Commit Graph

371 Commits

Author SHA1 Message Date
Sigrid Solveig Haflínudóttir 05356e23b1 capture_screen: check for errors 2023-07-10 15:35:35 +00:00
Devine Lu Linvega ff6d9e39ca (uxnemu) Fixes issue where non-zero console/type occurs even when empty, fixed by hikari_no_yume 2023-06-29 14:23:16 -07:00
Devine Lu Linvega e930804c4b Do not print message on quit 2023-06-09 09:29:25 -07:00
Devine Lu Linvega fe10cfecef Improved usage standard message 2023-06-08 09:47:18 -07:00
neauoire 5dd7fec729 Removed clear between redraws and moved to set_window_size 2023-06-07 08:23:42 -07:00
neauoire e147b46b55 Snake_cased some SDL variables 2023-06-07 08:03:28 -07:00
Sevan Janiyan b5b3177c68 Switch to using SDL_CreateRGBSurface() SDL_CreateRGBSurfaceWithFormat() was introduced in SDL 2.0.5 whereas SDL_CreateRGBSurface() is available since SDL 2.0. This allows uxn to run on legacy systems where it's not possible to reach SDL 2.0.5 but prior versions are, such as Mac OS X Tiger. 2023-05-14 19:34:55 -07:00
Sevan Janiyan 822a7fea54 Use the audio format native to host AUDIO_S16 defaults to little endian format which causes issues when running on big endian systems. Use AUDIO_S16SYS instead which sets to whatever endian the system uxn is being built on is. 2023-05-14 19:34:55 -07:00
~d6 310ba97ef6 Improve screen vector timing somewhat.
This patch tries to improve the accuracy of our
screen refresh timing. Notably, it tries to ensure
we don't introduce extra delay in our timing based
on how long the screen vector takes to evaluate.

