uxn/projects/software/noodle.usm

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(
app/noodle : illustration program
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alt-click - drag canvas
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TODO
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- Only draw-canvas when mouse has changed
- Only draw-canvas target tile
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- Resize buttons
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)
%RTN { JMP2r }
%RTN? { JMP2r? }
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%++ { #0001 ADD2 } %-- { #0001 SUB2 }
%2/ { #0001 SHR2 } %2* { #0001 SHL2 }
%8/ { #0003 SHR2 } %8* { #0003 SHL2 }
%8- { #0008 SUB2 } %8+ { #0008 ADD2 }
%MOD8 { #0007 AND2 }
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;center { x 2 y 2 }
;toolbar { x1 2 y1 2 x2 2 y2 2 }
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;cursor { x 2 y 2 x0 2 y0 2 size 1 patt 1 drag 1 }
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;rect { x1 2 y1 2 x2 2 y2 2 }
;color { byte 1 }
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;pos { x 2 y 2 }
;pix { x 2 y 2 }
;px { x 1 y 1 }
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;label { x 2 y 2 color 1 addr 2 } ( remove )
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|0100 @RESET
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( load file )
( ,filepath ,load-file JSR2 )
( find screen center )
~Screen.width #0002 DIV2 =center.x
~Screen.height #0002 DIV2 =center.y
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( default brush )
#04 =cursor.size
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#0010 =canvas.x1 #0016 =canvas.y1
#0026 =canvas.w #001a =canvas.h ( 380x260 )
#0010 =toolbar.x1 #0010 =toolbar.y1
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,draw-background JSR2
,fit-canvas JSR2
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,draw-titlebar JSR2
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,fit-toolbar JSR2
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BRK
@FRAME
,draw-cursor JSR2
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( release drag )
,$no-release ~Mouse.state #00 EQU ~cursor.drag #01 EQU #0101 NEQ2 JMP2?
#0000 #0000 ~Screen.width ~Screen.height #00 ,fill-rect JSR2
~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #10 ,line-rect JSR2
,draw-background JSR2
,fit-canvas JSR2
,draw-titlebar JSR2
,fit-toolbar JSR2
#00 =cursor.drag
$no-release
,$no-touch ~Mouse.state #00 EQU JMP2?
( drag )
,$no-drag ~Controller #02 NEQ JMP2?
~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #10 ,line-rect JSR2
~canvas.x1 ~Mouse.x ~cursor.x0 SUB2 ADD2 =canvas.x1
~canvas.y1 ~Mouse.y ~cursor.y0 SUB2 ADD2 =canvas.y1
~canvas.w 8* ~canvas.x1 ADD2 =canvas.x2
~canvas.h 8* ~canvas.y1 ADD2 =canvas.y2
~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #13 ,line-rect JSR2
#01 =cursor.drag
,$touch-end JMP2
$no-drag
( in toolbar )
,$no-touch-toolbar ~Mouse.x CLN2r ~toolbar.x1 GTH2 STH2r ~toolbar.x2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-toolbar ~Mouse.y CLN2r ~toolbar.y1 GTH2 STH2r ~toolbar.y2 LTH2 #0101 NEQ2 JMP2?
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( release ) #00 =Mouse.state
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,$no-touch-size ~Mouse.x ~toolbar.x1 SUB2 8/ #0000 NEQ2 JMP2?
~Mouse.y ~toolbar.y1 SUB2 8/ SWP POP =cursor.size
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( draw ) ,draw-toolbar JSR2
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,$touch-end JMP2
$no-touch-size
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,$no-touch-brush ~Mouse.x ~toolbar.x1 SUB2 8/ #0001 NEQ2 JMP2?
~Mouse.y ~toolbar.y1 SUB2 8/ SWP POP =cursor.patt
( draw ) ,draw-toolbar JSR2
,$touch-end JMP2
$no-touch-brush
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$no-touch-toolbar
( in canvas )
,$no-touch-canvas ~Mouse.x CLN2r ~canvas.x1 GTH2 STH2r ~canvas.x2 LTH2 #0101 NEQ2 JMP2?
,$no-touch-canvas ~Mouse.y CLN2r ~canvas.y1 GTH2 STH2r ~canvas.y2 LTH2 #0101 NEQ2 JMP2?
