/PUSHx
2023-08-07 16:22:57 -07:00
neauoire
222246748e
(screen.c) Inlined sprite drawing function
2023-08-05 10:31:22 -07:00
neauoire
789fb0cd8b
(screen.c) Faster sprite drawing
2023-08-05 09:59:08 -07:00
neauoire
b4d7818632
Added auto byte sprite flipping
2023-08-04 11:55:17 -07:00
Cellmaker
9ca8e9623d
added microtonality to the audio device
2023-07-30 15:03:34 -07:00
Devine Lu Linvega
dcb434760b
Housekeeping
2023-07-24 09:48:49 -07:00
Devine Lu Linvega
26bc456a1b
(screen.c) Blending 00 only clears in accordance to sprite at addr
2023-07-23 19:32:41 -07:00
Devine Lu Linvega
867883409e
Emulator functions prefixed with emu_ instead of uxn_
2023-07-23 19:18:11 -07:00
Devine Lu Linvega
ec973c2ea6
Only set emu size on screen resize, no constant checks
2023-07-23 16:24:09 -07:00
Devine Lu Linvega
29e664c6b8
Do not re-set window size when unchanged
2023-07-23 16:10:48 -07:00
Sigrid Solveig Haflínudóttir
51d43a6989
screen: don't leak memory and don't crash if failed to adjust for new screen size
2023-07-17 00:50:19 +02:00
Sigrid Solveig Haflínudóttir
dbcb8ed050
retry_realpath: check before possibly writing out of bounds
2023-07-10 17:21:36 +00:00
Weeble
f5c816d215
(screen.c) Fix sprite draw at screen edge
...
Problem - Sprites can be drawn at X/Y coordinates >= 0xfff9 to appear
partially over the left/upper screen boundary. But the dirty-rectangle
calculation doesn't account for this, so these updates will only appear
on the screen if something *else* dirties this area of the screen. This
can be observed in /projects/examples/devices/screen.tal where these
edges of the screen show stale content.
Solution - Detect wrapping and expand the dirty rectangle appropriately.
Change screen_change to take Uint16 to make sure values are truncated to
the intended range. Ignore changes that are fully off the screen.
2023-06-29 07:41:42 -07:00
Sevan Janiyan
305b8469b0
Use the correct definition to obtain snprintf(3)
...
At some point snprintf(3) prototype became guarded off in stdio.h.
Defining _C99_SOURCE makes it visible.
On legacy Darwin, such a guard was not present so the definition
has no impact on the build, but on "modern" macos it has the desired
effect.
Build tested on OS X 10.4 and macos 10.15.
2023-05-15 08:32:48 -07:00
Devine Lu Linvega
09d9990a62
(screen) Fixes warnings
2023-05-04 20:45:52 -07:00
Devine Lu Linvega
77edd1dbbf
(screen) Renamed pixels attr to layer
2023-05-04 20:32:44 -07:00
Devine Lu Linvega
d80885ee22
(screen) Housekeeping
2023-05-04 20:17:38 -07:00
Devine Lu Linvega
98bd2a7849
(screen) Use uxn_screen global
2023-05-04 17:43:44 -07:00
Devine Lu Linvega
9416a0e813
Removed layer struct
2023-05-04 11:33:31 -07:00
Devine Lu Linvega
8f98281d89
(screen) Only repaint changed pixels
2023-05-04 11:15:16 -07:00
Devine Lu Linvega
83ba7e05ea
Added mock behavior for the friend port
2023-05-02 10:31:33 -07:00
Matus Laslofi
d2e054346f
Declare snprintf to fix builds on macOS
...
For some reason on macOS, the functions `snprintf` and `vsnprintf` are
not in the X/Open 5 (ANSI C89) standard but rather in the X/Open
6 (ISO C99). A simplest solution seems to be to declaring the missing
functions before using them, which is what I did here. Another option
is to use the C99 standard with `#define _XOPEN_SOURCE 600`, which
seems to be an overkill for such a niche issue.
Quoting from the STANDARDS section in `man 3 snprintf` on macOS:
> ...the snprintf() and vsnprintf() functions conform to ISO/IEC
> 9899:1999 (“ISO C99”)...
