Devine Lu Linvega
b894ba4c57
Fixed issue with screen vector run
2023-01-27 09:36:04 -08:00
Devine Lu Linvega
63108c178a
Tighter run
2023-01-26 10:56:14 -08:00
Devine Lu Linvega
b5fa665cdb
Reduce refresh requests without screen vector
2023-01-26 09:35:56 -08:00
Andrew Alderwick
d94a84bc93
Port Audio to new devices scheme.
2023-01-02 15:01:55 +00:00
Andrew Alderwick
c2b0667496
Update Copyright years.
2023-01-02 14:40:23 +00:00
Devine Lu Linvega
5ac6ff4313
All devices but audio ported to new devices scheme
2023-01-01 16:13:34 -08:00
Devine Lu Linvega
2fb5f560a7
Use the File device load_rom function
2023-01-01 14:18:27 -08:00
Devine Lu Linvega
794ce1bdfd
Housekeeping
2023-01-01 13:40:58 -08:00
Devine Lu Linvega
bf4ee03d27
Ported screen to new device
2023-01-01 13:34:20 -08:00
Devine Lu Linvega
7afe1f39c7
Screen device is half ported to new device handlers
2023-01-01 13:19:40 -08:00
Devine Lu Linvega
679aec047a
Device memory is not a member of ram
2023-01-01 12:21:30 -08:00
Devine Lu Linvega
68d706be25
Will connect devices to devold while I migrate to new router
2023-01-01 12:12:59 -08:00
Devine Lu Linvega
0fd68e96f0
Connecting new device ports to uxn core
2023-01-01 12:04:54 -08:00
Devine Lu Linvega
d1ca328b98
Removed devmouse and devctrl globals
2023-01-01 11:47:52 -08:00
Devine Lu Linvega
9aefeebf25
Removed Device struct from controller device
2023-01-01 11:37:34 -08:00
Devine Lu Linvega
062bbac37d
Removed Device struct from mouse device
2023-01-01 11:31:14 -08:00
neauoire
c8fc397054
Relaunch boot rom if launcher is not found
2022-11-11 21:12:30 -08:00
Devine Lu Linvega
ac6e4fed10
Toggle monochromatic mode
2022-09-15 09:11:20 -07:00
Andrew Alderwick
fb030288f9
Disable execution timeouts for now.
...
This is a quick hack to disable the execution timeout, while still
making the application able to exit if the window is requested to close.
Execution limits may be reintroduced with more debugging features, but
not enabled by default.
2022-06-13 09:15:20 +01:00
Andrew Alderwick
04352a8c89
Switch back to single thread for handling redraws.
...
This reverts commit a283264df2
while
keeping the enhancements made later on (detection of overlong
execution).
This change fixes compatibility for learn-uxn and current npe.
2022-06-10 07:58:29 +01:00
Andrew Alderwick
eb8c496feb
Revert "Fix for hanging on quit", replacing it with improved code
2022-06-03 22:42:54 +01:00
Devine Lu Linvega
8176ab93c8
Extended timeout to 20 frames to give RPIs a chance
2022-05-31 12:29:55 -07:00
Devine Lu Linvega
56d08285b7
Fix for hanging on quit
2022-05-31 12:25:25 -07:00
Andrew Alderwick
4c59498f14
(Windows) Fix uxnemu freezing on exit.
2022-04-09 12:22:24 +01:00
Andrew Alderwick
219cfee472
(Windows) Fix output not flushing automatically.
2022-04-09 12:21:39 +01:00
Andrew Alderwick
72c7296a47
Revert "Switch to SDL Timer for redraw handler."
2022-04-09 12:19:27 +01:00
Andrew Alderwick
96f4510a03
Switch to SDL Timer for redraw handler.
2022-04-09 11:37:51 +01:00
Sigrid Solveig Haflínudóttir
2a892a23b1
uxnemu: fix a memory leak (ram) in start() and reduce types clutter
2022-03-29 19:24:15 +02:00
Andrew Alderwick
42dea5b914
Replace file_i_deo and file_i_dei.
2022-03-28 18:16:44 +01:00
Sigrid Solveig Haflínudóttir
0b75afc415
uxnemu: use read() in stdin thread and close(0) at shutdown for the thread to exit
2022-03-28 17:49:54 +02:00
Sigrid Solveig Haflínudóttir
f06494477a
uxnemu: fix the stuck threads on quit, SOMEWHAT
...
Create threads in detached mode and check if events failed to be
pushed. Stdin thread is still blocking on fread hence the "SOMEWHAT".
2022-03-28 17:24:35 +02:00
Andrew Alderwick
0e7ebb69e6
(uxnemu) Interrupt infinite loops with an error.
2022-03-27 13:53:25 +01:00
Andrew Alderwick
b9ff19d857
(uxnemu) Update indentation with clang-format.
...
The main loop now uses SDL_WaitEvent instead of SDL_PollEvent, and the
indentation level needs to change. For clarity, the previous commit
contains the code changes, while this one updates the indentation.
2022-03-27 13:18:37 +01:00
Andrew Alderwick
a283264df2
(uxnemu) Use a separate thread for triggering redraws.
...
The main loop now uses SDL_WaitEvent instead of SDL_PollEvent, and the
indentation level needs to change. For clarity, this commit contains the
code changes, while the next one updates the indentation.
2022-03-27 13:16:40 +01:00
Andrew Alderwick
f2c644f680
Move DateTime to 0xc0, add second File to 0xb0.
2022-03-26 17:54:29 +00:00
Andrew Alderwick
27089a77e4
Prepare for more than one File device.
2022-03-17 18:35:49 +00:00
Andrew Alderwick
5dcf0a2b35
Make the UxnAudio struct private to audio.c.
2022-03-17 16:59:36 +00:00
Liam Cooke
33940d3b5b
Fix blurry pixels on high-DPI displays
...
Creates the uxnemu window in high-DPI mode when supported. Now it looks
pixel perfect on a display with 2:1 pixel density.
Should have no effect on a 1:1 display, but I don't have access to one
to test this.
2022-02-04 08:52:31 -08:00
Andrew Alderwick
055fa9bcd0
Close some security holes.
2022-01-23 23:17:54 +00:00
Andrew Alderwick
6577d3c8a0
Remove jump-based infinite loop detection.
2022-01-23 11:17:07 +00:00
Andrew Alderwick
d186b7a038
Perform resizing of SDL screen during redraw.
2022-01-20 01:24:22 +00:00
Andrew Alderwick
cd0ca2eb17
Move clamp() to screen.c.
2022-01-20 01:24:20 +00:00
Andrew Alderwick
cf84a5d661
Prevent invalid screen sizes.
2022-01-19 18:30:32 +00:00
neauoire
fc659b9094
Removed devsystem
2022-01-13 10:55:02 -08:00
neauoire
b48db8278f
(monospace.tal) Added a 8x8 label drawing example
2022-01-13 10:25:31 -08:00
neauoire
f1cc022e9b
Uxncli now uses the system_inspect
2022-01-13 08:34:32 -08:00
neauoire
031f63a13c
Print stack with DEO on 0x0f
2022-01-13 08:25:59 -08:00
neauoire
ee4308196a
Starting a debugging device
2022-01-12 21:22:33 -08:00
neauoire
6a6a2ec383
Removed external memory bank
2022-01-12 18:56:59 -08:00
neauoire
459855d825
Removed supervisor
2022-01-12 18:40:51 -08:00