~Mouse.x ~canvas.x1 SUB2 ~Mouse.y ~canvas.y1 SUB2 ,paint JSR2
,$touch-end JMP2
$no-touch-canvas
$touch-end
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$no-touch
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~Mouse.x =cursor.x0
~Mouse.y =cursor.y0
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BRK
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@load-file ( path )
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=File.name #8000 =File.length ,data =File.load
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RTN
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@paint ( x y )
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#0004 SUB2 =pos.y #0004 SUB2 =pos.x ( cursor offset )
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#00 =px.x #00 =px.y
$ver
#00 =px.x
$hor
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( addr ) ,size_icn #00 ~cursor.size 8* ADD2
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( byte ) #00 ~px.y ADD2 LDR #07 ~px.x SUB SHR #01 AND
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#00 EQU ,$no-pixel ROT JMP2?
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,$no-pixel ,patternize JSR2 #00 EQU JMP2?
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~pos.x #00 ~px.x ADD2 ~pos.y #00 ~px.y ADD2 ,add-pixel JSR2
$no-pixel
( incr ) ~px.x #01 ADD =px.x
,$hor ~px.x #08 LTH JMP2?
( incr ) ~px.y #01 ADD =px.y
,$ver ~px.y #08 LTH JMP2?
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,draw-canvas JSR2
,draw-toolbar JSR2
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RTN
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@patternize
,$noplain ~cursor.patt #00 NEQ JMP2?
#01 RTN
$noplain
,$notone1 ~cursor.patt #01 NEQ JMP2?
~pos.x #00 ~px.x ADD2 ~pos.y #00 ~px.y ADD2 ADD2 #0001 AND2 #0000 EQU2
~pos.x #00 ~px.x ADD2 ~pos.y #00 ~px.y ADD2 SUB2 #0001 AND2 #0000 EQU2
#0101 EQU2
RTN
$notone1
,$notone2 ~cursor.patt #02 NEQ JMP2?
~pos.x #00 ~px.x ADD2 ~pos.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2
~pos.x #00 ~px.x ADD2 ~pos.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2
#0101 EQU2
RTN
$notone2
,$notone3 ~cursor.patt #03 NEQ JMP2?
~pos.x #00 ~px.x ADD2 ~pos.y #00 ~px.y ADD2 ADD2 #0005 AND2 #0000 EQU2
~pos.x #00 ~px.x ADD2 ~pos.y #00 ~px.y ADD2 SUB2 #0005 AND2 #0000 EQU2
#0101 EQU2
RTN
$notone3
,$notone4 ~cursor.patt #04 NEQ JMP2?
~pos.x #00 ~px.x ADD2 ~pos.y #00 ~px.y ADD2 ADD2 #0003 AND2 #0000 EQU2
RTN
$notone4
,$notone5 ~cursor.patt #05 NEQ JMP2?
~pos.x #00 ~px.x ADD2 ~pos.y #00 ~px.y ADD2 SUB2 #0003 AND2 #0000 EQU2
RTN
$notone5
,$notone6 ~cursor.patt #06 NEQ JMP2?
~pos.x #00 ~px.x ADD2 #0001 AND2 SWP POP RTN
$notone6
,$notone7 ~cursor.patt #07 NEQ JMP2?
~pos.y #00 ~px.y ADD2 #0001 AND2 SWP POP RTN
$notone7
#00
RTN
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@add-pixel ( x y )
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=pix.y =pix.x
( get tile addr ) ,data ~pix.x 8/ ~pix.y 8/ ~canvas.w MUL2 ADD2 8* ~pix.y MOD8 ADD2 ADD2
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( load ) DUP2 LDR
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( mask ) #01 #07 ~pix.x MOD8 SWP POP SUB SHL XOR
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( save ) ROT ROT STR
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RTN
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@draw-canvas
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~canvas.y1 =Sprite.y
,data =Sprite.addr
$ver
~canvas.x1 =Sprite.x
$hor
( draw ) #09 =Sprite.color
( incr ) ~Sprite.x 8+ =Sprite.x
( incr ) ~Sprite.addr 8+ =Sprite.addr
,$hor ~Sprite.x ~canvas.x2 LTH2 JMP2?
