Devine Lu Linvega
12cb8e2b1a
Housekeeping
2024-01-20 16:39:27 -08:00
Devine Lu Linvega
2dff2178ed
Optimized changed region code
2024-01-20 16:32:44 -08:00
Devine Lu Linvega
694edddf5d
Fixed issue with mod keys
2024-01-16 17:22:07 -08:00
Devine Lu Linvega
f135322b17
Fixed resize bug
2024-01-16 16:55:03 -08:00
Devine Lu Linvega
01d8856d99
Fixed issue with padding
2024-01-15 20:15:48 -08:00
Devine Lu Linvega
0ac9f19974
Switch case for fkey handler
2024-01-15 11:33:56 -08:00
Devine Lu Linvega
aaa70e12eb
Housekeeping
2024-01-15 11:29:37 -08:00
Devine Lu Linvega
909cc1b480
Housekeeping
2024-01-15 11:18:36 -08:00
Devine Lu Linvega
93430aebf0
Faster screen initialization
2024-01-15 10:54:58 -08:00
Devine Lu Linvega
148549bae2
Removed macro use in screen vector
2024-01-15 10:22:09 -08:00
Devine Lu Linvega
f4e3dc9973
Merge display functions
2024-01-15 10:17:37 -08:00
Devine Lu Linvega
83762ded9c
Use faster core
2024-01-15 10:05:45 -08:00
Devine Lu Linvega
6ff623d0ea
Removed link include
2024-01-15 09:28:13 -08:00
Devine Lu Linvega
cb72daf8d0
Removed link device
2024-01-15 09:26:14 -08:00
Devine Lu Linvega
71c8d44051
Faster screen drawing
2024-01-10 17:41:35 -08:00
Devine Lu Linvega
e247b86471
Improved core
2024-01-10 17:26:29 -08:00
neauoire
69cc92496d
(screen) Fixed issue with pixel fill
2023-11-18 10:59:40 -08:00
~d6
56a17bd878
Toggle scaling from 1-3x using the F1 key.
...
We reallocate a larger pixel buffer as well as a larger ximage, and
then redraw. If the dimensions have not changed we will preserve the
existing fg/bg data (since for pure rescaling those do not change
and don't need to be reinitialized).
2023-11-13 21:34:50 -08:00
neauoire
317c754c67
(Screen) Removed unused variable
2023-11-12 17:05:21 -08:00
neauoire
ff63e12f2a
(Screen) Pass addr to sprite
2023-11-12 17:00:21 -08:00
neauoire
ee7a69c8b4
(Screen) Cached row only written when visible
2023-11-12 16:53:55 -08:00
neauoire
0536b821dc
(Screen) Cache row during sprite drawing
2023-11-12 16:45:55 -08:00
neauoire
a4ff15e668
Reduce redraws
2023-11-12 16:40:09 -08:00
neauoire
a9bf23118c
Housekeeping
2023-11-12 16:36:36 -08:00
neauoire
1706cdba04
Housekeeping
2023-11-12 15:59:15 -08:00
neauoire
8fb1c78180
Fixed issue drawing sprites
2023-11-12 12:34:02 -08:00
neauoire
9e5dbc043d
Faster 1bpp drawing
2023-11-12 11:58:08 -08:00
neauoire
0123b4030e
Faster 2bpp function
2023-11-12 11:49:21 -08:00
neauoire
224202e562
(Screen) Removed v value
2023-11-12 11:36:34 -08:00
neauoire
98c7036252
Taken some flags out of 2bpp tight lop
2023-11-12 11:21:47 -08:00
neauoire
7827570aec
Display mirrored sprites in boundary example
2023-11-12 10:45:42 -08:00
neauoire
67faef3e56
Added test for 1bpp
2023-11-12 10:30:25 -08:00
neauoire
843bbb5195
Split 1bpp/2bpp drawing
2023-11-12 10:20:03 -08:00
neauoire
f98b69827f
(Screen) Only check for screen boundary in blit, once
2023-11-11 21:47:54 -08:00
neauoire
e52db28299
(Screen) Fill function
2023-11-11 20:59:08 -08:00
neauoire
eaa05f8d73
Removed SCALE artifacts
2023-11-11 19:59:12 -08:00
neauoire
520373d598
Housekeeping
2023-11-11 19:44:15 -08:00
neauoire
7a9bc710e6
Housekeeping
2023-11-11 09:50:19 -08:00
neauoire
d98e8d43a8
(console) Added tools to spawn unix process
2023-11-11 09:17:24 -08:00
neauoire
d69d1508d0
Starting console process setup
2023-11-10 09:32:34 -08:00
neauoire
59edc06ae0
(screen) redraw on resize
2023-11-09 14:46:38 -08:00
neauoire
d53473175c
(uxn.c) tighter switch
2023-11-09 14:25:12 -08:00
neauoire
91257363c2
(uxn.c) Simple branching value
2023-11-01 16:30:42 -07:00
neauoire
21dfea7890
(uxn.c) Cleanup
2023-11-01 12:00:34 -07:00
neauoire
c29c480e92
Removed unused variable
2023-11-01 11:12:57 -07:00
neauoire
6b9717276d
(uxn.c) Wrapping zp
2023-11-01 11:10:29 -07:00
neauoire
8f38d8bde2
(uxn.c) Wrap RAM
2023-11-01 10:57:12 -07:00
neauoire
ea65f7da37
Removed unused extern
2023-10-31 11:49:42 -07:00
neauoire
13b3496f4e
New stack printing in cli
2023-10-31 11:13:27 -07:00
neauoire
4d3974faad
Redesigned the stack debugger