We also try to ensure we only call SDL_Delay when
we have at least 1ms to wait.
2023-05-09 13:12:23 -07:00
Devine Lu Linvega 98bd2a7849 (screen) Use uxn_screen global 2023-05-04 17:43:44 -07:00
Devine Lu Linvega 8f98281d89 (screen) Only repaint changed pixels 2023-05-04 11:15:16 -07:00
Sigrid Solveig Haflínudóttir c7f3014fe9 zoom: ignore if 0, ie if the screen is somehow TOO small to do any scaling 2023-05-02 22:53:07 +00:00
Devine Lu Linvega 83ba7e05ea Added mock behavior for the friend port 2023-05-02 10:31:33 -07:00
Devine Lu Linvega ce0cc5a352 Do not center on resize 2023-04-26 12:04:44 -07:00
Devine Lu Linvega ebf31ecb03 (uxnemu) Removed debug line 2023-04-22 14:57:26 -07:00
Devine Lu Linvega 40d6c889bc Set Console/type after memory is initialized 2023-04-22 14:56:12 -07:00
Devine Lu Linvega 3038d5c40b (console) Use 0x00 for no-queue 2023-04-17 11:27:54 -07:00
Devine Lu Linvega d8bee29626 (console) Use 0x1 for no-args 2023-04-17 11:19:37 -07:00
Devine Lu Linvega 98282cb1a6 Moved error printing to system.c 2023-04-17 11:03:11 -07:00
Devine Lu Linvega 9a882a64c7 (uxnemu) Write arguments end in console device 2023-04-17 10:41:03 -07:00
Devine Lu Linvega 1bf0ffc5e5 (uxnemu) Display usage when no roms and no params 2023-04-17 10:29:39 -07:00
Devine Lu Linvega 453f491918 (uxnemu) Display new zoom values in usage 2023-04-17 09:59:00 -07:00
Devine Lu Linvega 72e23f0260 (uxnemu) Simplified boot sequence 2023-04-17 09:48:27 -07:00
Devine Lu Linvega d1dc143912 (uxnemu) Only set zoom scale once on boot 2023-04-17 09:36:55 -07:00
Devine Lu Linvega fbba9b304d (console) Implemented 0x17 port with stream type based on design by zzo38 2023-04-16 21:13:50 -07:00
Devine Lu Linvega a44dbd9696 (screen.c) Merge all checks 2023-04-12 20:00:17 -07:00
Devine Lu Linvega 11e9b635c8 Removed mono mode to screen 2023-04-12 11:58:32 -07:00
Lior Stern 847b3f2b56 uxnemu: Add dpad support
More info about joyhats in SDL2:
	https://wiki.libsdl.org/SDL2/SDL_JoyHatEvent
2023-04-12 11:08:48 -07:00
Devine Lu Linvega 3b10969f9e Fixed issue where a screen redraw might occur after it has been unset 2023-04-02 20:27:15 -07:00
Devine Lu Linvega 8b43d0d7ae Removed redundant pixel param from screen routines 2023-03-27 08:38:54 -07:00
Sigrid Solveig Haflínudóttir 562153d09e fix a few long-standing compilation warnings 2023-03-20 16:58:09 +01:00
Deadly Headshot 05fd9771ca A more elegant solution to the Windows bugs in filepaths and MinGW compilation 2023-03-19 14:11:42 -07:00
Devine Lu Linvega 7d66d81e63 Fixed issue with datetime mask 2023-03-17 21:45:03 -07:00
Devine Lu Linvega 4f9b375895 Fixed issue with device deo mask in uxnemu 2023-03-14 12:40:31 -07:00
Devine Lu Linvega 4e77d3d5ae Renamed PEEK16/POKE16 to PEEK2/POKE2 2023-03-12 15:25:52 -07:00
Devine Lu Linvega c4856aabf0 Added missing ports in device mask 2023-03-07 19:48:24 -08:00
Devine Lu Linvega 77c8e82419 Moved dei/deo masks into emulators 2023-03-06 10:36:24 -08:00
Devine Lu Linvega 8ae1c191d7 (uxn-fast.c) Removed function pointers, instead use exterm 2023-03-05 10:44:23 -08:00
Devine Lu Linvega 268ec45780 (Screen) Use fast timer if vector short is set 2023-03-04 11:07:11 -08:00
Devine Lu Linvega aeceaf75bf Removed file dei event 2023-03-03 21:04:26 -08:00
Devine Lu Linvega 4cacc0d26b Removed unused deo param 2023-03-03 20:37:43 -08:00
Devine Lu Linvega 8f979ec0fe Use uxn-fast in bug until the callback masks are ported 2023-03-03 12:02:42 -08:00
Devine Lu Linvega 6eac5226e1 (bunnymark) Ported to immediate opcodes 2023-03-03 11:03:38 -08:00
Devine Lu Linvega 8c4b1b0592 Use switch for console_deo 2023-03-01 12:04:05 -08:00
Devine Lu Linvega dae025af20 Date and Screen devices DEI do no need device ptr 2023-03-01 11:28:14 -08:00
Devine Lu Linvega 53f3c18dcf Removed GETVEC macro 2023-03-01 10:42:03 -08:00
Devine Lu Linvega 87de244d37 Replaced some macros 2023-03-01 10:35:42 -08:00
~d6 c61be654d6 Pass through more keysyms when control is pressed. 2023-02-14 18:33:51 -08:00
Sigrid Solveig Haflínudóttir c11dcc3771 remove nonsense return 0 2023-02-07 12:08:17 +00:00
Devine Lu Linvega 0dcc3b4c2e Simplified system_cmd 2023-01-31 09:49:32 -08:00
Devine Lu Linvega e20b572c20 Moved all system memory functions into system.c 2023-01-31 09:38:06 -08:00
Devine Lu Linvega 390ae8138a Extend loaded rom size 2023-01-28 15:05:24 -08:00
Devine Lu Linvega fd84ff44d7 Initial draft for MMU 2023-01-28 14:45:31 -08:00
Devine Lu Linvega 22797644b5 Returned to simpler run function 2023-01-28 10:54:54 -08:00
Devine Lu Linvega b894ba4c57 Fixed issue with screen vector run 2023-01-27 09:36:04 -08:00
Devine Lu Linvega 63108c178a Tighter run 2023-01-26 10:56:14 -08:00
Devine Lu Linvega b5fa665cdb Reduce refresh requests without screen vector 2023-01-26 09:35:56 -08:00
Andrew Alderwick d94a84bc93 Port Audio to new devices scheme. 2023-01-02 15:01:55 +00:00
Andrew Alderwick c2b0667496 Update Copyright years. 2023-01-02 14:40:23 +00:00
Devine Lu Linvega 5ac6ff4313 All devices but audio ported to new devices scheme 2023-01-01 16:13:34 -08:00
Devine Lu Linvega 2fb5f560a7 Use the File device load_rom function 2023-01-01 14:18:27 -08:00
Devine Lu Linvega 794ce1bdfd Housekeeping 2023-01-01 13:40:58 -08:00
Devine Lu Linvega bf4ee03d27 Ported screen to new device 2023-01-01 13:34:20 -08:00
Devine Lu Linvega 7afe1f39c7 Screen device is half ported to new device handlers 2023-01-01 13:19:40 -08:00
Devine Lu Linvega 679aec047a Device memory is not a member of ram 2023-01-01 12:21:30 -08:00
Devine Lu Linvega 68d706be25 Will connect devices to devold while I migrate to new router 2023-01-01 12:12:59 -08:00
Devine Lu Linvega 0fd68e96f0 Connecting new device ports to uxn core 2023-01-01 12:04:54 -08:00
Devine Lu Linvega d1ca328b98 Removed devmouse and devctrl globals 2023-01-01 11:47:52 -08:00
Devine Lu Linvega 9aefeebf25 Removed Device struct from controller device 2023-01-01 11:37:34 -08:00
Devine Lu Linvega 062bbac37d Removed Device struct from mouse device 2023-01-01 11:31:14 -08:00
neauoire c8fc397054 Relaunch boot rom if launcher is not found 2022-11-11 21:12:30 -08:00
Devine Lu Linvega ac6e4fed10 Toggle monochromatic mode 2022-09-15 09:11:20 -07:00
Andrew Alderwick fb030288f9 Disable execution timeouts for now.
This is a quick hack to disable the execution timeout, while still
making the application able to exit if the window is requested to close.
Execution limits may be reintroduced with more debugging features, but
not enabled by default.
2022-06-13 09:15:20 +01:00
Andrew Alderwick 04352a8c89 Switch back to single thread for handling redraws.
This reverts commit a283264df2 while
keeping the enhancements made later on (detection of overlong
execution).