( incr ) ~Sprite.y 8+ =Sprite.y
,$ver ~Sprite.y ~canvas.y2 LTH2 JMP2?
RTN
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@line-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
$hor
( incr ) ~Screen.x ++ =Screen.x
( draw ) ~rect.y1 =Screen.y ~color =Screen.color
( draw ) ~rect.y2 =Screen.y ~color =Screen.color
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
~rect.y1 =Screen.y
$ver
( draw ) ~rect.x1 =Screen.x ~color =Screen.color
( draw ) ~rect.x2 =Screen.x ~color =Screen.color
( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 ++ LTH2 JMP2?
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RTN
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@fill-rect ( x1 y1 x2 y2 color )
( load ) =color =rect.y2 =rect.x2 DUP2 =Screen.y =rect.y1 DUP2 =Screen.x =rect.x1
$ver
~rect.x1 =Screen.x
$hor
( draw ) ~color =Screen.color
( incr ) ~Screen.x ++ =Screen.x
,$hor ~Screen.x ~rect.x2 LTH2 JMP2?
( incr ) ~Screen.y ++ =Screen.y
,$ver ~Screen.y ~rect.y2 LTH2 JMP2?
RTN
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@draw-cursor
~cursor.x ~Mouse.x NEQU2
~cursor.y ~Mouse.y NEQU2
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#0000 EQU2 ~Mouse.state #00 NEQ #0101 EQU2 RTN? ( Return if unchanged )
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( clear last cursor )
~cursor.x =Sprite.x
~cursor.y =Sprite.y
,blank_icn =Sprite.addr
#10 =Sprite.color
( record cursor positions )
~Mouse.x =cursor.x
~Mouse.y =cursor.y
( draw new cursor )
~cursor.x =Sprite.x
~cursor.y =Sprite.y
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,brush_pointer #00 ~Controller #02 EQU #0008 MUL2 ADD2 =Sprite.addr
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#13 =Sprite.color
RTN
@draw-titlebar
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~canvas.x1 #0001 SUB2 ~canvas.y2 #06 ,filepath
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( load ) =label.addr =label.color =Sprite.y =Sprite.x
~label.addr
$loop NOP
( draw ) DUP2 LDR #00 SWP #20 SUB 8* ,font ADD2 =Sprite.addr ~label.color =Sprite.color
( incr ) ++
( incr ) ~Sprite.x 8+ =Sprite.x
DUP2 LDR #00 NEQ ^$loop MUL JMP
POP2
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RTN
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@fit-canvas
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~canvas.w 8* ~canvas.x1 ADD2 =canvas.x2
~canvas.h 8* ~canvas.y1 ADD2 =canvas.y2
~canvas.x1 -- ~canvas.y1 -- ~canvas.x2 ~canvas.y2 #01 ,line-rect JSR2
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,draw-canvas JSR2
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RTN
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@fit-toolbar
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~toolbar.x1 #0018 ADD2 =toolbar.x2
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~toolbar.y1 #0040 ADD2 =toolbar.y2
,draw-toolbar JSR2
RTN
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@draw-toolbar
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~toolbar.x1 -- ~toolbar.y1 -- ~toolbar.x2 ~toolbar.y2 #02 ,line-rect JSR2
~toolbar.x1 #0002 SUB2 ~toolbar.y1 #0002 SUB2 ~toolbar.x2 ++ ~toolbar.y2 ++ #01 ,line-rect JSR2
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~toolbar.x1 =Sprite.x
~toolbar.y1 =Sprite.y
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,size_icn =Sprite.addr
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( draw brush sizes )
$sizes
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( draw ) #09 ~Sprite.y ~toolbar.y1 SUB2 8/ SWP POP ~cursor.size EQU #02 MUL ADD =Sprite.color
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( incr ) ~Sprite.y 8+ =Sprite.y
( incr ) ~Sprite.addr 8+ =Sprite.addr
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,$sizes ~Sprite.y ~toolbar.y1 #0040 ADD2 LTH2 JMP2?