2023-10-31 10:59:42 -07:00
neauoire
90c3a25792
emu_deo() writes in memory
2023-10-31 09:00:02 -07:00
neauoire
d439d0a45d
Send zero byte and EOF on stdin
2023-09-05 16:35:10 -07:00
neauoire
f63b25e118
(screen.c) Fixed missing pixel in redraw region
2023-09-02 18:47:33 -07:00
neauoire
5e720d7e4b
Uxn can no longer error
2023-09-02 14:03:21 -07:00
neauoire
0fd7427d37
Only check for keep mode during SET()
2023-09-01 15:56:47 -07:00
neauoire
8530f2fa77
(screen.c) Faster DEI/DEO
2023-08-30 12:15:52 -07:00
neauoire
74c830c44c
(uxn.c) Use faster core
2023-08-30 12:14:32 -07:00
neauoire
c97d19da99
(uxn.c) Catch JCI underflow
2023-08-30 09:14:20 -07:00
neauoire
abfeead04c
Cache input in PUT2 macros
2023-08-30 08:57:41 -07:00
neauoire
bd5a5cbda2
(uxn.c) Added macros for multi-write
2023-08-29 10:47:49 -07:00
neauoire
54b136bfea
(uxn.c) Simpler opc form
2023-08-29 09:47:53 -07:00
neauoire
71490d712c
(uxn.c) Removed needed masking for opcode lookup
2023-08-29 09:42:06 -07:00
neauoire
cdb0f0e4a4
(uxn.c) Removed unnecessary negation
2023-08-25 13:06:00 -07:00
neauoire
e0ad8f1c0c
Fixed issue in uxn11
2023-08-25 10:19:43 -07:00
neauoire
e522eeb7a5
Basic link implementation
2023-08-25 10:15:57 -07:00
neauoire
618212a0d7
Connected link device
2023-08-25 09:48:14 -07:00
neauoire
2c560686d8
Moved masks to system
2023-08-25 09:40:25 -07:00
neauoire
bd976ce842
Boilerplate threads
2023-08-25 09:18:37 -07:00
neauoire
0ed2617506
Setting the stage for link device
2023-08-24 21:25:11 -07:00
neauoire
b3c68a17fb
Zero ram on reboot
2023-08-19 07:59:18 -07:00
neauoire
2e2f8df0e0
Added stack pointer accessors to system device
2023-08-19 07:36:26 -07:00
neauoire
c6bd7f06a7
Pre-process dei/deo masks
2023-08-17 09:27:33 -07:00
neauoire
b405d8c663
Removed unused ports from system deo mask
2023-08-16 20:47:09 -07:00
neauoire
e1b2f8f14b
Tightened screen debugger redraw
2023-08-16 14:31:40 -07:00
neauoire
68e4d82df5
Screen debugger forces a full screen redraw
2023-08-16 14:02:01 -07:00
neauoire
4690a113c4
Fixed issue with debugger
2023-08-16 13:46:36 -07:00
neauoire
8edf2da7c8
Destroy assets on emu_end
2023-08-16 13:37:17 -07:00
neauoire
c09a047851
Reduce redraws
2023-08-16 13:29:15 -07:00
neauoire
867701b5dc
Make screen debugger private
2023-08-16 13:22:41 -07:00
neauoire
7dac87dcba
Standardized varvara boot
2023-08-16 13:10:42 -07:00
neauoire
6ebc44baeb
Delay window generation to after eval
2023-08-16 13:01:50 -07:00
neauoire
1cc1bbc594
Moved game loop into emu_run
2023-08-16 12:50:46 -07:00
neauoire
c1fd75a90b
Fixed issue with screen changed region
2023-08-10 08:56:11 -07:00
neauoire
86c26de680
Use tnl core
2023-08-09 19:50:29 -07:00
neauoire
2ed94d4c28
(uxn.c) merged POP-POP PUSH-PUSH sequences
2023-08-08 20:07:27 -07:00
neauoire
670703f87f
Merged POPxPOPx and PUSHxPUSHx
2023-08-08 17:15:08 -07:00
neauoire
d25be56b5f
(uxnasm.c) Fixed issue with lambda
2023-08-08 16:47:29 -07:00
neauoire
c5f0dc26d3
(uxnasm.c) Added comma after date
2023-08-08 16:39:50 -07:00
neauoire
8e3676f007
Added version to uxnasm
2023-08-08 16:34:30 -07:00
neauoire
1355d7813e
Version 1
2023-08-08 16:26:13 -07:00
neauoire
9fd8b1709e
Added on-screen debugger
2023-08-08 10:51:12 -07:00
neauoire
cb1dcd12eb
Returned the simpler uxn core, connected to device masks
2023-08-07 16:28:41 -07:00
neauoire
1f662d21e6
(screen.c) Inlined sprite drawing function
2023-08-05 10:35:53 -07:00
neauoire
0446dcaaa3
(screen.c) Faster sprite drawing
2023-08-05 09:59:25 -07:00
neauoire
9737391b9f
Implemented total sprite flipping in bliting
2023-08-04 11:40:24 -07:00
neauoire
14263f3a02
Updated screen device
2023-08-01 20:39:16 -07:00
neauoire
5c2c060aa3
Brought the latest changes over
2023-08-01 20:32:42 -07:00
Devine Lu Linvega
b49ded302d
(uxn.c) Removed z stack assignment
2023-07-22 20:58:56 -07:00
Devine Lu Linvega
7ff69378c8
uxncli: stop on EOF as there is nothing left to run (besides endless loop)
2023-07-17 20:25:28 -07:00
Devine Lu Linvega
d8e78ffef0
Fixed usage
2023-06-08 09:52:11 -07:00