This change fixes compatibility for learn-uxn and current npe.
2022-06-10 07:58:29 +01:00
Andrew Alderwick eb8c496feb Revert "Fix for hanging on quit", replacing it with improved code 2022-06-03 22:42:54 +01:00
Devine Lu Linvega 8176ab93c8 Extended timeout to 20 frames to give RPIs a chance 2022-05-31 12:29:55 -07:00
Devine Lu Linvega 56d08285b7 Fix for hanging on quit 2022-05-31 12:25:25 -07:00
Andrew Alderwick 4c59498f14 (Windows) Fix uxnemu freezing on exit. 2022-04-09 12:22:24 +01:00
Andrew Alderwick 219cfee472 (Windows) Fix output not flushing automatically. 2022-04-09 12:21:39 +01:00
Andrew Alderwick 72c7296a47 Revert "Switch to SDL Timer for redraw handler." 2022-04-09 12:19:27 +01:00
Andrew Alderwick 96f4510a03 Switch to SDL Timer for redraw handler. 2022-04-09 11:37:51 +01:00
Sigrid Solveig Haflínudóttir 2a892a23b1 uxnemu: fix a memory leak (ram) in start() and reduce types clutter 2022-03-29 19:24:15 +02:00
Andrew Alderwick 42dea5b914 Replace file_i_deo and file_i_dei. 2022-03-28 18:16:44 +01:00
Sigrid Solveig Haflínudóttir 0b75afc415 uxnemu: use read() in stdin thread and close(0) at shutdown for the thread to exit 2022-03-28 17:49:54 +02:00
Sigrid Solveig Haflínudóttir f06494477a uxnemu: fix the stuck threads on quit, SOMEWHAT
Create threads in detached mode and check if events failed to be
pushed. Stdin thread is still blocking on fread hence the "SOMEWHAT".
2022-03-28 17:24:35 +02:00
Andrew Alderwick 0e7ebb69e6 (uxnemu) Interrupt infinite loops with an error. 2022-03-27 13:53:25 +01:00
Andrew Alderwick b9ff19d857 (uxnemu) Update indentation with clang-format.
The main loop now uses SDL_WaitEvent instead of SDL_PollEvent, and the
indentation level needs to change. For clarity, the previous commit
contains the code changes, while this one updates the indentation.
2022-03-27 13:18:37 +01:00
Andrew Alderwick a283264df2 (uxnemu) Use a separate thread for triggering redraws.
The main loop now uses SDL_WaitEvent instead of SDL_PollEvent, and the
indentation level needs to change. For clarity, this commit contains the
code changes, while the next one updates the indentation.
2022-03-27 13:16:40 +01:00
Andrew Alderwick f2c644f680 Move DateTime to 0xc0, add second File to 0xb0. 2022-03-26 17:54:29 +00:00
Andrew Alderwick 27089a77e4 Prepare for more than one File device. 2022-03-17 18:35:49 +00:00
Andrew Alderwick 5dcf0a2b35 Make the UxnAudio struct private to audio.c. 2022-03-17 16:59:36 +00:00
Liam Cooke 33940d3b5b Fix blurry pixels on high-DPI displays
Creates the uxnemu window in high-DPI mode when supported. Now it looks
pixel perfect on a display with 2:1 pixel density.

Should have no effect on a 1:1 display, but I don't have access to one
to test this.
2022-02-04 08:52:31 -08:00
Andrew Alderwick 055fa9bcd0 Close some security holes. 2022-01-23 23:17:54 +00:00
Andrew Alderwick 6577d3c8a0 Remove jump-based infinite loop detection. 2022-01-23 11:17:07 +00:00
Andrew Alderwick d186b7a038 Perform resizing of SDL screen during redraw. 2022-01-20 01:24:22 +00:00
Andrew Alderwick cd0ca2eb17 Move clamp() to screen.c. 2022-01-20 01:24:20 +00:00
Andrew Alderwick cf84a5d661 Prevent invalid screen sizes. 2022-01-19 18:30:32 +00:00
neauoire fc659b9094 Removed devsystem 2022-01-13 10:55:02 -08:00
neauoire b48db8278f (monospace.tal) Added a 8x8 label drawing example 2022-01-13 10:25:31 -08:00
neauoire f1cc022e9b Uxncli now uses the system_inspect 2022-01-13 08:34:32 -08:00