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( draw brush patterns )
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~toolbar.x1 8+ =Sprite.x
~toolbar.y1 =Sprite.y
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,pattern_icn =Sprite.addr
$patterns
( draw ) #09 ~Sprite.y ~toolbar.y1 SUB2 8/ SWP POP ~cursor.patt EQU #02 MUL ADD =Sprite.color
( incr ) ~Sprite.y 8+ =Sprite.y
( incr ) ~Sprite.addr 8+ =Sprite.addr
,$patterns ~Sprite.y ~toolbar.y1 #0040 ADD2 LTH2 JMP2?
( draw brush tools )
~toolbar.x1 #0010 ADD2 =Sprite.x
~toolbar.y1 =Sprite.y
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$brushes
( draw ) #09 =Sprite.color
( incr ) ~Sprite.y 8+ =Sprite.y
( incr ) ~Sprite.addr 8+ =Sprite.addr
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,$brushes ~Sprite.y ~toolbar.y1 #0040 ADD2 LTH2 JMP2?
RTN
@draw-background
( draw hor line )
#0000 =Screen.x ~center.y =Screen.y
#0000 ~Screen.width ( from/to )
$draw-hor NOP
( draw ) #01 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.x SWP2
OVR2 OVR2 LTH2 ^$draw-hor SWP JMP?
POP2 POP2
( draw ver line )
~center.x =Screen.x #0000 =Screen.y
#0000 ~Screen.height ( from/to )
$draw-ver NOP
( draw ) #01 =Screen.color
( incr ) SWP2 #0002 ADD2 DUP2 =Screen.y SWP2
OVR2 OVR2 LTH2 ^$draw-ver SWP JMP?
POP2 POP2
( draw save/load icons )
~Screen.width #0018 SUB2 =Sprite.x
~Screen.height #0010 SUB2 =Sprite.y
,load_icn =Sprite.addr
#01 =Sprite.color
~Screen.width #0010 SUB2 =Sprite.x
,save_icn =Sprite.addr
#01 =Sprite.color
( draw width )
~Screen.width #0040 SUB2 =Sprite.x
,font_hex ~canvas.w #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
~Sprite.x 8+ =Sprite.x
,font_hex ~canvas.w #0f AND #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
~Sprite.x 8+ =Sprite.x
( draw height )
,font_hex ~canvas.h #f0 AND #04 SHR #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
~Sprite.x 8+ =Sprite.x
,font_hex ~canvas.h #0f AND #08 MUL ADD2 =Sprite.addr
( draw ) #02 =Sprite.color
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RTN
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@size_icn
[ 0000 0010 0000 0000 ]
[ 0000 1038 1000 0000 ]
[ 0000 3838 3800 0000 ]
[ 0010 387c 3810 0000 ]
[ 0038 7c7c 7c38 0000 ]
[ 1038 7cfe 7c38 1000 ]
[ 387c fefe fe7c 3800 ]
[ 7cfe fefe fefe 7c00 ]
@pattern_icn
[ fe82 baba ba82 fe00 ]
[ fed6 aad6 aad6 fe00 ]
[ fe92 82d6 8292 fe00 ]
[ fe82 92aa 9282 fe00 ]
[ fea6 ca92 a6ca fe00 ]
[ feca a692 caa6 fe00 ]
[ feaa aaaa aaaa fe00 ]
[ fe82 fe82 fe82 fe00 ]
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@brush_pointer [ 80c0 e0f0 f8e0 1000 ]
@brush_hand [ 4040 4070 f8f8 f870 ]
@brush_eraser [ 2050 b87c 3e1c 0800 ]
@mode_guidesoff [ 0038 4492 2810 0000 ]
@mode_zoomout [ 3048 8484 4834 0200 ]
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[ 0000 0000 0000 0000 ]
[ 0000 0000 0000 0000 ]
[ 0000 0000 0000 0000 ]
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@mode_guideson [ 0000 0082 4438 0000 ]
@mode_zoomin [ 3245 8284 4834 0200 ]
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@load_icn [ feaa d6aa d4aa f400 ]
@save_icn [ fe82 8282 848a f400 ]