2023-05-01 09:27:49 -07:00
Devine Lu Linvega
0da70d6bd1
Allow tiny sizes for the screen
2023-04-26 12:01:45 -07:00
Devine Lu Linvega
3038d5c40b
(console) Use 0x00 for no-queue
2023-04-17 11:27:54 -07:00
Devine Lu Linvega
98282cb1a6
Moved error printing to system.c
2023-04-17 11:03:11 -07:00
Devine Lu Linvega
9a882a64c7
(uxnemu) Write arguments end in console device
2023-04-17 10:41:03 -07:00
Devine Lu Linvega
fbba9b304d
(console) Implemented 0x17 port with stream type based on design by zzo38
2023-04-16 21:13:50 -07:00
Devine Lu Linvega
25cc4a1329
(screen.tal) Improved screen testing rom
2023-04-14 19:51:05 -07:00
Devine Lu Linvega
99874908e4
(screen.c) Skip blit when color is 0
2023-04-14 10:19:57 -07:00
Devine Lu Linvega
0f75b123a4
(screen) sprite address wrapping
2023-04-14 10:05:15 -07:00
Devine Lu Linvega
04554dd1d3
(screen.c) Reduced number of variables indirections
2023-04-14 09:51:50 -07:00
Devine Lu Linvega
b6e6839d25
(screen.c) Removed pixel function
2023-04-13 21:57:17 -07:00
Devine Lu Linvega
d0db4f9223
(screen.c) Improved readability of the code
2023-04-13 21:33:16 -07:00
Devine Lu Linvega
891204610a
Fixed issue with screen/fill layer
2023-04-13 09:58:09 -07:00
Devine Lu Linvega
2acc7edb6f
Added comment for blending LUT
2023-04-13 09:53:05 -07:00
Devine Lu Linvega
d043ce633d
(screen.c) Faster drawing of pixel
2023-04-13 09:42:59 -07:00
Devine Lu Linvega
a44dbd9696
(screen.c) Merge all checks
2023-04-12 20:00:17 -07:00
Devine Lu Linvega
8aae16a9d0
(screen) Removed clamp function
2023-04-12 19:20:11 -07:00
Devine Lu Linvega
540847694e
Removed screen_wipe
2023-04-12 14:35:48 -07:00
Devine Lu Linvega
be138f5952
Removed FIXED_SIZE flag
2023-04-12 12:22:17 -07:00
Devine Lu Linvega
11e9b635c8
Removed mono mode to screen
2023-04-12 11:58:32 -07:00
Devine Lu Linvega
344c5c9904
Added flip-x/flip-y to pixel fill mode
2023-04-11 11:31:36 -07:00
Devine Lu Linvega
07e8306616
(screen) Created static fill function
2023-04-11 11:11:12 -07:00
Devine Lu Linvega
24dbc7d5f8
(screen) Rename screen_clear to screen_fill
2023-04-11 10:42:32 -07:00
Devine Lu Linvega
3973bc2ab8
Made the uxn stacks private again
2023-04-11 10:14:29 -07:00
Devine Lu Linvega
eaf7d095ec
(system.c) The debug port will always print the stacks, even if empty
2023-04-06 17:50:03 -07:00
Devine Lu Linvega
8b43d0d7ae
Removed redundant pixel param from screen routines
2023-03-27 08:38:54 -07:00
Sigrid Solveig Haflínudóttir
37afbc25fb
file: sprintf → snprintf
2023-03-20 16:58:45 +01:00
Devine Lu Linvega
e386c3aeaa
Fixed issue with Windows builds
2023-03-19 14:12:14 -07:00
Deadly Headshot
05fd9771ca
A more elegant solution to the Windows bugs in filepaths and MinGW compilation
2023-03-19 14:11:42 -07:00
Devine Lu Linvega
4e77d3d5ae
Renamed PEEK16/POKE16 to PEEK2/POKE2
2023-03-12 15:25:52 -07:00
Sigrid Solveig Haflínudóttir
8420c81d52
system.h: no need to redefine the same macro
2023-03-12 02:39:20 +01:00
Devine Lu Linvega
aeceaf75bf
Removed file dei event
2023-03-03 21:04:26 -08:00
Devine Lu Linvega
96a19b4887
Merge branch 'main' of git.sr.ht:~rabbits/uxn
2023-03-01 11:31:10 -08:00
Devine Lu Linvega
dae025af20
Date and Screen devices DEI do no need device ptr
2023-03-01 11:28:14 -08:00
Andrew Alderwick
d12b948e82
Remove unitialised memory.
2023-03-01 19:23:13 +00:00
Devine Lu Linvega
abd7ab403e
Removed POKDEV
2023-03-01 10:53:44 -08:00
Devine Lu Linvega
486a60b1bd
Removed PEKDEV macro
2023-03-01 10:49:25 -08:00
Devine Lu Linvega
53f3c18dcf
Removed GETVEC macro
2023-03-01 10:42:03 -08:00
Devine Lu Linvega
87de244d37
Replaced some macros
2023-03-01 10:35:42 -08:00
Devine Lu Linvega
18de47cc1c
Fixed issue with out-of-screen painting
2023-02-28 21:54:52 -08:00
Devine Lu Linvega
bd01e71c35
Sprite wipe helper
2023-02-28 20:54:32 -08:00
Devine Lu Linvega
5709511c7e
(screen.c) Do not shift a zero in 1bpp
2023-02-28 19:34:13 -08:00
Devine Lu Linvega
3818720eb2
Removed opacity lut
2023-02-28 17:00:21 -08:00
Andrew Alderwick
f07775a9a2
(file device) Fix buffer overflow.
2023-02-17 21:39:14 +00:00
Devine Lu Linvega
60080d8fe8
(file device)Add / suffix to folder names
2023-02-17 10:08:00 -08:00
Devine Lu Linvega
9f4e85b1b3
Named arguments in system_cmd
2023-02-02 10:40:47 -08:00
Devine Lu Linvega
36a70ed605
Protect system_cmd from reading out of bounds
2023-02-02 10:20:19 -08:00
Devine Lu Linvega
33d6ef8cd2
Reversed arguments in system loader
2023-02-02 09:35:05 -08:00
Devine Lu Linvega
0dcc3b4c2e
Simplified system_cmd
2023-01-31 09:49:32 -08:00
Devine Lu Linvega
e20b572c20
Moved all system memory functions into system.c
2023-01-31 09:38:06 -08:00
Andrew Alderwick
5538e539d2
Minor optimisation.
2023-01-31 17:11:54 +00:00