2021-05-12 21:28:45 -04:00
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#include "ppu.h"
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2021-04-07 20:32:18 -04:00
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/*
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Copyright (c) 2021 Devine Lu Linvega
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Copyright (c) 2021 Andrew Alderwick
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Permission to use, copy, modify, and distribute this software for any
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purpose with or without fee is hereby granted, provided that the above
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copyright notice and this permission notice appear in all copies.
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THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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WITH REGARD TO THIS SOFTWARE.
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*/
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2021-09-29 23:44:15 -04:00
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/*
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fgbg fgbg
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byte [0000 0000]
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*/
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2021-08-01 14:16:29 -04:00
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static Uint8 blending[5][16] = {
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{0, 0, 0, 0, 1, 0, 1, 1, 2, 2, 0, 2, 3, 3, 3, 0},
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{0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3},
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{1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1, 1, 2, 3, 1},
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2021-08-01 14:16:29 -04:00
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{2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2, 2, 3, 1, 2},
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{1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0}};
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2021-08-01 14:00:07 -04:00
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2021-09-18 20:18:20 -04:00
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static void
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ppu_clear(Ppu *p)
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{
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2021-09-29 20:58:58 -04:00
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int x, y;
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for(y = 0; y < p->height; ++y) {
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for(x = 0; x < p->width; ++x) {
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ppu_write(p, 0, x, y, 0);
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ppu_write(p, 1, x, y, 0);
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2021-09-29 20:58:58 -04:00
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}
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}
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2021-09-18 20:18:20 -04:00
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}
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2021-09-29 19:01:54 -04:00
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Uint8
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ppu_read(Ppu *p, Uint16 x, Uint16 y)
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{
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int row = (x + y * p->width) / 0x2;
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2021-09-29 23:54:27 -04:00
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if(x % 2) {
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if(p->pixels[row] & 0x0c) {
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return (p->pixels[row] >> 0x2) & 0x3;
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} else {
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return (p->pixels[row] >> 0x0) & 0x3;
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}
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} else {
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if(p->pixels[row] & 0xc0) {
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return (p->pixels[row] >> 0x6) & 0x3;
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} else {
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return (p->pixels[row] >> 0x4) & 0x3;
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}
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}
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return 0;
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2021-09-29 19:01:54 -04:00
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}
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2021-09-21 13:39:00 -04:00
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void
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ppu_write(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 color)
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{
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int row = (x + y * p->width) / 0x2;
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int original = p->pixels[row];
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Uint8 next = 0x0;
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if(x % 2) {
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next |= original & 0xf0;
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next |= color << (layer * 2);
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} else {
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next |= original & 0x0f;
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next |= color << (4 + (layer * 2));
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}
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p->pixels[row] = next;
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p->reqdraw = 1;
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}
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2021-09-21 13:39:00 -04:00
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void
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ppu_1bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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Uint8 ch1 = (sprite[v] >> (7 - h)) & 0x1;
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if(ch1 || blending[4][color])
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ppu_write(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch1][color]);
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}
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}
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2021-09-21 13:39:00 -04:00
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void
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ppu_2bpp(Ppu *p, Uint8 layer, Uint16 x, Uint16 y, Uint8 *sprite, Uint8 color, Uint8 flipx, Uint8 flipy)
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2021-04-09 15:15:38 -04:00
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{
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Uint16 v, h;
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for(v = 0; v < 8; v++)
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for(h = 0; h < 8; h++) {
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2021-08-01 00:29:40 -04:00
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Uint8 ch1 = ((sprite[v] >> (7 - h)) & 0x1);
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Uint8 ch2 = ((sprite[v + 8] >> (7 - h)) & 0x1);
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Uint8 ch = ch1 + ch2 * 2;
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if(ch || blending[4][color])
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ppu_write(p,
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layer,
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x + (flipx ? 7 - h : h),
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y + (flipy ? 7 - v : v),
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blending[ch][color]);
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}
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}
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2021-04-20 23:38:15 -04:00
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/* output */
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2021-04-07 20:42:30 -04:00
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int
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ppu_set_size(Ppu *p, Uint16 width, Uint16 height)
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{
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ppu_clear(p);
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p->width = width;
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p->height = height;
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p->pixels = realloc(p->bg, p->width * p->height * sizeof(Uint8) * 2);
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p->bg = p->pixels;
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p->fg = p->pixels + (p->width * p->height * sizeof(Uint8));
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ppu_clear(p);
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return p->bg && p->fg;
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2021-09-21 13:39:00 -04:00
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}
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