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@blank_icn [ 0000 0000 0000 0000 ]
@filepath [ noodle-io.bit 00 ]
@font_hex ( 0-F TODO: should pull from @font instead.. )
[
003c 464a 5262 3c00 0018 0808 0808 1c00
003c 4202 3c40 7e00 003c 421c 0242 3c00
000c 1424 447e 0400 007e 407c 0242 3c00
003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00
003c 4242 7e42 4200 007c 427c 4242 7c00
003c 4240 4042 3c00 007c 4242 4242 7c00
007e 4078 4040 7e00 007e 4078 4040 4000
]
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@font ( specter8-frag font )
[
0000 0000 0000 0000 0008 0808 0800 0800
0014 1400 0000 0000 0024 7e24 247e 2400
0008 1e28 1c0a 3c08 0000 2204 0810 2200
0030 4832 4c44 3a00 0008 1000 0000 0000
0004 0808 0808 0400 0020 1010 1010 2000
0000 2214 0814 2200 0000 0808 3e08 0800
0000 0000 0000 0810 0000 0000 3e00 0000
0000 0000 0000 0800 0000 0204 0810 2000
003c 464a 5262 3c00 0018 0808 0808 1c00
003c 4202 3c40 7e00 003c 421c 0242 3c00
000c 1424 447e 0400 007e 407c 0242 3c00
003c 407c 4242 3c00 007e 0204 0810 1000
003c 423c 4242 3c00 003c 4242 3e02 3c00
0000 0010 0000 1000 0000 1000 0010 1020
0000 0810 2010 0800 0000 003e 003e 0000
0000 1008 0408 1000 003c 420c 1000 1000
003c 4232 4a42 3c00 003c 4242 7e42 4200
007c 427c 4242 7c00 003c 4240 4042 3c00
007c 4242 4242 7c00 007e 4078 4040 7e00
007e 4078 4040 4000 003c 4240 4642 3c00
0042 427e 4242 4200 001c 0808 0808 1c00
007e 0202 0242 3c00 0042 4478 4442 4200
0040 4040 4040 7e00 0042 665a 4242 4200
0042 6252 4a46 4200 003c 4242 4242 3c00
007c 4242 7c40 4000 003c 4242 4244 3a00
007c 4242 7c44 4200 003e 403c 0242 3c00
007e 0808 0808 1000 0042 4242 4244 3a00
0042 4242 4224 1800 0042 4242 5a66 4200
0042 423c 4242 4200 0042 423e 0242 3c00
007e 020c 3040 7e00 000c 0808 0808 0c00
0040 2010 0804 0200 0030 1010 1010 3000
0008 1400 0000 0000 0000 0000 0000 7e00
0008 0400 0000 0000 0000 3c02 3e42 3a00
0040 407c 4242 7c00 0000 3c42 4042 3c00
0002 023e 4242 3e00 0000 3c42 7e40 3e00
0000 3e40 7840 4000 0000 3c42 3e02 3c00
0040 405c 6242 4200 0008 0018 0808 0400
0008 0018 0808 4830 0040 4244 7844 4200
0010 1010 1010 0c00 0000 6c52 5252 5200
0000 5c62 4242 4200 0000 3c42 4242 3c00
0000 7c42 427c 4040 0000 3e42 423e 0202
0000 5c62 4040 4000 0000 3e40 3c02 7c00
0008 7e08 0808 1000 0000 4242 4244 3a00
0000 4242 4224 1800 0000 5252 5252 2e00
0000 4224 1824 4200 0000 4242 3e02 7c00
0000 7e02 3c40 7e00 000c 0810 1008 0c00
0008 0808 0808 0800 0030 1008 0810 3000
0000 0032 4c00 0000 3c42 99a1 a199 423c
]
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|2000 ;canvas { w 2 h 2 x1 2 y1 2 x2 2 y2 2 }
|3000 @data [ ]
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|F000 @ERROR BRK
|FF00 ;Console { pad 8 char 1 byte 1 short 2 }
|FF10 ;Screen { width 2 height 2 pad 4 x 2 y 2 color 1 }
|FF20 ;Sprite { pad 8 x 2 y 2 addr 2 color 1 }
|FF30 ;Controller { buttons 1 }
|FF40 ;Keys { key 1 }
|FF50 ;Mouse { x 2 y 2 state 1 chord 1 }
|FF60 ;File { pad 8 name 2 length 2 load 2 save 2 }
|FFF0 .RESET .FRAME .ERROR ( vectors )
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|FFF8 [ c0fd c0f3 c0f2 ] ( palette )